the bloodskal blade.....useless?

Post » Mon Feb 04, 2013 2:06 pm

No, it wouldn't be overpowered. Do you know why?

Because anyone who thinks so... wouldn't have to use it for anything other than opening the damn door.

If you can't control yourself and resist using something that you don't want to use in the first place... you probably shouldn't be playing a game that gives you so many choices.

:facepalm: Wow, you have no idea how ridiculous this sounds, do you? It doesn't matter if you have a choice to use it or not. You have the choice to use certain weapons in multiplayer games too. So if this weapon killed anything with one hit, you gonna sit there and tell me its not overpowered because I dont have to use it? How do you not see how silly that sounds?
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gemma king
 
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Post » Mon Feb 04, 2013 4:29 pm

Players can hope and whine for whatever they want. They have that freedom. We can sit back and roll our eyes all we want, it's not going to take any of their hope away, no matter how ridiculous the hope is.

Also, a lot of people look at TES games with so many options, and forget that there is an actual game there, and not just "fantasy simulator 5000 mod express." For those of us not playing on PC, we're playing an actual game, that needs a semblance of balance. Look at the Bloodskal Blade's stat versus other weapons in the game with NO enhancements, and it's actually pretty strong. It's fine as is.

If a player wants to live out their anime-fetish in a game, they they're going to have to just get it on PC and mod it. Don't waste your time waiting for the dev's to give in to people's hybrid-genre wishes and whines. This is Skyrim, not "Bleach; Viking Edition Getsu Gankai Reloaded Ver. 3X the 5th Turbo Mode."
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Anne marie
 
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Post » Mon Feb 04, 2013 2:21 am

Players can hope and whine for whatever they want. They have that freedom. We can sit back and roll our eyes all we want, it's not going to take any of their hope away, no matter how ridiculous the hope is.

Also, a lot of people look at TES games with so many options, and forget that there is an actual game there, and not just "fantasy simulator 5000 mod express." For those of us not playing on PC, we're playing an actual game, that needs a semblance of balance. Look at the Bloodskal Blade's stat versus other weapons in the game with NO enhancements, and it's actually pretty strong. It's fine as is.

If a player wants to live out their anime-fetish in a game, they they're going to have to just get it on PC and mod it. Don't waste your time waiting for the dev's to give in to people's hybrid-genre wishes and whines. This is Skyrim, not "Bleach; Viking Edition Getsu Gankai Reloaded Ver. 3X the 5th Turbo Mode."

lol, nice.
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Lil'.KiiDD
 
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Post » Mon Feb 04, 2013 6:05 am

This is to the overpower debate, not referring to this weapon itsef or the first post.

There is a difference between making op weapons, which is your choice, and asking Beth to make overpowered weapons.
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MatthewJontully
 
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Post » Mon Feb 04, 2013 4:33 pm

This is to the overpower debate, not referring to this weapon itsef or the first post.

There is a difference between making op weapons, which is your choice, and asking Beth to make overpowered weapons.

Adding a little extra damage to the part of the weapon that is unique (which is to say, the enchantment) would not make it overpowered. No matter what anyone above is trying to say. Guess what, they don't use it either. And if they say they do, they're either playing on easy, or they're LIARS. Period.

The whole point of a unique weapon is to make something that's fun and interesting to use. Making it weak is counterproductive.

If a player wants to live out their anime-fetish in a game, they they're going to have to just get it on PC and mod it. Don't waste your time waiting for the dev's to give in to people's hybrid-genre wishes and whines. This is Skyrim, not "Bleach; Viking Edition Getsu Gankai Reloaded Ver. 3X the 5th Turbo Mode."

You've mentioned this stuff several times. And honestly, I have no idea what you're talking about or how the Bloodskal Blade is related to anime in any way. The way I saw it, it was a blade that transferred the energy of your swings into something akin to a (very weak) Unrelenting Force shout. But I don't watch anime... so maybe that's how it is in Bleach or whatever. What do I know?

At any rate, the fact of the matter is that the blade has a useless enchantment on any difficulty over Adept. And I could even see it being weak on that difficulty as well. Anyone can argue that "this ability doesn't belong in Skyrim and blah blah blah" but Bethesda obviously disagrees with you.

Wow, you have no idea how ridiculous this sounds, do you? It doesn't matter if you have a choice to use it or not. You have the choice to use certain weapons in multiplayer games too. So if this weapon killed anything with one hit, you gonna sit there and tell me its not overpowered because I dont have to use it? How do you not see how silly that sounds?

