The Cataclysm RP

Post » Tue Dec 06, 2011 6:54 am

After the disappearance of Vivec, the power that holds the Ministry of Truth in place starts to diminish. A pair of Dunmer mages, Vuhon and Sul, among others, build the ingenium, a machine to hold the Ministry of Truth in place. During a fight between Sul and Vuhon over the soul of Sul's lover, the Ingenium explodes, catapulting them both into Oblivion. The Ministry of Truth crashes into Vivec City, creating a huge crater that immediately fills with water from the Inner Sea. The crater becomes known as the Scathing Bay. The impact of the Ministry of Truth also causes the eruption of the Red Mountain. This chain of events kills thousands and remembered as the Red Year.

In Second Seed, shortly after the cataclysmic eruption of Red Mountain, the crippled Morrowind is invaded by an army of Argonians urged on by the Hist. The nation of Morrowind colapses, and the survivors of the cataclysm and the war flee to the island of Solstheim. The Argonian invasion reaches at least as far north as Red Mountain. Once they hold the province, they make no effort to colonize or rule.


This is what The Imperial Library has to say on the 6th Year of the 4th Era, other wise known as the Red Year. Its a year full of disaster and misery. Thousands upon thousands of lives are lost. First the Ministry of Truth falls unto the unsuspecting great city of Vivec with the force of its original speed. The impact destroys the entire city and the surrounding area. The Impact is felt around Tamerial and it is rumored that it caused the Great Collapse in Winterhold in the year of 122 of the 4th era. The same Impact caused the Red Mountain to erupt and claim even more lives.

Even after all this blight there is still more death. Months later, right when things start looking better for the Dark Elves, the Argonians march in, driven by the hist, and begin invading Morrowind. The combined efforts of the explosions and drug fueled Argonians destroy the Morrowind Nation. With no clear Empire to step in and no local form of Government to help organize a counter effort to the Argonians Army, the survivors of The Cataclysm are either slaughtered or driven off to Solstheim. This what marked the 6th Year of the 4th Era as the Red Year.

We start our story on the day of The Fall. Moments before the impact. Fate has placed you in Gnisis for reasons unknown to you, but thank the Gods you have been for you are one of the Survivors. You've been given a second chance to life. You, among other survivors, must band together if you have any hope of surviving.

Okay people, same rules that apply everywhere are in effect here.
So NO God characters,
No Character Control,
Romance needs to be kept at a PG-13 level, you guy(and girls) know whats expected of you.
ALSO I WILL MAKE THE FIRST POST TO GET THE BALL ROLLING

Please, Please, PLEASE PM me with your CS before you jump in. I will post them here and keep track of all of it.

Here is a http://i1208.photobucket.com/albums/cc372/dementedyeknom/vvardenfell-map-1.jpg of the area we are confined to.

The RED Circle Is the Death Zone, meaning all life in that radius of the impact died and severally damaged the landscape.
The BLACK Circle is the Impact Zone, meaning everything in that circle was completely and utterly destroyed.
The RED Lines are the paths that the lava flowed during the eruption.

Current Character Sheets:

Hi!
Spoiler
Name: Tharasn Dalvas
Age: 155 appears 58
Race: Dark Elf
Birthsign: The Lord
Class: Retired Mercenary

Skills: Tharasn has lived a full life, longer than most of the Mercenaries he knew. In his long life he has picked up a magnitude of useful skills. Such as orienteering, hunting, blade work, correct way to wield a blunt weapon, cooking, sailing, and horse ridding. Being a Dunmer he has the racial bonus of having a moderate concept of destruction magicka. Also being a seen as a leader during his Mercenary days he took up the task of learning Restoration so he could better look after his men.

General Appearance: Travelling has made his body hard. Constantly fighting has left scars across his body, only few visible to the eye. His most prominent injury would be the lack of a left ear. His crimson eyes appear to be pools of blood, reflecting what he has seen in his days. His hair, being of dark red almost black, has streaks of white running through it from age. His height is a common one found among Dark Elves, around 6'2. His cheekbones are set lower than most elves giving him the appearance of an Imperial. His jaw is sharp and eye brows low and furrowed, giving him the look of an angry man.

Clothing/Armour: Mithril has always been his first choice when it came to armor. He wears a hunters vest as well as tan linen pants when he is lounging about but when traveling he dawns his Mithril armor set. The armor is scarred almost as badly as Tharasn himself is. There are slight nicks on the edges of the arms due to arrows brushing past him. A deep scar runs down the helmet, directly above his right eye across to his left cheek. Just a reminder to keep distance from a Nord with an axe

Weapons: Tharasn is equipped with a small silver hand axe, and a steel saber that is equivalent to Tharasn's arm length.
Character Traits: He is a humble man, and a strong leader when he needs to be. Although he prefers to follow he will take control of a situation if the need arises. He isnt intelligent in the way a scholar is but when it comes to common sense, bartering, and tactics in the heat of battle he is held in high regard. He also has a way with words, Tharasn could motivate a crowd into action easily.

Biography/History: Tharasn, born and raised in Balmora, having lived a long full live retired from his hard days as a Mercenary and settled down with his Wife and Son in Gnisis. His family had taken a trip to Balmora to visit his Wife's Brother, leaving him behind to watch the house, when the Impact happened leaving him with nothing but his past ghosts to spend the rest of his days with.


Not Provided (CO-GM) <--------SHINY TITLE!
Spoiler
Name - Beldrose Marvani
Race - Dunmer
Birthsign - The Warrior
Age - 30

Class - Marauder

Skills - Blade, Block, Medium Armor, Restoration, Alteration, Speechcraft. Beldrose is a talented swordsman, specializing in a ruthless, aggressive fighting style. Because of his training as a Knight, he knows how to use a shield and wear medium armor to his best advantage, as well as being able to do basic Restoration magic. Due to his desire to resolve his various robberies without violence, he tries to be as smooth talking as possible, making him an adept of speechcraft. During his time in High Rock, he picked up some basic knowledge of Alteration, mostly things that would help with his thieving career.

Appearance - Beldrose is tall, about six-five. He's quite handsome, despite some minor scarring on his face; he's more broad shouldered then average. One of his front teeth is missing, lost in a bar fight years ago. His hair is short and white.
Apparel - Beldrose wears a suit of Hlaalu guard armor, which he often boasts was stolen from a watchtower in Balmora when he was escaping prison there. He wields a Dreugh shield, and usually has red cloth scarf around his helmet when traveling in the Ashlands. He often wears a slightly tattered and dirty dark blue cloak over his armor.

Weapons - He uses a Steel katana, and, in emergencies, a Chitin dagger.

Misc. Items - A small bag with 40 Gold, a bedroll and a loaf of stale bread. A half empty canteen.

Personality - Beldrose has an odd sense of chivalry, refusing to harm woman or children and defending innocents from violence at all cost... Despite this, he see's little issue in robbing from any traveling noble or merchant, and has a bitter contempt for authority and law, often going out of his way to screw over guards and monarchs. He's very cosmopolitan for a Dunmer, and is highly interested in the mixing of Dunmer beliefs and traditions with foreign ones, although there is no love lost between him and the Empire.

A diehard romantic, Beldrose has a love of fine cuisine, art and philosophy, although most people involved in those things aren't exactly friendly towards his type. He has a hearty, joyful sense of humor, and is often willing to let jesters and bards go on their way without paying up, so long as they tell him a joke he deems funny (which is almost every joke). Beldrose has never been deeply religious, despite a brief brush with Sanguine worship, although he admits to the existence of higher powers. He is generally friendly to almost everyone he meets, even those he's robbing; except, of course, the authorities, who he's always ready to fight tooth and nail.

Biography - Beldrose's mother was an ex-Temple priestess, who converted to the Imperial Cult after marrying his father, a Knight-Errant in the Imperial Legion. From a young age he trained to be a knight in the Imperial Legion, completely against his wishes. However, his father was quite strict, and refused to let him stray from his predecided career path. For years he lived under the watchful eye of the Legion, never allowed to stray from absolute discipline, no matter how hard he tried.

However, when his mother died of Fleshrot when he was eighteen, he saw no reason to finish his training, and skipped town. He joined the Fighter's Guild in Ald-Ruhn, reaching the rank of Swordsman after a year of work, but being kicked out after being arrested for being Drunk and Disorderly (Six times). Beldrose traveled to Solstheim, then continued on to Skyrim and eventually High Rock, making his living as a bandit and a freelance adventurer. However, he eventually chose to return home, quickly traveling back to Vvardenfel.

