[WIP] The Black Marshes

Post » Sun Sep 05, 2010 11:38 pm

Thanks, folks! :foodndrink:

Wow. I'd love to help with quests but I'm tied up finishing TVH and then revaming Viconia's mods. I'm also immersed in MERP quest development. Good luck folks! Keep us posted.


Is Underdark the same project as Undernethe? The reason I ask is that nekronom12 (of the Undernethe team) had offered to get a new version of the Saurian race for us to use. I just wondered if he'd made any progress yet...

Anyway, I'll keep posting updates....thanks for the interest...
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Auguste Bartholdi
 
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Post » Sun Sep 05, 2010 2:31 pm

This looks fantastic, as someone who's first Elder Scrolls experience was Morrowind anything adding lore and areas not seen there or in Oblivion is great. I only have two requests; please please please try and make the mod compatible with Elsweyr Deserts of Anequina, as I hate picking between mods :P And also, is there any chance of us seeing some http://www.uesp.net/wiki/Lore:Sload? Ive been fascinated by them ever since I read that entry, and the coastal regions here seem a perfect place :)

I hope I can become experienced enough with the CS and scripting to help out with this before you finish it all, heh :)
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Your Mum
 
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Post » Sun Sep 05, 2010 10:58 am

There is a chance that we'll have Sload, yes. We are in contact with various people who have the abilities to create such a thing. No guarantees as yet though, although we already have an original Sarpa model. We're just in need of a good animator and that's where new races and creatures such as these normally have difficulties in making it into the game. If you hear of any good animators who can get models animated in OB then we would all be immensely grateful!

Oh, and we'd love to have you with us. If you drop by our forums, you'll find a few other members gradually building up their skills and a good help forum on hand to provide support. You'd be welcome to drop by and take a look: http://www.silgrad.com/wbb2/board.php?boardid=62 .
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NO suckers In Here
 
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Post » Sun Sep 05, 2010 10:22 am

Just as an addition to the above post, we now have models for both Sarpa and Sload. However, we could really use some help with the animations which are tricky and very time-consuming.
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Elisabete Gaspar
 
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Post » Sun Sep 05, 2010 6:27 pm

Ello thar, I have the meshes and textures for you, however, my computer does not have internet, so i will have to find a flash drive to get it to you..
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Lucky Girl
 
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Post » Sun Sep 05, 2010 3:58 pm

Wow, this is amazing. My one and only character, in Morrowind and Oblivion, is an Argonian. Its by far my favorite race, I can't wait till this is released :D.

Too bad I svck at modding, or else I'd help.
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Teghan Harris
 
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Post » Mon Sep 06, 2010 1:18 am

Ello thar, I have the meshes and textures for you, however, my computer does not have internet, so i will have to find a flash drive to get it to you..


Hi nekronom!

Nice to hear from you. Thanks for the update. And thanks for the support, S1lver! :foodndrink:
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Cat
 
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Post » Sun Sep 05, 2010 10:29 am

Wow! Great work people, between you guys and tamriel rebuilt it looks like there are going to be some great new lands to explore.

A query - the model used for the Nagas is called a gnoll in the picture. Is it a modding resource or has it been made especially for The Black Marsh project?
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Add Me
 
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Post » Sun Sep 05, 2010 10:39 am

Looks cool. :) However, I do think that the Bruma houses look a bit... out of place in the swamp. Ahaha, that's all. But besides that, it looks fantastic. Maybe make some underwater houses, seeing as Argonians can breathe underwater?
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Emma Louise Adams
 
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Post » Sun Sep 05, 2010 11:09 pm

@ The Filthy Spaniard - Some of those pics are pretty old. We were intending to work with Waalx originally but we're now working on our own creature models, including the Naga. Waalx is a fine modeller but we're just not prepared to force people to download his massive creature mod just so we can have a couple of highly appropriate creatures. Keeping it in-house is much better and we already have some top-notch modellers (more new models on the way!)...just a terrible, terrible lack of animators. Let me know if you meet anyone that fits the description of an experienced animator...!

Btw, I liked the look of your own project! Your philosophy on woodland matches our own. It's just that mass-producing something like that is extremely time-consuming if you mean to keep the FPS down and avoid clipping.

