The biggest problem I have with the game

Post » Sun Jan 17, 2016 11:40 pm

Is that there's way too many suplies everywhere, ammo, food, health packs etc... You have a group of people fighting for survival, and just a few hundred meters away is a burnt out store full of canned beans and other food items, after 200 years the whole land would be scarce of pretty much everything. All food would have been gone within 3 months let alone 200 years. It ruins the sense that the world has ended and makes it feel more like an open world abandoned town simulator. It would have been better if there was literally nothing in the world... and if you wanted something you had to craft it, food should only be hunted, and canned food should be extremely rare. As it is if you need anything all you need to do is check out the next house you come across. There's really no sense of survival.

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James Shaw
 
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Post » Mon Jan 18, 2016 10:39 am

While there might be a tad too much stuff around, a "realistically" looted-to-the-floorboards world would make for a terrible and boring gameplay experience. For most people, at least. If there was literally nothing useful to be found, no matter where you went? (Because, after all, if it was useful, someone would have taken it already.)

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Lizbeth Ruiz
 
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Post » Mon Jan 18, 2016 1:29 am

I can't remember the name of the mod on nexus but there's one that makes items extremely rare in the game.


I havent used it yet but It might be what you're looking for.

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adam holden
 
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Post » Mon Jan 18, 2016 12:17 am

The way I kinda justified it in my head is that a good portion of the population has been wiped out and is slowly repopulating and getting by. So there's an abundance of junk but not enough hands to take them, if that makes sense.

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Devils Cheek
 
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Post » Mon Jan 18, 2016 1:49 am

I disagree, atmosphere trumps convienience always. Look at the atmosphere around the glowing sea, the whole map should have been like that in terms of the desolation.

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Tom Flanagan
 
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Post » Sun Jan 17, 2016 8:49 pm

I get what you mean Mikedzines. Basically everyone died and only really in the last few years have people wandered/traveled into the area hence the place is really left untouched. I can headcannon that one

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Connor Wing
 
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Post » Mon Jan 18, 2016 1:48 am


That, and most of the people who have been out scavenging got themselves killed and their loot scattered to the winds. Not sure there's a single place we can be absolutely certain we're the first visitors.

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Donatus Uwasomba
 
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Post » Mon Jan 18, 2016 2:35 am

no it shouldn't have
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Carolyne Bolt
 
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Post » Sun Jan 17, 2016 8:58 pm

I doubt after 200+ years there would still be residual radiation present either but, its just a game, realism takes a back seat. Plus c'mon, who doesn't like cram?
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ladyflames
 
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Post » Mon Jan 18, 2016 7:18 am

The US declared its independence in 1776 and a bit over 200 years later, 1969, put a man on moon. What's unrealistic is that more has not been rebuilt in the 200 years since the war.

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Tyler F
 
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Post » Mon Jan 18, 2016 6:17 am

not speaking for food so much, but I actually thought a lot of places and containers were quite empty.. :shrug:

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Sammygirl
 
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Post » Mon Jan 18, 2016 4:07 am

One thing to consider is that not everyone wants to risk life and limb to go out and get it. They also don't have a multitude of perks to pick from, a background that includes education, they weren't raised in an age where they had nutritious vitamin fortified foods, ensuring they're fa8rly healthy, any notion that things can be better (they were born into this cesspool), and they don't have a pipboy.


To be short- the PC has huge advantage over most everyone in the game.
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sw1ss
 
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Post » Mon Jan 18, 2016 5:10 am

America was driven, powerful, and had plenty of people willing to come in and be the leaders and builders of what would become a superpower. The people in the Fallout world have lost all hope and determination, and once hope is lost, it's extremely hard to get it back.



And when your leadership has utterly failed you, and left you with a nuclear wasteland filled with many of their twisted experiments gone wrong, and vaults full of unknowing test subjects, just how many people are going to be very trusting of leadership again? Leadership has to be earned, and in the Fallout world, no one even comes close they are all corrupt and have their own agendas...hell, in the real world, leadership hasn't even earned very much trust, how would they have any in game when everything that could've ever gone wrong in the world, has, and then some.



Look, I'm not saying that some progress shouldn't have been made, because there should have, but to expect what your expecting, isn't very realistic either...and yes, would make for a very boring game.

