the bloodskal blade.....useless?

Post » Mon Feb 04, 2013 3:13 am

GETSUGA TENSHOU IS obviously stronger than a normal slash from a sword, i think thats the point that the op is tryin to say. I kinda agree with him since normally a sword cant do long range magic damage. and if it can, then it obviously should be stronger than a normal slash because why would you add in a long range attack for a sword when the damage is weaker than a normal slash? so to all the people the said play magic for long range, i think shooting stuff out of your sword sounds way cooler than that.

That would make actual ranged combat options useless. Why on earth would Beth add in a weapon that single-handedly invalidates 2/3 of the combat options available in the game? It's a melee weapon with a neat little trick and light show. You want ranged damage? Use an actual ranged option.
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Horse gal smithe
 
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Post » Mon Feb 04, 2013 11:38 am



That would make actual ranged combat options useless. Why on earth would Beth add in a weapon that single-handedly invalidates 2/3 of the combat options available in the game? It's a melee weapon with a neat little trick and light show. You want ranged damage? Use an actual ranged option.
i dont think so. Increasing the damage would simple give another long range option. By your logic, bows and crossbows invalidate magic. Some of us would like to base a charactrr on this weapon alone. We cant really do that only inflicting 30damage at short to medium range. And to those that say use magic, or bows, being powerful at long range is not that point. THIS weapon being good at long range is.
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Tai Scott
 
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Post » Mon Feb 04, 2013 11:49 am

its skyrim
everyone hyper forges their weaps to god mode
makes no sense to call any weap useless when you can turn an iron dagger into a dragon killer with a few potion and enchantment boosts
He's talking about the enchantment. Please put your biases towards playstyle aside and read the thread correctly.
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Mr. Ray
 
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Post » Mon Feb 04, 2013 5:29 pm

i dont think so. Increasing the damage would simple give another long range option. By your logic, bows and crossbows invalidate magic. Some of us would like to base a charactrr on this weapon alone. We cant really do that only inflicting 30damage at short to medium range. And to those that say use magic, or bows, being powerful at long range is not that point. THIS weapon being good at long range is.

It's actually only good medium range, the enchantment I mean, which supports my statement that despite it having this is still meant mainly for close combat. It cuts through crowds of enemies, and stuns them too. It's not meant for long range combat, Just close range. Use it as a guaranteed stagger to open up your opponent for more attacks.
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Sebrina Johnstone
 
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Post » Mon Feb 04, 2013 2:26 am

What's not to get? It does an extra 30 damage. It's a sword. It's not a laser gun.

Feel sorry for the right reasons.

..and block me also.

Well maybe Skyrim needs a damn laser gun! lol I don't know... I was taking these forums too seriously, that day. My bad.
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Rhi Edwards
 
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Post » Mon Feb 04, 2013 12:42 pm

-"Damn you Bethesda! Y U NO GIV ME SHOOTY LASER SWORD!"

/eyeroll

You want lasers? Play Fallout.
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Sammygirl
 
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Post » Mon Feb 04, 2013 4:57 am

i dont think so. Increasing the damage would simple give another long range option. By your logic, bows and crossbows invalidate magic. Some of us would like to base a charactrr on this weapon alone. We cant really do that only inflicting 30damage at short to medium range. And to those that say use magic, or bows, being powerful at long range is not that point. THIS weapon being good at long range is.

"Some of us" need to either mod it on PC, or use what's available. Seriously, it's a melee-freakin'-weapon. It's not going to be a viable ranged-attack option. If you are seriously trying to base some entire character concept on using a melee weapon at range, I then I don't think anyone here can help you.

Turn down the difficulty and let 'er rip.
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Crystal Birch
 
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Post » Mon Feb 04, 2013 3:00 pm

Well maybe Skyrim needs a damn laser gun! lol I don't know... I was taking these forums too seriously, that day. My bad.
Everyone gets the tiff about themselves from time to time. :touched:

I will admit...this line of discussion has fueled a spark in a potential FONV playthrough.

...well, maybe.

Still, it comes down to an extra 30 damage that never needs charging. The range function is not very far and while 30 damage...15 on Master is not much, it will allow one to trigger traps. What's not to love about that? :biggrin:
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C.L.U.T.C.H
 
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Post » Mon Feb 04, 2013 6:09 pm

"Some of us" need to either mod it on PC, or use what's available. Seriously, it's a melee-freakin'-weapon. It's not going to be a viable ranged-attack option. If you are seriously trying to base some entire character concept on using a melee weapon at range, I then I don't think anyone here can help you.

Turn down the difficulty and let 'er rip.

All this so people can base a character on an anime whose protagonist gets his ass kicked more than any tv show character in existence. Yea, I'm talking to you Ichigo. I had this thought in my mind at first, but then I remembered this is TES, not Bleach.
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Ilona Neumann
 
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Post » Mon Feb 04, 2013 9:34 am

All this so people can base a character on an anime whose protagonist gets his ass kicked more than any tv show character in existence. Yea, I'm talking to you Ichigo. I had this thought in my mind at first, but then I remembered this is TES, not Bleach.

