[Idea] The Blood Sisters

Post » Wed Aug 11, 2010 2:05 am

I'm toying around with making female NPC enemies, mostly as an excuse to add cool modded armors/clothings and weapons to enemies - and also to experiment with setting up bosses. So this is not a WIP but rather a place for me to get some feedback and help - not sure if this will be worked upon as a possible release even. For one thing, it already depends on Cobl, MMM, OOO, HGEC - not even mentioning asking for/getting permissions for the awesome armor/clothing/weapon mods that I'm trying out for it. At this point I'm just playing around with all nice stuff I find just for fun. Another thing: my point of view is from an FCOM perspective, which means I'm focusing on items that aren't already included and also that it will have OOO/FCOM balancing, enemy placement etc. in mind.

[Idea] The Blood Sisters

So I'm basically looking for an excuse to add hot female vampire bosses to the game and happened upon the book http://www.imperial-library.info/content/oblivion-opusculus-lamae-bal (from Vile Lair):

Tamriel was still young, and filled with danger and wondrous magick when Bal walked in the aspect of a man and took a virgin, Lamae Beolfag, from the Nedic Peoples. Savage and loveless, Bal profaned her body, and her screams became the Shrieking Winds, which still haunt certain winding fjords of Skyrim. Shedding a lone droplet of blood on her brow, Bal left Nirn, having sown his wrath.

Violated and comatose, Lamae was found by nomads, and cared for. A fortnight hence, the nomad wyrd-woman enshrouded Lamae in pall for she had passed into death. In their way, the nomads built a bonfire to immolate the husk. That night, Lamae rose from her funeral pyre, and set upon the coven, still aflame. She ripped the throats of the women, ate the eyes of the children, and [censored] their men as cruelly as Bal had ravished her.

And so; Lamae, (who is known to us as blood-matron) imprecated her foul aspect upon the folk of Tamriel, and begat a brood of countless abominations, from which came the vampires, most cunning of the night-horrors.


Which made me envision a cabal of female vampires worshiping Lamae. I don't need it for more than a backdrop anyway, but it could be used for a series of boss fights against Blood Daughters (or Blood Sisters), culminating in a boss fight with a manifestation of Lamae's spirit. For some reason, the scene with her rising from her funeral pyre, going berserk while aflame has stuck in my mind, but we'll see how that goes.

Here are two pics of the first two Blood Sisters - twins at this point as I haven't gotten around to details yet:
http://www.bluemelon.com/photo/18688/751637.jpg
http://www.bluemelon.com/photo/18688/751636.jpg

MODS USED:
Sinblood's http://www.tesnexus.com/downloads/file.php?id=33823
Sinblood's http://www.tesnexus.com/downloads/file.php?id=20382
Nicoroshi's http://www.tesnexus.com/downloads/file.php?id=30851

I like the outfits a lot and the swords as well (but can they be properly kept on the back by NPC's?). Everything else must be tweaked. They should look more vampire like, preferably bloodied, better eyes. Also, must tweak their combat (must check how Francesco ensured that his Named Bosses used their Restore Health potions cleverly).

Basically, I will check out vampire mods - as I don't play vampire chars I'm a bit out of the loop there. Tips are very welcome.

Here's the first pic of the Spirit of Lamae:
http://www.bluemelon.com/photo/18688/751787.jpg

MODS USED:
NPR's http://www.tesnexus.com/downloads/file.php?id=31341

As I'm envisioning a terrifying, flaming, screaming, female vampire - it's apparent that I'm way off there, but the pic is basically just showing how an NPC with the Atronach Flame effect looks. I'm experimenting with the shaders in trollf's http://www.tesnexus.com/downloads/file.php?id=5999. Tips very welcome regarding how to make Lamae terrifying as well.
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phil walsh
 
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Post » Wed Aug 11, 2010 6:05 am

Good idea, mate! :foodndrink:

Maybe it's a good idea to make a SVVR compatible version once it's finished, as Nornalhorst is home of a similar all female Lamae worshipping vampire cult and features a manifestion of Lamae as well in her own realm.
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Austin Suggs
 
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Post » Wed Aug 11, 2010 1:01 pm

Good idea, mate! :foodndrink:

Maybe it's a good idea to make a SVVR compatible version once it's finished, as Nornalhorst is home of a similar all female Lamae worshipping vampire cult and features a manifestion of Lamae as well in her own realm.


