But the Alpha/Beta versions would gather all the info in your save. This must just be a bug with the new version. Is anyone else getting this?Another bug: # of Cells Entered is way off.# of Weapons Swing at 0Fligg, if you want me to send my ess. and my data.cne at GHF let me know.
Yes, it would be great if you did send that along.
You're not the only one that's had that problem. I think Fliggerty is going to change how those menus are displayed if he hasn't already.
I do intend to update that to make it bit easier to navigate.
Not seeing a way to delete pics from your screenshot gallery. I accidentally have two of the same picture in mine, and... yeah, want to get rid of one.
When you are in your gallery looking at the thumbnails it should show you the option to edit the caption or to delete the image.
Quick question. Why does the 'Birthsign' have the name of one of the abilities instead of the birthsign name? eg. my birthsign is The Mage, but it's recorded as Fay as thats the name of the ability it gives me. Same with Atronach, you get the Birthsign listed as Wombburned.Also, some other things Ive found.
The uploader pulls the name of the birthsign from the save file. For some reason the actual name of it isn't listed in the save file, but rather only the ID. I haven't yet come up with a feasible solution.
-The number of cells entered is totally off.
A few people have mentioned that. I'll check it out when I have a chance.
-I cannot use the console on my keyboard, yet its recording my character as using 2 console commands.
It doesn't actually check for real console commands, but rather for the ~ key (and other keys in a specific sequence) being pressed. So you could still have console commands recorded if you were to press that key.
Yep. Definitely a hell lot more than 10. I haven't been using training for my hand to hand skill, I've just been attacking mainly kwama, it's at 90 atm.Each level takes around 33 swings up to 80, then 66 from there, and a kwama dies in about 10.I've got 10 times more weapon swings than some people with 25 creature kills (I've got 4200). I've killed a whole lot more than 10 in just the time between uploads yesterday.I also know however that I haven't killed more than 25 through other methods (enchantments and other weapons).How are deaths detected? If it's through animations or possibly sounds, maybe it's not detecting kills through the 'Knockout' animation like it should.
It is possible that hand-to-hand is related. I have seen MWSE have issues with detecting a target reference when using hand-to-hand before in odd scenarios. I'll see if I can replicate the problem and sort out what is happening.
I have made some changes to the site tonight. The major change is the fact that you can now edit your character's name. This is especially useful for those with Russian versions of the game in which the name does not translate properly.