When he was home, he continued his criminal activities, becoming somewhat well known in the West Gash, and soon he was an outlaw in all of Morrowind, narrowly escaping capture constantly. However, it all changed when he was twenty-seven; he fell in love with a young healer in Tel Branora by the name of Velsa, and the two quickly had a daughter together. However, three months ago he began cheating on Velsa with a local tavern wench, and she caught him within days. He was kicked out, and since then he's tried to break back into the business of crime, making a number of succesful robberies back in his old territory near Balmora, and slowly working his way north again. Recently he's arrived in Gnisis, renting a room at the Madach Tradehouse for the night, and planning to skip town before the guards recognize his description.


Athell
Spoiler
Name: Aster Faris
Race: Yokudan
Birthsign: The Serpent
Gender: Male
Age: 26

Class: Mercenary
Skills: Blade, Block (but not with a shield), Unarmoured

Appearance: Aster is quite stocky but not in such a way as to appear fat. He is around 5’9” so slightly shorter than most. His left cheek is covered entirely by a red tattoo of The Serpent which has its tail below his left ear and its mouth just next to his mouth. Other than that his face is rather ordinary, his brown hair is kept short and he has no facial hair.

Clothing: Aster wears a red shirt with an attached hood and a pair of black trousers. Over these he has bit of armour strapped on, his right shoulder is covered by a teardrop shaped steel pauldron, he has a steel bracer on his left forearm which extends into something similar to a gauntlet covering the outside of his hand whilst leaving his palm clear, he uses this bracer instead of a shield and it has been thickened and tempered appropriately. Other than these items Aster wears no armour sacrificing defence for greater mobility in attack.

Weapons: A steel Falchion and a steel dagger he keeps in his boot. The nature of his weapon allows him to maintain an edge on it that would be considered inappropriate one a dual bladed weapon.

Pack: A small pouch of Septims, two moderate healing potions, a fresh loaf of bread, a small block of cheese and a whetstone.

Personality: Aster is confident in his abilities and this confidence is often interpreted as arrogance by those around him. Due to his past he considers himself to be above your average swordsman and will never reject a duel when offered. Before Aster will fight with any man he must trust this man to gain Asters trust is not easy but it is far easier to lose it.

Background: Aster grew up in Sentinel under the rule of the Forebears. At the tender age of five he was tested for his ability to wield a sword. He was one of the best children who were from a non-noble background and so was taken from his family. He was taken to one of the military camps along the coast where he was trained in the techniques of swordsmanship. Aster spent thirteen years training leaning as much as he could from the masters in the camp, when the time came to be tested to enter military service he failed. His failure was not through his lack of ability he was still considered to be one of the best swordsmen they had trained however he had no grasp of future events, in battle he thought only of the moment and never of the subsequent movements. Disgusted by his failure he left Hammerfell and became a wandering Mercenary, working only when he had to.

Whilst he wasn’t working he spent his time training but he had learnt from his past mistakes and his training now included playing strategic board games with the old men in towns. Slowly he taught himself to examine others and use it to his advantage in battle by predicting their movements based on his knowledge of them.


Jonasvault101
Spoiler
Name: Odairan Zansatanit

Race: Dunmer

Age: 120 (looks mid-30's)

Birthsign: The Serpent

Class: Priest of St. Nerevar, ex-Pirate

Class Description: The Priests of St. Nerevar are a small cult of Ashlanders of the Zainab tribe. Made up of twenty of the best warriors in the clan, the Priests serve a purpose to both protect the tribe from any threats, as well as serving as guards and spiritual aid to the Wise-Woman.

Skills: Being an Ashlander, Odairan is an excellent in the wilds. From using bows and spears to catch game, to simply surviving off of the land itself. Of course, as a Priest of St. Nerevar, and once before a brigand of the Ghost Sea, he is well adept in the art of the long-sword, moving in his custom bone armor, and applying the bow and spear to combat. He is a Novice in Restoration and Adept in Destruction.

General Appearance: Odairan stands at an impressive 6'4" in height, with a good lean athletic build, quite typical of many Dunmer Tribesman. His hair is a dark ash-colored gray, weaved and braided into plaits tha tlay flat on his head. He does this so his long hair will not effect his vision in combat. He sports a full goatee that extends just past his chin.

On his face and body are the ritualistic scars and tattoos of all Ashlanders. His eyes are more of a deep orange, opposed to the blood-red of his pure-blood kin, as Odairan shares roots with the Bosmer, on his mothers side.

Clothing/Armour: Beneath his armor, Odairan wears a long hide robe as well as arm, leg, foot, and hand-wraps. He then wears Chitin boots, Netch Leather on his thighs, a Gah-Julan bonemold cuirass, bonemold gauntlets, and a single Chitin pauldron on his left shoulder. Around his neck he wears a fine black and gold scarf with gold thread outlining Daedric Runes. His armor is covered in the same types of runes.

Weapons: A chitin spear, a 40" horn-bow with 28 silver arrows, as well as a curved one foot steel dagger. But his most prized weapon is the scimitar he carries. The blade is forged from a metal found within a rock that sprang forth from Red Mountain. Strong and with a brilliant gleam. It is inlaid with ebony and gold filigree, the guard is an oval shape and the grip is wrapped with shark-skin and red leather strips. The pommel is a jade moon and green-glass star.

Bio: Odairan Zansatanit was born into the Zainab Ashland tribe, to a pure-Dunmer father and a half-Bosmer. This was mere decades after the Oblivion Crisis. In his early years, Odairan spent his time just as any other Ashland boy would; helping with crops, traps, a few hunts every now and then, fishing, and generally helping around the camps. Often he would go with his friends into the nearby town of Tel Vos, or to go trade with the Ahemmusa further north.
On one such trip, his life changed forever when he joined in with a pirate crew. Up to this point, Odairan had only heard of the outside world, and now he wanted to see it. A Khajiiti captain named Ro'Dhajjar, or "Ruby-Eyed Ro" to merchant vessels, hired on the now 18 year old Odairan. Not to mention his disdain for Imperials only fueled the idea of raiding and slaying Imperial ships and crews.

For the next twenty years, the crew of The Mist-Runner would come to find Odairan was a fine addition to the crew. His sharp eyes, keen senses, and ever-growing talent with armaments was indeed impressive. He was even made First Mate, given his own cabin, and a fine share of loot. In some taverns across Morrowind, Cyrodiil, and Skyrim, you will hear stories of the Mad Khajiit and his Dunmer first-mate. For another 10 years, the raiding continued. From the shores of Elsweyr, to the cliffs of Solitude, Odairan saw much of Tamriel. Eventually, as all things do, the life of piracy ended. His long-time friend and captain, Ro'Dhajjar passed away from a wound sustained in an ambush. The two had been lounging in a tavern in The Imperial Cities' Waterfront. Imperial guards in disguise fought and chased the two, all getting killed in the process, but not before doing part of their assigned task.

With this, Odairan and the rest of the crew bore Ro'Dhajjar's body back to Morrowind. Once Odairan had returned to Vvardenfell, he and the crew split all their hard earned loot and hid the ship with the captain's body wrapped in fine linens set in his cabin. From here, the only thing Odairan could do was to return home. After only two weeks travel, he was home. The reception was warm, and even warmer when Odairan showed them his rich bounty from his time away. Now, more years would pass. Odairan would found a small holy-order within the tribe dedicated to St. Nerevar.

When Red Mountain erupted, a great rock struck the center of the village, nearly setting several yurts on fire. Within a strange metal was discovered. An Orc had set up camp nearby and heard the commotion, he saw the metal and revealed that he was indeed a fine smith among his people. He made the offer that if he could simply be allowed to work the metal an save some for himself, he would craft Odairan a fine sword. So it was that the Orc made a sword fit for a king. The Zainab tribe moved only just further NE of their last settlement. Now Odairan is Ashkhan of the Zainab, and lives with his tribe of 39 others, including his wife, son, and daughter.

Personality: Like all Dunmer, Odairan has a very menacing and brooding presence, accentuated by his tattoos and stature. However, he is rather nice and tries to give others a chance before judging too harshly. He will not stand by if an innocent is being harmed After serving with a pirate crew, he grew to like many Khajiit and Argonians, very uncommon for a Dunmer, although his hate for the Imperials burns bright. He certainly has a sense of honor, and a strict code set down by the Ashkhan's before him. A fine example of the Ashlanders.


The Ascended Sleeper
Spoiler
Name: Rayna Rthalas

Gender: Female

Age: 29

Race: Dark Elf

Birthsign: The Theif

Class: Tribunal Temple Enforcer

Skills: Rayna was an enforcer and assassin for the Tribunal Temple before the Red Year, and has been trained (partially by herself) in the arts of swordplay, stealth, destruction magic, alteration magic, martial combat, and restoration. Shock and healing spells are her favorite, and she has very creative uses for Alteration magic.

General Appearance: Rayna has the same pale, ashen skin as many of her race. Her features can be described as dangerous and attractive. Her hair is a light brown color that almost reaches her shoulders.