I don't know Colonel, Krillin from DBZ got his ass handed to him quite regularly. How many times did he die? :tongue:
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Lucy
 
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Post » Mon Feb 04, 2013 11:17 am

TES is not feudal Japan. If a player wants to get their anime-[censored] fix, they're going to need to mod it. The Bloodskal Blade is balanced fine.
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Nadia Nad
 
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Post » Mon Feb 04, 2013 2:10 am

I don't know Colonel, Krillin from DBZ got his ass handed to him quite regularly. How many times did he die? :tongue:

Dude, Ichigo got a hole drilled through his chest...twice. Here, look at what Black Fraction made.
http://www.youtube.com/watch?v=sK1oivlrJYA

Krillin gets his ass kicked, but Ichigo, they have whole episodes of Ichigo getting destroyed, then another 3 with him being depressed about it.

And what's even worse about it is Ichigo's the main character. Krillin is just a side character, so he's allowed to svck.
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Franko AlVarado
 
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Post » Mon Feb 04, 2013 2:59 pm

Lol he does get his ass kicked a lot, but after he goes through the ass kicking/I'm a depressed [censored] cycle, he always comes back and kicks the ass of whoever kicked his ass. But I did hate how Bleach would spend entire episodes of him feeling sorry for himself :dry:
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jessica breen
 
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Post » Mon Feb 04, 2013 4:08 pm

Lol he does get his ass kicked a lot, but after he goes through the ass kicking/I'm a depressed [censored] cycle, he always comes back and kicks the ass of whoever kicked his ass. But I did hate how Bleach would spend entire episodes of him feeling sorry for himself :dry:

Lol, he indeed does eventually whoop ass, but it's always with some lame power level increase. The defeat of the Butterfly monster Aizan was the worst. Lol, the place we've been travelling through between worlds just happens to also make a convenient training area because lawl, time is faster in here! Perfect for a highly convenient level up that changes my outfit! lol...Bleach logic.
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naomi
 
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Post » Mon Feb 04, 2013 1:56 am

Yep, I think we all see that it would be cool to have greater damage on an enchant with knockback, and we all see the attraction of being able to put that enchant on any weapon. But it seems to me that this would be overpowered ... and the absence of those things doesn't make the Bloodskal blade a bad weapon: it's a pretty good weapon.

It's a single player game. Nothing is overpowered, and everything is optional.

If YOU don't think a weapon should do that much damage, fine. Don't use it. You're probably not using it anyway, so what would it matter if it were stronger?

This whole notion of "oh, that's OP and I don't like 1-shotting enemies, so nobody should be able to do it" is moronic. It's an RPG. Play the game how you want to play it. Too many people on here looking down their noses at other players simply for doing things that the game is made to allow them to do.

At any rate, I agree with OP. I used the sword to open the door and then switched back to my bow half way through my fight with the dragon priest in the main chamber. The sword was just way too weak to be used as a viable weapon.

It is relatively bad game design, in my opinion, when the unique weapons that you can find are definitively weaker than any of the non-unique weapons that you could craft. Why should anyone use those unique weapons if there's simply a better option?

And yes... before anyone says anything... crafted weapons ARE BETTER options. There's no opinion that anyone can have that says otherwise. Even if you somehow think you're more "honorable" or whatever for using a weak weapon, any weapon that does more damage is a better weapon. Period. End of story. Don't use it if you want, it's still BETTER.
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Dean Brown
 
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Post » Mon Feb 04, 2013 2:22 am

It's a single player game. Nothing is overpowered, and everything is optional.

If YOU don't think a weapon should do that much damage, fine. Don't use it. You're probably not using it anyway, so what would it matter if it were stronger?

This whole notion of "oh, that's OP and I don't like 1-shotting enemies, so nobody should be able to do it" is moronic. It's an RPG. Play the game how you want to play it. Too many people on here looking down their noses at other players simply for doing things that the game is made to allow them to do.

At any rate, I agree with OP. I used the sword to open the door and then switched back to my bow half way through my fight with the dragon priest in the main chamber. The sword was just way too weak to be used as a viable weapon.

It is relatively bad game design, in my opinion, when the unique weapons that you can find are definitively weaker than any of the non-unique weapons that you could craft. Why should anyone use those unique weapons if there's simply a better option?

And yes... before anyone says anything... crafted weapons ARE BETTER options. There's no opinion that anyone can have that says otherwise. Even if you somehow think you're more "honorable" or whatever for using a weak weapon, any weapon that does more damage is a better weapon. Period. End of story. Don't use it if you want, it's still BETTER.


^^^THIS!!!!!
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James Hate
 
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Post » Mon Feb 04, 2013 11:04 am

It's a single player game. Nothing is overpowered, and everything is optional.

If YOU don't think a weapon should do that much damage, fine. Don't use it. You're probably not using it anyway, so what would it matter if it were stronger?

This whole notion of "oh, that's OP and I don't like 1-shotting enemies, so nobody should be able to do it" is moronic. It's an RPG. Play the game how you want to play it. Too many people on here looking down their noses at other players simply for doing things that the game is made to allow them to do.

At any rate, I agree with OP. I used the sword to open the door and then switched back to my bow half way through my fight with the dragon priest in the main chamber. The sword was just way too weak to be used as a viable weapon.