Where did I ever say it should kill anything in one hit? Point that part out to me, and your point would probably be a little more valid. As it stands, you say that the weapon is "fine"... but I can almost guarantee you don't use it. And if you do, you're probably playing on a low difficulty anyway. And that's fine... but you can't argue that it's a "good" weapon then. In the same way that one couldn't argue that a simple Iron Dagger is a decent weapon whilst playing on Easy.

Also, the question of choice is not silly at all. You have a choice to not use the enchant/alchemy enhancements to create weapons with +200 damage. The game is specifically meant for you to be able to do this, but you CHOOSE not to, saying that it's overpowered. Whatever floats your boat, buddy. But you would have a choice not to use the Bloodskal Blade if it were able to kill things a little faster than in 20 swings as well.

And if I have to explain the differences between MP and SP balance, then the argument is already made pointless when you are concerned. I'm just not equipped to deal with that level of ignorance.
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Kelly Tomlinson
 
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Post » Mon Feb 04, 2013 5:52 am

I'd like to add, this is still a sword. It's not like it's presented as a laser gun, it's a sword with an interesting effect.

30 points of damage may seem weak, but think of how strong the standard enchantments on loot are. Not very strong.

Hit someone with a power attack, and the wave will tack on a nice bit of damage.
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Ann Church
 
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Post » Mon Feb 04, 2013 8:44 am

Where did I ever say it should kill anything in one hit? Point that part out to me, and your point would probably be a little more valid. As it stands, you say that the weapon is "fine"... but I can almost guarantee you don't use it. And if you do, you're probably playing on a low difficulty anyway. And that's fine... but you can't argue that it's a "good" weapon then. In the same way that one couldn't argue that a simple Iron Dagger is a decent weapon whilst playing on Easy.

Also, the question of choice is not silly at all. You have a choice to not use the enchant/alchemy enhancements to create weapons with +200 damage. The game is specifically meant for you to be able to do this, but you CHOOSE not to, saying that it's overpowered. Whatever floats your boat, buddy. But you would have a choice not to use the Bloodskal Blade if it were able to kill things a little faster than in 20 swings as well.

And if I have to explain the differences between MP and SP balance, then the argument is already made pointless when you are concerned. I'm just not equipped to deal with that level of ignorance.

Swooosh! Way over your head.

Missed the point entirely. The one hit thing was to point out weapons CAN be overpowered regardless of the game being single player. Choice has NO meaning when talking about op weapons. NONE WHATSOEVER. Do you even know what overpowered means? Your whole argument on it is its not overpowered because you don't have to use it. Well, hypothetically, if Beth put in a weapon that one hits everything, but you didn't have to use it (why the hell do I even have to say that? There's not a single weapon in the game that you "have" to use, and that goes for multiplayer games too.) how does that make the weapon any less op?

And what is ignorant is brushing aside an argument saying "Oh if I have to explain yadyadya", then call me ignorant. That shows your ignorance and shows you have no counter argument.


And you're dead wrong. I always play on master, and the character I use it on is 81, and does just fine with it. All of a sudden if you can't use it well, others don't use it or play on a low difficulty? And you have the nerve to call me ignorant? LOL. Basing your argument off of assumptions. Not a bright idea. :nono: Bad boy. Bad!
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Alister Scott
 
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Post » Mon Feb 04, 2013 6:18 pm

Swooosh! Way over your head.

Missed the point entirely. The one hit thing was to point out weapons CAN be overpowered regardless of the game being single player. Choice has NO meaning when talking about op weapons. NONE WHATSOEVER. Do you even know what overpowered means? Your whole argument on it is its not overpowered because you don't have to use it. Well, hypothetically, if Beth put in a weapon that one hits everything, but you didn't have to use it (why the hell do I even have to say that? There's not a single weapon in the game that you "have" to use, and that goes for multiplayer games too.) how does that make the weapon any less op?

It's NOT overpowered. Because you CAN'T 1 shot enemies with it (unless you're talking about Mudcrabs). And adding to the damage of the enchantment wouldn't make it OP. Which means that your ENTIRE argument here is completely invalid. Multiplayer has nothing to do with it. Single player balance has nothing to do with it unless it were buffed in some extreme manner. None of it matters. Therefore, if YOU thought that it was overpowered after a buff (that it's likely never going to get anyway), then YOU could choose not to use it. Because the fact is, whether or not it was then deemed OP would be based on YOUR opinion, allowing YOU to choose not to use it.

