Okay guys, try and make a little more interesting characters, please. You starters are good, but you can do a LOT better, be more detailed and work on your backstory.Characters So Far:
MeName: Endreg Ice-helm
Age: 36
Race: Nord
Gender: Male
Description: Long braided brown hair and short thick beard, blue eyes, pale skin. 6'7" and very muscular. Lots of Nordic tattoos.
Weapons: Nordic silver broadsword, very antiqued, and a bundle of silver tipped javelins.
Armor: regular cloth covered in a bear fur robe, with a steel hauberk on top. Then he wears his ancestral Skaal armor over this, with a Werewolf-head Helm finishing it off. Also carries a round-shield.
Equipment: A bottle of mead, a bundle of dried meat, and a bedroll.
Bio: Born a Skaal, Endreg saw the Bloodmoon take form. He and his clan left the island and became nomads as they were hunted all over Skyrim by the wolves. As time went on they made a fortress in the Jerall Mountains named "Skaal's Burrow". It became a refuge throughout the epidemic, but eventually the wolves found and laid siege. The refugees won, but many Skaal died and had to be burned. Endreg and his wife, Hekkate, became clan leaders and have been hunting the wolves ever since, and taking in any refugees.
Mr. BoomName:Isaac Merethil
Age:46
Race:Imperial
Gender:Male
Description: Short black hair, blood red eyes, very pale skin, fangs.
Weapons: A silver Katana
Armor: Black Chitin, with the exception of the mask.
Equipment: None
Bio:Isaac Merethil was once apart of a vampire clan that inhabited a fort in the mountains of Cyrodil, just above a farm town. When the disease spread into Cyrodil, his clan did there best to fight off the werewolves, but were killed by there own cattle, and the combination of both diseases. Isaac is one of the last twenty survivors, hungering every night for blood. Hiding every day for survival.
This figure may be doomed to turn insane, or he may be able to satate his thirst somehow.
long johnName: John
Age: 21
Race: Nord
Gender: male
Description: John stands at six feet, seven inches and weighs only 160 lbs. He is much slimmer and not as muscular as most nords but manages to survive with above average intelligence and the fact that he's great with long swords and fairly good with a cross bow.
Weapons: A steel long sword and a cross bow.
Armor: Thick iron heavy armor made buy his uncle just for him.
Equipment: John carries a dozen potions of cure disease at all times to prevent infection and that's about it.
Bio: Born and raised in bruma and now one the few survivors left. John barricaded himself inside the basemant of his fathers iin, The North wind iin, just outside bruma were there is enough food, water, and a comfortable bed. When he found out the virus has made it's way to cyrodiil his family and most of friends fled the city. John however decided to stay at his fathers iin hidden in the basemant. So far he's never been in close range combat with a werewolf.
dertt33Name: Ocrandas Nefnder
Age: 27
Race: Dunmer
Gender: Male
Description: Medium height (6 foot). He has tall spiky red hair and a Dunmer tattoo on his face, red eyes and he is also very in shape.
Weapons: He carries around an ebony dagger and a steel dai katana
Armor: He wears nothing but black leather (For he is afraid he may lose his armor when he turns into a werewolf.)
Bio: Ocrandas was born in Morrowind. He lived a peaceful life with his rich dad and his archmage mom. Eventually he got married to a beautiful Dunmer woman named Saradew Tarksonin. When the epidemic started The Werewolfs invaded Morrowind and as he was fighting one off he caught the disease. A few nights later he transformed into a werewolf and killed his wife without knowing it. He now hunts at night trying to feed off animals, not humans.
Tamriel VName: Barius Lartis
Age: 29
Race: Imperial
Gender: Male
Description: 6' 1", 180 pounds, deep brown hair, rather high voice for an Imperial. Is an Imperial guard.
Weapons: standard guard issue
Armor: standard guard issue
Bio: Barius is one of the few survivors left in Anvil since the dozens of werewolves attacked in the middle of the night. He and 10 other guards are holed up in the light house, and kill any werewolf that attempts to swim near. They have the goal of purging Anvil of the werewolf plague,, and opening up a ferry between there and summerset isles to evacuate those who didn't wanna stick around.
VerettaName: Ma'Amata, Amata [Ah-mah-tuh]
Age: 19
Race: Khajiit
Gender: Female
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Description:
? Height: 5'2
? Body Type: Petite
? Eye Color: A Vibrant Violet
? Hair Type: Neck Length
? Hair Color: A Milky Brown
? Hair Style: Messy; Long Bangs
? Skin Color: Sandy-Colored Fur
? Class: Shadow Runner
? Class Focus: Stealth
? Class Description: Infiltration, saboteur, smuggling, recovery, intelligence gathering, spy networks, you name it, a Shadow Runner is able to do it. They are easily one of the best choices to use on reconnaissance-based missions.