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Chris Guerin
 
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Post » Mon Jan 18, 2016 8:17 am

1. Food is old and radiated. Most people are even scared to go onto the street, because of the raiders, super mutants, ghouls. Those that aren't scared (raiders) will most likely hunt instead of searching for outdated food.



2. Imagine if you couldn't carry 300+ lbs ^^ a normal person would be hardly able to take more than a single lamp or desk fan from a building... there is way too much junk in every single room, compared to what people can and want to carry.



3. Even ammo is actually heavy in real life... Americans should have enough of it in their appartements, especially in a 'war' state, as the world was like in 2077... no one is going to carry so much ammo out of the buildings ^^




but I agree overall ^^ it's a bit unimmersive to see so many stimpacks, so much radaway and so much pre-war money, considering what it's still worth


not to mention the drugs... where are all the drugs coming from? :D they're more common than anything else in Boston :/

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Javaun Thompson
 
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Post » Mon Jan 18, 2016 4:10 am

I would love to see different difficulties involve scarcity rather than damage. Having my character take 200% damage while enemies take only 50% doesn't mean "difficulty" to me. That simply means tedium.



I would have preferred for my character and her enemies to remain on equal footing damage-wise (like they are in Normal) BUT have supplies be much more scarce. hardcoe mode? Supplies are at 50% of "Normal". Survival mode? 10%. Make every bullet count, 'cause it may be the only one she has. Make her rely on food she cooks, because the prepacks and stimpaks are rare. And don't even think about breaking a bobbypin.

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Trent Theriot
 
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Post » Sun Jan 17, 2016 11:07 pm

I kinda agree but i look at it at a different point. Yes people scavenge but they also dump their stuff somewhere. Same for raiders. This is mostly regarding crafting materials. As for food...why would you eat spoiled irradiated food?. And even if i would found a can, i would be sceptical eating it.

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Sweet Blighty
 
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Post » Mon Jan 18, 2016 10:01 am



Not to mention at many of these locations you see skeletons everywhere or more recent corpses. It means people have already traveled there, attempted to stock up and died. It's no wonder why people try to nestle down in settlements and attempt to grow food, scavving for food and supplies is a rough existence when you factor in ghouls, and super mutants and the like milling about areas where supplies might be found. Ghouls and super mutants generally don't care about cans of porm n beans, so that explains why they are still there, especially if no one has killed them and looted it themselves. Have a peek in the Super Duper mart, most people would not hazard going in there just for some 200 year old salisbury steak.



All that said I still think supplies are too readily available, but I can understand given the local threats of why everything isn't immediately picked clean.

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Jade Payton
 
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Post » Mon Jan 18, 2016 11:52 am


I dunno, humans developing the ability to create what is arguably "life" with some of the Synths seems as great an accomplishment to me as putting a man on a moon.

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Rhysa Hughes
 
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Post » Mon Jan 18, 2016 1:18 am

Realistic or not, I'd rather have lots of stuff to explore and find than to just wander around an empty world full of nothing of any value or use. I also prefer to have too much over too little. When there's too little, I just become so overly-cautious and anxious that it's hard for me to have fun.

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Damien Mulvenna
 
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Post » Sun Jan 17, 2016 10:13 pm

The food has advance preservatives made with it. Maybe problem were to afraid to adventure into some of the peoples and that why the stuff is there.

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saharen beauty
 
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Post » Sun Jan 17, 2016 10:39 pm

For future playthroughs I'm not going to put any perks into lockpick to make ammo and items harder to come by and hopefully give some satisfaction when I do find something.

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Dan Endacott
 
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Post » Sun Jan 17, 2016 9:26 pm

My biggest problem is Rowdy has not accepted my romantic advances. She is the hottest chick this side of the apocalypse. Atom Cats rule!

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Kat Lehmann
 
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Post » Mon Jan 18, 2016 7:49 am

go play NV thats a desolate and empty map, i prefer fallout 4

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FABIAN RUIZ
 
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Post » Mon Jan 18, 2016 5:13 am

Fallout has never been a survival sim.
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Darlene Delk
 
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Post » Mon Jan 18, 2016 3:05 am

I think the dev's have a great balance with a post war world but enough civilization to actually do things other than scavenge. I just think in RL places would either be abandoned because of no people, or where they settled much further along than the game shows. But it a game and I like where it is now.

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Lizzie
 
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