Character sheetsSolidorName: Maximus Enveri
Nickname: Maxy
Age: Early 30's
Gender: Male
Race: Imperial
Birth sign; The steed
General Appearance: Maximus stands at around 5'10 in height, his toned body shows signs of military training and life but his dark brown eyes betray the coldness of a killer. His hair is shoulder length and braided -- one way to survive in prison was personal hygiene, insects and parasites never survived long in braided hair, or so a Redguard inmate taught him. He has a defined broad jaw line and slightly crooked nose as the result of a few brawls in his earlier years. His eyebrows are neat and well shaped which earns accusations that he plucks them.
Clothing/Armour: Due to the sweltering humid heat of the swamp he wears very little -- his prison attire is made up of knee length torn cotton pants, once black but faded to grey, tied with a thin tope belt at the waist. On top of this he wears a rough sand coloured prison shirt with the collar and sleeves ripped off, he usually leaves it unbuttoned. On his feet are a pair of leather soled and cloth shoes, durable enough to last but cheap enough to mass produce for prisoners.
General Skills and Talents: An ex legionnaire turned gladiator turned underworld hit man. His skills vary from tracking abilities and wilderness survival skill to armed combat with any weapon (such is a gladiators role). One talent he learnt while working with the underworlds criminals and enforcers is the skills of torturing. He is able to break the mind of any man with nothing more than a table, a burlap sack and a barrel of water. Apart from the skills he uses to survive and make his way in the world he also enjoys poetry, thanks to his mother. But he'd sooner kill than let that secret loose.
Personality and temperament: He has always been able to remain calm even under the most dire circumstances, thanks to his legionnaire training he has the ability to think objectively and logically in the face of danger or death. He laughs easily when around friends and has a habit of making sarcastic comments or witless banter when times are at their darkest -- it was a military thing, they had always done it to keep morale up. The biggest mistake anybody could ever make with Maximus is thinking that they could trust him, he had sold his own brother down the river for a promotion in the legion and he would sooner sacrifice some one else if it mean he was alive for five more minutes.
Brief History: Born to a family with a rich Military and political background Maximus followed in his fathers footsteps into the Imperial Legion; he rose through the ranks at an astonishing rate but eventually he abandoned the legion after seeing too many comrades die -- his only obstacle was his superior officer, who he was forced to kill to secure his release, a dark secret that was kept for many years.
After retiring from military life he sought his luck in the Arena, he fought for the entertainment of others for many years under the title of The Myrmidon, which was also a rank in the Imperial Arena. He eventually made it to the rank of Gladiator. His fame grew as did his purse and ego; attracting the eye of an underworld boss, a Khajiit named S'kravika, he was bribed to take a fall in the upcoming rank match. His opponent however didn't understand the concept of acting and tried to kill Maximus when he was down, Maximus managed to defend himself and put his oponent down, which of course attracted the fury of S'kravika who had also apparently paid off the second combatant to kill Maximus, a win win situation in both of their eyes.
On the run from underworld enforcers and City Guard alike he eventually found refuge in Bravil, where he made contacts and found work as a hitman and enforcer for the local gang boss -- an Argonian named Ten-Toes. Over they ears he rose in the ranks and eventually fond himself in black marsh, extorting a politician from the empire. He was caught and imprisoned in The Rose, a legendary prison in the city of Blackrose -- It would be the last place he saw while awaiting execution.
Misc: Has been known to sleep with the prison wardens daughter
Name: Rakasha
Age: Mid thirties
Race: Khajiit (Suthay-Raht)
Gender: Male
Birthsign: The Lover
General Appearance: Like many Suthay-Raht he is about as tall as the average Imperial at 5'9, he has been growing his mane since birth, it is long sleek and plaited, reaching his lower back. His fur is a sand colour with dark brown stripes along his back arms and legs, his torso is a creamy white complexion. His eyes are a fierce feline green.
