[WIP] The Black Marshes

Post » Sun Sep 05, 2010 6:48 pm

When making a new character it says the Argonians have developed immunity/resistance to poison and disease to better suit their enviorment in Black Marsh. Does this mean you'd have a % to contract various diseases / take damage while wading through marshland? That'd be awesome

Furthermore, will there be any references to historic peoples in dialogue? By this I mean, would anyone there speak about/refer to chararcters from books like The Argonian Account and such?

Forgive the silly questions, I am really excited about this. Black Marsh was the first location I wanted to see happen in ESIV, the second being Akavir :P


There are big plans to focus on diseases and suchlike. The difficulty is in making them a gaming plus rather than an obstacle to the gaming proper. We have plenty of potions set up and hopefully, once the exterior world is fuller then we can start working on the scripts. That's something that InsanitySorrow himself might be able to help with ;) . Nevertheless, vectors of such diseases like centipedes and mosquitoes are already available to us. These will appear in the Everglades and other, deeper areas of the beta landscape.

And yes, BM has been in development for many years (long before I arrived) so there are vast archives of lore material. I myself am not an authority in lore as I like to make my own stories but we do have a few, ahem, 'lore monkeys' around who advise us.

This is going to be so great...only 5 more months!!!


:biglaugh: Time will tell if I've been too ambitious. We may very well need more modders to make it work by then. We have a lot of talent onboard but only a limited number of modders that are fully committed....but it's a plan that I'm sure will reap rewards as we've never really seen big worldspace mods take off....normally because some modders are just stupid. They flit from one project to the next, set ridiculous targets and end up working like crazy on something absolutely stunning that has no chance of being released. I'd like to think we're different.
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Amanda savory
 
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Post » Sun Sep 05, 2010 3:53 pm

that naga base model would be perfect for a werewolf mod? is that your design, or is it from another mod?
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Lori Joe
 
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Post » Sun Sep 05, 2010 8:39 am

Those are the Gnolls by Waalx. We're currently speaking with Waalx to see how we can share resources. Regarding werewolves, we're not focusing on something with such history behind it. We'd prefer to make sure that BM has totally unique creatures like the Sarpa and Lilmothlit.
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brenden casey
 
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Post » Sun Sep 05, 2010 7:31 pm

So a good idea is not overdo it...I mean the rate at which you work. Do it at your own pace. That is why Unique Landscapes is quite sucessful.
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ladyflames
 
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Post » Sun Sep 05, 2010 12:29 pm

Here's a long-delayed update on developments:

  • Loads more items have been added. This includes modder's resources plus the usual outstanding contributions from Koniption and (hopefully soon) some of the Hist shrines by Shadowgame. This has resulted in a massive boost for our interior design as masses of new furniture, rugs, paintings, cutlery and other clutter become available:http://i434.photobucket.com/albums/qq70/Ibsen3/Rug02.jpg
  • I've been focusing mainly on landscapes and we now have full exterior landscaping for parts of Blackwood and the Jungle: http://i434.photobucket.com/albums/qq70/Ibsen3/Region0301.jpg and http://i434.photobucket.com/albums/qq70/Ibsen3/Region0305.jpg. There is still some sculpting to go though so a little help would be appreciated.
  • Sandor, best known for his work with 'Silgrad Tower', has been helping me generate our regions. I'm now designing the last two regions for our beta version which should be starting to make an appearance in the coming months: http://i434.photobucket.com/albums/qq70/Ibsen3/Darkmoor01.jpg & http://i434.photobucket.com/albums/qq70/Ibsen3/Parch10.jpg.
  • We have recently welcomed back our old friend and previous leader, Tlo1048 and new recruit PhiniusMaster has been revamping the city of Gideon which gives Tlo1048 the freedom to proceed more freely with his mission and faction plans: http://i434.photobucket.com/albums/qq70/Ibsen3/Gideon06.jpg and http://i434.photobucket.com/albums/qq70/Ibsen3/Gideon02.jpg.
  • Meanwhile, Deeza and myself have been revamping Stormhold whilst work continues on the third and final city of our beta version, Soulrest by llamaranger http://i434.photobucket.com/albums/qq70/Ibsen3/Soulrest02.jpg.
  • We are rapidly approaching a full list of settlements with progress being made on our more 'ethnic' Argonian settlements such as http://i434.photobucket.com/albums/qq70/Ibsen3/Hixi01.jpg and http://i434.photobucket.com/albums/qq70/Ibsen3/Go-JaMorgoa02.jpg. In fact, we now need to focus on our unique interiors (and could still use some help here...this includes player homes...)
  • We're still in need of someone to push forward dungeon development now as we approach the more mission-centred part of BM's development. They will begin with such exteriors as this one: http://i434.photobucket.com/albums/qq70/Ibsen3/longharrowlagoon2.jpg and make use of some unique tilesets.
  • We're almost ready to populate the Black Marshes now. We have had races, creatures and so forth planned and ready for some time now but have held off introducing them until the regions are done. With luck, a future update will show these in action.

