The Black Plague of Tamriel

Post » Thu Sep 02, 2010 9:17 pm

EDIT:
For those of you joining in late in the progress of what has happened, the "black plague" is gone, and now in its place the game has decided to crash on loading.

The story:
This topic originally came from black textures that over time began to consume Tamriel. The black textures had no detail and did not reflect light, and this did not happen until after adding QTP3. After some poking and prodding - in an attempt to fix this, I wound up having white UI textures that slowed the game immensely. However, not long after that the all-consuming black textures was resolved, but the white UI still remained.
In a *facepalm* attempt to fix the white UI, I reinstalled my UI and noticed in the "optional" additions that those options to work, required other mods. So I installed those and then...the game crashed on load (COL).
So far, I have attempted a Vanilla load (no mods but the Oblivion ESM) and a clean installed (delete everything Oblivon-related - except saves - and reinstall) and still I am experiancing COL which is where you are joining me in this post.

Below is irrelevant information, but is not being delete in the event someone wants to use it for reference:


Spoiler

Reading the "sharper Walls" topic, intrested me into higher resolution texture mods....and that was stupid of me.
I know QTP3 is really popular and works well, but if I am not mistaken, the black sludge, and abyssal interiors are because of this mod, because my game was not like that before.

Oh, and let me say, I am really sorry for a second post when my other topic is still floating at the top, but I need a fix, whether it removes the mod or lets me beable to see the real texture.

I was an idiot (<---the facepalm moment) and did not save my original texture files...so...now, I am stuck with the black sludge that is most prominant in Bravil (Is that a coincidence?) and the burnt up landscape around Kvatch. Oh, and on clear sunny days...well...this "black plague" has made all the bright sunny days become black abyss's in the sky.
Those are the main affect areas (poor Kvatch...everything that could go wrong gets thrown at them), but it happens in a few other places.

2 other things I feel I should mention, which I do not believe came from this mod - per se, but other "high res" mods.
Spoiler
Namely higher res skin. I am not 100% certain on this, but I believe that is the cause of the now disgustingly red body (not head) that my charecter has.
No, it's not bright pink like NORMAL missing texture files, it's red. infact if you want a comparison to the real colour, the DarkUI (you know, that crimson red) colour is about the same colour as my charecters leg, arm, waist, and torso colour.
(I downloaded the DarkUI for Darnified's UI too...so it is funny that my charecter has taken up on that colour at the same time)
<---resolved. Not sure entirely what caused it and what fixed it, but it no longer happens.


Spoiler
The other problem that I occured, which I do not believe to be caused by a mod I installed, but rather a lack of mods I didn't install.
I recent got a new companion....but...er...the eyes are just black. well, I mean, they have a reflection in them, but no pupil or iris or anything...just...black....
Perhaps there is an eye mod they require? would that be the cause (going to look at the readme here in two seconds to see if I accidentally skipped over that part)

anyways, help would be appreciated, especially for the black plague and redskin. the eyes I could careless about.

EDIT:
I almost ALWAYS read the readme and re-read the readme to make sure I don't install wrong, however, I somehow neglected to see a requirement for my companion, so, the black-abyssal eyes have been fixed...now what about the Abyss that exists in Bravil and in the sky?
Spoiler
also, my absent mindedness made me forget to mention this one, and I believe this has to do with the LO...I am tired, so forgive me.
I have the Darnified UI (as mentioned above) and Oblivion XP for Darnified...and before I updated my Darnified to the Dark UI I saw Oblivion XP's information (player killed level creature for x experiance) and the exp bar just fine...but after downloading the Dark UI I HAD to reinstall Darnified's UI....and I believe in doing so, made it overlap the information for Oblivion XP.
I don't think this REQUIRES me to put my LO (I am too tired and too lazy to do such an easy task right now) just inform me where ObXP and Darnified should be in the LO - generally. Above or below each other and so forth (yes I used BOSS after installing)
<---problem solved. I needed to reinstall Oblivion XP for Dark Darnified UI


thank you guys :)


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MISS KEEP UR
 
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Post » Fri Sep 03, 2010 12:35 am

What you describe does not sound normal. How about some screenshots to illustrate what you mean?

