For everyone deeply concerned about The Elder Scrolls Online payment model, especially about the cash shop take a moment to have a listen to this podcast. It is an hour long, but it's worth listening too. The team had Paul Sage on their show as a guest. They talk about the following.
Podcast:
http://elderscrollsotr.mymiddleearth.com/2013/09/05/episode-81-the-paul-sage/
- Veteran Points (''Not the badge system from WoW'')
- - Character Related, Similar to Skill Points as progression
- - Can be earned in both PvP and PvE
- - Earned from level 50 onwards
- - Used in crafting
- - Veteran Ranks enable the player the ability to wear certain unique armours
- Cash Shop - Better named ''Services 'TAB'''
- - Services provided (Name Change exampled)..Character slots.. etc...
- - More than likely website based
- - Paul Sage confirms that Matt Firor simply picked his words poorly when he said there would be a cash shop. Sage says that Firor was talking about things like name changes, things you cannot normally do in a regular gameplay. He even states there is no cash shop that to his knowledge.
- Gameplay Hours
- - Killing and questing rushing to 50- how long will it be to kill and quest to 50 - full speed - 150 hours - With skipped content
- - With a new alliance characters, can go to 450 hours
- - Some faster, some slower
- Dungeons
- - 16 group public dungeons
- - More caves and guild content to consider
- - 16 dungeons, 6 master level dungeons (Assumingly level 50)
- - Master Level Dungeons: Same locale as earlier dung, find out what happens in part two, opening new areas and new spawn, new story and quest line
- - Solo dungeons (instanced dungeons) Ability to avoid some combat inside with sneak depending on map layout.
- Exploration
- - Large land mass, future expansions will be based on player feedback
- - Allows a lot of exploration, but doesnt make it over whelming that you get lost
- - No level restrictions on quests, only suggested levels
- - Areas won't be level restricted/locked, but the monsters will be strong enough to destroy you if you aren't careful
- Content Team
- - Their goal
- - The issues they face
- Undaunted Guild Skills
- - Focuses on co-op active skills, allows a another player to activate a secondary effect
- - Gain levels similar to Fighters Guild progression (Killing Daedra, finding books, doing dungeons)
- 'Crafting' - Touches on BETA Feedback
- - Taken crafting feedback on-board, making alterations for the players
- - Skill points can be used to improve crafting lines
- Werewolf and Vampire
- - Exclusive skill lines, one or the other
- - 'How' is secret and will not be publicly announced by staff
What do you guys think?