THE ISSUE
The leveling is too easy judging by the looks of videos and by most previews and youtubers. Have you seen the videos of dungeon bosses being killed in 2-5 blows? World bosses and 50+ bosses soloed with relative ease? At least it is for experienced MMO-players. I want a challenging leveling experience. What I enjoyed the most in past Elder Scrolls game was overcoming challenging enemies and being rewarded accordingly.
THE SOLUTION
Oblivion was too easy on normal and Skyrim was too easy on normal... but that's ok, because those games had mods and more importantly a DIFFICULTY SLIDER, so I just slid that up a notch or two and the problem was solved. As there is no difficulty slider in TESO, the leveling will by default be too easy to suit everyone.
I would have grown tired of Skyrim, Morrowind and Oblivion very quickly if it hadn't been for the option(s) to increase the difficulty, so why not find a way of making the leveling experience more challenging. I realize Diablo is a completely different game, but the multiple difficulties with moderately increased rewards might be one place to draw inspiration from.
IDEALLY
I want to level with 1-2 friends and feel rewarded for teamwork rather than be punished with boredom because the quests become twice as easy. I want to now and then have my ass kicked by mobs because I did something stupid. Heck, I want the option to be punished every time I do something stupid, to reasses, to narrowly escape, and to feel that my win is deserved. Without a challenge PvE is pointless to me.
The difficulty slider has been a central part of the Elder Scrolls series, but can and will it be implemented this time? How do you guys feel?