Abyssal sky? QTP3 does not change sky textures at all.
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kirsty williams
 
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Post » Fri Sep 03, 2010 2:25 am

I honestly have no godly idea what is wrong with Oblivion...or, for that matter, what is right!

Is there anyway to truely predict the real outcome? I mean seriously, I was working all day today, so I didn't have time to check the posts, or fiddle with fixing Oblivion. Last night when I played, there was a black, disgusting...something, consuming much of the land, except a few areas had beautiful, high resolution textures (it looked STUNNING!)

Today...I turn oblivion to take some snappies to show you, returning to every place I saw the most of the black plague in...and...it's gone! just liek that. I did nothing to change Oblivion.
This has happened several times in the past (not the textures persay, but problems occuring and after a day or a little less it just vanishes), and it doesn't make sense how that can just...happen. Oblivion has such an unpredictable nature to it, that, I sometimes wonder if even Bethesda themselves would even understand why.

Anyways, I don't want to say this topic is closed, I am afraid the plague will return. Let's give it a few days and see what happens, if it returns I will put a post up with images of the black plague.

I did not check my body for the strange red body texture - since I have the Armor of Malevolance STUCK on me. It is bothersome to have to glitch the armor off to check. I will do that right now, though, and post an edit if I am still having the problem. So, if you want to help me out, check back in about 5 minutes for the edit.

EDIT:
And it appears all textural problems have been resolved with my computer taking a one night rest...who knew?
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Sharra Llenos
 
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Post » Fri Sep 03, 2010 4:22 am

Maybe your graphics card overheated? Next time if happens or if it even happens again check the temperature of your graphics card.
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Samantha Jane Adams
 
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Post » Thu Sep 02, 2010 11:38 pm

Maybe your graphics card overheated? Next time if happens or if it even happens again check the temperature of your graphics card.


Aside from the evidence - such as textures that did load in HQ - my graphics card is very capable at running for long periods of time, due to its enormous heatsync and attached fan. Plus I have 3 additional fans in my computer.

EDIT:
If Top Killa ever comes back to this thread to read my response (again if he already has), I stand corrected on my response to you. After about 2 hours or so, the black plague began to make it's magic appearance, slowly, throughout the land.
I stopped playing for about an hour, and what happened might you ask? the plague was gone.
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Hot
 
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Post » Fri Sep 03, 2010 6:28 am

Aside from the evidence - such as textures that did load in HQ - my graphics card is very capable at running for long periods of time, due to its enormous heatsync and attached fan. Plus I have 3 additional fans in my computer.

EDIT:
If Top Killa ever comes back to this thread to read my response (again if he already has), I stand corrected on my response to you. After about 2 hours or so, the black plague began to make it's magic appearance, slowly, throughout the land.
I stopped playing for about an hour, and what happened might you ask? the plague was gone.


Well I'm not sure what graphics card you have ( ATI or nVidia ) either way, check to see if you have the latest updates for your graphics card and updating to the latest version might solve this issue. Here is the web sites to check..

ATI -http://www.amd.com/us/Pages/AMDHomePage.aspx
nVidia -http://www.nvidia.com/Download/index.aspx?lang=en-us

EDIT: If it still happening maybe one or more of your shader(s) are corrupt? Here is the vanilla shaders -http://tesnexus.com/downloads/file.php?id=20348
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FITTAS
 
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Post » Fri Sep 03, 2010 1:23 am

phwoo...That is the LONGEST PM I have ever sent about a mod! (if you care 2cents of what I am talking about, the http://www.gamesas.com/index.php?/topic/1087907-dead-mods/, otherwise, ignore)

anyways, well, at first, it did seem logical to think my card was overheating, since, it did only start doing that 2 hours after gameplay...however, I suppose I should not call it true until it has been tested. in the scientific world I believe tests on such matters aren't considered "true" or "false" until have 3 or more tests with similar if not the same result.