Clothing/Armour: He wears nothing more than a pair of washed huntsman style pants (to accommodate for his tail) which are tied at the ankle with small lengths of rope and belted at the waist with an improvised leather belt, minus the clasp. Instead he uses an old buckle from his prison issue shoes to keep his belt closed. Apart from his pants he wears a pair of fingerless leather gloves. He prefers to be bare footed.
General skills and talents: Like all or most Khajiit acrobatics comes second nature to him, he is lithe limbers and flexible -- as a youth he enjoyed climbing the trees of Tenmar forest. A brilliant tactician in Guerrilla war fare (after many border disputes with the loathed Bosmer neighbours). He is against the use of conventional weapons and prefers hand to hand combat over armed combat.
Personality and temperament: Laid back to the extreme, decisions are hard to make to him as he is to indecisive, though when pushed he can quickly make one albeit usually the wrong choice to make. He usually lets his instincts take over when in a life threatening situation or when fighting. He is very trusting and will follow those he is loyal to any where.
Brief History: Born to a tribe close to the borders of Valenwood he had grown up as a keen warrior and fierce fighter, his father the tribes elder taught him everything he knew about guerrilla warfare and he employed it with eagerness that earned him many titles in his native language -- none of which he could possibly translate.
After some time he found himself in the city Senchal, where he got himself tangled up in the dealings of Skooma and Moon sugar -- eventually he was employed to smuggle a cargo hold full of drugs through Argonia to mainland Morrowind. He was unfortunately caught and imprisoned in The Rose, as far as he knows there is still a large bounty on his head for losing the cargo.
Misc: Has a horrifying phobia of slugs and snails
AtomicName: Robert Thornley
Age: 36
Race: Argonian ( Cyrodillian )
Gender: Male
General Appearance: Robert is an average-built argonian, not paticularly muscle-bound, but not exactly weak either. Standing at 5'10, he has a beaten and tortured appearance about him. His scales are deep crimson in colour, with patches of greyish-black on his chest, palms, and under his eyes. He has many scars and wounds, most notably an angry-looking scar down the the left side of his face ( That goes from just above the left eyebrow, through the eye, and ends above the jaw ) and several whip-scars on his back.
His eyes are the standard argonian blazing orange, but his left eye is lazy owing to the scar running through it and thus droops a little. He has one large dorsal-fin running down the side of his head. His teeth are sharper then the average argonians, giving him a shark-like appearance. He is missing the pinky finger on his right hand.
Clothing/Armour: Robert wears a very grubby orange cotton shirt, with obvious sweat patches under the armpit and embedded with dust and dirt. He always has his sleeves rolled up to the elbow. Over this shirt he has a vest resembling a waistcoat, but without buttons. It is made of green leather, and is lined with sheeps wool on the inside for those cold nights. A large leather belt runs diagonally across his chest with a grand pewter buckle just above his right briast. He wears a red silk tie.
Below the waist he wears standard leather-armoured pants, torn in several places and then crudely patched. He has thick fur boots, tan in colour and again lined with wool inside. He wears great thick leather welders gloves that ride up to the middle of the forearm.
General skills and talents: Robert has learnt a fair amount of scientific knowledge both in his studies and in his time spent working in the mine. He is a keen herbalist and alchemist, making him adept and taking common flora and turning it into all manner of potions. His medical knowedge is also rather experienced, and although he knows little restorative magic; he can bandage, splint, and heal just as good as any other magic-user. He is rather tactile, and is a well-read and literate argonian.
Personality and temperament: Robert is extremely mentally fragile owing to years of abuse at the hands of his masters. When put under extreme mental stress, he can snap and do things otherwise out of the ordinary. He is a jittery creature, but hardly cowardly or weak-minded. He can handle himself under most situations, but when he does "lose it", it's often very serious.
Despite this, is a generally friendly and well-meaning argonian. He has a mother-like quality about him, and enjoys nurturing and caring after others.