It is relatively bad game design, in my opinion, when the unique weapons that you can find are definitively weaker than any of the non-unique weapons that you could craft. Why should anyone use those unique weapons if there's simply a better option?

And yes... before anyone says anything... crafted weapons ARE BETTER options. There's no opinion that anyone can have that says otherwise. Even if you somehow think you're more "honorable" or whatever for using a weak weapon, any weapon that does more damage is a better weapon. Period. End of story. Don't use it if you want, it's still BETTER.

Uh, the guy you quoted didn't say he didn't want it to be more powerful. He even agreed. He just said it may be overpowered. He didn't even sound tense. You seem the most tense of all the posters here. And contrary to popular belief, even single player games need balance.
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Kellymarie Heppell
 
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Post » Mon Feb 04, 2013 7:42 am

Maybe Bethesda has a secret way to make the swords enchantment more powerful which will only get revealed when the PC version is out?... One can dream.
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Jessica Stokes
 
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Post » Mon Feb 04, 2013 11:00 am

Bloodskal blade is one of those cool token items that we occasionally get (shield spellbreaker, targ of the blooded, auriel's shield, etc). To my understanding, the blade doesn't use any charges so this likely offsets its weaker damage. It's probably there to give players something to [censored] around with when they're bored.
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Kill Bill
 
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Post » Mon Feb 04, 2013 3:00 pm

Bloodskal blade is one of those cool token items that we occasionally get (shield spellbreaker, targ of the blooded, auriel's shield, etc). To my understanding, the blade doesn't use any charges so this likely offsets its weaker damage. It's probably there to give players something to [censored] around with when they're bored.

hmmm, what is this censored word u speak of??? .......LOL :biggrin:
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David John Hunter
 
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Post » Mon Feb 04, 2013 2:08 am

Not to us modders... can't wait to pick it apart once we get DB and the papyrus source files. :clap:
Keep me update on your mod haha :)
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Hayley O'Gara
 
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Post » Mon Feb 04, 2013 5:24 pm

hmmm, what is this censored word u speak of??? .......LOL :biggrin:
OMG... could this be a leak of a new skill?
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louise tagg
 
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Post » Mon Feb 04, 2013 3:26 am

Uh, the guy you quoted didn't say he didn't want it to be more powerful. He even agreed. He just said it may be overpowered. He didn't even sound tense. You seem the most tense of all the posters here. And contrary to popular belief, even single player games need balance.

It was a message towards everyone with the notion that a weapon can be overpowered in a single player game where the player is meant to do whatever they wish.

It's a collective ideal shared by many people I've seen posting on this forum, that somehow another player's opinion matters less because they don't agree with the idea that the only way to play the game is with underpowered weapons where you have to spend 5 minutes stabbing a Draugr just to move to the next one. It's ridiculous.
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louise fortin
 
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Post » Mon Feb 04, 2013 5:20 am

It was a message towards everyone with the notion that a weapon can be overpowered in a single player game where the player is meant to do whatever they wish.

It's a collective ideal shared by many people I've seen posting on this forum, that somehow another player's opinion matters less because they don't agree with the idea that the only way to play the game is with underpowered weapons where you have to spend 5 minutes stabbing a Draugr just to move to the next one. It's ridiculous.

I don't know about the underlined part, since I didn't see anything like that in THIS thread, and if I'm wrong please show me a quote. If it didn't happen in THIS thread, it doesn't matter. And like I said, weapons in a single player game CAN be overpowered. You gonna sit there with a straight face and tell me that if, figuratively speaking, the devs gave us a sword that does 100 damage from long range, AND stuns the target and has zero charge, that that isn't overpowered, and doesn't ruin the challenge of the game? Especially for gamers who play on adept? Really? Really? Lol, the notion that weapons can't be overpowered, just because it is a single player game....now that is what I call ridiculous.

And before you say, well it doesn't have to be 100, it could be say 50 dmg, my point is as stated already, that weapons can be overpowered. Easily. Even in single player games.
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louise fortin
 
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Post » Mon Feb 04, 2013 2:21 am

I don't know about the underlined part, since I didn't see anything like that in THIS thread, and if I'm wrong please show me a quote. If it didn't happen in THIS thread, it doesn't matter. And like I said, weapons in a single player game CAN be overpowered. You gonna sit there with a straight face and tell me that if, figuratively speaking, the devs gave us a sword that does 100 damage from long range, AND stuns the target and has zero charge, that that isn't overpowered, and doesn't ruin the challenge of the game? Especially for gamers who play on adept? Really? Really? Lol, the notion that weapons can't be overpowered, just because it is a single player game....now that is what I call ridiculous.

And before you say, well it doesn't have to be 100, it could be say 50 dmg, my point is as stated already, that weapons can be overpowered. Easily. Even in single player games.

No, it wouldn't be overpowered. Do you know why?

Because anyone who thinks so... wouldn't have to use it for anything other than opening the damn door.

If you can't control yourself and resist using something that you don't want to use in the first place... you probably shouldn't be playing a game that gives you so many choices.
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teeny
 
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