So, yes, yesterday things worked great for a good while. However today, that was not the case. I loaded up the game ALMOST immediately after booting up my comp. When it loaded things looked great in the interior cell I left off at...but, upon stepping outside, I KNEW something went wrong because my loading screen went from normal to white, and it took over a minute to load 50% (it loaded the first 50% easily in less than 3 seconds) and when I went to the tamriel worldspace? the Imperial City had succumbed to the hideous plague. I did not check any other parts of Tamriel, the IC was enough to let me know something went wrong.

in total, I played for about 3 minutes total, and 1 minute of that was loading.
honestly, I am thinking switching back to Vanilla resolution...the higher res is amazing and beautiful.......when it works.

I am currently updating my drivers right now. The last thing I would like to mention is this strange thing the readme told me to do. It said "Oblivion does not like to load non Vanilla - Vanilla textures (Meaning it doesn't like altered Vanilla textures) when it is replacing the initial BSA file. The best way to fix is use a BSA Editor or OBMM." he went off on how to do it in OBMM - also mentioning Archive Invalidation doesn't work too well - and so I followed but I got a strange popup after finishing what he told me saying it was unable to alter any meshes/textures...I gave it a few tries, but never successful got it to work, until checking the "update on exit" box, which then, seemed to do the same thing but work....the only thing is, I had my doubts if it worked or not, which is where I am worried things went wrong.

I will upload the readme file elsewhere so you can read it (I hope I don't get in trouble for that, its not like I am distributing the mod itself). I figured doing this is better than having to download the mod since it is 2GB large, also, I could copy + paste, but there is an important image on it I believe you need to see.
I will post the readme anyways though, simple because you may not need the ONE reference image (I just recommend it)

Spoiler
Qarl's Texture Pack III for TES IV: Oblivion
Created by Qarl

--------------------------------------------------------------------------------

Contents
Description
Installation
Usage
Contact Me
Issues
Credits


--------------------------------------------------------------------------------
Description
The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photorealistic, while at the same time still very close to the original feel of Bethesda's intentions. Replacement meshes are also included to use parallax mapping. However, due to the increased resolution, machines with lower-end graphics cards may see severe slow-down with this mod.

Features:
Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.
A large number of meshes have been altered to take advantage of the game engine's parallax shader.
Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.
Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.
Advanced normal map techniques used to make landscape textures seem very 3D.
Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.
Mesh fixes from the Unofficial Oblivion Patch are included.
Things retextured:
Architecture
Landscape
Rocks
Dungeons
Blood splatters, falling snowflakes, butterflies
Furniture, and other medium-sized clutter
Things NOT retextured:
Clothes, armor, weapons, creatures, NPCs
Foliage, the sky
Kvatch, the Arena, and the Oblivion realm
Installation

