the bloodskal blade.....useless?

Post » Mon Feb 04, 2013 11:22 am

Meh. The Champion Cudgel's enchantment is enough for me.

I disenchant it and plug it onto better blades.
Such a damn shame that it can't be tempered. Good for Paladin concepts.
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Christie Mitchell
 
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Post » Mon Feb 04, 2013 6:15 am

I disenchant it and plug it onto better blades.
Such a damn shame that it can't be tempered. Good for Paladin concepts.

You could have kept it. The blacksmith in raven rock sells weapons with that enchantment.
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Life long Observer
 
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Post » Mon Feb 04, 2013 9:39 am

You could have kept it. The blacksmith in raven rock sells weapons with that enchantment.

Oh. Oh well.
Noted for future characters.
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Kira! :)))
 
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Post » Mon Feb 04, 2013 6:29 am

You could have kept it. The blacksmith in raven rock sells weapons with that enchantment.
Not very often though, vistied him at least two dozen times now, no chaos enchantment. :dry:
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Ray
 
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Post » Mon Feb 04, 2013 4:54 pm

Not very often though, vistied him at least two dozen times now, no chaos enchantment. :dry:

Just save, then hit him and reload. Resets his inventory.
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Project
 
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Post » Mon Feb 04, 2013 8:05 am

Just going back to the 'overpowered' question:

It's true that an item can't be game-breakingly overpowered in a single-player game, but we all know that some things in Skyrim are disproportionately powerful for the effort it takes to get them. (That's why they rebalanced Smithing, for example.) Game balance does matter to Bethesda because they know that if one system gives a very easy route to power, then players will not bother to explore the game's other systems properly.

Now the Bloodskal blade would never be game-breakingly overpowered, but it is still overpowed for where it lies in the game: that quest is probably the first or second that most characters will do once they get to Solstheim. If the reward for that was one of the strongest weapons/enchant effects in the game, that would feel wrong to me.

There are a lot of things in Dragonborn that are more work to get and less use once you get them: I think that by this point in the game's development cycle we are getting things that are more 'nice to have' than 'essential power' ... for the fairly obvious reason that the game long ago gave us all the power that we will ever need to complete it.
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Danel
 
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Post » Mon Feb 04, 2013 8:58 am

Not very often though, vistied him at least two dozen times now, no chaos enchantment. :dry:

Don't know if it's random but with my second "Dragonborn" character I went early to Solstheim (level 11... on novice while there) just to get to the Dwemer ruin Fahlbtharz as there is a set of Skaal armor there on a dead body named Eydis (I roleplay a Skaal who was raised on the mainland but was given this coat by is father... just needed to get the coat).

Anyway, next to a second dead body (a Dunmer named Ulyn) there was a Nordic bow of Extreme Chaos (I repeat, I'm level 11) with the exact same enchantment. Now I just roleplay this bow was passed down from my father also :biggrin: . I'll only disenchant it later. It might be there all the time, or not.
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Hope Greenhaw
 
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Post » Mon Feb 04, 2013 5:30 pm

As for the weapon, the enchantment seems more than decent to me. I mean the strongest enchantments you find in vanilla are what, Chillrend and the Nightingale weapons perhaps? Well Chillrend has 30 frost and a chance to paralyse but only if you get it after level 46. The Nightingale bow has 30 frost and 15 shock, again at level 46. The blade has absorb 25 health and stamina at level 46 but this weapon at that level cannot be improved through smithing!

So really, Bloodskall has one of the strongest enchantments on unique weapons you can find, and you can get it much sooner than the aforementionned ones. It's pretty freakin good.

Even with 100 enchanting and fully perked, without abusing the fortify thing, what is the strongest enchantment you can have on a weapon? 50? (It's been a while since I've had 100 enchanting). It's not that much better, plus you do have to reach 100 which takes a lot of time.
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ZzZz
 
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Post » Mon Feb 04, 2013 5:31 pm

the person who made it was a very bad smith, not every sword is a good sword or even a well made sword.

the sword still cuts and it opened the door to the tomb .

when you have finished with it throw it away or sell it and buy a better sword or mount it on a wall. :biggrin:
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SaVino GοΜ
 
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Post » Mon Feb 04, 2013 1:16 pm

It does 68 damage plus the enchantment, which is infinity charges mind ye'. It is also the first Claymore I found that matches well with Dawnguard Armor so I am using it until I find another sword.

Also, I don't upgrade my stuff. I don't mind having max armor defense but overpowering weapons? No.
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Connor Wing
 
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Post » Mon Feb 04, 2013 2:48 am

I was disappointed I couldn't learn its enchantment. But, other than opening that one door, yeah its kind of pointless.
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Anthony Diaz
 
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Post » Mon Feb 04, 2013 6:46 am

It has ridiculous range, and a cheap way to suppress the enemies. Try it with Elemental Fury :D
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Becky Palmer
 
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Post » Mon Feb 04, 2013 3:24 pm

It has ridiculous range, and a cheap way to suppress the enemies. Try it with Elemental Fury :biggrin:

It works with Elemental Fury? Buck ye'!
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Josh Sabatini
 
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Post » Mon Feb 04, 2013 11:50 am

I was disappointed I couldn't learn its enchantment. But, other than opening that one door, yeah its kind of pointless.