@ Spiesty-Joc - We'd considered using the Bravil Sea Domes mod but wanted our own version. We currently have the Paatru (frog-people) in development and I recently finished the basic work on Glok-Chuba, a 'stump village' which is a hollowed-out stump containing various pieces of architecture on an amphibious theme. Koniption created some awesome models and it's looking really nice now. I'm not releasing any screenshots though....we decided long ago that some objects and locations have to remain secret....gossip will have to do for now. :hubbahubba:
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Anna Kyselova
 
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Post » Sun Sep 05, 2010 8:23 pm

Ohhhhhh, now you're making me want to see more than I did before! But that's cool! 8D I wasn't thinking exactly underground domes... more like... caves, almost? Like swimming down, and then coming up in a cave in the sea where there's air and stuff and like, maybe houses built into the walls, and a tide that comes in and floods the front of the houses, and retreats? Or something... XD But I just thought that might be cool. :)

I will be lurking this forum... :shifty:
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Skrapp Stephens
 
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Post » Sun Sep 05, 2010 4:26 pm

This is so radical...can't wait to try it out. By the way, this brings me to the concept of getting all these new land mods, plus all these new quests, plus the new Imperial Suburbs by Olivia. With all these add-ons, it will be literally impossible to run out of things to do in this game. That is why I love it so much.
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Jose ordaz
 
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Post » Sun Sep 05, 2010 4:59 pm

:) You can only do so much with tides and that's mainly a case of having animated water meshes which is what we use for some places. The stump villages are partly and in some cases wholly submerged in swamp water for the Paatru to bathe in. They're not situated on the coast though....although we do have an archipelago with a coral reef.... ;)
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BlackaneseB
 
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Post » Sun Sep 05, 2010 7:28 pm

ah, iben.. looks like ur still making progress on this old mod :) good to see... cnat wait to see it in action :D
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Robyn Howlett
 
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Post » Sun Sep 05, 2010 12:55 pm

I just had to drop in because my sixth sense told me Sload had been mentioned.

:frog:

Just a point though--on conflicting lore--

There is lore that says Sload necromancers can be found in the coastal regions of Blackmarsh....but another source says that necromancers are uncommon in the lower Black Marsh because everything decays so quickly.

Anyway, wondering what you guys are making of this. :)
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Ashley Campos
 
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Post » Sun Sep 05, 2010 11:27 am

We have a sload, just need texturing :

http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinished.png

http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinishedface.png

`SN
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Ebony Lawson
 
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Post » Sun Sep 05, 2010 8:46 pm

Hi biulding3015....long time no see! Yes, Fiore1300, we'd considered that. Sload are currently quite low down our list of priority creatures as they're unlikely to play a big role in BM in terms of the numbers of Sload you'll come across. They're also likely only to appear in select areas of the missions but, as you noticed, we're hoping to place them according to the lore. Our own development of this lore shall go unheard for now.

And thanks for the pics, Senten. ;)
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Tina Tupou
 
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Post » Sun Sep 05, 2010 9:35 pm

does your sload have a uv mapped low poly modeL?
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Shelby McDonald
 
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Post » Sun Sep 05, 2010 7:39 pm

We have a sload, just need texturing :

http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinished.png

http://i200.photobucket.com/albums/aa273/zaneeba_slave/sloadfinishedface.png

`SN

That first pic might break the "No porm" rule!!!!!!! :D
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Jeff Turner
 
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Post » Sun Sep 05, 2010 12:23 pm

does your sload have a uv mapped low poly modeL?


Nope, not yet. I've not worked on the sload yet, but will after I get other things out of the way. I need to decimate to a low poly model, and whole kitten-caboodle of other things. Zaneeba_slave is the one who modeled that high poly model, btw. So big kudos go to him for his model.

Koniption
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sam smith
 
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Post » Sun Sep 05, 2010 10:04 pm

If you need help with it, let me know, Im very experienced in modelling/uv mapping, so if you run into trouble, gimmi a ring
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Greg Cavaliere
 
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Post » Sun Sep 05, 2010 12:49 pm

I'm not sure if I speak on behalf of Koniption here but I would say that UV mapping is always a pain. We do have some highly experienced modellers but there always seems to be something to do. It's just that tasks such as these comes in bits and pieces. Personally, I hate UV mapping because it baffles me and I have no inclination to learn about it. It would be great to have you around anyway. Feel free to drop by our forums anytime. You'll meet a heck of a lot of modelling talent and it's likely to prove an education for many.
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Klaire
 
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Post » Sun Sep 05, 2010 11:44 pm

will sloads be a playable race? or atleast a creature?
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Angela Woods
 
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Post » Sun Sep 05, 2010 6:51 pm

will sloads be a playable race? or atleast a creature?


Personally, I'm going to make sload a creature on my end. Lore_Naga might work some more on trying to make them a playable race, which will be harder.

So we're trying to do both ways of making a sload, each of us claiming a method.

The sload model has been optimized, but has not had anything else done to it, like UVMapping, texturing, rigging, nor animating..so it's still a long way from completion. I plan to get to finish it eventually, but am currently busy with a Blackmarsh mesh audit, and some RL interferences.

Koniption
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Dorian Cozens
 
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Post » Sun Sep 05, 2010 8:34 pm

i found some http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3701 that force equip "clothing" when nothing is being worn in that slot allready that may help in making it a playable race
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Lizzie
 
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