Unzip QarlTP3.zip to your desktop.
Double-click on QarlTP3.exe (a self-extracting 7zip file) and extract it to your Oblivion\Data folder.
If you have either QTP3 beta or a mod which adds parallax meshes to your game, please read below!
Due to unfortunate artifacts which surface from meshes which have the parallax flag enable on surfaces where it's not needed or desired, I've painstakingly gone through all the meshes included in this pack and enabled the parallax flag for ONLY those parts of the mesh which require it.
If you have QTP3 beta installed, or have a mod like "Parallaxed Qarl" or one of the other parallax mods, you're going to want to remove the meshes installed by those mods because there are a good number of meshes which they deposit, that don't need to be there -and by being there, they cause the aforementioned parallax artifacts.
The best way to remove the previous parallax mods is with OBMM. If you have them installed with an omod, you can just uninstall them. Or if you don't you could make an omod of them, and then uninstall them.
If you don't want to go the omod route, you can manually delete the folders of meshes below. Warning: If you have another mod installed that puts custom meshes in any of these folders, you will be removing the mesh it needs and will get big exclamation points in your game unless you reinstall the mod which needs those meshes. Here are the folders to delete:
meshes\architecture
meshes\rocks
meshes\dungeons
Archive Invalidation
Due to a bug in Oblivion, texture replacements such as those included in this mod will not display correctly unless you take some extra steps to force Oblivion to use them. Unfortunately, Oblivion has major problems loading many replacement textures even if you use an ArchiveInvalidation.txt file (which is the current common practice). This topic is far too complex to explain all the whys, hows, and wherefores here, so we'll stick to simple instructions for known solutions that work well at the moment.
The best solution at the moment is to use one of Timeslip's excellent utility programs: Oblivion Mod Manager (OBMM version 0.7.10 or later) or BSA Patcher. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.
In other words, these utilities edit your BSA archives so that Oblivion cannot find the original version of files you have replaced, thus forcing it to load the replacements instead of the originals.
Download Oblivion Mod Manager
OBMM will keep track of which files have been renamed in your BSAs and provides a Remove BSA edits function to rollback any changes it has made to your BSA just in case you don't like the results. You should probably make a backup of your BSA files if you have the space (or a DVD-burner) just in case, but so far nobody has reported any corruption issues.
OBMM requires .NET 2.0 to work, so if you can't run .NET 2.0 then you'll need to use BSA Patcher instead.
Assuming you have OBMM 0.7.10 or later installed already, and have already installed this mod, the steps you need to take are as follows:
Start OBMM.
Click Utilities.

Select Archive invalidation.

Click Directly Edit BSAs.

Check Textures.

Check Generate archiveinvalidation entries on hash collision.

Click the checkbox for autoupdate on exit and/or click Update Now.

Close the Archive invalidation popup (click the red X in the upper-left corner).

Quit OBMM or click Launch Oblivion.

Here's a screenshot of the exact options to use in OBMM 0.7.11:

(reference image would appear here)

You can try different settings if you want, but these are known to work. You do need to make sure to check the box for Generate archiveinvalidation entries on hash collision, since that setting is critical. Using the above settings in OBMM will take care of everything for you.
Download BSA Patcher
Another solution is Timeslip's BSA Patcher. Unlike OBMM, BSA Patcher is a command-line application, although you can launch it by double-clicking the executable. BSA Patcher doesn't include as many configuration options as OBMM, but it accomplishes the same tasks and it only requires .NET 1.1, which means it will work for anyone who is unwilling or unable to run .NET 2.0. It will also work with mono, an open-source version of .NET 1.1.
The latest version of BSA Patcher (as of this writing) uses the BSA alteration code from OBMM 0.7.10 and, like OBMM, it will automatically generate an ArchiveInvalidation.txt file for you containing only the textures that could not be safely renamed in your BSA files. It includes support for several command-line options, but you can safely ignore them.
To use it, place BSAPatch.exe in your \Oblivion\Data\ folder and double-click it once to rename files in your BSA. Run it again to restore them to their original names.
NOTE: If you use either OBMM or BSA Patcher, you should not manually alter your ArchiveInvalidation.txt file. Let one of these programs do it for you. No other solutions are recommended.
For more information, installation tips, etc., please see the Oblivion Mods FAQ.
Usage
If you intend to use my texture for anything, please contact me first for approval. Do not repackage or redistribute this mod without contacting me first.
Contact Me
Feel free to email me at: qarl@earthlink.net.
For problems with the mod, questions, or comments, the easy way to contact me is Canadian Ice's Forum. Look for my post about this mod in the Oblivion Release Announcements section.
Issues
Some video cards may not be able to render the 2 textures I put in the game with 1024x4096 resolution. If you see black pillars or other black areas in the Imperial City, your video cards is one of these. You'll need to remove the following files:
textures\architecture\imperialcity\iccol01.dds
textures\architecture\imperialcity\ichcol01.dds
Credits
blade9722 for many of the advanced ideas used in this mod, like altering things at the mipmap level.
Mikal33 for some of the non-tiling mipmaps used from Blade and his Better Tiling Qarl mod.
Dev_akm for a lot of helpful ideas and input.
andreasgr for a lot of great input both during beta testing and even before that.
Pekka for just being an all-around good participator in the WIP forum discussion.
Princess_stomper for being Princess!
The Unofficial Oblivion Patch team for their excellent mod. Some meshes from the mod were used, either as-is or slightly altered.
Many very helpful people on Canadian Ice's forum for great input during the beta test.
The NIFTools team for their wonderful NIFSkope program.