Clothing/Armour: Rayna is outfitted in a suit of light netch leather, and dreugh boots/gauntlets. She often wears a sleek black cloak and hood over her armor.

Weapons: Rayna carries a Silver Longsword on her person, as well as having several small knives and tantos on her person. She also has a few poisons in her pack for more discrete work.

Character Traits: She is a very arrogant woman, and is quick to anger. Rayna can hold a grudge and will do anything to achieve her objective, even if it means killing an old woman or seducing someone. She does, however, have a code of morals and is very religious to a certain degree.

Biography/History: Rayna was born in the city of Tel Vos, and joined the Tribunal Temple at age 17 with two supportive parents behind her. She quickly raised in the ranks, and at age 22, joined the hall of justice, where she was trained to be an enforcer, someone who enforced the Temple doctrine and eliminated those who were threats to the Temple, as well as act as the occasional body guard or intimidate a group of dissidents. She was most recently sent to Gnisis to rough up a group of pro imperial trouble makers.


Demonio
Spoiler
Name: Eris Andruin
Age: 32
Race: Dunmer
Birthsign: The Steed
Class: Journeyman Priest of Stendarr

Skills: Like so many of his order, Eris is a generally a compassionate person and as such would seem to have absolutely no need for the skills of war and murder. He is a journeyman in the ways of restoration, skilled enough to heal minor wounds with confidence, but still in constant need of practice and study. Not to mention, he has been known to whip a potion or two if you are feeling under the weather, a bit handy with a mortar and pestle. Though it would seem he is not an elf of combat, Eris moves far too fluidly, gracefully even, than any priest. Rumor has it that the elf was once very skilled in the arts of hand-to-hand combat, and used weapons beyond that of a blade or bow. They also say that he could once split a house in two with a bolt of lightning, but they are likely no more than rumors at best. From how at ease he is in robes and simple clothes, it is obvious that he has probably never worn anything heavier than leather in his entire life. Whether it is all rumors or not, the Dunmer knows far too much about combat and the land, for someone who claims to have spent their whole life as a priest.

General Appearance: Dark ashen skin and fiery red eyes, not exactly the features one usually sees wearing the robes of a priest of the Nine. Either way, as a devout follower of Stendarr, you could almost say that there is an aura of kindness that comes from Eris. A soft look always graces the features of his face, rather than the normal sullen expression of most ashlanders. Dark, mahogany, colored hair is often pulled into a top-knot on his head, otherwise it hangs from a ponytail past his shoulders. Often dressed in gray robes when working at the local imperial cult building, or in simple tan clothing when working in the mines. Somewhat smaller than most of his Dunmer brethren, Eris stands around 5'10", though he has a very stout, muscular frame, especially for a priest; most likely from his time working in the mines.

Clothing/Armour: Eris owns little more than his greyish robes and working clothes. Kept under lock and key in his house, he owns a set of blackened, leather armor, but hasn't worn it any many, many years.

Weapons: The Dunmer never has, and never will be used to using anything more than his fists. That is if he were to ever fight, which doesn't happen often considering his profession. Stories tell of a time before he was a priest, that he used a weapon other than a sword, but like his armor, if he did own it the thing would likely be under lock and key.

Brief History: Very little is known about Eris' life before joining the Imperial Cult. He was found on the roadside, bleeding profusely and nearly dead by a monk of the Nine when he was around 21 years old. The monk took him in, healed his physical wounds, but his mental scars took longer to fix. The monk taught him about the Nine and eventually converted Eris. When he was about 27 years old he made a pilgrimage through Morrowind, eventually coming to a stop in Gnisis. There he began setting up a life, working, and studying, as a Priest of Stendarr out of the local priory and working in the kwama egg mines for some money, as well as a chance to take care of the miners within. Eris has done a good job of abandoning the life of his youth, but some things are harder to keep buried than they seem.

Misc.: To show loyalty to Stendarr, and true compassion for his brethern, Eris has taken a vow of non-aggression; he cannot and will not hurt any man, mer, or animal.


Coyotero
Spoiler
Name - Malay Zainsubani
Race - Dunmer (Velothi)
Birthsign - The Thief
Age - 23

Class - Thief
Skills -Athletics, Acrobatics, Hand-To-Hand, Light Armor, Marksman, Mercantile, Security, Shortblade, Sneak, Speechcraft

Appearance - Malay is lean and not overly tall. He is a young and somewhat handsome Dunmer, with long copper hair. His limbs are lean and sinewy, but with enough strength to easily pitch his own tent and set up a stall at the many towns he visits.

Apparel - Malay typically wears simple Ashlander garb, and also keeps a suit of well-maintained boiled netch leather armor for when he's crossing the wilderness. He wears a roughspun brown cloth cloak with a facecover for when the ashstorms get particularly bad.

Weapons - A Chitin shortsword, a Chitin longbow with two dozen chitin arrows, and an ebony dagger (Won in a dice game in Suran)

Misc. Items - 23 gold, a packguar, a wagon, a tent, portable stand, and a small collection of ashlander goods for selling (Mostly everyday items like oil lamps, native liquor, fabrics, clothes, windchimes, et cetera) 3 days rations.

Personality - Malay is clever, yet naive and inquisitive about the culture of settled folk. He left the Urshilaku camp when he came of age, finding his people's culture too restrictive, and driving by a wild curiosity about the world beyond the ashlands. Malay is kindhearted, but with a little bit of a mischievous nature. He is quite good at sneaking and hiding, a natural extension of his thief birthsign. Malay is a shrewd businessman, knowledgeable and skilled at getting the most out every transaction. He has also recognized the effectiveness of applying these skills at various forms of gambling, often taking advantage of the "stupid ashlander" personage that others apply to him.

Bio:Malay lived a sheltered life among the Urshilaku... Until the day a strange wanderer claiming to be the Nerevarine walked into the camp. That was the day everything changed. Malay couldn't contain his fascination with the stranger, and harried him constantly with questions about life outside the ashlands. Everything about the stranger was fascinating to Malay: His clothes, his accent, his weapons.

After the fall of Dagoth Ur, a number of sweeping changes took the land, and paved the way for Malay to strike out on his own. The Tribunal temple was losing it's grip on the land, and by extension, so were the great houses. Trade and commerce between the ashlanders and the settled people flourished as more and more Dunmer once again sought a deeper connection to their own culture.

In his late teens, Malay joined with a caravan of traders that came through the camp, and never looked back. He spent years traveling around Vvarden'fel and got to know the island and it's many foyadas and secret paths well. In time, he saved up enough to purchase his own Guar and strike out on his own. He made a name for himself during the Oblivion Crisis, fearlessly delivering relief to stricken cities in the form of provisions and arms, his knowledge of the island and it's layout allowing him to act quickly in times of need. He even earned an imperial commendation for helping dozens of native and imperial refugees escape during the climactic battle for Ald'Ruhn.

He did not, however find fame to his liking, and, true to his Dunmer upbringing, quickly moved out of the limelight and returned to a life of simple trading, happy to see new lands and new faces, and spend endless nights camping under the beautiful binary moons.

The town of Gnisis became a regular stop for him, he could sell his various curios from the ashlands there, as well as pick up imported goods to bring back and sell to the ashlanders. Perhaps It was fate, or perhaps Azura's grace, or sheer dumb luck, that would have him there on a fateful day.


JDKilla
Spoiler
Name: Draryn Uvulas

Gender: Male

Age: 220

Race: Dunmer

Birthsign: The Lord

Class: Slave-hunter



Skills: Light Armor, Tracking, Survival, Stealth, Spear, Short Blade, Illusion, Marksmanship, Alchemy

General Appearance: Draryn has the skin tone of your typical Dunmer, that being the dark, ashen color one would see around the Red Mountain and his eyes are the same color as its lava. His hair is almost as white as the snows of Skyrim, and is worn in a shaggy mane. The slave-hunter is of average height, only standing around six feet tall, and he is fairly stocky, but a casual glance would not show it. Scars cover his whole body, many of them small, but several of them are fairly large. The largest of them consists of three claw marks that stretch from his upper left chest to his lower left abdomen. The most visible one, however, starts above his right eyebrow and extends to just below his cheek bone. Due to his skill in the arts of illusion, however, he can easily mask the scars, but usually chooses not to.

Clothing/Armor: In most situations, Draryn wears his armor, which consists of a cuirass of boiled Netch leather, and boots, greaves, pauldrons, and gauntlets of regular Netch leather. He does not wear a helm, only adopting a common Ashlander mask when there is a need for one. Over top of his armor, he wears a thick, dark cloak, the hood of which he only wears occasionally. When not in his armor, which is rare, he wears only a common set of clothing, consisting of dark pants, shoes, and a dark shirt.