? Birthsign: The Thief
? Useful Skills: Amazing acrobat and athlete, specializes in illusion and destructive based magick, excellent lock picker, and she can also weave a fine lie.
? General Appearance: Amata is very small, even for a Khajiit, but this is to her advantage. She has an extremely rare birthmark at the top of her head called the "Angel's Kiss" that causes a thin but notable streak of white hair down the left and right side of her head.
? Spells:
Assassin Rush ? A spell that propels Amata through a certain amount of space at high speeds. The amount of space traveled is based on the amount of magicka she is willing to use. The spell takes a lot out of her reserves so she does not use it excessively.
Conform ? A weak spell of invisibility that Amata can cast on her herself which causes her to imitate the textures of the elements surrounding her, similar to a chameleon.
Sparrows ? A spell that splits her arrows as they are propelled from her bow into three arrows. These arrows are enchanted with searing hot magicka. The spell takes a lot out of her reserves so she does not use it excessively.
? Current Mentality: Amata is now a peculiar and hardened young woman. She's extremely curious and, at times, can be childish and even greedy. Though she has her demons she still has a relatively stable mind for all she's been through. She can be somewhat ignorant when it comes to certain things.
--
Weapons:
? Main Weapon: An elegant, yet common archer sword of Khajiiti origin.
? Sub Weapon: A Khajiit hunting dagger, handed down by distant ancestors of hers and a Khajiit horn bow.
--
Armor: Amata wears a sleeveless and form-fitting leather cuirass that is custom made to be lighter than average specifically for mobility purposes. Her greaves are made of the same material as her cuirass, looking and feeling less bulky then the average leather armor. Her boots are also leather, knee-length, and well-kept, being a darker shade of brown. Her greaves and cuirass are a lighter shade of black and are usually concealed under a sandy-colored worn cloak suitable for Elsweyr's worst sand storms. She also sports a pair of goggles mainly used to prevent her eyes from being exposed to the sands of Elsweyr.
Equipment: None.
--
Biography:
Amata was born to a Khajiit couple in her homeland, Elsweyr. They belonged to a small clan and they lived peacefully in their village which was established around an oasis found somewhere along an Elsweyrian silk road. The road was convenient, bringing in traders that gave the villagers essential supplies in return for their fruits, vegetables, and homemade wine harvested from their land. There weren't many threats besides a couple of attacks on their livestock by a couple of predators, but that was always controllable. Life in their village wasn't easy but it wasn't hard.
One night, Amata, who was but a kitten of five, woke to the sound of blood curdling screams and the raging roar of fire. Her mother, S'Nahli, shushed her as she scooped her up from her bed and stumbled out of the room. They fled the house silently through the back door and they began their journey through their homely village. The village was in shambles, fire consuming many of the establishments, people calling out to one another in desperation, and bodies littering the street. Apparently, a pack of werewolves had struck the town in the middle of the night.
As she watched this scene unfold before her, Amata began to sob in her confusion and fright. Her mother began to stroke her hair gently as they reached the outskirts of the village. Amata watched as a wagon came into view, ready for departure. When they reached it Amata was taken from her mother's arms and placed into the wagon by a tall, well-built Khajiit man. Her mother spoke to him a distance away from the wagon as a few more people appeared and loaded their cargo into the wagon. Awhile later they began their departure from the village with the few other Khajiit aboard the wagon.
Amata watched from the back of the wagon as the village burned brightly on the horizon. She was no longer crying but tears continued to roll down her face. Amata's mother picked her up and sat her on her lap in an attempt to sooth her and soon after Amata fell into a restless sleep. By morning, they were well on their way out of Elsweyr, to a reported safe haven in Cyrodiil. Many weeks had passed before they finally reached their destination. Along their journey the Khajiit endured many werewolf attacks, including one that took the life of Amata's mother.
When they reached the safe haven along the Skyrim-Cyrodiilic border they had been reduced to five people. The tall, well-built Khajiit man, Do'Riska, had taken a liking to Amata and decided to raise her. He taught her the way of the warrior, yet she preferred to take the way of the shadow. In the end, Do'Riska decided to combine the use of stealth and combat and form a new class all together, the Shadow Runners. For fourteen long years she trained with Do'Riska, attempting to perfect her practice until one night when it all came to an end.