Brief History: Robert cant remember his original birth-name. Infact, most of his memories were clouded in pain when he was taken to morrowind at a very young age and sold as a slave to a paticularly nasty Imperial mine-owner in the ashlands. He was named "Robert" by the Imperial family on the spot and sent down to work in the family mine.
By day he would push himself to physical exhaustion below the ground, learning alot about chemicals and alchemy in the process...and by night he would return to his meagre quarters and spend his time reading books and scrolls lent to him by one of the families more sympathetic daughters. The mine failed with time, the family went bankrupt ,and he was released. Eventually returning to Black Marsh, he came across the prison whilst drifting. Despite racial differences, he has become quite good friends with some of the less-prejudiced guards there and works as a janitor...being allowed to sleep in one of the old cells. However, his medical skill means he is sometimes utilised as a part-time medic or basic doctor when the need arises.
Misc: Civilian status.
Jonasvault101Name: Long-Tail (Civilian
Age: 27
Race: Argonian
Gender: Male
General Appearance: 5'9" in height, 140 lbs, athletic build somewhat bulky in the chest and arms as well as thighs, orange scales on his chest and the inside of his thighs with Dark green scales covering the outer parts of his body, the 3 frills on his head stand 7 inches in length and lay back a bit, spikes also protrude in between the frills, his eye color is green and look just like lizard eyes. On his back is a pattern that was hammered into his scales on the day of his name-giving, its a strange Argonian pattern known only to his family. His tale is 4 feet long, giving him the name Long Tail.
Clothing/Armour: Baggy thick cloth pants with cloth wraps around his calves, Leather vambraces, a very thick Leather Vest.
General skills and talents: An amazing archer and and javelin thrower from spending years in the waters of Black Marsh, with guerrilla warfare rife in the Jungles. Long Tail is also quite skilled with some blades such as scimitars and other curved blades. He loves to fish and hunt as well as play a mean lute, he can also fix a nice stew once in a while.
Personality and temperament: Ultimately he is calm under pressure, or seems that way anyways. His heart pounds, adrenaline pumps and he gets things done. He can take command or follow orders in the blink of an eye. He doesn't get along with Imperials very well.
Brief History: Long-Tail was just an Argonian born in a small bayou village in the Southern reaches of Black Marsh near Blackrose. Fishing and marshmarrow farming were the main sources of trade for the town. He got into the Drug smuggling business when he was 16 and has seen his fair share of action on both ships and in the swamps. He married a nice Argonian girl and has two hatchlings.
He has a nice life in Argonia...
Misc: Carries a satchel of jerky and a flask of water.
ShadowstrikeName: Tyros Camas.
Age: 32.
Race: Redguard.
Gender: male.
General Appearance: Torlin is quite normal, at 6'2 he is a good 187 pounds. He, like most Redguards, is tanned and fair skinned. His build is also of normality, while more muscles than some, he is still couldn't lift an axe above his head. His hair is past ear length, and some tied back with a piece of cloth. Brown eyes, brown hair and a light beard. Just a few gray hairs that aren't that noticeable.
Clothing/Armour: His attire is that of better quality, as he is not a prisoner. Just simple loose leggings, a pair of Hog Skin shoes, and a loose tied collar shirt, untied. The materials used could be confused with silk, but only in sight. Refuses to wear leather, even for protection. Leather in Black Marsh is a mistake. His pants are of thin cotton, though can still be discomforting. His native Hammerfell could be hot, but not this hot.
General skills and talents: Agile for a Redguard, but nowhere near as good as a Khajiit. He can scale some buildings, but prefers not to. A charismatic and sly man in tongue, worked his way into trouble more times than out of it. In Hammerfell, when he was young, he used to fence, so he has foggy remembrance of 'proper' attack and defense.
Personality and temperament: Tyros is cool and relaxed, though not lazy. If it comes to work, he is usually slow to it, but talk a bit and he'll come around. Dedicated to what he wants to be, an angry when people don't respect that. Slow to rage, but when at said rage, loses most common sense, he'll sooner crack your skull then realize it.