Weapons: Draryn always carries a rare Dwarven short sword that his father gave him when he completed his first job. Along with that, whenever he travels, he carries a steel spear and several steel darts that are kept in a small holster on the inside of his forearm. The tips of the darts are coated in an extremely potent poison that causes the victim to go into a comatose state for two full days. When the subject of his mission is known to be a fighter, he coats the darts with a poison that causes total paralysis for two hours.

Character Traits: The slave-hunter was born into a family that had served House Dres for as long as it had been in existence. A natural animosity towards the beast races had therefore been almost bred into the family. They also had a knack for tracking and surviving that also extended to the females of the line, making them just as deadly and just as effective as the males. Draryn was no exception to this, and had led a hard life of tracking and capturing slaves all throughout Morrowind and the border areas of the Black Marsh. Being used to a life of solitude, Draryn did not speak much, but made sure that when he did, he did not waste his words. When the House had fallen on hard times, and had eventually renounced the slave trade, the Uvulas family had not taken the news well. In essence, they were out of a job. They had never been too keen on farming for profit, only having a small farm that provided what they needed, even though they had saved up enough riches to buy several large plantations. Draryn, who was getting older, decided that since he had yet to settle down, he would leave the traditional holdings of Dres and roam Morrowind, Vvardenfell in particular, to look for the place where he would build his home and settle down. It was with that mindset that he had set off from Tear.

History: As previously mentioned, the Uvulas family had been in the service of the Great House Dres for as long as they had both existed. The first Uvulas to bind himself with the family had been a legendary bounty hunter and adventurer. He had roamed all of Tamriel and his name was whispered in the ears of many courts, taverns, and sea-side inns. He had worked with the beast races, but on one particular job when he was young, he had been beaten senseless, bound, gagged, and taken to the Black Marsh, to be used as a sacrifice for a small, Argonian cult. As the leader of the cult had been about to cut the Dunmer’s heart out, a band of slavers had raided the encampment. It was at that point that the Uvulas had started his hatred of only Argonian’s at first, but that hatred eventually spread to all of the beast races. The band of slavers that had saved him had actually been a party sent by the fledgling House Dres.
The Uvulas had returned to Tear with the slavers and had immediately offered his services as a bounty hunter, and the services of the sons that he would bear, and the sons of those sons. And so it was that Draryn had been born to be a slave-hunter. He was not exactly a slaver, or a bounty-hunter, but a hunter of runaway slaves. His childhood had been spent in the fields, training with his father, cousins, and uncles, and he had distinguished himself early, making it easy to see that he was the direct descendent of that first Uvulas. When they were still fairly young, Draryn and his cousins had taken a job that sent them near the border with Black Marsh. While tracking one of the escaped slaves, they had stumbled right into an ambush. Two of his cousins had been killed almost instantly, with another of them dying soon after. Draryn and the other two cousins had fought their way out, but just barely, and all three of them had sustained severe injuries. It was that confrontation that had given Draryn the massive scar across his chest. The trip back to Tear had not gone well, with what normally would have taken five days ending up being closer to two weeks. They were found by a search party two days after their supplies had run out and their wounds, which had not been cleaned or taken care of, had begun to fester. It took two months to fully recover from that expedition, but when they did, Draryn and his two cousins returned with a group of other slavers that worked for House Dres and they not only killed or enslaved every Argonian they saw, but they also recovered the escaped slaves who had been the original targets. Draryn and his two cousins were rewarded handsomely for the original escaped slaves, but the reward was almost doubled by the amount of new slaves they had captured.

And so an illustrious career as a tracker and slave-hunter began and ran its course, with many high profile escapee’s being caught and returned, along with other escaped slaves that their previous owner’s had thought long gone. The riches mounted up, since Draryn had little use for them besides to purchase supplies or repair a weapon or his armor every now and then. After the official announcement that House Dres would be renouncing the slave trade, Draryn had taken his fortune, said his goodbyes to the cousins and slavers he had worked with, and had set off for Vvardenfell. He knew that there were places on the island that were so beautiful, nothing else could compare, and he had gone in search of these places, hoping he could use his fortune to build a small farm and start a family. So it was that he found himself in Gnisis.


Sparda65
Spoiler
Name - Zarek Levathi
Race - Dunmer
Birthsign - The Thief
Age - 29
Class - Skilled Adventurer
Skills - Marksmen, Short-blade, Speechcraft, Mercentile, Sneak, Light Armor, Athletics, Acrobatics, Illusion, Alchemy,

Appearance - Zarek is a slim but fit Dunmer, built for speed and control rather then pure strength. He stands at a usual 6'0" tall. His hair is mid neck width, black with red highlights. His eyes are a light red, as usual for a Dunmer.

Apparel - For those casual days roaming cities or socializing with other patrons Zarek wears black common clothing. When he is traveling or wandering the wilderness he prefers to wear his netch leather armor (no helm)

Weapons - Chitin Long Bow, two dozen Chitin Arrows, steel short sword, steel dagger.

Misc. Items - 50 septims, carpenters knife for making spare arrows, some scraps of netch hide to repair any damage to his armor, one torch, skin flask for water, flint and tinder for campfires.

Personality - Zarek is quick to anger at times, but he is clever and well mannered for a nomadic Dunmer. Once apart of the Urshilaku tribe in the ashlands, he left to gain knowledge on other cultures and pillage the various ruins and tombs of Vvardenfell. At times his Ego will get the best of him, but when it comes down to it, he can handle himself very well. Skilled with both blade and bow he has learned the meaning of survival out in the wilderness alone.

Bio: Zarek had a simple Ashlands life. He was born an Urshilaku and Urshilaku will always be in his blood. He was trained at an early age as where other male children of the tribe to hunt and survive in the harsh lands with bow and sword. His father was a common hunter, his mother the common hut wife. When he became of age he decided to leave the life of the Urshilaku to adventure and learn more about the things outside the camp. He might have left his tribe behind, but their teachings and culture will always be with him.








STILL AWAITING THE CS'S OF A FEW! THERE IS NO LIMIT TO HOW MANY PEOPLE I WILL TAKE SO NO NEED TO RESERVE SPOTS!
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Alba Casas
 
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Post » Tue Dec 06, 2011 4:09 am

Disregard this haha
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ShOrty
 
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Joined: Sun Jul 02, 2006 8:15 pm

Post » Tue Dec 06, 2011 4:42 am

The smell of beer and vomit were strong as Tharasn sat in his corner of the trade-house. His vision was blurry as he swayed in his seat. He felt the warmth of ale in his belly as he inhaled a breath of smokey air. His senses overwhelmed him, it had been a while since he had been this drunk. He had finally gotten away from that nagging wench while she was visiting that Mage brother of hers. He was only disappointed that she had taken the boy. Tharasn loved spending time with his son Faer.

A sudden commotion dragged his thoughts to the present. Three young Dark Elf boys were harassing a small Breton barmaid. Tharasn chuckled as they reminded him of himself when he was younger. The barmaid's cheeks flared up as they continued to flit with her. His drunken mind slowly shifted to his day. He had woken up and went out to chop wood, his wife had already left when he returned. He spent a few more hours doing work around his house before heading to the tavern to unwind for the first time in years.

The day had gone almost as any other day, nothing out of the ordinary had happened and he looked forward to the week alone. Tharasn could go and get some hunting done, even head down to the docks and fish. With a drunken stupor, he stood and brushed the crumbs of his last eaten meal off his pants. His vision slowly spun the room in circles. Tharasn realized why he had quit drinking, he couldn't handle the alcohol. His feet crossed paths and his torso swayed back and forth. He was just exiting his corner table when a sudden rumble had took the ground out form under him.

Tharasn couldn't tell if he was that drunk or if the world was actually shaking. He heard men and women screaming and as hard as he tried he couldn't ready himself for what was to come. The walls were crumbling and the ceiling was collapsing. Tharasn's body was limp when the corner wall collapsed on top of him. His drunken state numbed the pain when pieces of sharp stone and huge rubble crushed and pierced his flesh and bones. The pain soon over took his senses and darkness was approaching fast.

The old Elf was having problems focusing on removing the stone and debris from his body. The peoples screams still echoed in his ears as unconsciousness over took him.

********
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chloe hampson
 
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Joined: Sun Jun 25, 2006 12:15 pm

Post » Tue Dec 06, 2011 11:17 am

Malay collected the gold from the pretty young Bosmer girl, weighing the coin in his hand before stashing it in his strongbox.

"That bug musk comes directly from Vos, I promise it's genuine. Whoever you've got your eye on is sure to take notice, Sera."

He offered her a genial smile as she went on her way.

He stood for a moment and took in the beauty of the day, the West Gash was one of his favorite places. The friendly people, the clear skies, and the salty nip of the coastal air made him feel happy, content. The clinking of gold coin didn't hurt either. He'd made a good haul from this trip, and perhaps could spend a few days in Suran, plying his skill with the cards.