It's actually quite simple. You're the one attempting to make it complicated by talking about balance when (unless taken to extreme lengths) balance has nothing to do with it. It's an underpowered weapon with a unique effect that is rendered useless based on it's underpowered status. The argument is not whether or not it should be made OP, it's about making it viable.

And what is ignorant is brushing aside an argument saying "Oh if I have to explain yadyadya", then call me ignorant. That shows your ignorance and shows you have no counter argument.

I simply refuse to argue the point that multiplayer and single player balance are somehow the same thing. It's ridiculous and a non-issue. Call it what you will, trying to further that argument is just ridiculous and ignorant.


And you're dead wrong. I always play on master, and the character I use it on is 81, and does just fine with it. All of a sudden if you can't use it well, others don't use it or play on a low difficulty? And you have the nerve to call me ignorant? LOL. Basing your argument off of assumptions. Not a bright idea. :nono: Bad boy. Bad!

If you're using it as a two-handed sword only, it's fine. But that renders the enchantment useless (which is what this ENTIRE THREAD has been about). If you're trying to say that you use it on Master and you think that the enchantment is useful in any way... then you're a LIAR. End of discussion.
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renee Duhamel
 
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Post » Mon Feb 04, 2013 11:11 am




If you're using it as a two-handed sword only, it's fine. But that renders the enchantment useless (which is what this ENTIRE THREAD has been about). If you're trying to say that you use it on Master and you think that the enchantment is useful in any way... then you're a LIAR. End of discussion.

I wouldnt go of assuming things.
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Nick Tyler
 
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Post » Mon Feb 04, 2013 3:04 am

It's NOT overpowered. Because you CAN'T 1 shot enemies with it (unless you're talking about Mudcrabs). And adding to the damage of the enchantment wouldn't make it OP. Which means that your ENTIRE argument here is completely invalid. Multiplayer has nothing to do with it. Single player balance has nothing to do with it unless it were buffed in some extreme manner. None of it matters. Therefore, if YOU thought that it was overpowered after a buff (that it's likely never going to get anyway), then YOU could choose not to use it. Because the fact is, whether or not it was then deemed OP would be based on YOUR opinion, allowing YOU to choose not to use it.

FOR THE LAST TIME, IT WAS AN EXAMPLE. I keep bringing up the one shot thing because you seem to think its impossible to have a weapon be op, so I gave an example that (I thought) you couldn't deny,yet you still do by saying "Lawl its optunal" which doesnt matter at all. And I don't care who you are, a sword that can be used as a long range weapon effectively IS op. Period.

It's actually quite simple. You're the one attempting to make it complicated by talking about balance when (unless taken to extreme lengths) balance has nothing to do with it. It's an underpowered weapon with a unique effect that is rendered useless based on it's underpowered status. The argument is not whether or not it should be made OP, it's about making it viable.
It already is viable, and there's nothing complicated about what I said.

I simply refuse to argue the point that multiplayer and single player balance are somehow the same thing. It's ridiculous and a non-issue. Call it what you will, trying to further that argument is just ridiculous and ignorant.

Again, missed the point. The point was both multiplayer AND single player need balance. Just because its a single player game doesn't mean balance doesn't apply to it.



If you're using it as a two-handed sword only, it's fine. But that renders the enchantment useless (which is what this ENTIRE THREAD has been about).
Thats what I've been saying the whole time. And no it does not render the enchantment useless. You still power attack in close quarters last time I checked, and the enchantment stuns the enemy, does 30 damage and goes through multiple targets. You just don't know how to use it in close quarters, guy.
If you're trying to say that you use it on Master and you think that the enchantment is useful in any way... then you're a LIAR. End of discussion.


:rofl:
"I can't do it, so neither can you!"

