The Blades - Interest Check

Post » Sun Aug 08, 2010 11:31 am

Well she has to be good at it :P. Ah well, already expected this was going to happen, so ive already prepared. Im just going to have to try and figure out how to join the group afterwards without getting maced or stabbed :shifty:
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Dan Endacott
 
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Post » Sun Aug 08, 2010 8:15 am

Well she has to be good at it :P. Ah well, already expected this was going to happen, so ive already prepared. Im just going to have to try and figure out how to join the group afterwards without getting maced or stabbed :shifty:


I like how you haven't tried to change your character to go along with the RP. :thumbsup: It's pretty wicked.
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Daniel Lozano
 
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Post » Sun Aug 08, 2010 2:23 am

Well you know me, when i create a character i keep them that way till the end, even if it means it makes it harder for me : p.

Well hopefully when she catches up she will have her skills noticed rather than she escaped and needed to be taken care of. I guess she really should have kept her act up until she was released.. buut she didnt like pretending to be a goody two shoes >.>
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Sebrina Johnstone
 
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Post » Sun Aug 08, 2010 9:59 am

I'm sorry Shadow, but really? A Key? I'm going to have to ask you to get rid of that. I doubt guards that would've tortured you often, and probably with special attention to detail considering you probably killed their drinkin' buddy wouldn't have found a key. =/
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Donald Richards
 
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Post » Sun Aug 08, 2010 5:37 am

She could save someone's life. She could even save the group from a larger danger. That would help us to cast a blind eye to her past and let her come with us in order to take advantage of her skills.

Evil by necessity?
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Lakyn Ellery
 
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Post » Sun Aug 08, 2010 5:21 am

well had to think so something, a key just sounded better :( but your the boss. talk about making this hard for me xD

okay done, but you have to give her a little credit, i highly doubt she couldn';t open the lock some other way
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Minako
 
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Post » Sun Aug 08, 2010 5:03 pm

Varus has an idea. PM him/her. : D It's a workable idea which I will definitely agree with.

Clever idea with the use of your sign ability!
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James Baldwin
 
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Post » Sun Aug 08, 2010 6:51 am

So, there's been alot of interest in picking items up from these guards. More than acceptable.

There are four of them. Each one with a mix match of fur/leather and iron armour. The cuirass and the helmet of each of them are buggered. And I doubt the rest of the armour is in good condition either but it's better than nothing. : D Typically, these guards are armed with a mace/long blade/claymore and maybe a shield. They might also have some gold/potions/food/ale on them. So feel free to go crazy but don't expect me to like you finding a silver mace and five restore health potions. These guys are in the middle of nowhere and I doubt they have much in the way of magical provisions.
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kelly thomson
 
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Post » Sun Aug 08, 2010 3:53 pm

hey, i am going on vacation this saturday, for a week, so i won't be able to post anything. is there any place where we will be going where DoNashi can stay behind, maybe to heal his broken arm, and when i'm back he can try to catch up with you guys ?
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Nikki Hype
 
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Post » Sun Aug 08, 2010 10:24 am

Im sure they can have most that were injured in the caravan, and they will be able to have your character put somewhere to recover.

And the equipment Nina found isnt exactly useful, but is mainly a cold weather outfit, and fur never should be used at armour for battle, can't see it being much use against a blade =/ but thats more realistic than full blown leather armour. The guards probably have better items than what she found : p
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Lucky Girl
 
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Post » Sun Aug 08, 2010 2:47 pm

Name: Laif Krawl, Dar'Ko, Gro'Miran
Nickname: Krawl
Race: Imperial
six: Male
Age: 23

What your character is good at: Artistry, first aid (nomagic based), acrobatics, a little bit of magery (he would lose in a fight against any half-decent mage).

Appearence: Laif looks like a normal citizen of the empire, with his short black hair that's parted in the front, blue eyes, and his fairly average build (not cut, a little bit of muscle). However, he also has dark circles under his eyes from lack of sleep. His skin is also terribly pale, almost as much as a vampire's.
Height: 5'7
Hair: Short, black, parted in front.
Eyes: Pale blue
Scars/Tattoo's: None

Weapons: None
Armour: None
Clothing: Mottled gray, torn trousers and shirt. Wornout old sandals.
Inventory: An empty bag.

