Why ? Could you elaborate on why it is "5 h 1 7"
He's been rather tight lipped about them. You'll get something like 49 total if you reach 50 (still level after that albiet slowly but don't get more perk selections) and there's something like over 280 total availible depending on how you specialize. The most specific he's gotten so far is that there's one that allows you to sneak quickly without making more noise (similar to one of the proviciency bonuses you got at each interval of 25 skill points back in oblivion.)
He's also said that some of these include the ability to knock opponents off their feat with big two handed weapons and the ability to strike forceful blows with a mace that overcome physical armor - also something about a couple special shield maneuvers besides bashing. So that's 3 down and roughly 277to wonder our imaginations- and ones that might have been able to be guessed at if you played Oblivion.
Those aren't bad abilities to get though for characters that use the relevent skills or weapons. It's just that the remaining 277+ are what were curious about - partiularly the over 200 at least that would be in addition to the automatic profficiency based abilities you got every 25 points of a skill.
It's likely they haven't finalized all of them quite at this point - recent interviews made it sound like they were still considering spell compination effect possibilities for characters wielding a different spell in each hand. The inclusion of exlusion of which might go a long way in determining at least a few of the spellcasting perks. I guess they won't go into excessive detail about most of the really significant ones until they've mostly settled on how they want to balance things. It would be pretty annoying if they detailed some with significant sounding impact on gameplay only to find they were one or two of the potential ones they're considering that ultimately had to be cut for balance or glitch related reasons.