Yea, I'm done here.
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katie TWAVA
 
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Post » Mon Feb 04, 2013 11:10 am

I play on master and I use this sword, it's awesome. There are better swords, but I like the look of this one. The enchantment is useless, but then again so are most of the pure damage enchantments unless enchanting is overbuffed. I think it would've been cool if the energy projectile did major damage, but the sword itself was weak. That would've made it truly unique. I love this game, but I think Beth really screwed up with the smithing system. Most unique weapons and enchantments in general are useless because of it. It would be nice if they capped it somehow. It's kind of lame when you have to gimp a game on purpose to give yourself a challenge.
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Farrah Barry
 
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Post » Mon Feb 04, 2013 1:03 pm

Have the last word if you want. I'm done. With you, anyway. I'll still be discussing with others. The ignorance of that last part of your post really just took the fun out of this. Good night, Skillet.
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Connor Wing
 
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Post » Mon Feb 04, 2013 11:49 am

They got it perfect with the new fallout games. Every gun/weapon feels different, they all have their own strengths and advantages, and no matter what, you can still die in very few hits on the hardest difficulty with one screw-up (unless your a chem-abuser). It would be nice if they translated that to the Elder Scrolls games a bit more. The Fallout games managed to provide challenge and options while giving the player an astoundingly small number of ways to exploit the system.
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Sista Sila
 
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Post » Mon Feb 04, 2013 3:57 am

I have primarily used this weapon since I have found it and I find that the enchantments power is just fine for the difficulty level that I play on, which is adept. I agree that if I was to use this weapon to stun or do significant damage to an enemy from a distance I would be disappointed in it, however, since the characters build I am currently using is a warrior Nord I usually don't rely on range attacks.

I don't find the enchantment to be weak or hard to kill enemies, however, like I said I use it strictly as a melee weapon. I have found that it takes somewhere in the range of 3 or 4 power attacks to kill a dragon or a Draugr Death Lord so I am quite satisfied with this sword. I can see where it would be frustrating if you wanted to build a character around this blade and RPing that it is his only weapon since it is not good at range attacks but as a melee weapon it's a good weapon. I have thrown back more than a few enemies in a fight, even killed a few that way. Plus if we were able to disenchant it wouldn't that take away from the uniqueness of the enchantment itself? We don't have to charge the blade, which is one of the reasons I love using it, because I do not have to pause mid-way through a battle to recharge a weapon.

I can see that with some character build this sword could be useless, so don't use it and keep it as a trophy and hang it in one of your houses but to some of us with other character builds it's good and to some it's perfect. That is the beauty of this game and most likely the next one. Me liking this sword and thinking that it is not useless do not mean I do not "get it" or see what the OP is saying but just that I see what he's saying... it svcks for his character but I disagree when talking about my Nord. My mage and/or range character I have won't use this sword, doesn't work for them.
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Ray
 
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Post » Mon Feb 04, 2013 5:46 am

I have primarily used this weapon since I have found it and I find that the enchantments power is just fine for the difficulty level that I play on, which is adept. I agree that if I was to use this weapon to stun or do significant damage to an enemy from a distance I would be disappointed in it, however, since the characters build I am currently using is a warrior Nord I usually don't rely on range attacks.

I don't find the enchantment to be weak or hard to kill enemies, however, like I said I use it strictly as a melee weapon. I have found that it takes somewhere in the range of 3 or 4 power attacks to kill a dragon or a Draugr Death Lord so I am quite satisfied with this sword. I can see where it would be frustrating if you wanted to build a character around this blade and RPing that it is his only weapon since it is not good at range attacks but as a melee weapon it's a good weapon. I have thrown back more than a few enemies in a fight, even killed a few that way. Plus if we were able to disenchant it wouldn't that take away from the uniqueness of the enchantment itself? We don't have to charge the blade, which is one of the reasons I love using it, because I do not have to pause mid-way through a battle to recharge a weapon.

Exactly. As a melee weapon, it's highly effective due to the stun capability, and the no charge thing is beautiful. I killed a whole crowd of draugr with it by side power attacking continuously, and they couldn't do anything, because the enchantment kept on staggering them. The sword if used like an actual sword is effective.
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Fanny Rouyé
 
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Post » Mon Feb 04, 2013 8:21 am

Exactly. As a melee weapon, it's highly effective due to the stun capability, and the no charge thing is beautiful. I killed a whole crowd of draugr with it by side power attacking continuously, and they couldn't do anything, because the enchantment kept on staggering them. The sword if used like an actual sword is effective.