Then something happened, a shift of the ground, hardly perceptible. But he was an ashlander, and he knew what it meant when the earth spoke to him. Red mountain was getting ready to erupt. He calmed his nerves, they were far from the blast zone, and there was no reason to panic.

Then there was another jolt, a huge one, bigger than he'd ever felt. Panic set in, but he calmed it. He'd survived eruptions before, but he'd never felt one like this, and not this far out.

He hastedly threw three waterskins on his guar's back and ran into the center of town. The earth was shaking.

"The eggmines!" He shouted in his ashland rasp, "Everyone get to the eggmines!"

He knew full well what a pyroclastic flow could do to a person, and he knew that the best place to be was in a solid cave.

He ran through town with his guar, shouting at anyone who would listen. Stones were falling now, and a big one hit the tradehouse, crashing in the roof and most of the walls. He sprinted to it, guar in tow, the animal instinctively aware of what was happening.

There were survivors, a breton girl and two young dunmer. A third dunmer was crushed and in no way alive, and fourth, lay on the ground, bleeding from his head, probably dead or dying.

"Get to the eggmines," he commanded the survivors, who wasted no time asking for an explanation.

The mer on the ground was beat up pretty bad, hard to tell if he'd make it or not. Malay couldn't let him die. He hefted the dunmer's heavy frame onto his guar and left the building.

The Imperial legionaries were panicking, unsure of how to proceed. Malay grabbed one of them by the sleeve.

"What in the name of Akato..."

"The mines!" Malay croaked with grim severity, "tell your people, get everyone into the mines. You've got about five minutes before the flow hits us here hurry!"

The imperial nodded, then got to work with all haste.

Malay and his laden guar made their way to the mines with a number of others, and forced their way in. He drew his sword, the Kwama would surely be agitated.
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Nick Swan
 
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Post » Tue Dec 06, 2011 4:04 pm

OOC: Is it day or night? Not too sure so I'll make the post fit for both for now.

Odairan Zansatanit, Gnisis Temple

Four ashlanders, bearing weapons, donned in armor and robes of their faith. Each was on his knees, each saying a different prayer, each one clutching a small talisman against his chest. When each was through, they lifted their hoods to show their tattooed and solemn faces, finally they all spoke in unison, "By the Rites and Sacraments of the Saints; Aralor, Delyn, Olms, Llothis, Veloth, Felms, Nerevar, Rilm, Rorin, Seryn and Meris, we commit the ashes of the slain and of the fallen. From the ashes we came forth, and to the ashes we shall return." With this, each Dunmer took out a small pouch of ashes and emptied them into the offerings bowl.

Odairan, the leader of the four, had taken his three Armigers with him on a pilgrimage, a few others in the town knew of the Priests of St. Nerevar and their missions. They had done work in Gnisis only two months prior, taking care of a small lair of vampires who were disturbing an ancestral crypt.

The four mer soon departed from the temple, each leaving 50 septims for donation. Odairan felt a sense of unease, a strange warmth in the air as well. "What is it Ashkhan?" Asked Ahaz, the Sentinel of the Spear. Odairan put a hand up, then he leaned down and felt the stony street, a few rumbles and vibrations. The Mountain, thought Odairan. Red Mountain had erupted several times in the past, with usually very little serious damage due to the natural channels that formed from years of lava flow. But this time... a quake in the earth made Odairan and his men fall to the ground, as if the gods themselves shook Nirn.

Looking up, Odairan's face paled then hardened, Red Mountain was on fire. It belched gout's of flame, black smoke and ash clouded the sky and fell to the earth, rivers of lava now snaking their way down the slopes like hungry serpents.

Already the whole town was in a panic, one young Dunmer caught the eye of Odairan, he was different. Most of the town-folk were screaming and running for their lives, but this one was leading people to the mines, the only remotely safe place during a lava slide. "Ahaz, Zairan, quickly go and find anyone you can, bring them to the mines. Hassour, you must go north and around the mountain, go to the tribe and tell them to move at least five miles north." They all obeyed, two going off to look for the living among the dead, and one to travel a distance and move the whole tribe. Odairan himself ran into the temple, only to find the elderly monk fumbling with scrolls and books. "Your Grace, we must leave now!" Odairan shouted over the commotion. "Odairan, take these, and grab hold of my arm, I'm an old man for Olms' sake!" Odairan scooped up both the old man and his possessions. Through the streets and down alleys Odairan ran, and by the time he was at the mine, so were Ahaz and Zairan.

Each mer had three or four people behind them, and now they were relatively safe. Odairan saw the young Dunmer standing next to him, the one with the guar who was shepherding people into the mines. "You're brave boy, what is your name?"
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Rachyroo
 
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Joined: Tue Jun 20, 2006 11:23 pm

Post » Tue Dec 06, 2011 3:55 am

Rayna, Gnisis Hut


The Mer screamed as Rayna’s tanto slid through his outstretched hand, parting the bones and exiting on the other side. Blood gushed from the wound, and the Dunmer enforcer ripped the tanto from her target’s palm, plunging it once more into his body. Another painful exertion emitted from his lips as the blade punctured his organ. The man grabbed hold to Rayna’s arm, in a desperate attempt to stop her from finished the deed.

“Please” he gasped. “You don’t understand…”

“Oh, we understand” grunted Rayna as she held the knife firmly in his torso. “Your heretical lies will be spread no further.”

The Mer was clawing at her arm now, his strength fading. “You have no idea, do you? Your gods are dead… you fool…”

Rayna twisted the blade in his stomach, feeling his organs tear. Anger of overcame her, and with a quick movement of her arm, she broke his neck. The enforcer stood there for a while, panting. The man she had just killed was a known heretic, spreading lies about the Tribunal’s existence and practicing necromancy in his home. He deserved to die. Right?

Just then, the earth shook beneath her feet. The tremor was smaller than any quake she had ever felt in her life. Something had to be wrong. Running outside, she saw the source of the quake- Red Mountain was ablaze, its top completely blown off and pyroclast being protruded from its fiery maw. That is when the debris began to fall from the sky. Just a few at first, but it quickly turned into a hailstorm of molten projectiles that hammered the town of Gnisis. Buildings exploded and burned around her as she was struck in awe by the catastrophe.

Snap out of it! She had to get somewhere safe. An ashlander up ahead who was hauling a cart was screaming about getting inside the mines, commanding commoners and taking charge of the sistuation. It didn’t sound like the safest idea with all of the tremors that would follow the eruption, but there was no other way she could survive. She ran towards the Mer with the cart, her hands still slick with her quarry’s blood.

She made her way into the mines, following the ashlander with the cart. Once he was inside, he drew his blade, being careful not to injure anyone else accidentally. A Temple Priest was greeting him, commending him for his bravery. “You there” Rayna called out to them. “You seem to have some knowledge of what’s going on. What is happening?”
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Jessica Lloyd
 
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Post » Tue Dec 06, 2011 8:25 am

Malay gave Odairan a sideways glance.

"Malay. My name is Malay."

Another temple type was rushing in, demanding to know what was going on.

"The damn mountain's exploding, you want me to draw you a picture?"

Malay looked around, several of the people who taken shelter were already badly hurt.

"Alright, here's the lay of it. We need to get whatever we can and barricade that door. Anyone with arms and martial training best get ready, the Kwama will no doubt be agitated. We've got only a few minutes before hot ash floods the town and vaporizes anyone outside, so get that door blocked as best we can, then we need to go as deep into the mine as possible."

Malay looked at the rabble gathered around, looking at him like some kind of leader. He felt decisively out of place.

"Well, what are you waiting for, get to work!"
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Nicole M
 
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Post » Tue Dec 06, 2011 5:54 am

Beldrose strolled down the highway casually, counting his earnings. He'd relieved a traveling Hlaalu trader of his fortune, and the money would be enough to keep him going for days. He planned to skip town the following morning, and head south, back to Balmora. Maybe he'd go to Tel Branora and see if his damn wife would let him see their daughter; it was unlikely, however. The last time he'd tried to go home she'd sicked a battlemage friend of her's on him, and he'd better made it away in one piece.
He sighed as he entered the town gates, looking forward to getting piss drunk over the course of the evening. However, just as he was nearing the Tradehouse, the ground began to shake slightly. "The hell?" He muttered, pausing briefly. However, the shaking continued, worsening in intensity. To his horror, he realized that Red Mountain was ablaze; lava began to rain down, destroying entire buildings. An ashlander nearby yelled "The mines! tell your people, get everyone into the mines. You've got about five minutes before the flow hits us here hurry!"
Not hesitating, Beldrose ran for the mines. Nearby to him, a Bosmer woman had been hit by part of a collapsing building, dropping a bottle of Telvanni bug musk on the ground next to her. He helped pull her up, and carried the injured woman up to the mines. As soon as he was inside, he gently set her down, too distracted by the ensuing chaos to make sure she would be alright. He walked over to the Ashlander who'd told them all to go up there; the man had begun conversing with several others.
"Ashlander!" He said, smiling grimly at the man. "Nicely done back there; I don't suppose you have any idea what the hell just happened, do you?"
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Nick Jase Mason
 
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Post » Tue Dec 06, 2011 10:24 am

Gnisis Mines

"Malay. My name is Malay." Odairan heard the boy say. Malay now turned to the others and told them that they needed to barricade the front entrance, and those who could fight should guard the read. "I and my men will guard the rear. Its good to meet you Malay." Odairan cocked a sort of half-smile, then he drew his scimitar, even in the pale red light of a torch it still gleamed brilliantly. But this was no time for admiration, he signaled to his men and they both came to his side. "Ahaz, take that Orc and that Nord," he gestured to two very large fellows,"Take them and find large heavy things, it would be best if none is wood." Ahaz nodded in compliance and within just a few seconds the Orc and Nord were right beside him.