Personality: Krawl is a victim of Sheogorath - he has three different personalities, each of which is that of a different race. His original personality is that of an Imperial man - Laif - and that personality knows not of the other two. The other two personalities, on the other hand, know of each other but not of him. As a result of his three personalities, the man never sleeps. Furthermore, there's no precise way to determine when he'll switch personalities, it's completely random - although there is a grace period after he's switched.
(Laif Krawl): Laif is a fairly level headed who also happens to be a rather talented smooth talker. He places much of his emphasis on his art, of which often reflects his different personalities. He knows he lacks any talent in fighting, and thus resorts to his often large coinpurse to hire bodyguards. He's used to living an easy life, and he's not used to many troubles.
(Dar'Ko): Dar'Ko is the khajiit side of his personality. He believes himself to be a khajiit, even adopts the third person dialect they use. Dar'Ko is very greedy, and will not hesitate what he feels will make him a bit richer. This side of his personality is very cowardly, he'll run in a fight even if he has friends whose lives are on the line. If cornered, he'll use every dirty trick in the book to escape. Dar'Ko hates Gro'Miran, and is terribly afraid of him.
(Gro'Miran): This side of Krawl's personality believes itself to be an orc. Gro'Miran loves to fight and push others around simply to assert his dominance. This personality acts as a bully to others, including its counterpart personality - Dar'Ko. With him, there's little strategy other than fight.
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Emily Shackleton
 
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Post » Sun Aug 08, 2010 11:53 am

welcome :-)
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Sabrina Schwarz
 
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Post » Sun Aug 08, 2010 9:23 am

Wow! Really sorry I wasn't able to post last night - Girlfriends birthday so I was a little busy. Will post later on tonight. : D
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His Bella
 
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Post » Sun Aug 08, 2010 6:57 am

no problems man! sooo any how back to the RP we are headed to Bruma after right?
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Elle H
 
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Post » Sun Aug 08, 2010 12:22 pm

since we are still in the castle, trying to make our escape, i'm afraid someone will have to take my character untill we are in Bruma or wherever we are going where he can heal from his wounds untill i'm back. i'm leaving tomorrow morning so i'll see how far we get this evening if we are still busy escaping or going to bruma, then someone must take my character untill i'm back, or he can be played like Gorun is.
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MatthewJontully
 
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Post » Sun Aug 08, 2010 8:22 am

I can do that for you gavril. Until you return. :-D
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Roberto Gaeta
 
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Post » Sun Aug 08, 2010 7:20 pm

ok, thanks :-) i'll be back saturday the 12th, i don't know around what time i'l be back though.
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Sweets Sweets
 
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Post » Sun Aug 08, 2010 11:27 am

The caravan is essentially a group of lightly armoured wagons. They're guarded by blades and there's about 4 of them in total. They're quite large and pulled by four horses. When you get out of the courtyard, you jump into one of these and bam, we're off!

P.S. Please can you post what you picked up from the nords in either the courtyard or the prison. That way I can edit your character sheets and stuffs. :)
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TASTY TRACY
 
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Post » Sun Aug 08, 2010 9:21 am

guess thats a subtle hint for me to take the mage out eh? :P

Even though i think Nina would just leave the mage there, if she wants to get a ride i suppose i could be nice
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Ray
 
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Post » Sun Aug 08, 2010 12:24 pm

Barrett picked up a heavily damaged iron cuirass, and a pair of iron boots and guantlets. He also picked up some fur clothing (a pair of pants and a sleeveless fur shirt with a hood). He also acquired an iron sword, but he threw it at an archer and wasn't able to reacquire it.
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Queen Bitch
 
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Post » Sun Aug 08, 2010 11:44 am

the mage wsn't killed instantly but im sure the bleeding out will do the trick. current inventory for nina is:

1 iron dagger and a set of cold weather clothing with bits and pieces of fur armour
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elliot mudd
 
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Post » Sun Aug 08, 2010 6:49 am

Dude, please - Stealth isn't an instant deal. If you're in out in the open and everyone is watching you, you're not going to hide succesfully. And the stealth power from the birthsign is a 1 day deal. The whole going in and out of stealth at a whim is very uber. =/
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Campbell
 
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Post » Sun Aug 08, 2010 5:37 am

Sorry >.> i was using the lore aspect of the power rather than the game mechanic. I'll remove the doing it again to refrain from that happening again *sigh* maybe i shouldn't have used such a character in this rp and went with a less experienced one :confused: I guess that is a problem with a reused character, sometimes certain things need to be reverted to the original state it had been in before.. so i'll try and alter it again >.>
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Flutterby
 
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Post » Sun Aug 08, 2010 7:28 am

No no, it's fine to use your character. Just understand that birthsigns are a 1 a day dealeo.
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Smokey
 
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Post » Sun Aug 08, 2010 8:13 pm

Gunnu be really, really busy for the next few days. I'll be sure to make sure I post at least once a day but no promises! : D Interact with yourselves. You're all on the same wagon. (Shadow666 included.)

I appologise for the character controlling, but it was nessecary. Also, there are three wagons in the convoy.
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DarkGypsy
 
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