The so called PERKS in the upcoming Skyrim Game

Post » Sat May 15, 2010 11:14 am

Hi there,
Regarding my earlier article about perks in the upcoming Skyrim game ( no longer posted), I would like to thank all of those who bothered to reply and I have read all of your comments on that subject as well. Seems like most of you guys do not mind perks appearance in the new Skyrim game so all I can do now is to wait and see what it's going to be like when it comes out. I still hope it will be the greatest TES yet. Thanks.
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Anna Beattie
 
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Post » Sat May 15, 2010 8:43 pm

Dude, not to be an idiot but they are not making it so that you can disable one of their main features. im just sayin.
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how solid
 
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Post » Sat May 15, 2010 10:53 pm

They seem pretty integral to character specialization/customization this time around. I'm not sure if you can chose to skip them , but its doubtful


That being said, the examples given seem to improve the game rather than harm it in any way.
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Rozlyn Robinson
 
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Post » Sun May 16, 2010 1:32 am

Perks will fit properly. Oblivion had perks too, you just didn't get to choose them.
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Shannon Marie Jones
 
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Post » Sat May 15, 2010 11:29 am

Just don't pick them when you level.
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gary lee
 
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Post » Sat May 15, 2010 9:53 pm

If i wasn't so sure he was serious, I'd say the OP was trollin'

Perks are in, and the game has been balanced and created with them in mind. Sorry man.
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FLYBOYLEAK
 
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Post » Sat May 15, 2010 10:53 pm

I think you need to do more research before asking for one of the main concepts of levelling to be cut :shrug:
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Your Mum
 
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Post » Sat May 15, 2010 10:17 pm

Otherwise, I feel like I will be forced to play the game the way Bethesda wants me to and that is something even Bethesda would not want,would they?


Yes, they absolutely do expect you to play the game as they want you too, as has been the case with all their other games. HOWEVER, if your playing on PC there's a chance the perks system can at least be changed or improved through mods. Otherwise enjoy the new perks system.
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ONLY ME!!!!
 
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Post » Sat May 15, 2010 7:33 pm

Will you think it's too easy when bandits with maces start ignoring your armour, and that claymore swinging marauder warlord uses his two handed knockdown perk on you?
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Mr. Allen
 
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Post » Sat May 15, 2010 10:32 pm

They aren't Fallout 3 perks, they're nodes on a skill tree, you unlock by leveling. Oblivion's 'perks', except branching. We have no idea how useful they'll be, so I'm not passing judgement, but Todd's only examples have been [censored].
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Lory Da Costa
 
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Post » Sat May 15, 2010 2:01 pm

They aren't Fallout 3 perks, they're nodes on a skill tree, you unlock by leveling. Oblivion's 'perks', except branching. We have no idea how useful they'll be, so I'm not passing judgement, but Todd's only examples have been [censored].


Why ? Could you elaborate on why it is "5 h 1 7"
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Jeff Turner
 
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Post » Sat May 15, 2010 6:30 pm

Why ? Could you elaborate on why it is "5 h 1 7"


This, I'd like to know how being able to specialize in a specific weapon is so bad....


Feels like more of the "CHANGE IS BAD CUZ I SAID SO" crew.
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GEo LIme
 
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Post » Sat May 15, 2010 6:46 pm

Asking for this is like asking for the game not taking place in Skyrim.

And yes, you are forced to play as they want you to play, at least in this aspect, because - guess what - this is their game. There is a lot of freedom but not about this, and it's normal.
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Matt Gammond
 
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Post » Sat May 15, 2010 10:39 pm

This, I'd like to know how being able to specialize in a specific weapon is so bad....


Feels like more of the "CHANGE IS BAD CUZ I SAID SO" crew.


U said it !!! :foodndrink:
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M!KkI
 
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Post » Sat May 15, 2010 12:58 pm

Why ? Could you elaborate on why it is "5 h 1 7"


He's been rather tight lipped about them. You'll get something like 49 total if you reach 50 (still level after that albiet slowly but don't get more perk selections) and there's something like over 280 total availible depending on how you specialize. The most specific he's gotten so far is that there's one that allows you to sneak quickly without making more noise (similar to one of the proviciency bonuses you got at each interval of 25 skill points back in oblivion.)

He's also said that some of these include the ability to knock opponents off their feat with big two handed weapons and the ability to strike forceful blows with a mace that overcome physical armor - also something about a couple special shield maneuvers besides bashing. So that's 3 down and roughly 277to wonder our imaginations- and ones that might have been able to be guessed at if you played Oblivion.