http://www.4shared.com/document/uqsG8Kzl/readme_QTP3.html
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Kieren Thomson
 
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Post » Fri Sep 03, 2010 2:41 am

Thats weird I never had problems with QTP3 I use this http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813 instead of the original QTP3, its the same and doesn't have such a big impact on performance like the original texture pack. I haven't touched any of OBMM Archive invalidation or anything similar that OBMM does like edit BSA. I used to when I first started modding oblivion and it just created headaches,crashes,cells having no floors,etc. :brokencomputer: So use instead use Wrye Bash's ArchiveInvalidation Invalidated it dose it all automatically so you don't have to edit BSAs or Archive invalidation or anything else when adding textures or mods. Just install http://tesnexus.com/downloads/file.php?id=22368 (ArchiveInvalidation Invalidated is included in the download) then if you want add any texture pack you'd like and don't have to worry about editing anything. B)
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Nikki Morse
 
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Post » Fri Sep 03, 2010 3:33 am

Thats weird I never had problems with QTP3 I use this http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813 instead of the original QTP3, its the same and doesn't have such a big impact on performance like the original texture pack. I haven't touched any of OBMM Archive invalidation or anything similar that OBMM does like edit BSA. I used to when I first started modding oblivion and it just created headaches,crashes,cells having no floors,etc. :brokencomputer: So use instead use Wrye Bash's ArchiveInvalidation Invalidated it dose it all automatically so you don't have to edit BSAs or Archive invalidation or anything else when adding textures or mods. Just install http://tesnexus.com/downloads/file.php?id=22368 (ArchiveInvalidation Invalidated is included in the download) then if you want add any texture pack you'd like and don't have to worry about editing anything. B)



Argh...I would prefer not to use Wrye Bash...like I said, the high quality textures are nice and all, but, not worth the troubles, so I would prefer just to go back to the original textures.
anyways, I don't know if this helps at all, but I have also had a strange occurance where my UI and other certain elements looking parts of their texture.

http://yfrog.com/6boblivion201004152032337p

http://yfrog.com/5eoblivion201004152112517p

Often times (not all the time) when this happens frame rate is cut significantly. We are talking less than a frame per second. Usually - though - this doesn't happen until after extended gameplay, however, recently, it has begun to do it more and more often.
I don't know if it is related to the black plague or not, but I have a strange feeling it is.

Though I feel I went wrong at the archive invalidation, I don't know if that is entirely it. I will give the "redimized" version a test to see if the black plague continues to strike.
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WTW
 
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Post » Fri Sep 03, 2010 5:31 am

Argh...I would prefer not to use Wrye Bash...like I said, the high quality textures are nice and all, but, not worth the troubles, so I would prefer just to go back to the original textures.
anyways, I don't know if this helps at all, but I have also had a strange occurance where my UI and other certain elements looking parts of their texture.

http://yfrog.com/6boblivion201004152032337p

http://yfrog.com/5eoblivion201004152112517p

Often times (not all the time) when this happens frame rate is cut significantly. We are talking less than a frame per second. Usually - though - this doesn't happen until after extended gameplay, however, recently, it has begun to do it more and more often.
I don't know if it is related to the black plague or not, but I have a strange feeling it is.

