the case for minor class specialization

Post » Sat Nov 28, 2009 11:54 pm

Wether it be generic or class based id like to see perk like abilities that all classes can unlock and maybe two to three unique to each class. Personally I feel perks and traits would help the elderscroll series in many ways however they shouldn't be implementes word for word like in fallout. Ideas and suggestions?

Some ideas I had were specialized class perks ( stealth, warrior. Mage) and then each class would have perks unique to each class. For instance archers could get perks related to some stealth and some warrior ( it would be limited) but would have a few powerful perks related to bow use.
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Devin Sluis
 
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Post » Sat Nov 28, 2009 11:02 pm

I like the idea of having perks unique to the three specializations (magic, stealth, combat), but I don't think class specific perks would work since the player can create his/her own classes.
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Abel Vazquez
 
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Post » Sat Nov 28, 2009 6:54 pm

How about perks dependent on your skills and attributes? For example with a lot of strength, personality, heavy armour skill and speechcraft you can unlock some kind of perk having to do with knights. Or with high blade, sneak and stealth specialization you can unlock a perk for a higher melee sneak damage bonus. There can then also be generalist perks, but those would be weaker.
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Lalla Vu
 
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Post » Sat Nov 28, 2009 5:11 pm

I like the idea of having perks unique to the three specializations (magic, stealth, combat), but I don't think class specific perks would work since the player can create his/her own classes.

it would actually work just fine. the specialized perks could be in line with what ever specialization you choose at creation(ie, combat , magic, stealth).

i think perks of any sort, so long as the player can pick atleast some of them, would be the beezkneez. more is better.
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james kite
 
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Post » Sat Nov 28, 2009 3:19 pm

it would actually work just fine. the specialized perks could be in line with what ever specialization you choose at creation(ie, combat , magic, stealth).

i think perks of any sort, so long as the player can pick atleast some of them, would be the beezkneez. more is better.



What I meant was that there can't be preset perks for classes (like Warrior, Battle-Mage, Witch-Hunter etc.), as you can creat your own classes. The only solution to that would be if you could choose which class-perks would be available to your custom class later on.
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Dean Ashcroft
 
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Post » Sat Nov 28, 2009 7:01 pm

I'm against perks. If you want to, you should be able to learn any skill/ability at a later point, unless there is a logical explanation why you can't do that (such as the birth signs that grant you special abilities that can not be obtained otherwise, or, for example, the Argonian's natural ability to breathe under water - although magic'll get you close to that, as well as to most birthsigns).

What I'd prefer would be limits in a more realistic way. For example, unused skills and attributes would lower very, very slowly over time, meaning someone who only casts spells would actually have to keep him/herself in shape to level up that STR.
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Ricky Rayner
 
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Post » Sun Nov 29, 2009 1:39 am

Perks would have to be a limited choice to promote replayability and class specialization, I'm tired of characters with maxed everything.
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Ray
 
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