Those aren't bad abilities to get though for characters that use the relevent skills or weapons. It's just that the remaining 277+ are what were curious about - partiularly the over 200 at least that would be in addition to the automatic profficiency based abilities you got every 25 points of a skill.

It's likely they haven't finalized all of them quite at this point - recent interviews made it sound like they were still considering spell compination effect possibilities for characters wielding a different spell in each hand. The inclusion of exlusion of which might go a long way in determining at least a few of the spellcasting perks. I guess they won't go into excessive detail about most of the really significant ones until they've mostly settled on how they want to balance things. It would be pretty annoying if they detailed some with significant sounding impact on gameplay only to find they were one or two of the potential ones they're considering that ultimately had to be cut for balance or glitch related reasons.
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Rebekah Rebekah Nicole
 
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Post » Sat May 15, 2010 2:11 pm

The perks will be cool dude. It's the key to making a character really show how good they are at something. In oblivion this wasn't expressed well.
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Jordan Fletcher
 
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Post » Sun May 16, 2010 1:48 am

He's been rather tight lipped about them. You'll get something like 49 total if you reach 50 (still level after that albiet slowly but don't get more perk selections) and there's something like over 280 total availible depending on how you specialize. The most specific he's gotten so far is that there's one that allows you to sneak quickly without making more noise (similar to one of the proviciency bonuses you got at each interval of 25 skill points back in oblivion.)

He's also said that some of these include the ability to knock opponents off their feat with big two handed weapons and the ability to strike forceful blows with a mace that overcome physical armor - also something about a couple special shield maneuvers besides bashing. So that's 3 down and roughly 277to wonder our imaginations- and ones that might have been able to be guessed at if you played Oblivion.

Those aren't bad abilities to get though for characters that use the relevent skills or weapons. It's just that the remaining 277+ are what were curious about - partiularly the over 200 at least that would be in addition to the automatic profficiency based abilities you got every 25 points of a skill.

It's likely they haven't finalized all of them quite at this point - recent interviews made it sound like they were still considering spell compination effect possibilities for characters wielding a different spell in each hand. The inclusion of exlusion of which might go a long way in determining at least a few of the spellcasting perks. I guess they won't go into excessive detail about most of the really significant ones until they've mostly settled on how they want to balance things. It would be pretty annoying if they detailed some with significant sounding impact on gameplay only to find they were one or two of the potential ones they're considering that ultimately had to be cut for balance or glitch related reasons.


There have been alot of ppl saying that your wont get more perks after lvl 50. Where is this stated ? I have read and seen every interview i could scoop up and havent stumbled upon it.
Personally i think that N lvl = N perks. All the talk about lvl 50 is that most players will end around lvl 50 but those of us who keeps playing will also keep lvl'ing, and in my belief, keep getting perks. Then theres the thing about lvl 70, and thats the math cap since you get lvl xp from leveling your skills (the 18 you know) so there is a max when all your skills are at 100. Dunno if this is 70 dead on or actually 72 and a half.

If there isnt coded a hard "lvl" cap, why should there be a hard "perk" cap, is what i would like to finish with :)
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Kristina Campbell
 
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Post » Sat May 15, 2010 10:16 pm

... loved Morrowind and Oblivion is even a better game....


I should have stopped reading after that.

But, anyway perks will make the game even more immersive in the increased level of customization of characters.
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Tinkerbells
 
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Post » Sat May 15, 2010 7:44 pm

There have been alot of ppl saying that your wont get more perks after lvl 50. Where is this stated ? I have read and seen every interview i could scoop up and havent stumbled upon it.
Personally i think that N lvl = N perks. All the talk about lvl 50 is that most players will end around lvl 50 but those of us who keeps playing will also keep lvl'ing, and in my belief, keep getting perks. Then theres the thing about lvl 70, and thats the math cap since you get lvl xp from leveling your skills (the 18 you know) so there is a max when all your skills are at 100. Dunno if this is 70 dead on or actually 72 and a half.

If there isnt coded a hard "lvl" cap, why should there be a hard "perk" cap, is what i would like to finish with :)

You apparently haven't been playing very close attention, then. They've confirmed multiple times in multiple interviews and previews that the "soft" level cap will be fifty, meaning at 50 you get your last perk and after that any levels gained will be gained slowly and will only get you a stat boost. The "mathematical" cap (around 70) is merely a result of the fact that you can eventually max out every skill if you're insanely determined enough to keep pressing on. Once everything's 100 you can't do any more.
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LuCY sCoTT
 
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Post » Sun May 16, 2010 2:02 am

You apparently haven't been playing very close attention, then. They've confirmed multiple times in multiple interviews and previews that the "soft" level cap will be fifty, meaning at 50 you get your last perk and after that any levels gained will be gained slowly and will only get you a stat boost. The "mathematical" cap (around 70) is merely a result of the fact that you can eventually max out every skill if you're insanely determined enough to keep pressing on. Once everything's 100 you can't do any more.