Finally, we'd still appreciate some extra help and would love to have some more creative strength on the team. Much of the exterior design work is now done but we could use people ready to bring added character to Argonia through AI, interiors and dungeons. Special recruits would involve someone available to kickstart serious scripting work on the diseases of BM and, if anyone is handy with levelled lists, we could sure use you.
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Danny Blight
 
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Post » Sun Sep 05, 2010 9:58 am

Hey IG,

What is it thats needed done with the diseases?, I don't remember reading about them :shrug:
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maria Dwyer
 
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Post » Sun Sep 05, 2010 9:23 am

Wait, this requires SI? crap. well, i guess once i get my PSU working right i'll have to buy SI...Again. too bad there isn't any way to transfer DLed stuff from the 360 version to the PC version.
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James Potter
 
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Post » Sun Sep 05, 2010 4:25 pm

Hey IG,

What is it thats needed done with the diseases?, I don't remember reading about them :shrug:


It's something we need to develop a little further. Are you around tomorrow? Send me a PM or let's meet on Skype.

Wait, this requires SI? crap. well, i guess once i get my PSU working right i'll have to buy SI...Again. too bad there isn't any way to transfer DLed stuff from the 360 version to the PC version.


Haha, 'fraid so.
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Nikki Lawrence
 
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Post » Sun Sep 05, 2010 11:50 am

It's something we need to develop a little further. Are you around tomorrow? Send me a PM or let's meet on Skype.


Oh I see, well I am around always :D, I bounce from forum to forum :P
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Peter P Canning
 
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Post » Sun Sep 05, 2010 6:02 pm

Looking forward to exploring the lands of the Black Marshes. I have been meaning to start an Argonian "swamp raider" type character, and your mod will help with this :)
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Averielle Garcia
 
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Post » Sun Sep 05, 2010 3:43 pm

Oh I see, well I am around always :D, I bounce from forum to forum :P


I should be online around 18:00-19:00 later today.... :)
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JD FROM HELL
 
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Post » Sun Sep 05, 2010 10:37 am

Our good friend and team member DoZeNt has created this little teaser video for you to get a small glimpse of the progress we've been making: http://www.youtube.com/watch?v=kH6LP3yLKzo . You see pretty far from everything so you'd need to join to see some of the morew outlandish stuff... :liplick: . All modding contributions are very welcome. Thanks, DoZeNt!
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James Wilson
 
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Post » Sun Sep 05, 2010 4:48 pm

I have a question. Will there be lotsa custom meshes and textures used? Or is it all vanilla stuff...
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maya papps
 
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Post » Sun Sep 05, 2010 11:21 pm

:biglaugh: Did you see the video? Of course! We have tons of custom stuff being constructed in-house.
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Enie van Bied
 
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Post » Sun Sep 05, 2010 11:00 am

We have made a TON (!) of new stuff. A lot of new architectures,clutters. 70% of Black Marsh is unique!