Thanks! It's quite fun actually - not only to customize the look of NPC enemies, but also to tweak their combat. It will surely be dependent on SVVR - for the awesome vampire spells if nothing else, but that entails esmifying, which I guess is easy but haven't done before so I've postponed it.

Oh, is that so? Now that you say it - I've faced that Lamae when I first played SVVR. Awesome boss fight! Didn't remember that it was Lamae, though, but I guess great minds think alike. ;) I must check it out again immediately - although I'm not sure my current char is ready for Nornalhorst yet. Anyway, my idea will either use SVVR's Lamae content as a "base" or change accordingly to be a subplot of sorts or something.
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Josh Sabatini
 
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Post » Wed Aug 11, 2010 12:00 pm

Not sure if you want to make your base mod dependant on SVVR as not everyone may like the changes I've made, but that's your call. Maybe two versions would be best: the base version and a version for those that use SVVR. Don't hesitate to shoot me a PM when you need help or have any questions. :)
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Chris Jones
 
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Post » Wed Aug 11, 2010 12:24 am

This idea sounds very nice! Can I hope for an option to make Lamae a companion? :lol:
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ashleigh bryden
 
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Post » Wed Aug 11, 2010 12:31 am

i've always wanted to make a battle quest where you travel to each doomstone and discover the embodiment of the constellation they represent in a corrupted form which, you then battle to set free (maybe a nice piece of loot or a summon to come along with it). I had this idea for the shadow stone to be this pale little girl, freaky as hell, vampiric in ways, who commanded a grimreaper monstrosity in the dark that protected her. not quite on to your topic but i thought i'd toss the idea out there.

try glow mapping some stuff, maybe add some recurring zombie minions, that should be good :3

if you can figure it out, making them use new attack animations would be a sure hit.
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Riky Carrasco
 
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Post » Wed Aug 11, 2010 10:03 am

i've always wanted to make a battle quest where you travel to each doomstone and discover the embodiment of the constellation they represent in a corrupted form which, you then battle to set free (maybe a nice piece of loot or a summon to come along with it). I had this idea for the shadow stone to be this pale little girl, freaky as hell, vampiric in ways, who commanded a grimreaper monstrosity in the dark that protected her. not quite on to your topic but i thought i'd toss the idea out there.


Cool idea. From my OOO/FCOM perspective, lots of the dungeons already have bosses, so there's only a few of them left to play with. Also, since I stopped using Francesco's, I've missed the Named NPC Bosses encounters, which were outdoors - and quite cool. Basically, if adding more bosses it should preferably be outdoors for several reasons. And then I thought about the Stones, which are still "unused", so to speak. But expanding on that sounds like an interesting mod in itself.
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Alexxxxxx
 
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Post » Wed Aug 11, 2010 5:44 pm

This looks really cool. I was immediately struck by the association with StarX VVR, but StarX beat me to it. :P

You could also take a look at http://www.tesnexus.com/downloads/file.php?id=6288; it's a group of about a dozen very high level (40+) enemies scattered all over Cyrodiil.

I think if you work on personality and background first, appearance will naturally work out - you can skim through armor and weapon mods and find stuff that fits them more easily. There are plenty of such mods designed with female and/or evil characters in mind, so it wouldn't be hard to find something good.
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Tai Scott
 
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Post » Wed Aug 11, 2010 4:17 am

I can get behind this mod- always found user-created enemies more interesting in Oblivion
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Josh Dagreat
 
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Post » Wed Aug 11, 2010 8:59 am

Just posting to say :This is such a cool idea. I'd use this mod in a heartbeat.

Edit: actually, I'd be remiss if I didn't mention Gizmodian's works as great inspiration for a mod of this "flavor", that is, if you are still shopping around for potential resources.

Two examples:

http://tesnexus.com/downloads/file.php?id=33228

http://tesnexus.com/downloads/file.php?id=30599
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Bellismydesi
 
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Post » Wed Aug 11, 2010 12:30 pm

This looks really cool. I was immediately struck by the association with StarX VVR, but StarX beat me to it. :P

You could also take a look at http://www.tesnexus.com/downloads/file.php?id=6288; it's a group of about a dozen very high level (40+) enemies scattered all over Cyrodiil.

I think if you work on personality and background first, appearance will naturally work out - you can skim through armor and weapon mods and find stuff that fits them more easily. There are plenty of such mods designed with female and/or evil characters in mind, so it wouldn't be hard to find something good.