Werewolves had swarmed their haven and, despite their best efforts, it was obvious that the haven was falling. Do'Riska and Amata fought viciously for their lives as they made their escape, but it was evident that they would fall before sunrise came. Do'Riska was plunging his blade into a werewolf's neck when it came. A werewolf had flanked him, leaping at his arm and chewing viciously into it. He cried out in pain, but severed the werewolf's head in one swift motion. He clutched his arm in pain and turned to look at Amata as the werewolves surrounded the both of them.
"Amata, my child," He said. "My time on this earth is over. I will hold them off for you, flee for your life!"
Amata turned her head to look at him in surprise.
"I can't do that!" She replied.
"You'll do what I tell you, child! I did not raise a fool!" Do'Riska growled viciously.
As he was saying this the werewolves were growing closer and closer within striking range. Do'Riska swung his sword at the nearest one and turned to call out to her once again.
"Leave now!" He roared at her.
And with these final words he was brought to the ground. Amata moved to rescue him but the look in his eyes made it clear what she had to do. With tears in her eyes, Amata escaped her last haven into the snow filled forest, leaving the last of her family for dead. From that moment out, she was truly alone.
FirenzeName: Adire
Age: 24
Race: Breton
Gender: Female
Description: A slim, beautiful girl with silky blonde hair that reaches below her neck. Her eyes sre deep and a light blue colour. She's exeptionally pretty and can usually get any man she wants.
Weapons: A sliver/ebony alloy crossbow. 50 bolts in a waist quiver and an elven shortsword.(The crossbow is a silver colour and the decorations/ornaments are gold-ish and ebony...ish.
Armor: A hooded, sleeveless black leather coat that reaches the back of her knees. The coat has silver plates welded onto it. A pair of black leather fingerless gloves that have been self-gilded with gold and self enchanted to hurt enemies with a shock, either to kill or to stun. She wears the rest of her armour as black leather and Adire also wears a grey shirt under her coat.
Equipment: A map of Cyrodiil, 3 potions of Restore Health, a compss and 1 repair hammer.
Bio: She became a wolf hunter, tracker and tamer to earn money, and to earn a living. When the virus spread to Cyrodiil she saw what wolves could do when they weren't friendly. She befriended one wolf that she named Mane when the virus spread Mane broke free, and killed one of her best friends. She wants to find the source of the virus and hopes to find a cure to help Mane.
Sparda67Name:Dante
Age:unknown {appears to be in his mid 20s}
Race:Dunmer
Gender:Male
Description: Dante is a average Dunmer, slim and tall. He isn't bulgy in muscle but he has a goos amount of physical strength. his hair is long to his shoulders and black with bangs arching to the sides of his face, his eyes are unique having silver weavings in the redness that also glows dimly. His skin instead of having an ashy complection has a dark aura almost black. His garb consists of Black Leather armor custom made for his taste. (like the DB armor but not as skinny.) The set consists of Boots, gloves, shoulderpads (that are pointed on the outsides running down his arms.) cuirass, pants, Unusual black scarf around his lower face, it is rumor that the scarf has unique power and was gifted my nacturn herself. Is an EX Dark brotherhood assassin.
Weapons: Two Scimitars made of black steel, (Froststrike, Heatscar) Both enchanted to do elemental damage (hence the names, the damage is very little the enchantment is so he doesn't have to apply poison)
Armor: Black light leather armor, shadow Scarf (black scarf that has a misty/smokey aura)
Equipment: small bundeled rations consisting of a bread roll, small wheel of cheese, sharpening stones, flint and steel kit.
Bio: Dante had grown up in the Brotherhood. He was basically born into it. He never knew his mother, she had died at his birth and thats all he really cares to know. His father, Ghentae sravetious, was one of the most talented and skillfull assassin in his time. When Dante became of age (about twelve years old) Ghentae began training him in the art of subdelty and the dark arts. Teaching Dante of many combat skills. As Dante became older he fansied swordplay then anything else. His skill with blades was unmatchable within the ranks of his brothers and sisters. At the age of thiry-five after his fathers death, He recieved two remarkable blades. Two scimitars, made of sanguine black steel, and enchanted. Fit for a skillfull assassin.
Eventually after so many contracts fulfilled, and many victories, Dante named the sister blades, Froststrike, and Heatscar. Both names unique to their blades. At the age of Sixty-seven Dante had left the brotherhood, setting up his own death, to get away from the lively hood of the underground guild. AnyHystory beyond that is unknown, besides rumors of him taking up secret contracts in blackmarsh and Highrock. Now as He returns to cyrodill for the first time in many years, He finally has found something that peeks to his interests, and he hopes to have a challenge. To him, the Lycanthropes are the prey, and he is the hunter...