Brief History: Tyros was born in Hammerfell, and lived there most his life. Born into a wealthy family, though not a noble, he was better off than most. parents funded a few minor organizations, some of which wouldn't be spoken of around him. He paid for fencing lessons when a small farming community close by was raided. His skill was good, but he still often lost rather than won.
Tyros moved to Argonia at age 30, only two years back. He brought a small fortune of savings with him. He settled in the town of Blackrose, and donated to the prison near by. He was never to keen on Argonians and Khajiits, though he was never rude or disrespectful to them. He just never met one who was honorable. Blame his upbringing. As he donated, he often visited the prison warden to see his money was of good use, and, mostly, it was. Mostly...
Misc: Small leather bands, and two bottles of Cryodiil's Tamika's West Weald Wine.
.
Jerod_KayneName: Radik
Age: 18
Race: Argonian
Gender: Male
Birthsign: The Serpent
General Appearance: In a way, he himself looks like a zombie - if one was not observant, they could possibly mistake the Argonian for one of the undead. He has suffered from extreme weight loss via mental conditions and has enough scars, bruises, and stains that he could play dead, very effectively. His arms are not in the best condition either, he is missing a pinky, and part of his index finger on his left hand. Radik's leg's are actually quite a different story, the lower sections of his body is pretty intact and healthy. The Argonian has strong legs for running, and a very long flexible tail. However, unlike his Cyrodiil dwelling kin, Radik is of more reptilian anatomy - Long curved claws in place of finger and toe nails, and very familiar lizard-like feet.
His scales were once a piercing green, with traces of blue and orange. but those are buried under the stains of dirt, blood and sweat. One of his head-fins, has been nearly completely torn off, which may or may not be the cause of major migraines Radik experiences from time to time.
Clothing/Armour: The remains of a raggedy old leather trousers.
Weapons: If you don't include his claws and teeth, then none.
General skills and talents: Radik has found that he is incredibly limber and flexible - able to break into things, or hide where most things can't. As a bonus for his limberness, The lizard is talented in the arts of Hand-to-hand combat, and maneuverability. He can run and climb faster then many, and can go unseen if he so wishes.
Personality and temperament: A very bizarre fellow, Radik likes passing time by having in-depth conversations with inanimate objects, such as rocks. He's very silent around strangers, or people he does not trust, but can grow to be incredibly annoying around people he is comfortable with. A few mental problems renders Radik a bit stranger then some, he tends to say odd and completely random things. He also has the tendency of getting hurt ... a lot.
At times where he is dealing with a lot of emotion, Radik will react with two fronts. He'll either bottle up his feelings, and let them all out of something else. Or, run and try to hide from his burden, unaware that it follows him wherever he goes.
Brief History: Radik was never so strange from the get-go, in fact, he was probably the most normal child you ever could have met. He was obedient, loyal, and had quite a lot of friends.
Until one horrifying night, Radik's parents were brutally murdered. But not just murdered, they were butchered before the young Argonian's very eyes.
That night had put a serious emotionally and mental burden on his mind, and he has not been fine since then. Futilely seeking ways to deal with the pain, Radik was placed on the wrong side of the law and society. He had become an outcast, constantly being throw into prison and escaping with a wagon-full of scars and bruises.
Misc:
-Beds give him nightmares
-All of his friends are either imaginary, or inanimate
-Has a staggering fear of Khajiit and fire
Lord_DrenName: Soft-Step Ojenjii
Age: 30
Race: Khajiit/ Suthay-Raht(sp?)
Gender: Male
General Appearance Ojenjii stands at 5'9", has a typically slender Khajiit build, weighs 180 lbs., and thick beige fur with black strieks down his back.
Clothing/Armour: Boiled netch leather cuirass and greaves with a pair of dark brown commoner clothes underneath
General skills and talents: Ojenjii is considerably skilled in tracking as well as hunting. His profession demands this much at the least. He is also an expert of illusion and lockpicking. The illusion is used to mask his escape or blind targets. He longrange weapons including bows, halberds, or spears.
