The Black Plague of Tamriel

Post » Fri Sep 03, 2010 8:48 am

well I only have my mod and SI installed right now...but I guess I can see about reinstalling my mods again. Should I JUST use OBMM to install them? like, every single mod installed with OBMM? tell me small little things that MAY help in preventing my game from crashing.
Good news: My mod isn't the cause...I was worried it might be part of it :celebration:
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kristy dunn
 
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Post » Fri Sep 03, 2010 9:38 pm

Yup, use just OBMM. Make sure you turn on BSA Redirection in OBMM's Archive invalidation settings right now.
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Jeremy Kenney
 
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Post » Fri Sep 03, 2010 11:38 am

well I only have my mod and SI installed right now...but I guess I can see about reinstalling my mods again. Should I JUST use OBMM to install them? like, every single mod installed with OBMM? tell me small little things that MAY help in preventing my game from crashing.
Good news: My mod isn't the cause...I was worried it might be part of it :celebration:
Easy answer here is to Install ONE mod at a time. Your Choice on Installers. Get each and every mod running Before you move on. Read the entire Readme first, then install, then test. IF you find something not going right then first, see if there is a thread for the mod. Ask there first, if not then start a thread for that one Problem. \\

Hope this helps.
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xxLindsAffec
 
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Post » Fri Sep 03, 2010 10:04 pm

Yup, use just OBMM. Make sure you turn on BSA Redirection in OBMM's Archive invalidation settings right now.


hmm...darn this means I have to remove my mod from Oblivion and then reinstall with OBMM...if I don't have a script for OBMM to make an OMOD out of my mod, will it know where to put the meshes/texture folder?
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zoe
 
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Post » Fri Sep 03, 2010 9:07 pm

Most mods do not require scripts. As long as the top level of the archive or folder you add starts with the Data folder or one of the standard folders (i.e., Meshes, Textures, etc.) OBMM can install the mod properly without a script. Have you looked inside any OMODs?
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Music Show
 
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Post » Fri Sep 03, 2010 6:43 pm

no...well there are a few mods I used that are packaged for both OBMM installation and manual installation, where I am able to look at the script but...funny thing about that script is that it's usually scripting of just pure WTF....just random symbols, signs, and jibberish. ^&%=ga<&*^%!!@#$FakjKIhfN0(8)7&6^5%$3$!! (kind of like that)

well I guess I will uninstall my mod and spend the next five days installing...one....mod....at.....a......time.... :obliviongate:
:flamethrower: :brokencomputer:

when I did that last clean install and installed mods in bursts, I don't remember exactly what "block" (burst) of mods composed the last set. But it was in the last set (obviously) that the problem began, and I believe it originated from one of these mods:
Hoarfrost
Roads + Bridges
Midas
ObXP
Ren's Beauty
Cat Race

(those are not their actual name, it's just shortened. I copied that off my "checklist" so I knew what mods I had installed and which ones I hadn't)
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JESSE
 
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Post » Fri Sep 03, 2010 4:25 pm

Please post your load orders, before and after adding those mods. You should have sorted your LO with BOSS (and rebuilt the bashed patch if you use it) on both occasions.
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Shiarra Curtis
 
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Post » Sat Sep 04, 2010 12:09 am

Please post your load orders, before and after adding those mods. You should have sorted your LO with BOSS (and rebuilt the bashed patch if you use it) on both occasions.


I did sort it! infact I sorted twice with BOSS....but I suppose it doesn't matter now since I have since cleaned that installation of Oblivion for my newest one which is running...well...pretty much vanilla except my mod and SI.

I never had used a Bashed patch, so I dunno if that would have been the big cause. :shrug:

I am curious how it could have gone from just the black textures to suddenly not working at all...Lessee here...
I have reinstalled (clean) only putting in the mods that I had working when the game was stable...but it was at that point the game decided to crash. I didn't have QTP3 (or whatever Qarl's texture pack is called) installed because I thought we had agreed my GPU had overheated and that didn't happen until after I installed that mod...I doubt that would be a direct reason why my game continued to crash after my clean install of only the mods I knew were stable.
One thing that did change on the newer clean installs was the use of Wrye Bash, but I am pretty certain that is supposed to benefit Oblivion, not make it worse...ofcourse, I have had my qualms about using it before, which might be because it caused problems last time I used it long long ago, in a distant time which I don't remember too well.

