On the BRINK of success!

Post » Fri Mar 18, 2011 4:32 am

I have the feeling that a big percentance of players who bought BRINK just wanted to add another award wining FPS genre game into their collection.

Without doing any kind of research about it,of what it's purpose is and not bothering to find any info about it's mechanics philosophy.

Thus entering a "trap" if you like and feeling disappointed or furstrated that it's not what they have used or learned to play.
It can be a fast-paced game but here (in BRINK) it doesn't matter how fast you go to engage the enemy but how well prepared/organised and smart you go.

They were also disappointed by the fact that objectives are in one place or in a room,thus making it without meaning for them to run around and just shooting without purpose.
These facts just point to the obvious direction it's Developers said many & many & many times in many & many & many interviews expaining in common language what this game is:
A team-oriented,objective-based FPS game,so simple yet so hard to coprehent apparently.

So these facts plus the lag lead to some bad reviews,still these reviews are not enough to show the obvious truth,from all reviews an average of 7.5 to 7.6 is a success,to me at least.

I haven't seen/played a perfect/flawless game in my lifetime (i'm 35 yo),still many talk about games as they should be http://en.wikipedia.org/wiki/Shangri-La.
BRINK has it's flaws as any other game i know and even more Splash Damage is not a colossal Developing team like others... . .

After that it all goes down to the Developers again,for this as for any other game again,to continue the effort and devotion of suporting the game.
As for me,thank you very much for this game!

P.S.: I also feel that is common sense that every new game,even more if it has new/different mechanics,needs more than just an hour of gameplay to get the hang of it,
thus not to be furstrated for losing so easyly.
And as far as i know lag is something that can be fixed.
We must start thinking before talking (in this century).
My personal issue for BRINK is it's short campaign,the level 20 cap seems too short.


Forgive me if i have it all wrong,you are welcome to correct me of course.
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Enie van Bied
 
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Post » Thu Mar 17, 2011 2:02 pm

BRINK won't fail, I can feel it in my bone(er)
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Julie Ann
 
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Post » Fri Mar 18, 2011 12:29 am

well i'm in the UK so still awaiting my copy of the game but it seems common practise to just release a game with countless flaws that CAN be fixed with a quick patch these days. and the patch usually does get most of the annoying things fixed once the community points them out to the developer. so id give brink at least a month to let everybody get aboard the brink island and see whats good and whats not so good and then hopefully the developer will try there best to sort out any issues we might have. how many games have you played that's not had 2 or 3 patches over the 1st few months after its release. i know the xbox is getting one on the day of its release.
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Pants
 
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Post » Thu Mar 17, 2011 5:43 pm

Same here, awaiting my copy.

The same thing happens to all games that are a little bit different. They don't get amazing reviews because they aren't super polished re-hashes of the same engine but something new. It takes people a few days to figure out how to play it properly and enjoy it, because until that point they're just doing what they know, which is playing a different game. I try not to listen to online reviews because independent online 'journalists' are really great at over stating stuff to get some popularity. I'll let the game do the talking. The thing is, if you get this game and aren't ready to enjoy it because you still want to play something else, you might as well have saved your money.

The only thing you can hope for is that the people who dont want to play the game do trade it back in, because otherwise they tend to purposefully cause havoc.

I look forward to having a go.
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sam
 
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Post » Fri Mar 18, 2011 2:33 am

I just remember another example of the mechanics of this game...
I have watched more than 40 vids of BRINK gameplay on YouTube and 80% of the guys just through around ammo or anything,or shooting as they have unlimited ammo,you must do what you can do in the right time,
be watchfull of whats happening around you and mostly in your team.
Mostly in your team cause in BRINK your team wins,not you.

Like it or not this is BRINK,all of those talking without knowing anything about the game just show their ignorance more.
Please take into account more than what you learned from other games.
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Christie Mitchell
 
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Post » Fri Mar 18, 2011 1:28 am

Yea I agree, and have been tellin people the same thing for 24hrs now - Patience....

Nothing more than a patch or 2 and this game will be sweet!

i only 1 problem....At first i wasnt bothered by it - But now that im constantly watching LIVE streams and talking to people who play it....Lobbys.

They really should introduce game lobbys or something a lil more co-op friendly.

It was almost embarassing how Difficult it was for these guys ALL to team up last night - i think in all it took at last 20minute before they all actually managed to get into the room and ON the same team.

This seems like an awful lot of random work + stupidity now.

A simple lobby or something would suffice.
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Dark Mogul
 
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Post » Fri Mar 18, 2011 6:34 am

Yea I agree, and have been tellin people the same thing for 24hrs now - Patience....

Nothing more than a patch or 2 and this game will be sweet!

i only 1 problem....At first i wasnt bothered by it - But now that im constantly watching LIVE streams and talking to people who play it....Lobbys.