Personality and temperament: Ojenjii is a dedicated bounty hunter, as so has adopted an almost bitter personality. Despite being so short-tempered, he does have a soft spot for both children and elderly folk. In some cases he's even went as far as refusing contracts involving the capture of elderly peoples. Ojenjii has only befriended those who've proven their trust.
Brief History: Ojenjii hails from a small village called Moonmont, located in the southeast of Valenwood. One of few Khajiit tribes in Valenwood, he stuck close to family throughout most of his life. Having discovered his talents useful in the arts of stealth and deception, he left Moonmont, as well as Valenwood, in order to pursue his luck as a bounty hunter. His latest contract led him to the prisons of Blackrose, Black Marsh. He's currently escorting a Breton accused of murder to the prison there to be held for trial.
Extra Characters:
Bok-gro-Durgap (Orc villager in Blackrose)
Astian Thelus (Breton prisoner)
Ming Shiva(Altmer villager in Blackrose)
Misc:
Fang123Name: Gro-Mal Magrak
Nickname: Gromal
Age: 31
Race: Orc
Gender: Male
General Appearance: Massive, like most orcs, his muscles stick out, like his six-pack does. His skin is a dark green, yet has a tint of white.
His nostrils are quite big, matching his snout. His tusks stick out quite long, both yellow.
His eyes are black, again, like most orcs. His black hair is quite long and ragged, from fights and such.
Clothing/Armour: At the moment, Gromal is topless, as he refuses to wear a shirt while imprisoned. His pants are baggy, and ripped. He wears cloth sandals.
General skills and talents: Gromal is mostly a close-combat guy. he is useless at archery, he hasn't even bothered trying magic. He can use a wide variety of weaponry, from spears to war hammers, though he prefers the latter. He is a mighty fine drinker, and usually fights better drunk. He uses heavy armor mainly, usually forging them himself. He is handy repairing things, and can make a fine brew!
Personality and temperament: Gromal's personality can change from time to time. Some days he has a really short temper, and will go berserk for no apparent reason. Others he can be calm, think about his actions. he was always the "black sheep" as a child. To creatures and enemies, he acts first, then doesn't think at all. While drunk, he would most likely fight anyone.
Brief History: Gromal was born in a camp, somewhere in High Rock. Both of his parents were adventurers, mercenaries for hire. So he was a naturally born traveler, and for the most of his early years he grew up Orisnium, as did most of the Magrak family.
As a child, he broke most of his toys. This showed great strength, so before he knew it, he was smashing stones with a repairing hammer, at the age of one!
At the age of 8, he could wield long daggers, and wandered the suburbs, stabbing rats and large insects.
By 14, he could already use spears and the sword/shield combo. He made is first real kill that age too - a large wolf made the mistake of wandering too close to his little campsite.
At 15, he joined in with his mother and father's travels, visiting most of the provinces. He never reached Morrowind and Summerset, he felt uncomfortable going to both.
By 18, he had finally chosen his career as a traveling mercenary and blacksmith, visiting most provinces. He was always the drinker, draining every pub dry of it's alcoholic stock. He found that he fought better drunk, for no apparent reason. Some mages say it's in his genes, that the alcohol does something to his bloodstream.
Drink more, kill more Gromal calls it, ignoring the setails. He was never the clever one, coming close to death at least a dozen times.
During the Oblivion Crisis, he stayed in the Orc controlled High Rock, slaying many Daedra and even closed two gates. His father died battling a group of Daedroths - Gromal has had a hatred of them ever since.
Misc: Prisoner, he ended up in the Black Marsh prison in a mere bar brawl, which turned out to killing two guards.