It was great, one time I raided this bandit hideout and was testing the sword and I sent a guy flying into a wall, he smashed against the wall and then smashed his head on the table and died. It was hilarious.
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Olga Xx
 
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Post » Mon Feb 04, 2013 4:27 am

Also, some weapons are just going to be usless on master. Part of the brutality of playing on the higher difficulties involves choosing the weapon that performs better over the one that looks cool. In a game with as many items as Skyrim, some of them have to be useless (even though I think this sword carries iself just fine on the higher difficulties).
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WYatt REed
 
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Post » Mon Feb 04, 2013 11:06 am

With tempering, it becomes as useful as any other twohander. A 30 ranged hit may not seem like much when you're facing Deathlords, but for that low level one on a bridge I can't reach? Or a dragon perched on a building and I have no real ranged attacks? Sure!
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Liii BLATES
 
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Post » Mon Feb 04, 2013 8:05 am

Adding a little extra damage to the part of the weapon that is unique (which is to say, the enchantment) would not make it overpowered. No matter what anyone above is trying to say. Guess what, they don't use it either. And if they say they do, they're either playing on easy, or they're LIARS. Period.

The whole point of a unique weapon is to make something that's fun and interesting to use. Making it weak is counterproductive.

You're way off. A "little extra damage" isn't going to mean jack squat. Player's aren't happy unless they're one-hit killing enemies from a distance with a melee weapon apparently. A "little extra damage" is negligible, and way too vague of an amount to actually have any bearing in this debate.



You've mentioned this stuff several times. And honestly, I have no idea what you're talking about or how the Bloodskal Blade is related to anime in any way. The way I saw it, it was a blade that transferred the energy of your swings into something akin to a (very weak) Unrelenting Force shout. But I don't watch anime... so maybe that's how it is in Bleach or whatever. What do I know?

Have you even been reading this thread? Go back to the first 2 pages and read the OP's comments.

At any rate, the fact of the matter is that the blade has a useless enchantment on any difficulty over Adept. And I could even see it being weak on that difficulty as well. Anyone can argue that "this ability doesn't belong in Skyrim and blah blah blah" but Bethesda obviously disagrees with you.

Yeah, because a sword that can stun multiple enemies in melee with INFINITE CHARGES is worthless. Right. Good one. :rofl:

Where did I ever say it should kill anything in one hit? Point that part out to me, and your point would probably be a little more valid. As it stands, you say that the weapon is "fine"... but I can almost guarantee you don't use it. And if you do, you're probably playing on a low difficulty anyway. And that's fine... but you can't argue that it's a "good" weapon then. In the same way that one couldn't argue that a simple Iron Dagger is a decent weapon whilst playing on Easy.

Wow, assume much? Are you going to tell me what race I play and what clothing I wear too? My current character (out of 24) is a Spellsword that uses a one-handed sword in his right hand, and spells in his left, on Master difficulty. So no, this character doesn't use the Bloodskal Blade. 2 of my other 24 characters do use it. The rest I haven't used with the DLC yet.
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Steve Fallon
 
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Post » Mon Feb 04, 2013 9:42 am

If your main concern with the Bloodskal Blade is the numerical damage it does, you're doing it wrong. The ability to incapacitate multiple opponents simultaneously, with infinite uses, is EXTREMELY powerful. Raw damage numbers in this game are a joke. I can slaughter Legendary dragons with wooden swords without breaking a sweat, for crying out loud.

It's not a "uberWTFBBQ DMG" enchantment, so people cry for bigger numbers. Puh-lease. There's more to combat than just raw damage. We got the Chaos enchantment for big raw numbers if that's what people want.
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Albert Wesker
 
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Post » Mon Feb 04, 2013 4:03 pm

knowing bethesda s quality control it is probably bugged as hell ,
anyone thought on that
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Kyra
 
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Post » Mon Feb 04, 2013 10:59 am

I'd use the Bloodskal Blade even if the energy wave did ZERO damage. It's like the melee equivalent to the Destruction; Impact perk Stun-Locking an enemy. Heck, the wave has a little bit of knockback on it, you could theoretically knock an enemy down from a high place and watch them take fall damage before laying into them with the blade.
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Marina Leigh
 
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Post » Mon Feb 04, 2013 3:45 am

It's not a "uberWTFBBQ DMG"

Lol, someone watches Arby n' the Chief. :)
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Miranda Taylor
 
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Post » Mon Feb 04, 2013 4:50 pm

I just wish i could disenchant it and put it towards a one handed blade. Honestly if you think about it as a bonus instead of its main focus i think most people should be happy.
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Scotties Hottie
 
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Post » Mon Feb 04, 2013 9:26 am

Meh. The Champion Cudgel's enchantment is enough for me.
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Dan Wright
 
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