I did change my DarNified UI settings to use the Dark DarNified load screens with the clean install...but again, that should not be a cause for this problem.
None of my mods should make my file dependant on the mods, and even still, after my clean install, it was even crashing on starting a new file, so if there WAS a mod that made my file dependant on it, then it should not cause me to crash when starting a new game.

Right before I experianced the crashing on load was when I installed a new mainmenu video, and installed the Atmouspheric Load screens...that was when the black plague went to COL....

well...I am stumped why the hell my game would now decide not to work. This is what happened last time that drove me away from the modding community. Last time I tried many clean installs but the game would never work...ofcourse back then, the game would crash even when loading Vanilla so...that means what I am currently experiancing is different. But nonetheless last time and this time, my computer seems to be rejecting the game, even when it is clean.

I honestly do not know what could be done! I mean, I am not a troubleshooter like you Tomlong for Oblivion, but...seriously, we have gone through so many possible options, and the game only seemed to get worse.
this is so frustrating.....you'd imagine it would decide to work for me if I just reinstalled all the stable mods....this just doesn't make sense to me....
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Rik Douglas
 
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Post » Fri Sep 03, 2010 10:06 am

Does this mean that your game crashes even without the mods that you pointed out installed? If the game does work without them installed, please post the "before" and "after" load orders. That is a lot to take in. I cannot keep up with your progress. Did the game work after reinstalling and patching it to the latest version. Reinstalling should include generating a new INI, or deleting your My Games\Oblivion folder all together. Adding mods does not "magically" break the game. Mods being stable does not mean they will be stable when used in all configurations.
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Love iz not
 
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Post » Fri Sep 03, 2010 5:28 pm

Does this mean that your game crashes even without the mods that you pointed out installed? If the game does work without them installed, please post the "before" and "after" load orders. That is a lot to take in. I cannot keep up with your progress. Did the game work after reinstalling and patching it to the latest version. Reinstalling should include generating a new INI, or deleting your My Games\Oblivion folder all together. Adding mods does not "magically" break the game. Mods being stable does not mean they will be stable when used in all configurations.


the game (currently) works fine. When I install all the stable mods I had before I installed the main menu video, the atmospheric load screens, and QTP3, the game still crashes...
I mean, in all seriousness, I have basically reinstalled as if it was my first time to be installing Oblivion (aside from my save files I preserved). I install Oblivion, then install SI, then Patch it, then generate the .ini - tells me it is set for low quality, I go to options, set the quality to "Ultra High". I then proceed by installing OBMM, BOSS, OBSE, and the CS. once done, I install every mod (that I used when my Oblivion was stable) manually UNLESS they have OBMM conversion data (and somewhere between after installing Oblivion and before installing the helpful programs I put my save files back into Oblivion). Then, I boot her up via OBSE, and as I was told by you to try and start a new file, I do so. and then it all goes to hell from there.

During uninstallation I follow these practical steps:
Delete my C:/Oblivion folder.
Uninstall Oblivion
Delete My Games/Oblivion folder (but not before retrieving my save files)

this is not a a problem due to hardware. I believe last time it may have been, but this time, there is obvious evidence it is not because of my hardware, as I can run Oblivion at Ultra High settings flawlessly with a good 40 - 50 FPS.
So it boils down to the mods...which once again confuses me because all my clean installs only involve those mods that were stable. And when I say stable I mean they were all compatible with one another when i was playing Oblivion. Once in awhile I would crash, but that would only happen rarely, usually because I am trying to do something that the game doesn't like to much and get a little hiccup in my CPU usage.
:shrug:
Let me know when this all starts to make sense, because right now, it's not making sense to me.
I will begin installing all my mods again. And just for good measure, I will post my LO every time I install a new mod, that way you don't miss a blink of the action. I will let you know which LO is the problem child.