Yes, that was a bit embarrassing, esp. as I had already played SVVR and done that quest. It wasn't so much that I'd forgot about it, rather that Lamae didn't say me anything when I played it as I'm not much for studying lore. I also googled for Lamae and Oblivion and found just about nothing so thought it was uncovered by mods. But no big deal - the Blood Sisters can be a splinter cell or something like that. I'll check out how SVVR deals with Lamae, though, and treat it like known lore as appropriate.

I'll check out LGs Unique Enemies, thanks. Also how Francesco set up his Named NPC Bosses. For one thing, they take full advantage of their Restore Health potions - which seems hard to achieve for some reason.

BTW, I just "discovered" http://www.tesnexus.com/downloads/file.php?id=29103. I haven't followed race mods so closely as all my chars up until the current one have been vanilla races (using Moonshadow Elves with my current char). Anyway, the http://www.tesnexus.com/downloads/images/29103-3-1262478649.jpg look cool so I think I'll use them and/or his http://www.tesnexus.com/downloads/images/29103-3-1262478716.jpg race. The http://www.tesnexus.com/downloads/images/29103-2-1267392960.jpg are awesome as well - seems fitting for an evil enemy faction on their own.

I can get behind this mod- always found user-created enemies more interesting in Oblivion


Yeah, I'm very combat oriented and while FCOM satisfies that rather nicely indeed, I'd also like more boss encounters, esp. a bit surprising and outdoors, where it's "missing" a bit. Of course, it's awkward to focus on vampires and still want at least some of them to be outdoors. But we'll see - guess they can spawn only at night or something.

Also, when thinking about this - Shivering Isles seems like the obvious first candidate for a mod that adds NPC bosses. Even with MMM SI or Fran's SI, it seems to lack that sense of danger that OOO gives to Cyrodiil. But that would mean a separate project from the Blood Sisters, focusing on adding insane female bosses to SI.

Just posting to say :This is such a cool idea. I'd use this mod in a heartbeat.

Edit: actually, I'd be remiss if I didn't mention Gizmodian's works as great inspiration for a mod of this "flavor", that is, if you are still shopping around for potential resources.

Two examples:

http://tesnexus.com/downloads/file.php?id=33228

http://tesnexus.com/downloads/file.php?id=30599


Thanks for the tip - I've already checked out Eclipse, which is perfect both for vampires and evil female bosses in general. I had missed Cruentus Veneficium, though - I'll check out everything by Gizmodian. :)
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Lucky Girl
 
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Post » Wed Aug 11, 2010 3:52 am

OK, I've switched to Xenius' races. The one on the right is a Xenius Vampire - the one on the left is a Night Walker:

http://www.bluemelon.com/photo/18688/757554.jpg

Better IMO and I think I'll go for Xenius' Vampires - but I don't like the sort of japanese voices so I must change that. Sounds a bit like Tekken or something.

Also, I have problems getting the eyes I select in the CS to be the ones that pop up ingame. In this case, both should have glowing light blue eyes rather. I had the same issue with my Imperial vampires. Anyone who knows what's up with that?

Plus another issue. I'm trying to add a glowmap to the Shadow Wolf so it gets glowing eyes. I'm following http://planetelderscrolls.gamespy.com/View.php?view=Other.Detail&id=128 and it seemed simple enough. I ended up with a texture that looks like this. But I don't see any difference at all ingame. So anyone who knows what's up with that?
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Farrah Barry
 
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Post » Wed Aug 11, 2010 1:47 pm

Also, I have problems getting the eyes I select in the CS to be the ones that pop up ingame. In this case, both should have glowing light blue eyes rather. I had the same issue with my Imperial vampires. Anyone who knows what's up with that?


This is very annoying and I don't know what causes it. I set up two http://www.tesnexus.com/downloads/images/29103-1-1267392959.jpg, with the eyes in the screenshot - but both had ugly red eyes in game. As said, I had the same issue with Imperial Vampires using Cobl eyes - the eyes that turn up in game are not the ones selected in the CS. Anyone?
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cutiecute
 
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Post » Wed Aug 11, 2010 2:41 pm

The new vampires look awesome. I'm leaning more toward the Nightwalker, simply because I hate that gaunt "I haven't fed in weeks" look, but YMMV :).

