[WIP] The Black Marshes

Post » Sun Sep 05, 2010 5:39 am

i have a mod that may fit in your mod
http://www.tesnexus.com/downloads/file.php?id=22729

this looks pretty cool. i hope to see more screen shots soon =)
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sexy zara
 
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Post » Sun Sep 05, 2010 7:14 am

Anyone remember the dinosaur and iguana mounts from DUNE? Those would be SO perfect for this.

The screenshots look great. Some of the resources you're using are excellent, and I'm really excited about this!
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josie treuberg
 
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Post » Sun Sep 05, 2010 9:41 am

DAMN, That tarantula picture is very nice! Great model and nice ground texture.
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Cagla Cali
 
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Post » Sun Sep 05, 2010 6:46 pm

i have a mod that may fit in your mod
http://www.tesnexus.com/downloads/file.php?id=22729

this looks pretty cool. i hope to see more screen shots soon =)


I'm trying to avoid having to rely upon too many out-of-house mods. But it's difficult to avoid some stuff. Hopefully, I can just try to ensure that all Argonian mods are compatible with our own. It's a way of cutting down the overall size of the download. Nonetheless, I'll pass this on to whoever takes up the challenge of dealing with the Shadowscale questline as it could fit in quite nicely. Thanks for the heads-up.

Anyone remember the dinosaur and iguana mounts from DUNE? Those would be SO perfect for this.

The screenshots look great. Some of the resources you're using are excellent, and I'm really excited about this!


Thanks, Fearabbit. We've spoken with Darkness Eternal a few times about resources and I'd hoped there to be more interaction between us but it just didn't work out. However, I'll need to check out the resources download that he set up a while ago and see if those mounts are a part of it. I'll go check that out anyway. Otherwise, he might agree to letting us use it. I don't fancy the idea of using the dinosaur but the iguana would indeed be perfect! Thanks to you too!
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Alyna
 
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Post » Sun Sep 05, 2010 3:11 pm

nice to see you guys finally got the time to make a tread here :D
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Taylah Haines
 
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Post » Sun Sep 05, 2010 4:39 am

you know what that if your mod has bandits(and it probably will) and your using my mod they will appear in your mod anyway cuz i added them in the bandit leveled enemies so they spawn randomly as bandits. when you release your mod ill make a patch for my mod to put some npcs in the black marsh so i will work on it myself and it wont be needed to use your mod
ill support your mod 100%. I'm not really good at making quest so ill probably not work on that. but i give permission to any one willing to use my mod to make the quest just pm me first so im aware of who is using my mod.
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Trista Jim
 
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Post » Sun Sep 05, 2010 5:53 pm

@monkeybtm6 - Sounds like a plan!
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Lewis Morel
 
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Post » Sun Sep 05, 2010 10:38 am

I won't let this die!
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rebecca moody
 
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Post » Sun Sep 05, 2010 1:40 pm

Thanks mirjahasan!

We're still in need of modders so if yourself or any others are interested in helping out then we'd really appreciate any small amount of stuff you can do even if it's just an interior or two. No pressure though and thanks for your support! :goodjob:
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emma sweeney
 
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Post » Sun Sep 05, 2010 4:01 pm

Thanks mirjahasan!

We're still in need of modders so if yourself or any others are interested in helping out then we'd really appreciate any small amount of stuff you can do even if it's just an interior or two. No pressure though and thanks for your support! :goodjob:

I have no idea on how to mod. :(
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Sunnii Bebiieh
 
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Post » Sun Sep 05, 2010 3:08 pm

This mod is going to be so great that it will be remembered in song.
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Ebou Suso
 
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Post » Sun Sep 05, 2010 4:37 pm

I have no idea on how to mod. :(


That's okay, buddy. If you fancy the idea then I'm sure we can help you out and train you up. The ST forums are the best place possible for a new modder to begin as I found out for myself. If you just don't have the time though then that's okay. We're all just in it for fun anyway. I hope you enjoy the mod once it's finally released!