Oh, one last thing I think is fair to mention...When Oblivion was stable, I had a lot of unknown mods for boss that remained at the bottom of my LO since BOSS had no idea what to do with them. Even then I encountered no real problem from this. anyways....let's get the fun times rolling here....and try for the...what is this? fourth time? well hopefully the fourth time is the charm, I have been in the mood to cut down a few bandits, and fight a real challenging boss with an awesome Rapier...
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{Richies Mommy}
 
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Post » Fri Sep 03, 2010 2:33 pm

Okay, I think you are missing something, or, just listen. Launch the game after installing each new mod, not a group of mods (I do not care how stable they had been in the past.) Also, for now, if BOSS does not recognize a mod, leave it out. Install ALL of your mods with OBMM. MOST mods do not need OMOD conversion data because they are simple packages. Simply, create a new OMOD, adding the archive to the OMOD. That's it. Make sure BSA redirection is turned on in OBMM. You do not need to keep reinstalling Oblivion for this. The problem is how you are going about installing mods. I am not attributing the issues to hardware or your installation of Oblivion. Let's stick to the mods question. You should actually be testing each load order, maybe excepting the unofficial official patches and the DLCs, instead of booting it up to see if it loads. You cannot identify the mods that are causing the problems, so you have to be more thorough than that. After adding a new mod, launch the game, save (before testing), open the console, use the "tgm" (toggle god mode) command, and then use the command "COC testinghall", test the various things you can find, the "COC Vilverin" (or "COC VilverinMapMarker01"), run through it...that completes the test...
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Ashley Campos
 
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Post » Fri Sep 03, 2010 11:13 am

Okay, I think you are missing something, or, just listen. Launch the game after installing each new mod, not a group of mods (I do not care how stable they had been in the past.) Also, for now, if BOSS does not recognize a mod, leave it out. Install ALL of your mods with OBMM. MOST mods do not need OMOD conversion data because they are simple packages. Simply, create a new OMOD, adding the archive to the OMOD. That's it. Make sure BSA redirection is turned on in OBMM. You do not need to keep reinstalling Oblivion for this. The problem is how you are going about installing mods. I am not attributing the issues to hardware or your installation of Oblivion. Let's stick to the mods question. You should actually be testing each load order, maybe excepting the unofficial official patches and the DLCs, instead of booting it up to see if it loads. You cannot identify the mods that are causing the problems, so you have to be more thorough than that. After adding a new mod, launch the game, save (before testing), open the console, use the "tgm" (toggle god mode) command, and then use the command "COC testinghall", test the various things you can find, then "COC Vilverin" (or "COC VilverinMapMarker01"), run through it...that completes the test...

LMAO...Thats why when I was testing For Core_PC (the New BSA's) I asked IF there was some place else i could test...Do you have any clue how many times i cleared that damn place.220+ mods and if i never have to go there it will be too soon...lol But i could probably clear it with the Lights out..
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DarkGypsy
 
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Post » Fri Sep 03, 2010 8:59 am

god...this...is....hours of fun....countless hours of nonstop fun....
so far...so stable...And I have been installing the mods that came from the "problem child" group I mentioned up there....also I do not know where to turn on BSA redirect...is it bad I have begun running tests and didn't use that?
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Jennifer Munroe
 
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Post » Fri Sep 03, 2010 5:49 pm

BSA Redirection can be set in Utilities > Archive invalidation in OBMM. I thought you did that already...
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Stu Clarke
 
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Post » Fri Sep 03, 2010 10:34 pm

I have, but I didn't know it was called BSA redirection :shrug:
So, I have another question, obviously my mod is not on the BOSS masterlist...but would it hurt if I installed it? I need to do some work on it.
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Hot
 
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Post » Fri Sep 03, 2010 4:30 pm

You could use Wrye Bash to make a save profile that only had your mod installed or your mod plus the unofficial patches. You do not need a bashed patch for either, at the moment, so you do not need to worry about multiple bashed patches or rebuilding. Each save profile is associated with your latest save, so if you make a new profile "My Mods" and save with just the patches and your mod, whenever you switch to it, Bash will load up your mod and the other mods you'd saved with. Upon switching back to your regular profile, Bash will load the plugins you were using with that profile. It is definitely fine to install your mod. Remember, you can also use BOMM to add your mod and other unknowns somewhere in the masterlist.


http://sites.google.com/site/oblivionpoinfo/finishinstall/loadorder <-- BOMM is not the most intuitive program off the bat, but it is very simple once you get used to it.
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Rach B
 
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Post » Fri Sep 03, 2010 5:49 pm