Half-ToothPrimary Character
Name: Mee-Zaw or Wet-Tail
Age: 103
Race: Argonian vampire (because I love vampires just that much
)
Birth sign: The Antronach
Gender: Female
General Appearance: Mee-Zaw has lots of small spikes covering the back of her head and has cream scales with a bluish tint. She would be considered beautiful by argonian standards. Like all argonian vampires her eyes are plain white. She is closer to the reptilian strain of Hist Argonians, found in the northern reaches of Argonia - they are a rare sight in their native lands but can often be seen in the land of Morrowind where they where once kept as slaves but now roam free, Her legs are distinctively more reptilian, with elongated feet that make her legs look like they have a 3rd joint bellow the knee and above the ankle.
Clothing/Armour: Anything plain and simple that will dry quickly. However right now she wears a greyish blue tattered robe.
General skills and talents: Mee-Zaw is one of the fastest swimmers in the Black Marsh, she knows how to fight with her nothing but her body, teeth, claws and tail, she is also gifted with Mysticism magic. Her mother taught her as much about Alchemy and cooking as she possibly could. She can speak in argonian and Cyrodilic and knows how to read and write unlike a lot of other argonians. She enjoys reading and writing whenever she can.
Personality and temperament: Mee-Zaw always puts others before herself and is generally shy; she will often wear the hood up on her robe to hide her face and what she really is. She has never met another like herself and is unsure of what she really is or what she is capable of. She believes herself to be eternally cursed and tries to make up for her mistakes by helping everyone she meets as much as possible.
Inside herself she in turmoil, she can sometimes be very primitive and almost like an animal. As this is how people treat argonians and vampires she sees her self worth as less than nothing. Any kindness towards her she is grateful for but sometimes she doesn't know how to respond and makes the situation worse.
And when life gets just too much she goes for a swim.
Brief History: Mee-Zaw is the daughter of one of the argonian Elders. There was a lot of pressure for her to choose a suitable mate and be ready to look after the tribe when her father passed on but the pressure was too much for her to bear so she ran away.
In her time away she came into vampire territory and in her shame of running away and letting her family down she let herself become a vampire. She has spent the last 80 years tracking down slave traders and taking them as her victims. She did this out of guilt for letting her tribe down and she has worked tireslessly trying to make amends.
Misc: As Mee-Zaw's birth sign is that of the Antronach she cannot regenerate her own magicka.
Ambrose51Name: Julius "Jules" Aurelius
Age: 26
Race: Imperial
Gender: Male
General Appearance: Julius is an average Imperial, standing at 5'11" and weighing roughly 210lbs. He has raven black hair that is cropped short per Legion standard, though it's at least neatly combed as he refuses to wear a helmet. He has green eyes and a bit of scruff for a goatee, but no real facial hair.
He's well built and muscular, as one would expect of a soldier, though he lacks the scars most have, showing only a small gash on his right arm below the elbow that left only a faint scar. He has very gaunt cheeks and his face often looks sickly although he's in perfect health.
Clothing/Armour: He wears an old, worn, linen shirt that has seen better days, although it's at least some protection from the environment, as well as matching linens for his pants. He isn't a very wealthy man, and the small coin earned in the Marshes only goes so far. In addition to his clothing, he has the typical Legion armor, minus the gauntlets and helmet, although he only wears them when forced.
General skills and talents: Julius is, generally speaking, good at swinging things. Whether that's a hammer, a sword, or a bottle, he loves to toss things around and he can put a lot of force behind them when necessary. He's good at talking his way out of work as well, and lying may as well be second nature. He has a knack for playing the harmonica as well, which unfortunately is a skill that has gone mostly unappreciated thus far.
He knows a bit of magic, and can throw some shock spells around in a pinch, but he'd be more likely to kill himself with a healing spell than actually heal anything.
Personality and temperament: Julius is very easy to anger, especially when one of his plans to slack off gets found out. His temperament is what landed him in the marshes in the first place, which has left him rather bitter towards the Legion as a whole. He has no problem fraternizing with the prisoners, and often finds more in common with them than the other guards.
He is, generally speaking, friendly, loud, and outgoing. Something definitely unappreciated considering the circumstances.