Though I feel I went wrong at the archive invalidation, I don't know if that is entirely it. I will give the "redimized" version a test to see if the black plague continues to strike.


You don't have to do anything in Wyre bash all you need to do is download the Wrye Bash, install it and done, you don't even need to touch Wyre bash. Or you can download Wrye Bash 282 - Archive Version file on TesNexus and open the file that you downloaded. In the file you downloaded and extract ArchiveInvalidationInvalidated!.bsa located on data and extract it to your Oblivion data folder. It should fix all the problems.
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xxLindsAffec
 
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Post » Fri Sep 03, 2010 1:54 am

...god dammit....alright, I'll go download it....check back in about...oh....I'd say ALTEAST 10 minutes for an edit for an update on how redimized version works accompanied by Wrye Bash

edit
the redimized version download has a waiting list....so it may be longer than 10 minutes because I have to wait a while before the download begins, then the download, installations, and then I have to test play for awhile to see if the strange occurance ever happens.

edit
yer...I would really like to get this working tonight, but, seeing as how the download time is humongous, I just say, check back here tomorrow to see what my results are.

EDIT:
REsults are in for the Wrye bash test:
I still have the odd white menu texture problem, but even with prolonged gameplay, never did the plague return. w00t!!! one problem down.
Though on a few rare occasions when leaving a interior worldspace to go to a large exterior worldspace (Tamriel world space) I crash, but it doesn't happen all the time and I am not worried about it.
The big problem is the black plague and the white textures, which, I cannot say for sure if the black plague is resolved or not, but I think it is, which shows the white texture menus is related to something else.
perhaps I will put my LO up tomorrow and someone might be able to disect the cause.
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ZANEY82
 
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Post » Fri Sep 03, 2010 10:52 am

That menu issue has nothing to do with Wrye Bash. That should all be in the XML menu files. Someone else mentioned a white icon problem earlier. Make sure you do not have some mod overlapping Dark UI or DarkUIdDarn or whatever you are using.
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Angel Torres
 
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Post » Fri Sep 03, 2010 8:57 am

EDIT:
REsults are in for the Wrye bash test:
I still have the odd white menu texture problem, but even with prolonged gameplay, never did the plague return. w00t!!! one problem down.
Though on a few rare occasions when leaving a interior worldspace to go to a large exterior worldspace (Tamriel world space) I crash, but it doesn't happen all the time and I am not worried about it.
The big problem is the black plague and the white textures, which, I cannot say for sure if the black plague is resolved or not, but I think it is, which shows the white texture menus is related to something else.
perhaps I will put my LO up tomorrow and someone might be able to disect the cause.


Glad to see the black plaque problem resolved. :celebration: :clap: Just like Tomlong75210 said check to see if you have more than 1 UI. If you don't then try installing you favorite ui again.
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Terry
 
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Post » Thu Sep 02, 2010 9:48 pm

well I only have 1 UI, but I would imagine if it was conflicting with a second UI, you would imagine the white texture to just appear immediately, which it doesn't. It might be the UI, yes, because it started doing it more frequently after I installed the dark UI DarniFied version....hmmm...I will look around a bit in my data folder, tell you what I come up with, in the mean time, continue to brainstorm possible causes.
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Charlotte Henderson
 
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Post » Fri Sep 03, 2010 3:54 am

Not to UI mods, but do you have another mod that installs menu files that conflict with your UI mods? (i.e., Enhanced Economy, LAME, etc.)
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Christine
 
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Post » Fri Sep 03, 2010 12:11 pm

I do use LAME, however, I read on their site the only known conflict is some race mod that I have never heard of. I would imagine that they would mention it being incompatible with the popular used UI's if it was incompatible.
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Gill Mackin
 
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Post » Thu Sep 02, 2010 11:13 pm

It is not really incompatible, but you are missing the point. I am just asking you to check your menu conflicts. I think the XML was in an older version, or maybe that was SM's XML file for raised spell and enchanting limits. Some mods provide XML files for users who do not have a UI mod such as Dark UI or DarN, which already include menu files with the extra menu functionality necessary for many mods.
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sally coker
 
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Post » Thu Sep 02, 2010 11:52 pm

alright...Oblivion hates me :brokencomputer:
I thought I got things to fix the white textures and now: I can't even load a save game without crashing.