P.S. And thanks to RichardRocket009! :embarrass:
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Juan Suarez
 
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Post » Sun Sep 05, 2010 5:57 pm

Looking good mate, i'm quite the fan of the warhammer universe. So good job on the Skaven!

Good luck on the project and i hope you can drive it home.
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Daniel Brown
 
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Post » Sun Sep 05, 2010 8:10 am

Always nice to meet another member from the Dragon Captions team. Thanks, firespark!

The Skaven are an out-of-house resource created by argentsol but nonetheless I remember the race from my Warhammer days. They have a lot of potential.

Btw, I like the look of your 'Guards of Cyrodiil' mod. We're looking to use some of MEO's settlement resources in one of our settlements too. They should fit in quite nicely.
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Mimi BC
 
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Post » Sun Sep 05, 2010 6:03 pm

A word of encouragement for such great project!
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Nicole M
 
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Post » Sun Sep 05, 2010 7:57 pm

A word of encouragement for such great project!


Thanks, JB.!
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Krystina Proietti
 
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Post » Sun Sep 05, 2010 11:18 am

Ibsen3 - Hurry up and finish this MOD already mate [So that I can steal you away for voice acting] because the potential for an Argonian devotee like myself is staggering.
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Sista Sila
 
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Post » Sun Sep 05, 2010 2:26 pm

Nice work so far, it looks promissing.
Take your time to finish the regions, better to release a part of the Black Marshes then never releasing anything.
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Dragonz Dancer
 
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Post » Sun Sep 05, 2010 10:07 am

Ibsen3 - Hurry up and finish this MOD already mate [So that I can steal you away for voice acting] because the potential for an Argonian devotee like myself is staggering.


:biglaugh: I know. I'm conflicted about this. So much to do, so little time. But the respect is mutual, mate. I'm sure I'll find time but I need some more guys to help us out so that I'm not doing so much of the work myself.

And thanks LordDammus! It's good to see my policy for beta completion appreciated. I see so many ambitious mods die quickly or never see the light of day. The Jungle Region has been a real pain because I've been discovering just how awkward the Region Editor is when you're trying to do something specific and create particular effects but we're getting there now. The Everglades should be an easier region to generate though.......Thankfully, we've taken onboard some new talent as a result of this thread.....still more needed though. I'm pressing hard for completion.
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jodie
 
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Post » Sun Sep 05, 2010 4:04 am

A quick update from the above remarks. The Jungle Region has now been generated and now needs to be adjusted by myself. The Everglades are almost ready to be generated too.
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Tamika Jett
 
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Post » Sun Sep 05, 2010 10:20 am

BRING ON THE GIRLS!!!
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Kelly Tomlinson
 
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Post » Sun Sep 05, 2010 5:59 pm

BRING ON THE GIRLS!!!


Er...yes. That too! :blink:
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Dalton Greynolds
 
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Post » Sun Sep 05, 2010 7:46 am

Just a quick progress report. The Jungle Region has now been fully generated and the landscaping to fine-tune it is a third complete. We are about ready to generate the Everglades region now. In the meantime, I added some more dungeon exteriors and Koniption is working on some awesome new models. I'm still not going to show some of our best stuff because I'd like it to be a surprise. Anyway, our two existing cities will get a revamp whilst work on finalising the jungle is taking place. We're also sorting out Faction details and weaponry/armour with the help of a very, very experienced modder who is very well known to these forums but who will remain unnamed for reasons of my own :whisper: .

We're still in need of help though and there are plenty of opportunities for both ambitious and newbie modders to get in on the act and to contribute something fresh and original.
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CHARLODDE
 
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Post » Sun Sep 05, 2010 6:45 pm

We're also sorting out Faction details and weaponry/armour with the help of a very, very experienced modder who is very well known to these forums but who will remain unnamed for reasons of my own :whisper: .


:lmao: thats the best way to be.
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Nims
 
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Post » Sun Sep 05, 2010 2:59 pm

Wow, this looks great. :)

And I agree with a previous poster -- take your time. The audience will be there when you're done.
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Nana Samboy
 
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