It gives you a free stun to your enemies with every power attack, and thirty plus damage. That's not pointless. And theres no charge to worry about.
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anna ley
 
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Post » Mon Feb 04, 2013 5:24 am

Am I crazy or does this weapon not stun? I've tested the energy blast on enemies and they move right through it and continue attacking me while getting hit with the blast. I haven't seen this thing do any sort of stunning, and I've been using it for awhile. It does throw bodies around, but only dead bodies or when I've dealt the killing blow.
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Jack Walker
 
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Post » Mon Feb 04, 2013 1:59 pm

All I can tell you is enchant it, use 2H enchanted armor, upgrade it on the grindstone, and use potions.
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phillip crookes
 
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Post » Mon Feb 04, 2013 1:35 pm

And yes... before anyone says anything... crafted weapons ARE BETTER options. There's no opinion that anyone can have that says otherwise. Even if you somehow think you're more "honorable" or whatever for using a weak weapon, any weapon that does more damage is a better weapon. Period. End of story. Don't use it if you want, it's still BETTER.

Unless you're going up against Miraak. Then all your 160,213 damage Dragonbone Sword will do is bug him out where you can't beat him. Or if you're going up against the Ebony Warrior, and his Reflect Blows perk goes off and reflects all the damage back onto you.
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sophie
 
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Post » Mon Feb 04, 2013 3:23 pm

Just going back to the 'overpowered' question:

It's true that an item can't be game-breakingly overpowered in a single-player game, but we all know that some things in Skyrim are disproportionately powerful for the effort it takes to get them. (That's why they rebalanced Smithing, for example.) Game balance does matter to Bethesda because they know that if one system gives a very easy route to power, then players will not bother to explore the game's other systems properly.

Now the Bloodskal blade would never be game-breakingly overpowered, but it is still overpowed for where it lies in the game: that quest is probably the first or second that most characters will do once they get to Solstheim. If the reward for that was one of the strongest weapons/enchant effects in the game, that would feel wrong to me.

There are a lot of things in Dragonborn that are more work to get and less use once you get them: I think that by this point in the game's development cycle we are getting things that are more 'nice to have' than 'essential power' ... for the fairly obvious reason that the game long ago gave us all the power that we will ever need to complete it.
which is why i brought up the idea of changing the inchant to level with the player. Consider this: Sends out an energy wave doing damage equal to 25% of the users stamina when power attacking. <--------that would be an enchant one could get early, wouldnt be op, AND wont be powerful later on. If that was the enchant, it wouldnt need to be disenchanted. All theyd have to do is patch it in and we are good. Making it stamina dependant would mean only true warrior players could use it. Id just like them to patch that in......please...
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Sami Blackburn
 
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Post » Mon Feb 04, 2013 12:43 pm

All I can tell you is enchant it, use 2H enchanted armor, upgrade it on the grindstone, and use potions.
It already is enchanted and thats what people are arguing about.

I dont see why this enchantment needs to be better. If it were really powerful, there would be no point in destruction magic or archery.
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Nicole Elocin
 
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Post » Mon Feb 04, 2013 7:40 am

It can't be disenchanted? D:


True shame that. I'd love to enchant a GOOD weapon with that effect...
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KRistina Karlsson
 
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Post » Mon Feb 04, 2013 4:09 am

True shame that. I'd love to enchant a GOOD weapon with that effect...

Technically, The Bloodskal Blade is a good weapon. It's almost as good as Daedric Weapons.
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Brιonα Renae
 
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Post » Mon Feb 04, 2013 8:40 am

....its not the sword`s damage that should higher,, it is the ENCHANT that should be higher. The sword is fiine, the enchant is not
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Dina Boudreau
 
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Post » Mon Feb 04, 2013 7:11 am

....its not the sword`s damage that should higher,, it is the ENCHANT that should be higher. The sword is fiine, the enchant is not

Why should it be? Not everything thing should be as effective as everything else. Why spend points in magica if you can just get lots of stamina... and have the benefits of both a mage and a warrior.
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Claire Vaux
 
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Post » Mon Feb 04, 2013 8:55 am



Why should it be? Not everything thing should be as effective as everything else. Why spend points in magica if you can just get lots of stamina... and have the benefits of both a mage and a warrior.
it doesnt have the range of magic or bows. It doent do elemental damage, just damage. It allows FULL warriors another range option, helps with crowd control when surrounded... Mainly it is another range option, one that is NOT as long ranged as bows or magic, but can allow 2H users something to use instead of taking damage while getting in range for the sword. Not everyone enjoys using magic (underpowered without exploits) or bows (overpowered as is). I dont think adding a third option that doesnt even hit as far as the others is too much to ask.
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Samantha Jane Adams
 
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Post » Mon Feb 04, 2013 3:27 am

it doesnt have the range of magic or bows. It doent do elemental damage, just damage. It allows FULL warriors another range option, helps with crowd control when surrounded... Mainly it is another range option, one that is NOT as long ranged as bows or magic, but can allow 2H users something to use instead of taking damage while getting in range for the sword. Not everyone enjoys using magic (underpowered without exploits) or bows (overpowered as is). I dont think adding a third option that doesnt even hit as far as the others is too much to ask.

But that is half of being a 2h warrior???
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Robert Garcia
 
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