As for the eyes... I have no idea myself, but you could try talking to Capucine - she's done several eye compilations, so that pretty well qualifies her as an expert on the subject. I don't know if she's still active, though. bg2048 also might be able to help - he added lots of new eyes/races in RBP, and it has COBL support.
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Kirsty Collins
 
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Post » Wed Aug 11, 2010 4:07 am

The new vampires look awesome. I'm leaning more toward the Nightwalker, simply because I hate that gaunt "I haven't fed in weeks" look, but YMMV :).

As for the eyes... I have no idea myself, but you could try talking to Capucine - she's done several eye compilations, so that pretty well qualifies her as an expert on the subject. I don't know if she's still active, though. bg2048 also might be able to help - he added lots of new eyes/races in RBP, and it has COBL support.


Yes, the Nightwalker is cool. Both they and Xenius Vampires have a bit odd faces in that they look cuddly cute in certain angles - and anorectic in others. BTW, I've added Korana's http://www.tesnexus.com/downloads/file.php?id=26423 dress to their wardrobe. Not sure why I've missed it before - http://www.tesnexus.com/downloads/images/26423-1-1281913668.jpg.

Thanks for the tip on the eye issue. I'm sure it's some noob thing on my side but not sure what.
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Emerald Dreams
 
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Post » Wed Aug 11, 2010 4:14 am

As I never play vampire chars I haven't thought about it, but I guess the red eyes might be caused by http://www.uesp.net/wiki/Oblivion:Vampirism:

For humanoids, your eyes will become a pale red color.


That would explain it, but how can I override it if I want NPC vampires to have other eye colors?
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Kelsey Hall
 
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Post » Wed Aug 11, 2010 12:33 pm

So the red eyes are simply caused by by they being vampires - so I'll set them up as pseudo-vampires I guess. Anyway, I'll postpone the vampires while thinking about the Lamae angle.

Meanwhile, I'm playing around with another idea, which is ninja like assassins, basically as close to the ones in Half Life as possible. We'll see about that, but here's the first version of them:

http://www.bluemelon.com/photo/18688/778978.jpg
http://www.bluemelon.com/photo/18688/778977.jpg
http://www.bluemelon.com/photo/18688/778979.jpg
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Lovingly
 
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Post » Wed Aug 11, 2010 6:04 pm

Sorry for this somewhat confusing thread, but while I have it running I might as well add concepts etc. to it. Here are the current female clans I'm playing around with:

Blood Sisters - Female vampires worshipping Lamae. If using StarX's Vanilla Vampires Revised they will target the PC when its Lamae quest is finished. They are never alone, always travel two or three together. Follow the leads to finally confront Lamae in her ultimate incarnation.

The Nameless Ones – Female assassins worshipping The Abyss. Fanatical and drugged out on Void Spheres they are fearsome adversaries. The PC can also take advantage of the powerful Void Spheres, but doing so might lead to unexpected side effects.

Dremora Worship Society – Female worshippers of Dremora. They look innocent enough at first sight, but their mastery of Conjuration and allegiance to Dremora means that they can transform into formidable warriors surrounded by Dremora Lords in seconds. Follow the leads to finally confront the high priestess and her sustained Dremora consort.

Note that the ”Blood Sisters” and ”Dremora Worship Society” names are likely to be changed. Also, I’d like to have female enemies that are Necromancers, affiliated with Lichs perhaps, but I haven’t thought it through yet. But Undead are favorites so high on the list in the back of my head.

Also, looking for suitable clothing for the female Dremora worshippers - I'm thinking something like the http://www.tesnexus.com/downloads/file.php?id=20232 but Dremora styled in black and red, with vibrant glow maps.
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Stephanie Nieves
 
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Post » Wed Aug 11, 2010 6:13 pm

about the problem with the eyes, I suppose you could make a version of vampirism disease which has everything but the eye changing aspect of vampirism (guess that's hardcoded by the way? so if you try to copy it it automatically loses the vampire eyes?). If you still make it a Disease, it can infect the Player, and you could script it so that upon infecting the Player it turns into the normal vampire disease on player. That is, if you want them to be capable of infecting the Player :P

Nice ideas by the way :)
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Emmi Coolahan
 
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Post » Wed Aug 11, 2010 6:47 pm

about the problem with the eyes, I suppose you could make a version of vampirism disease which has everything but the eye changing aspect of vampirism (guess that's hardcoded by the way? so if you try to copy it it automatically loses the vampire eyes?). If you still make it a Disease, it can infect the Player, and you could script it so that upon infecting the Player it turns into the normal vampire disease on player. That is, if you want them to be capable of infecting the Player :P

Nice ideas by the way :)


Thanks! Yes, I'd certainly want the vampires to be able to infect the player. Must check it out - don't know anything about diseases really. One alternative is to change the vampireeyes to the ones I want - but I wouldn't want to change the vanilla vampires at all if possible.