"Zairan, you and I will stay here. We have to help form a rear guard, these are kwama mines after-all." Odairan said. Zairan drew his sword, "I will gather a few things see if I can't make a few crude spears." He said to Odairan, picking up a wooden stave and sharpening the tip with three swipes of his blade. The Dunmer looked back to the mine entrance, so far a few things had been found as a barricade.

"Ashlander!" a voice cried from behind, but the call was not directed towards Odairan, but Malay. Odairan would learn more of his young kinsman later, for now though, survival was the priority.
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Emilie Joseph
 
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Post » Tue Dec 06, 2011 11:16 am

Aster

The world shook. A powerful shock far in the distance. Then a second blast this time much closer. Aster turned to watch as Red Mountain erupted. Well it's finally happened then. The shock was felt throughout Gnisis. People began to flee in any and every direction. Some sort of order was imposed when a Dunmer started directing people to the mines. Aster was stood next to the Silt Strider station, from here he could see all of town. His eyes found something stationary in the otherwise bustling crowd. A small girl clutching a small doll made of cloth.

Without thinking Aster knew what to do. He pushed through the sea of people towards the girl. A clearing opened before him and he broke into a sprint. He reached her in seconds and scooped her up into his arms. To his adrenalin filled body she weighed no more than a feather and he carried her with ease. Without breaking stride he sprinted up the steep incline that led to the mines. He carefully carried her through the door and into the awaiting cavern.

A Dunmer woman came running out of the amassed crowd. "Elva!" the girl squirmed in his arms obviously wanting to escape. Aster lowered her gently to the ground. "Oh Elva. Where did you go? One minute you were right there next to me, then you were gone." the girl looked up at her mother.

"We left Ila behind, she was scared." she held the cloth doll up so her mother could see the apparent fear. Aster left the two together and moved towards what appeared to be the armed members of the town. He heard them discussing the need for a rearguard.

"I'll help defend." He pulled a torch out of the cave wall and moved deeper into the cave. As he walked a poem came to him and he spoke it softly to himself. It was of his own creation and he was no poet but it gave him something to focus on.

In the shadow of Ur,
we shelter here,
in the bowels of this land.

As ash and fire flow,
shaking and destroying,
all that went before.


His voice echoed slightly in the cave as he spoke. His own voice replayed at him. Speaking in turn with himself, fortifying, amplifying his own words.

Fear and courage mixed,
in the dark of the depths,
as we hide 'neath the land.


He felt his voice rising above a whisper and his echo brothers also rose, until the cave was filled with his last verse. He wasn't a great singer by any stretch of the imagination but with the echo and the meaning his voice sounded eerily melodic.

So here we hide,
in the bowels of this land,
In the shadow of Ur.
In the shadow of Ur.


He was at the back of the cave now, away from the eyes of the town. The torchlight flickering in the slight draft. There was a strange calm here, compared to the destruction raging outside.
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Bek Rideout
 
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Post » Tue Dec 06, 2011 3:17 pm

Sounds of rushing and screams filled the air. Nausea overtook Tharasn's senses as he shook off the rubble. A second blast had taken place and blew the heavier rubble off him. A large piece of stone still lay embedded in his leg. Grunting he pushed through the pain and got to his feet. The Dark Elf guessed he had been out for maybe a minute. People were rushing the mines for safety, probably a good idea. Tharasn glanced around to get a better view of what was going on. Lava was pouring from the top of the Red Mountain and and even brighter red glow emitted from behind it.

Vivec... Tharasn reached down and, without thinking, pulled the shard of stone from his leg. Magicka pulsed from his fingertips as blue swirls engulfed his leg. A terrible itch formed inside of his calf as the skin crawled together and the tendons wrapped back in place. Tharasn took off in a full sprint towards the mine entrance. The lava was getting closer and he wouldn't have time to hesitate. His breathing was shallow as his target got closer. In his old age he had lost much of the endurance and strength he had gained from being a Mercenary.

The aged Elf bashed his shoulder against the door and came flying into the room. Rocks and people alike flew away from the sudden burst in. He swore as his wound reopened. He hadn't healed it completely and pain surged through him. He collapsed in a heap and grasped his left calf. Some other Dunmer and other natives of Gnisis had gathered in the main cavern. Tharasn's vision began to blur.
"Damn... Again?" And once again he blacked out...
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Lexy Corpsey
 
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Post » Tue Dec 06, 2011 4:52 pm

Rayna, Gnisis Egg Mines


An elder looking Dunmer ran that had sprinted into the cave just before the door had shut passed out. Upon Rayna’s closer inspection, he was injured somewhat badly, probably from the falling debris. Respect your elders, she thought as she applied the healing spell to his battered body, sealing his broken flesh and softening the bruises. She then made sure he was in the proper recovery position.

Down further in the cave was a Dunmer, singing a poem or song that she didn’t recognize. “You there” said Rayna cautiously, fearful of her voice carrying in the cavern. “What are you doing?”
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evelina c
 
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Joined: Tue Dec 19, 2006 4:28 pm

Post » Tue Dec 06, 2011 6:06 pm

Odairan Zansatanit, Gnisis Egg Mine

"Zairan, start distributing the spears, we have to go deeper into the mine or the heat will cook us all alive." Odairan spoke in a calm voice, but with a hasty tone. Soon, the blood of Dagoth Ur would run across Vvardenfell, scorching the already burned land. Zairan began hand spears to some of the more able-bodied folk. Odairan took the chitin spear from his back, holding it in his left hand. He clutched the barbs on the end of the spear, drawing a trickle of blood. Speaking in Daedric tongues, a bright red flame sprung from the head of the spear. "This will give us some more light." Odairan was about to set off down the mine, but he then saw an elderly Dunmer come crashing into the mine.

"Zairan!" Odairan called to his Sentinel, "Take four of the men you armed with you, I need you to scout and find a safe place for the rest of us." Zairan nodded, "Yes Ashkhan, you four, come with me now!" Zairan gestured to four very burly Nordic men. While they set off deeper into the egg mines, Odairan walked over to see if the old Dunmer was okay. Trying to be gentle, Odairan made his way through the crowd of townsfolk, some of them looked out of the ordinary. A Dunmer woman in Netch Leather, who's eyes could tell you she had seen and done some things. Whatever they may be, it did not matter. Odairan crouched beside the elder mer and the young lady.

Odairan took off an amulet around his neck, just as the Dunmer girl applied a salve to the old man's wound. Then she shouted something, apparently to someone further down the mine. Turning back to the old man, Odairan placed the amulet on his chest and placed one hand on his leg wound, and the other on his head. "Saint Seryn hear me, I invoke your gift and I take this man's ailment as my own. In the name's of the Zainab, I invoke this gift." The talisman on the man's chest shuddered and emitted a strange pitch, and Odairan fell back clutching his head. Recovering a bit, with a splitting headache and slight limp, Odairan checked on the man.


"Old man? Can you hear me, mah'sera?"
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Tinkerbells
 
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Post » Tue Dec 06, 2011 4:57 pm

Tharasn awoke with a start and cold sweat rolling down his face. Panic rushed over him, his wounds were completely healed and it was very dark. His panic soon evaporated when he spotted a middle aged Dunmer hovering above him. The first thing Tharasn noticed about him was the stunning orange eyes. The Dark Elf sat up and nodded his head. Nausea again swept over him like a tidal wave, he hurried to his kneed and hurled into a corner of the cave. His drunken state intensified during those few seconds but suddenly his vision shook and everything became more vivid and a calming soberness settled over him.