I learned not to long ago that BOSS is a brilliant program...but how it work is rather simple. Ha ha, it didn't take me long to figure out it just moves .esps/.esms as said by the Master List.
Anyways, I have not installed my mod yet, just because....well...because...thats is my reason. However, I am at 20 mods installed and still no problems, which is good and bad...good because...well, obviously. And bad because I have not found where the error comes from. I still have about 60 more to go (more or less), so who knows. I have OOO installed (which took forever) ObXP, Dark DarNified, OSR, and Deadly Reflex (to name a few) and everything seems to be running smooth....infact, it's running extrememly smooth. I have never played modded Oblivion that ran so smooth before, ha ha ha...let's hope it keeps this up.

EDIT:
well not quite as smooth as I was back at 20, but I am on the final stretch of mods and still no conflict or problems. I am at 66 of 80 (more or less) of my original mods I had installed. I changed my mind on the use of some, since there were a lot of pointless mods I had installed. maybe it was those few I gave up that were the problem causers :shrug:
I honestly believe the problem came from the main menu video/Atmouspheric load screens/QTP3...It's a bit harsh and judgemental of me, but those were the last three mods I installed before everything went to hell.
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FirDaus LOVe farhana
 
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Post » Fri Sep 03, 2010 7:44 pm

And so ends the tale of the terrible plague? Did we reach the resolution? I thought we were still in the conflict, and yet, here - rather anti climactic - there is no plague, no white UI textures...and no COL, but instead, Oblivion as it was. I suppose the resolution has been reached...but...with no real answers given as to "why"?

well, here is my final LO that shows the significantly less mods installed.
Spoiler

Oblivion.esm
TR_OoT_Main.esm
AWS-Core.esm
Oscuro's_Oblivion_Overhaul.esm
Diverse Wisps - Base.esm
Kvatch Rebuilt.esm
BetterMusicSystem.esm
CM Partners.esm
HorseCombatMaster.esm
DLCShiveringIsles.esp
AWS-ShiveringIsles.esp
TryBeforeYouBuy.esp
Living Economy.esp
Living Economy - Items.esp
AHIRUs_Glasses_v1.esp
BlackLuster.esp
Growlfs Animated Hair.esp
Lamayo's Dragon Bow.esp
Hentai_AthenaArmour.esp
HaydoxRapier.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
Diverse Wisps - for Vanilla.esp
OOO-WaterFish.esp
Ivellon.esp
AdenseEpicDungeon1_5.esp
BHC_Expanded.esp
eyja.esp
FiveBlindMiceBeta.esp
Hentai Mania.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - OOO Compatibility.esp
Malevolent.esp
RC43 Christmas.esp
ScarletMonastery.esp
Side's Sailing Ships.esp
Side's Sailing Ships (Bathing).esp
Side's Sailing Ships (COBL).esp
TR_Stirk.esp
Apachii_Goddess_Store.esp
Arena_BattlesV1.1.esp
The Lost Spires.esp
HoarfrostCastle.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Birthsigns Reimagined.esp
Unlimited Rings 1.0.esp
Unlimited Amulets 1.0.esp
3 Alternative Stories.esp
SRJhealCompanion.esp
MidasSpells.esp
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
DeadlyReflex 5 - Combat Moves.esp
Oblivion XP.esp
CuteElf11.esp
_Ren_BeautyPack_full.esp
AinmhiRace.esp
CM Partners.esp
CM Partners Special NPCs.esp
CM Partners NPC.esp
CM Partners More NPCs.esp
CM Partners Marker NPCs.esp
CM Partners Extra NPCs.esp
Kawaii.esp
cmSashaSonja.esp
bgMagicEV.esp
bgMagicItemSigil.esp
bgMagicEVStartspells.esp
bgMagicBonus.esp
bgMagicEVAddEnVar.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgMagicEVShader.esp
bgMagicShaderLifeDetect.esp
bgMagicLightningbolt.esp
Versa's Item and Flora Overhaul.esp



and there is not a single "unknown" file installed.
So, thus ending our epic tale of struggle and frustration, I suppose I should leave this thread to sink (or be locked) and say one final thank you to you, Tomlong.
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WYatt REed
 
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Post » Fri Sep 03, 2010 11:53 pm

Cool, happy gaming!
- Tomlong75210
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Rebecca Dosch
 
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