As always when I start one of my noob modding projects, I run into difficulties immediately - and it's on a much simpler level than I would have guessed. I thought it would be quite easy to tweak NPC enemies so they behave as you want, for instance that giving them health potions would mean that they use them when low on health etc. But apparently not so. Basically it seems like I need to script them if I want them to cast a certain spell on combat start, restore their health etc. Which means that I need to learn at least the very basics of scripting. I thought making them look and fight as I want would be easy - and the "hard" stuff would be to set up a simple quest, have them spawning according to certain rules etc.

Also - a question. I'd want Female Liches for my idea about female bosses dabbling with the Undead. Basically, vanilla Liches but with http://www.tesnexus.com/downloads/file.php?id=16121. Also, ideally, with Skeleton bodies rather than the ordinary Lich one - and/or perhaps Lich retextures. Plus I'd want them to have glowing eyes as some Skeletons in Ivellon. But let's start at the first one - how would I go about to change the vanilla Lich to use a female robe mesh?

First I thought I'd might make NPC Liches, much as Divine Avenger's http://www.tesnexus.com/downloads/images/13720-1-1200814701.jpg. And that might be cool - perhaps one could use CuteUnit's NPCs move like Liches for them somehow? But I like the vanilla Liches as well so would use both in such case.
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kristy dunn
 
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Post » Wed Aug 11, 2010 5:00 pm

The disease would be pretty easy, could write a small guide and send it to you if you want with a script you can just copy/paste in there then. Scripts to make NPCs use potions and spawning and probably tons of other ideas you might be getting would probably require a bit more work, so I'd advise trying to learn some basic scripting for that anyway. The cs wiki has some tutorials on them (though some pretty outdated with all the new functions from OBSE etc... still work though).

Just search tesnexus for ''female lich'' and you'll already find at least one, I suppose you could ask the author of that mod for permission to use it. Think the style of that robe was a bit different from trollf's then. There are also many other types of other liches in other mods already (for example the big overhauls). I could also do some simple texturing (like making the eyes glow you mentioned) or very very basic modelling, but I suppose other people can help with that way better than I can.
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Robert DeLarosa
 
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Post » Wed Aug 11, 2010 6:58 pm

The disease would be pretty easy, could write a small guide and send it to you if you want with a script you can just copy/paste in there then. Scripts to make NPCs use potions and spawning and probably tons of other ideas you might be getting would probably require a bit more work, so I'd advise trying to learn some basic scripting for that anyway. The cs wiki has some tutorials on them (though some pretty outdated with all the new functions from OBSE etc... still work though).

Just search tesnexus for ''female lich'' and you'll already find at least one, I suppose you could ask the author of that mod for permission to use it. Think the style of that robe was a bit different from trollf's then. There are also many other types of other liches in other mods already (for example the big overhauls). I could also do some simple texturing (like making the eyes glow you mentioned) or very very basic modelling, but I suppose other people can help with that way better than I can.


If we're thinking of the same female lich mod, the topless one is definitely not how I envision it - but I'll check out how the summoned (?) one is set up. I'd basically want a vanilla lich - only that it should look believable that it's a female lich, so I thought a female meshed robe would be perfect - different but not that different. Anyway, checked out the vanilla lich mesh and it's all in one piece so beyond me.

The vampires are on the back burner but thanks for the offer - that might be just perfect. :)

I'll check out how Zu sets up his Zealots in SI - and also how the Goblin Assassin is set up in MMM.
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Julie Ann
 
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Post » Wed Aug 11, 2010 9:33 pm

About combat AI.... I wouldn't know, but doesn't an NPC's class and spell list often determine what they will do when they enter into combat? I would say, forget the potion and actively casted healing spells... just give them "restore health for X" ability. Some nasty regeneration perhaps.

I supposed putting hair on a skeleton might be enough for a female lich.
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Kayleigh Mcneil
 
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