I installed the "Atmospheric Loading Screens" because I had the darniefied set that way (I thought it installed them automatically)
so I downloaded them, and reinstalled darnified, and now? crash.
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Elisha KIng
 
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Post » Fri Sep 03, 2010 7:26 am

Atmospheric Loading Screens has no dependencies, so installing it should not cause the game to fail. Why did you install DarN on top of it? Did you rerun BOSS on your load order after installing the loading screens mod? It does add a plugin. You also need to make sure you rebuild the bashed patch after making load order changes. Not rebuilding the bashed patch would cause crashes.
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Mark Hepworth
 
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Post » Fri Sep 03, 2010 6:44 am

so I downloaded them, and reinstalled darnified, and now? crash.


If your install for Darn includes fonts did you redo the INI edits??
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Jason White
 
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Post » Fri Sep 03, 2010 7:43 am

If your install for Darn includes fonts did you redo the INI edits??

I forgot about that, but that should not be necessary if the Oblivion.ini was not regenerated, unless you changed the font files...
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Charles Mckinna
 
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Post » Fri Sep 03, 2010 11:54 am

well, I reinstalled the UI via OBMM, so it automatically rejenerated the .ini

anyways, I ran boss...no changes. *shoots self* gahh!! so aggrivating!
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Nicole Coucopoulos
 
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Post » Fri Sep 03, 2010 12:32 pm

Did you rebuild your bashed patch? OBMM does not regenerate the INI. It might make tweaks, but it does not regenerate the INI itself. The DarN OMOD probably has a script to make the font changes. I assume that is what you meant.
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Julie Serebrekoff
 
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Post » Fri Sep 03, 2010 11:12 am

well, I downloaded the Wrye 282 version or whatever. Because I don't want to have to download Python and have to deal with Wrye bash....so, no, I did not rebuild bash patches because I didn't build any bashes in the first place :P


edit:

I think....I am going to remove the Atmouspheric loading screens, and I also the Whisper Main Menu video (which was the other "UI"-ish thing I downloaded recently since I could not read the DarNified menu ext with the vanilla menu video)
Could I get a link to download the original Vanilla loadscreens and menu video?
ARGH!!
(mental, spazztic break down)
Spoiler
aflkjafha flkjashglkjshdflhadjvlkj a;ngflvkajn [censored]!

GRRRR!!!!! ARRRRRRGH!!!! Even with the new things deactivated via OBMM the game still crashes when loading ANY save game.
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Meghan Terry
 
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Post » Fri Sep 03, 2010 1:06 am

well, I downloaded the Wrye 282 version or whatever. Because I don't want to have to download Python and have to deal with Wrye bash....so, no, I did not rebuild bash patches because I didn't build any bashes in the first place :P



I don't know what you got against Bash :shrug: (you probably have your reasons though) . Its almost impossible to have a modded game fun flawlessly ( or fix them) without bash or have some very nice game tweaks, without overdosing on mods and run into more problems. So give Wrye Bash a try (its very easy to learn how to use) and it will get rid of many headaches. :foodndrink:

Edit : You were supposed to backup your menu video before replacing it (ill try to finding the vanilla menu video and loading screens)
Another edit: I cant find the vanilla menu video at the moment.
Triple edit: Wrye bash fixes alot of CTD when loading a save ( it even tells you whats wrong with the save)
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Katharine Newton
 
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