They really should introduce game lobbys or something a lil more co-op friendly.

It was almost embarassing how Difficult it was for these guys ALL to team up last night - i think in all it took at last 20minute before they all actually managed to get into the room and ON the same team.

This seems like an awful lot of random work + stupidity now.

A simple lobby or something would suffice.


Well we are here to give positive feedback back no?
Things we like or not we discuss them and give feedback so to make it better.

We want better games?So if we think,how can we demand better games from them when all we do is trolling and the likes?
Isn't it common sense again that a discussion,a sharing of opinions will result in productive outcome for us and for them?

Edit: Positive or negative feedback,just in a civil manor.Talking like humans,not like cave trolls.
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remi lasisi
 
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Post » Thu Mar 17, 2011 4:24 pm

I just remember another example of the mechanics of this game...
I have watched more than 40 vids of BRINK gameplay on YouTube and 80% of the guys just through around ammo or anything,or shooting as they have unlimited ammo,you must do what you can do in the right time,
be watchfull of whats happening around you and mostly in your team.
Mostly in your team cause in BRINK your team wins,not you.

Like it or not this is BRINK,all of those talking without knowing anything about the game just show their ignorance more.
Please take into account more than what you learned from other games.

You pretty much do have unlimited ammo. Especially if you're a soldier, which you always start as. So if you forget to switch your class right away, or don't change the settings to start off as a different class, then yeah... unlimited ammo.
Sorry, not trying to be rude, just wanted to clear that up.
Also, in solo mode, it appears that you HAVE to do everything, NPC teammates kinda svck at doing objectives but are great for support, so if you stick with them and advance as a whole, they can guard you while you capture objectives. So yeah, you kinda have to MAKE your team win.
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Vincent Joe
 
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Post » Thu Mar 17, 2011 3:44 pm

You pretty much do have unlimited ammo. Especially if you're a soldier, which you always start as. So if you forget to switch your class right away, or don't change the settings to start off as a different class, then yeah... unlimited ammo.
Sorry, not trying to be rude, just wanted to clear that up.
Also, in solo mode, it appears that you HAVE to do everything, NPC teammates kinda svck at doing objectives but are great for support, so if you stick with them and advance as a whole, they can guard you while you capture objectives. So yeah, you kinda have to MAKE your team win.


Yes sorry,i should seperate them ,i mean most guys run out of ammo too often.Example,when u incapacitate someone if u want to finish him off use secondary weapon or pistol,or even better,nothing.
For the NPC objectives it has been explained,even hours ago by a member of the Dev team,it's here http://www.gamesas.com/index.php?/topic/1187996-richard-ham-on-bots/
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Heather Kush
 
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Post » Thu Mar 17, 2011 7:42 pm

Well we are here to give positive feedback back no?
Things we like or not we discuss them and give feedback so to make it better.

We want better games?So if we think,how can we demand better games from them when all we do is trolling and the likes?
Isn't it common sense again that a discussion,a sharing of opinions will result in productive outcome for us and for them?

Edit: Positive or negative feedback,just in a civil manor.Talking like humans,not like cave trolls.


negative feedback is always good if you don't make it a flaming post, but i have feeling that a lot of people here are demanding things instead of asking :)
and demanding is never good.
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Luna Lovegood
 
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Post » Fri Mar 18, 2011 3:49 am

negative feedback is always good if you don't make it a flaming post, but i have feeling that a lot of people here are demanding things instead of asking :)
and demanding is never good.


Uh,the well known ultimatums.Hey "Name of Developer" if u don't do this i'll throw your game to the garbage or trade it for the other".
And it's so simple to just say our complains and wait,cause if we are people of logic these issues we have also others have and of course we must remember that there is a seperate section for the game's issues,the technical department.
Because i think we often forget that,example the lag issue is for here http://www.gamesas.com/index.php?/forum/139-brink-hardware-and-software-issues-subforums/ and not the general discussion.

Yep demanding never helps,we must think the other way around,would we like if someone's always demands something of us?I doubt.
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Mike Plumley
 
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Post » Fri Mar 18, 2011 7:12 am

i mean most guys run out of ammo too often.Example,when u incapacitate someone if u want to finish him off use secondary weapon or pistol,or even better,nothing.


After playing almost immediately u notice that the clips are small yes?So they did this on purpose,they say "Think tactical".
Most of these things they have show them in official videos u know.

And i already have made my research in this tipic also,most guys haven't search any info on this game and this means exactly what i said,it's only natural they get dissapointed and what i hear more often "it's not what i expected".