:)
Anyways,great video guys,but you already know that!

`SN
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I’m my own
 
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Post » Sun Sep 05, 2010 6:48 pm

Well, I'm keeping an eye on this one. Should make it more interesting to play as an Argonian. Good luck.
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Marquis T
 
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Post » Sun Sep 05, 2010 10:48 am

Thanks for your support, iggey!
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Budgie
 
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Post » Sun Sep 05, 2010 9:24 am

I can foresee you guys coming up with 100s of quests for this area. Cripe, with all the vanilla quests, the quests that will be made for Elswyr, your quests, plus other modded quests, this game is basically going to become neverending.
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djimi
 
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Post » Sun Sep 05, 2010 12:01 pm

I can't wait for this to be released. I would offer to help, but I know almost nothing about the TCS, other then creating NPC faces xD
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Gisela Amaya
 
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Post » Mon Sep 06, 2010 12:21 am

I can't wait for this to be released. I would offer to help, but I know almost nothing about the TCS, other then creating NPC faces xD


If you can create NPCs then you would most certainly be welcome! Getting new race types set up would be useful as well. We're rapidly approaching a stage where interiors and their NPCs is the absolute #1 priority. Send me a PM if you think you can handle this...

Regarding progress, I'm currently working with sandor on generating the fourth of five beta regions. The fifth one shouldn't be too long in coming either. Then we'll be entirely focused on interiors, dungeons and quests. Our modellers are working on dungeon material, shrines and stuff and once I get past the busy period at work in RL then I should be able to kickstart the major quests that are outlined and now overdue for some development.
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Robert DeLarosa
 
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Post » Sun Sep 05, 2010 10:29 am

If you can create NPCs then you would most certainly be welcome! Getting new race types set up would be useful as well. We're rapidly approaching a stage where interiors and their NPCs is the absolute #1 priority. Send me a PM if you think you can handle this...

Regarding progress, I'm currently working with sandor on generating the fourth of five beta regions. The fifth one shouldn't be too long in coming either. Then we'll be entirely focused on interiors, dungeons and quests. Our modellers are working on dungeon material, shrines and stuff and once I get past the busy period at work in RL then I should be able to kickstart the major quests that are outlined and now overdue for some development.

I have dabbled in new races, but I don't know how to do textures/meshes.

If making NPC faces would be helpful, I would gladly help, but I have very little experience in anything else. :lmao:
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Sammygirl500
 
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Post » Sun Sep 05, 2010 9:28 am

I've asked InsanitySorrow, our NPC guy, to get in touch if he needs a little help and could use you.... :foodndrink:
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Anne marie
 
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Post » Sun Sep 05, 2010 6:44 pm

Quick update: besides mapping out a complete gridmap for the whole worldspace, we've fully generated the fourth of the five beta regions and I'm currently working on landscaping it. This includes one of our big cities, Soulrest, and is a very unusual one for the Black Marshes because, due to its proximity to Elsweyr, it's the driest and rockiest area in the whole country (see below). This is due to the coastland presence of the Imperial navy and marauders from abroad who have striven to make the most of Argonia's natural resources and hence altered the landscape significantly....but they only got as far as the Parchlands.....

The Parchlands features turtleshell huts, coral reefs, fossil logs, pineapple plants and many other unique features besides the usual collection of trees, textures and flora from our modellers....here's a sneak-peak of a dried-up riverbed (the rest of the country is mostly grassland with some sand and some dried-up soil):

http://i434.photobucket.com/albums/qq70/Ibsen3/Parch.jpg
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Oyuki Manson Lavey
 
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Post » Sun Sep 05, 2010 10:38 am

Wow. I'd love to help with quests but I'm tied up finishing TVH and then revaming Viconia's mods. I'm also immersed in MERP quest development. Good luck folks! Keep us posted.
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Thomas LEON
 
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Post » Sun Sep 05, 2010 3:54 pm

Wooooh! That looks great. Makes me glad I'm back on the broadband highway again.
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N Only WhiTe girl
 
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