He glanced back to his fellow Dunmer and grinned.
"Yeah, I should be alright now... Who are you?" His voice was gruff and deep. He spotted other towns people and only recognized a few. He wasn't much for socializing but when someone does him a favor such as the Elf in front of him, Tharasn goes out of his way to express his gratitude.
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Mistress trades Melissa
 
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Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue Dec 06, 2011 5:42 pm

Zerak Levathi, Gnisis

Zerak Had awakened to the rumbling of the earth. He lifted his head, looking around the room. He had just arrived just nearly an hour ago. "Can't an adventurer get a moments rest without resistance?" He muttered. The ground quaked again fiercely forcing him to roll off the bed. "Red Mountain?" He quickly slung his quiver on his back, strapped his blade belt on his waist and grabbed his bow and satchel. He rushed out of the tavern room and outside. The inhabitants where running amok. Yelling and screaming in fear, Zarek caught notice of others heading into the egg mines. The ground quaked again almost knocking him off his feet. He cursed under his breath keeping his footing and looked to Red Mountain. It spewed fire and ash, roaring like a giant. By St. Nerevar, this is the worst eruption I've seen yet! He quickly came to then rushed up the hill and across the bridge to the egg mine. The door was shut and he cursed under his breath. He pounded on the door yelling. "Open the door!"

((OOC: Edited forgot the door was already closed while writing.))
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Prue
 
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Post » Tue Dec 06, 2011 4:35 am

Eris Andruin ~ Gnisis Egg Mine

"Last load fer our shift, and about time too... Gettin' sick of it down here.." A gravely voice echoed across the cavernous tunnels underneath Gnisis. A faint red glow from a few torches here and there in the ground, as well as the semi-glowing and pulsating egg sacs, were the only sources of light to pierce the thick darkness. Kwama and scribs could be seen moving everywhere in the chamber, with a few workers here and there. In the middle of the room was the engorged queen of the mine, or at least her rotund outline could be seen from what little light there was. Standing near one of the torches, a very large, and aged, Dunmer with a red tattoo over his face was closing the lid on a basket full of kwama eggs. The basket was attached to a large pole, which was attached to another basket on the other end. As soon as the old dunmer spoke, a much younger, and smaller, Dark Elf stepped forward and slid his shoulders under the pole to pick up the baskets.

Only a slight grunt escaped him as he picked up the heavy baskets, a bead of sweat rolling down from his deep red hair and through the layer of dirt and grime on his forehead, all trophies from fifteen previous trips like this, "Honest labor makes an honest man." The young Dunmer spoke as he began taking slow steps down the tunnel.

"That more of yer 'Nine Divine' crap?" The old elf asked as he hoisted a large basket onto his own back and began following the younger elf down the dark tunnel.

"No, it's something you told me when I first came to here."

The old dunmer let out a sharp laugh, "Oh yeah..."

The young elf hoisted the pole a little higher on his shoulders before glancing behind him, "Besides, you shouldn't be so hasty to put down the Nine. It would do you good to go to a few lectures you know."

"Aye, and it'd also do me good ta quit drinkin', but ya don't see that happenin' anytime soon do ya?" At this, the young priest couldn't help but laugh, the old mer was right, it was a rare day for him not to be seen with a bottle of brandy in his hand. Before the young elf could respond, the entire tunnel shuddered and trembled, enough to bring both the young and old Dunmer to their knees. The baskets split open spilling kwama eggs everywhere as absolute silence filled the tunnels.

The young elf didn't dare move, trying to listen for anything other than his own heartbeat as the tunnels stopped shivering. A gut wrenching crack echoed like thunder across the cavern, and was exactly what the young Dunmer was waiting for, and fearing. The roof above them gave away and the entire tunnel seemed to be collapsing as massive boulders crashed to the ground. Before the young dunmer had time to react, the tattooed old mer picked him up off the ground as if he were a ragdoll and threw him to his feet.

"Eyes open boy! Can't be here ta save yer [censored] all the time." The two elves ran down the tunnel, dodging boulders and rockslides as the entire tunnel moaned like a giant beast who wanted nothing more than to engulf the two in its closing maw. Then, as soon as it started, the shuddering of the tunnel ending and the cave-in ended; the beast apparently satisfied for now. Though, the two continued running for the exit, just in case it started again. After several long minutes of running, they finally made it to the main cavern near the entrance, only to find it absolutely full of people. Both the young and the old elf slid to a stop, panting heavily and thickly coated with dirt from the cave-in as the stared at all the people.

After catching his breath, the old elf stood up and shouted, "OI! All of ya!... What in Oblivion do ya think yer doin' in here?" The old elf looked fairly upset, but it was hard to blame him. He was the shift manager in the mines, second to the foreman, and if the foreman found out all these freeloaders were in the mine he'd lose his job. Though, the look of anger slowly began to slip from his face as the words "Red Mountain" and "Erupted" could be heard from the crowd.
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Mimi BC
 
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Post » Tue Dec 06, 2011 4:51 am

Tharasn awoke with a start and cold sweat rolling down his face. Panic rushed over him, his wounds were completely healed and it was very dark. His panic soon evaporated when he spotted a middle aged Dunmer hovering above him. The first thing Tharasn noticed about him was the stunning orange eyes. The Dark Elf sat up and nodded his head. Nausea again swept over him like a tidal wave, he hurried to his kneed and hurled into a corner of the cave. His drunken state intensified during those few seconds but suddenly his vision shook and everything became more vivid and a calming soberness settled over him.

He glanced back to his fellow Dunmer and grinned.
"Yeah, I should be alright now... Who are you?" His voice was gruff and deep. He spotted other towns people and only recognized a few. He wasn't much for socializing but when someone does him a favor such as the Elf in front of him, Tharasn goes out of his way to express his gratitude.


Odairan breathed a sigh of relief as the elderly Dunmer man came to his senses. He hurried off into a corner as he got sick, sometimes a side effect of the healing done by Ashland Priests. Soon enough, however, the old mer came back to his senses. "Are you alright?" Odairan asked, "Yeah, I should be alright now... Who are you?" Odairan stood, scooping up the talisman he used and slinging it back around his neck. "I am Odairan Zansatanit, Ashkhan of the Zainab and Arch-Canon of the Priests of St. Nerevar." Odairan said, his voice as raspy and deep as that of the old mans'.

Out of the corner of his eye, Odairan spied three older Dunmer women, each making a sign with their fingers, the sign of Moon and Star. Odairan looked at them and passed his right hand over his face, one of the women sobbed, "Thank you, ga'khan." Odairan smiled and then turned back to the old Dunmer.
Reaching out his hand, he helped the man to his feet, "And who might you be, sera?"

Thud!
Thud!!
Thud!!!


"Open the door!" a voice cried out from behind the heavy entryway. "Ahaz, get the door open, quickly!" Odairan yelled to his guard. Ahaz and two others removed several large objects from in front of the door, Odairan then ran over as fast as he could, threw the door open and yanked another Dunmer inside. Just before he closed the door however, Odairan was able to glimpse a sight of raw destruction, and terrifying beauty. Rivers of lava snaked their way through the streets, several establishments had already caught fire. The Temple still stood though, even as the flames and magma licked hungrily at the stone.

A wave of heat blasted Odairan, he shut his eyes and slammed the door. "Barricade it." Ahaz and three others followed, replacing the barricade. "We have to go deeper into the mines."
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gandalf
 
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Post » Tue Dec 06, 2011 5:37 pm

Odairan breathed a sigh of relief as the elderly Dunmer man came to his senses. He hurried off into a corner as he got sick, sometimes a side effect of the healing done by Ashland Priests. Soon enough, however, the old mer came back to his senses. "Are you alright?" Odairan asked, "Yeah, I should be alright now... Who are you?" Odairan stood, scooping up the talisman he used and slinging it back around his neck. "I am Odairan Zansatanit, Ashkhan of the Zainab and Arch-Canon of the Priests of St. Nerevar." Odairan said, his voice as raspy and deep as that of the old mans'.

Out of the corner of his eye, Odairan spied three older Dunmer women, each making a sign with their fingers, the sign of Moon and Star. Odairan looked at them and passed his right hand over his face, one of the women sobbed, "Thank you, ga'khan." Odairan smiled and then turned back to the old Dunmer.
Reaching out his hand, he helped the man to his feet, "And who might you be, sera?"


Tharasn grasped the Elf's hand and was helped up to his feet. He groaned as he cracked his back. The aged Elf glanced around the cavern.
"A priest huh? So whats going on? I don't think that this is just Dagoth Ur... That first blast was to strong to be a volcano." Tharasn's mind wandered to that ominous red glow emitting from behind the mountain.

He refrained from saying anything about it. Then it hit him, his wife was in Balmora... The blast was so intense here that Balmora must be completely destroyed. His heart dropped when he realized his bloodline was finished... All of his breath was rushed out of him as he took a knee. He glanced up to the priest and gave a weak grin. Grief had hit him so strong and sudden that he had little time to keep his usually stoic demeanor. He stood quickly and blinked heavily a few times.