Well it's what i expected and i'm loving it :)
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Alyesha Neufeld
 
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Post » Fri Mar 18, 2011 5:22 am

OP is spot on. Very SMART thinking there ;)
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Sian Ennis
 
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Post » Fri Mar 18, 2011 6:05 am

Brink is one of the first shooters where you have to conserver ammo. You actually have to play SMART, and you can't just be a [censored] and run around willy-nilly.
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Robyn Howlett
 
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Post » Thu Mar 17, 2011 4:12 pm

you can't just be a [censored] and run around willy-nilly.


^^This is exactly what "objective-based" means,in my book at least.^^




And "team-oriented" means u can't be lonewolf,a team needs all classes to help one another,by healing/buffing etc.

This is what most ppl didn't care to search,BRINK won some awards,named as a hot years FPS and they thought it would be like the others.Or this is what i'm guessing,but as i said i research it also,i aks them and
when u get answers like "not what i expected" u just know.
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Danger Mouse
 
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Post » Fri Mar 18, 2011 4:50 am

Good post. Brink is clearly a shooter of a different pedigree than the one-man-army "twitch" shooters like CoD, Halo, Homefront, Battlefield, etc. Many young gamers today pride themselves on playing shooters like Black Ops and only focusing on their kill/death ratio, so naturally they pick up Brink thinking it will be the next big thing, only to find its different focus frustrating and foreign to them. I grew up playing team-based games like Tribes 2 and RTCW competitively so personally I find the one-man-army twitch shooters to be boring and shallow. That's just my opinion, however, and it's really just a matter of taste. I totally agree that people just reflexively buy the latest shooters on the market expecting it to be Call of Duty without doing any research beforehand.

Personally I love Brink so far and I can't wait for SD to patch up the latency and texture loading issues (only problems I've been having on my 360 so far).
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Madeleine Rose Walsh
 
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Post » Thu Mar 17, 2011 5:29 pm

and it's really just a matter of taste.


And this is what i mean when i'm saying we must start eventually think before talking and judging everything and everyone.Thanks :)
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Kelsey Hall
 
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Post » Thu Mar 17, 2011 11:17 pm

And this is what i mean when i'm saying we must start eventually think before talking and judging everything and everyone.Thanks :)


Completely agree!
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naana
 
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Post » Fri Mar 18, 2011 5:04 am

So,on another note in these "negative" facts they presented is added the game's AI.

You know what i say to them?
A good gamer is well informed gamer,and "gamma" posted this http://www.gamesas.com/index.php?/topic/1187996-richard-ham-on-bots/ in forums.

So lag can be fixed,AI can be changed to our liking :)
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Alyesha Neufeld
 
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Post » Fri Mar 18, 2011 1:57 am

Right.I remember Linkin Park now..."http://www.youtube.com/watch?v=B-KvzFgw6sA".
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Lyndsey Bird
 
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Post » Fri Mar 18, 2011 6:05 am

I think SD should make the "Get SMART Series" of videos to be the 1st thing u see when u enter the game,watching the whole series by force,no escape,no skipping,make them watch it by force.
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Penny Flame
 
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Post » Thu Mar 17, 2011 3:58 pm

BRINK fell short of it's promises, which can be hard to take, especially for fans like me.


The game has a huge issue with ATI cards, crashing, a few small bugs, but nothing really that bad, I'd like it if customization were better, there really isn't enough options imo. The point system is also stressing the type of gameplay you do not want imo.
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jesse villaneda
 
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Post » Thu Mar 17, 2011 4:25 pm

I've been playing it for about 10 hours now and at first it was extremely tough but now i know how alot of things work and im having a blast playing it. Its fast paced with tons of action and team work, the reviewers are pretty harsh on this game, yeah sure it has some flaws like some lag and graphical issues but other than that its a great game. GET this game if you've been waiting for a new online FPS with teamwork!
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Katie Pollard
 
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Post » Thu Mar 17, 2011 10:32 pm

Yea I agree, and have been tellin people the same thing for 24hrs now - Patience....

Nothing more than a patch or 2 and this game will be sweet!

i only 1 problem....At first i wasnt bothered by it - But now that im constantly watching LIVE streams and talking to people who play it....Lobbys.

They really should introduce game lobbys or something a lil more co-op friendly.

It was almost embarassing how Difficult it was for these guys ALL to team up last night - i think in all it took at last 20minute before they all actually managed to get into the room and ON the same team.

This seems like an awful lot of random work + stupidity now.

A simple lobby or something would suffice.

I've been wondering this for a while now. Is it even possible to add lobbies through a patch? Anyone?
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Marion Geneste
 
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Post » Thu Mar 17, 2011 5:09 pm

I've been wondering this for a while now. Is it even possible to add lobbies through a patch? Anyone?


Seems many ask for them and i don't know if it's possible.You can start a poll or something in new thread and also someone who knows could answer u i guess.
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Nathan Maughan
 
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