How does "soft" level cap = no more perks? Could be a mistake from my side but i thought soft cap meant that most players will end around here ?

last thing you said was the same as my own so wont comment further on that.

My problem is just that in oblivion there were a soft cap to (25) but it was possible to go further then that. Most of my characters ended in the high 30
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Niisha
 
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Post » Sat May 15, 2010 11:58 pm

OP is an [censored].

Perks in Fo3 are way different than the ones we had in Oblivion and what we will have in Skyrim. It's like a blend of fallout 3, when you choose to take a perk, and oblivion kind of perks, with the introduction of being able to specialize within a skill, which is basically the whole point of the perks.
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kat no x
 
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Post » Sat May 15, 2010 9:21 pm

He's been rather tight lipped about them. ...

Right on.

[censored], as in, unspectacular, run-of-the-mill "We aren't talking about that quite yet" examples. Very shallow, but at least we know how the system works, at the moment. :tongue:
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R.I.p MOmmy
 
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Post » Sat May 15, 2010 5:39 pm

There have been alot of ppl saying that your wont get more perks after lvl 50. Where is this stated ? I have read and seen every interview i could scoop up and havent stumbled upon it.
Personally i think that N lvl = N perks. All the talk about lvl 50 is that most players will end around lvl 50 but those of us who keeps playing will also keep lvl'ing, and in my belief, keep getting perks. Then theres the thing about lvl 70, and thats the math cap since you get lvl xp from leveling your skills (the 18 you know) so there is a max when all your skills are at 100. Dunno if this is 70 dead on or actually 72 and a half.

If there isnt coded a hard "lvl" cap, why should there be a hard "perk" cap, is what i would like to finish with :)


sorry, you stop getting them at level 50 , you can still level but thats it , it's been put in so you cant have one player with all skills and perks , it's to make each character unique --> http://www.youtube.com/watch?v=hfRe16V3YA8
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RObert loVes MOmmy
 
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Post » Sat May 15, 2010 8:41 pm

How does "soft" level cap = no more perks? Could be a mistake from my side but i thought soft cap meant that most players will end around here ?

last thing you said was the same as my own so wont comment further on that.

My problem is just that in oblivion there were a soft cap to (25) but it was possible to go further then that. Most of my characters ended in the high 30


You can gain levels past 50 - but Todd has stated that 50 is the last time you get a perk. You can keep raising skills and upping your health or magic or stamina each level but no more additional perks after 50 and he stated it was slow going after that as well. So each level up till 50 you get to chose a perk., but can keep upping your level after that albeit more slowly (not sure how much more slowly, he just said it's a lot slower) and keep upping mana, health or stamina each of those levels. They'll be fewer and farther between and less significant to gain (they have emphasized as perk/ability path choice as one of the key ways you specialize improve your characters capabilities at each of the earlier levels. So when someone calls that a soft cap they mean that it's more of a practical limit of significant level based improvement to your characters abiilities. You can keep gaining levels but they won't have nearly the same significance and will take far more time to acheive.

Beyond leveling and perks though the other stated ways of growing your character's power and abilities involves killing dragons to devour their soul/essence/glowy magical dragon light as well as discover word walls and gleaming additional words of the divine language from them (that's what dragon shouts are - the language of creation or Thuum (sp)). Those are accomplished by seeking out dragons and discovering ancient writings/murals respecively. Not sure if there's other ways to obtain new words besides that but there might be one or two that you glean at plot points. Anyways those can be obtained regardless of level - assuming you survive the trip or fight to obtain them.
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Wane Peters
 
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Post » Sat May 15, 2010 1:18 pm

Only read OP and not the other replies which probably already said this but,

They specifically said that you can play the game without ever going into the skill screen, which means you can probably play without ever picking perks.

But the main similarity between fo3's perks and skyrim's is that you get one every time you level up. Really they are very different and closer to skill trees from other games. Every skill has a perk tree that you can choose from to enhance the abilities of that particular skill. I don't really expect any that dramatically "change the way the game is played."

You can gain levels past 50 - but Todd has stated that 50 is the last time you get a perk.


When did Todd say that? I thought that was just a twitter post from Pete, where he said they were still playing around with how it will work and that was just the current plan.
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Dagan Wilkin
 
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