Tharasn glanced around and spotted another Dunmer standing next to a guar who gave off an aurora of authority. He attempted to lock eyes with the him as helped rush people further down the cave to get them away from the lava engulfed outside world
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biiibi
 
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Post » Tue Dec 06, 2011 9:55 am

Zarek fell to the ground as he was pulled into the mine. Sweat beaded down his face as he breathed heavily. He heard the door slam shut and was being barricaded again. Zarek got to his feet wiping the sweat from his brow. We have to go deeper into the mines. He heard the elder Dunmer advise. He turned to look at him. "Thank you sera, St. Nerevar bless you a thousand times." Zarek picked up his bow and placed it in his quiver. The sounds of civilians whispering about the eruption echoed. "This is the biggest eruption I have ever seen, Does anyone know what caused it?" He asked after catching his breath.
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Ludivine Poussineau
 
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Post » Tue Dec 06, 2011 6:35 pm

For the former slave hunter, Draryn Uvulas, the day had been a normal one. His quest for a new place to settle down had reached a new milestone, with the Dunmer deciding on the West Gash, and with his fortune separated and stashed in various pouches around his body, he had set off in the direction of Gnisis. He was only a few feet from the entrance to the cave Assarnud, a slaving cave which had been a frequent stop on any hunt that had brought him to the West Gash, when he felt the first shifting of the earth. It was a feeling that he did not feel often on the mainland, but he had felt a shudder on one of his hunts before. That was just a shudder, though, and was nothing compared to the violent shift that had just occurred.

Scanning all directions, he noticed a dark smudge to the southeast, in the direction of the Red Mountain, and when the second shifting of the earth struck, his stomach dropped, and he knew what would happen next. For some reason, he ruled out Assarnud almost immediately. The reason either escaped him, or he simply forgot the cave was there, but either way, he took off at a dead sprint towards the town of Gnisis, which lay just ahead of him.

Shouts of "To the egg mines!" rang out from the town's center and reached Draryn's ears as he passed the gateway of Fort Darius. At this point, flaming rocks and ash were flying through the air, demolishing whatever lay in their path. The majority of people who were still alive were crossing the bridge to the egg mines as Draryn came into the town proper. The tradehouse was gone, a huge boulder having pulverized it, and the temple had taken severe damage as well. The heat began to rise, and Draryn knew that he had to get to safety fast, or else risk burning in the rivers of lava that were swiftly creeping into the town. So it was that the Dunmer exploded into his sprint, making short work of the mountain path that led to the bridge. During his ascent, he saw another Dunmer pounding on the door, and it was quickly opened and shut, but just before it was shut, Draryn made eye contact with the person behind the door. No sooner had he made eye contact, than a large boulder came hurtling towards the earth, with the bridge in its path. There would be no safety in the egg mine, for the former slave hunter.

His mind shoved the impending dread from the forefront of his mind, and he turned back, seeing the entrance to the old Velothi-style wizard's tower that was built into the ridge. He prayed to the Tribunal as he ran for the entrance, scorching ash searing the hair on his arms and head. The old wooden door stood no chance against Draryn's shoulder, and as soon as he was inside, he remembered that the tower was inhabited by a cranky old wizard, who might or might not have been a rogue Telvanni. The steel spear that the Dunmer always carried in his travels was immediately leveled and gripped with both hands. He cautiously jogged through the maze of the tower, keeping his senses alert to the possibility of a trap springing at any moment. At one point, he reached a locked door, but it was no trouble for his booted foot. The daedroth on the other side, however, was not a fan of the intrusion and rushed the Dunmer instantly. Its charge was stopped short when the point of Draryn's spear entered underneath the daedroth's throat and exited through the back of its skull. With a twist and a violent pull, the spear was freed, and Draryn continued his search for the wizard.

His search ended when he bounded up the staircase on the other side of the room, and found the wizard tinkering with an old piece of metal that had a dwemeri look to it. A shock centurion, also of Dwemer origin, immediately readied itself, prepared to engage the Dunmer, should he make one more move. The wizard turned with a fireball forming in his hand and yelled, "Who are you and how dare you interrupt me!?!" The former slave-hunter held his arms out wide and bowed slightly, not wanting to be incinerated. "I am Draryn Uvulas, formerly of House Dres, and my purpose here is twofold. To begin with, those shudders you felt was the eruption of the Red Mountain. I have come here seeking shelter, and to warn you of the impending danger we are in, should we not immediately make an escape."

The fireball in the wizard's hand dissipated and he commanded the shock centurion to stand down, which put Draryn at ease. The wizard nodded and began casting various spells. The words of power seemed to imprint themselves upon the air and as they intertwined and soared around the room, they alighted on different objects or surfaces and suddenly, things began to happen. The scrolls and books that the wizard had collected began to stuff themselves into a sack, and various pieces of metal fused together to form a steam centurion, which began to move around collect things. Another set of the words flew through the air and down the stairs which Draryn had just ascended. Not waiting for his machines to finish collecting everything, the wizard descended the stairs, following the glowing letters. "If you wish to survive, come quickly, Dres."

And so the former slave-hunter followed the wizard down the stairs. A pained look momentarily crossed the wizard's countenance as he saw the corpse of the daedroth, but he kept moving to a section of the wall where the glowing runes had alighted. The wizard traced with the glowing tip of one of his fingers and suddenly, the wall turned inwards, revealing a long cave, which went deep into the ridge. As the two entered, the steam centurion and shock centurion could be heard coming down the stairs, and as soon as they were inside the cave, the wall shut, and Draryn thought they would be thrown into total darkness. He was wrong, however, as a dark, glowing, yellow-ish light flickered on and suddenly, the Dunmer could make out large tubes, of Dwemer design, that stretched the length of the cave. "This cave leads to the old Dwemer ruins of Bethamez. The egg miners stumbled into it a long time ago, when the queen was ill. I built this cave so I could easily access the ruins and continue my studies. I shall set up there, but you must continue through to the egg mines and you must not let anyone else come down to harass me. Do we have a deal?"

Draryn felt that he owed the wizard a debt, and nodded, showing his intention to keep the promise. The walk to the ruins was not long, and before he knew it, they were in the middle of the ruins. "Thank you, wizard. You will stay safe here." With another nod, the Dunmer began his ascent to the egg mines, hoping that the disgruntled kwama would not notice him.


ooc: Damn, this ended up being a LOT longer than expected. Sorry guys! haha
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kirsty williams
 
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Post » Tue Dec 06, 2011 3:12 am

Aster

“You there. What are you doing?” The voice broke the spell of his words and the poem died in his mouth. He turned to face its source. A tough looking Dunmer woman was stood behind him.

"Well Mi'lady, I am here upon the very unofficial business of guarding the terrified occupants of the town who are currently huddled in what little space is available back there." he gestured with his sword at the trembling crowds. "And judging by the amount of weapons you have hanging off yourself you can probably handle yourself in a fight so make yourself useful and grab a torch. I'd be glad of your assistance." He shot her one of his winning smiles. Aster checked the rough burn time of the torch he was holding. Probably got at least an hour left in it.

He twisted the sword in his hand, feeling its familiar weight on his arm. He had had the sword since he started working as a mercenary and it had become an extension of his arm. Torch in his right and sword in his left he started moving cautiously deeper into the mine. Observing everything he could, even the way the firelight flickered and danced on the rough, uneven surface of the walls.
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Daddy Cool!
 
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Post » Tue Dec 06, 2011 9:59 am

Rayna, Gnisis Egg Mines


The man turned around, somewhat startled. His mouth hung open, making him look rather silly. “Well Mi'lady, I am here upon the very unofficial business of guarding the terrified occupants of the town who are currently huddled in what little space is available back there” he lifted his blade, indicated the mass of people. “And judging by the amount of weapons you have hanging off yourself you can probably handle yourself in a fight so make yourself useful and grab a torch. I'd be glad of your assistance.” He smiled, a gesture that was warm and attractive, but his pretentious attitude ruined it for him.

At that moment Rayna became aware that her hands were still slick with the blood of the man she had killed only a few minutes ago. She unconsciously made a move to wipe them off on her cloak, but stopped herself. Surely the man noticed her uncomfortable gesture, and she quickly took a step back and tried to hide her hands as best she could. He seemed not to notice, and Rayna smiled back at him awkwardly. “That is a good idea…” she said.

He began to move forward, and she quickly slid her bloody hands into her cloak, wiping them off until they were somewhat less obvious. She then unsheathed her steel longsword, savoring it’s weight and heft in her hand. It was a beautiful weapon. “Everyone! We need to move deeper into the mines!” she called out to the crowd of civilians behind her, before moving ahead with the Dunmer she had just met.
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Sista Sila
 
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