Brief History: Julius was born in Bravil and joined the Legion to escape the poverty there. Obviously, considering he's now in Black Marsh, that didn't work out well. Julius has continually considered abandoning his post, but since he's in the middle of nowhere geography wise, he came to the conclusion that that wouldn't work out well.
Additional characters: Sorian (Redguard prisoner.)
GrizzlyName:Bill Hollins
Age: 62
Race: Redgaurd/Bosmer
Gender: Male
Physical Appearance: Bill is a short but spry old man. He is 5'4 on his tiptoes and not a pound over 155. His short, unkempt white hair sticks out at odd angles and is constantly partner to a dark green green bandanna tied round his head like a headband. Thanks to his elvish father, his normal Redgaurd appearance is marred by pointy ears and an inability to grow any facial hair what so ever. He is by no means heavily muscled, and often adopts the appearance of a frail and rather crazy old man. Despite this he is lean, tough, and much stronger than he seems.
Clothing/Armor: Apart from his bandanna, Bill wears a pair of long, green cloth shorts and a dirty white undershirt. Across his thin waist he ties a brown string as a belt and wears no shoes, preferring to go about barefoot.
General skills and talents: First and foremost Bill is a sailor. Navigation is his forte but he is also an adept swimmer and angler. An all around waterman, quickness and balance come naturally to him. Using this to his advantage, he is a very skilled hand to hand fighter, only too eager to throw his weight and body around. Other then hand to hand he is a generally unskilled combatant, though enjoys using spears to poke and anger his foes when he can.
Personality and temperament: Bill is quite eccentric and often teeters on the edge of insanity. He has very little reason for his actions and most of time can't recall what he's done or why he did it. He is not at all patient and is easy to set off at the slightest of words and quite frankly fearless. Despite this he likes almost everyone he meets and tends to overwhelm them with the enthusiasm of his friendship. When he is depressed however, his mood may not change for months.
Brief history: Bill was an orphan as a child and grew up on the docks of Anvil. He often worked as a deck hand to score a few coins now and then, and was raised by the rough and tumble merchant traders who operated out of the harbor. At the age of sixteen he won a small fishing vessel in a game of cards. He left that night and never returned to Anvil. Wishing to see the wonders of the world he set out north, hugging the coast. When he got hungry he would fish and when he needed to, he would go ashore and explore the strange lands into which he had ventured. In this fashion, over many, many years, he sailed almost the full perimeter of Tamriel. His sailing was put to an end however, when he fired his single cannon on a Imperial Navy galleon who refused to buy fish from him. This being off the coast of Blackmarsh, he was accordingly jailed there indefinitely in an imperial prison.
Misc-Bill has a fondness for smoking from a curved, wooden, long stemmed pipe which he keeps on himself at all times.
Krimsin Name: Xa-raku
Age: 30-35
Race: Argonian - Yaksha Tribe
Gender: Male
General Appearance: 200 lbs, 6'3. Muscular, but slim and unimposing except for height. Scales are Black and Dark Green, eyes are standard Argonian orange, two fins protrude from the top of his head and extend backward. Possessed of a fair number of scars, mainly across his chest and hands/wrists. Most of them appear to be simple pale patches or discolourations in his scales.
Clothing/Armour: Sack cloth pants, sandals, iron wrist shackles.
General skills and talents:-Martial Arts: Xa-raku was highly-trained in Unarmed Combat by a Yaksha Warrior named Lin-Koh, who at the time had developed the fighting style to help slaves escape from their captors and defend themselves against the creatures of the wilderness. He also has reasonable training with staffs and spears, but generally doesn't use them unless greatly outnumbered or faced with a particularly resilient foe.
-Free-Running: Being highly flexible and agile, Xa-raku has also been taught how to navigate almost any terrain effectively in order to elude one's pursuers. This also includes water; he has learned how to jump off of its surface.
-Dancing: Again, in part due to his flexibility and coordination, Xa-raku is a good dancer.
-Philosophy: As a monk, he is possessed of some insight and wisdom, although not nearly as much as his old master.
-Toughened Body: The training methods that Xa-raku underwent were highly rigorous, most of which involved applying physical stress to the body repeatedly in order to strengthen it once it healed. This gives him a high resistance to blunt instruments and other crushing attacks of any kind.
-Wilderness Survival: He has lived in the Black Marsh for most of his life, and has grown more than accustomed to the harsh environment, even managing to thrive in it.
-Speech: His understanding of the Cyrodiilic language is above average for his race....in theory. His pronounciation still rings thick with an Argonian accent, but his grammar and literate ability is quite good. Incidentally, he tends to use this when he can to resolve disputes before they escalate. He has been trained to look for alternatives to violence whenever possible.
-Meditation: Xa-raku can calm himself, rest, recuperate using meditation techniques. Afterwards, he will also be much more alert, focused, and quick-thinking.
Personality and temperament: Xa-raku's personality is steeped in contradictions. He has been trained to fight from an early age, but also to avoid conflict. He is the leader of the Greenglade martial arts school, but often takes too long to make decisions and sometimes thinks of the task as a burden, preferring to take a more direct approach to helping people. Xa-raku holds a rather close attachment to the Hist, and would be horrified by any misuse of it. This corruption of the Hist tree is perhaps worse in his eyes than anything the Dunmer or the Empire have ever done in recent memory, and it will probably take a substantial amount of his discipline and concentration not to openly seek bloody revenge on the ones who instigated this. Contrary-wise, it will take a considerable amount of effort to even attempt to fight back against those who were once his brethren, rather than simply flee. His knowledge of Tamrielic history is lacking, with the only real knowledge of recent events centering around the Oblivion Crisis.
Brief History: Born and raised in Black Marsh, Xa-raku's parents saw the dangers of the dunmer slave trade and thought it best to leave him somewhere safe. They put him in the care of Lin-koh, a veteran of the Arnesian War who had begun training argonians in unarmed combat. This style of Black Marsh Martial Arts was designed to help the slaves defend themselves, to flee their captors when given the opportunity, to fight even when they had no weapons, and to turn their disadvantages into their strengths. It emphasized agility and flexibility, as well as asymmetrical warfare and constant awareness of one's surroundings. Acrobatic maneuvers were commonplace, and it was crucial to be able to navigate terrain that would be difficult or impossible for a heavily armored or mounted opponent to cross. Other techniques involved breaking restraints, slipping out of shackles, and generally being difficult to capture.
In short, it was perfect for any Argonians seeking refuge from the slave trade. Even after slavery was abolished in Morrowind, there were always the few bold criminals seeking to profit from prisoners. Xa-raku was taught well in the art, until the old Lin-koh passed away in his sleep, leaving all he had to his student. Once this happened, he and Luah, a previous lover of his, grew distant. After the Oblivion Crisis, she left the school out of frustration with his unwillingness to act. He came to Blackrose looking for her. Partly trying to see if she was doing alright on her own, and partly just wanting to see her again, he soon found out that Luah had left the town some months earlier. Xa-raku was not so lucky, as it turns out Luah had crossed some members of the Dark Brotherhood, and so he became implicated in their plot in which he had no actual involvement, resulting in his incarceration.
Misc: The Yaksha tribe of Argonians, based around Black Marsh's mid-eastern rivers, are known for two things: Being polite and friendly to strangers, and being vicious and deadly to enemies. Their highest concentration is in Greenglade, and their proximity to Helstrom gives them a better-than-average relationship with the Empire, however visitations by either party are still rare. Many Yaksha have a love of gold trinkets and jewelry, and the amount of gold adorning one's body is often indicative of status, although this is not absolute (Xa-raku himself wears no jewelry). This makes them peculiarly eager to trade with Imperials (Or alternatively, to steal from travelling merchants).
While Xa-raku does not particularly like the Dark Brotherhood, he still trains them on occasion. Many a Shadowscale has paid him to teach them his art, and he, choosing not to judge them, obliges.