» Wed Oct 13, 2010 6:18 pm
Well, here is what I seen, PC version:
- CELL and Ceph walking in wall
- Ceph ignoring cloak - shooting at me from ~50 meters even though I was cloacked though entire path open - this is for both: grunt and this 2-legs Mech
- Ceph Mech seems to be automagically always aware of player location and always picks it as a total priority target
- Cell soldiers humpling each other
- Cell soldiers ignoring player
- Ceph ignoring Cell shooting at him, Marines ignoring Ceph Mech
- Caph Heavy ignoring player shooting it from distance, just waiting calm till death
- Marine running circles
- Soldiers getting stuck on small objects
- Soldiers shooting in total darkness (they don't have night vision googles damn it, so why I'm getting head-shot?! - power station ground level, Prism)
- Another Prism level bug - a building with the bad-boss guy on top using Gauss rifle, you go behind the building and shoot one guy on a platform - each next dude that comes to check the body comes alone and stands in EXACT same location, so you can shoot like... 7 guys one after another creating huge pile of bodies. AI does not react differently if it see multiple dead mean - should bring reinforcements, right? Lots of it from many directions, not just go to the pile.
- Ceph ignoring cloacked player even though it looks at him while walking by 1 meter next to player (if it'd walk straight towards me it'd react)
- Ceph not knowing what to do if player is beyond cover they cannot reach - they can just sit there still and you shoot them like a ducks. (The problem is also in that they cannot reach some locations, and that they don't use ranged guns, even if there are bosses that shoot these light-bombs)
- Dude in anti-contamination suit mastvrbating (thought I guess it's an easter egg as you only see his shadow)
These are bugs I've seen during SINGLE gameplay.
Sorry but... whoever works in Crytek AI Quality Assurance team should be fired right away.
Your copy of the game must be ****, bro.
Even on my pitiful Xbox, the AI is flawless. I've seen 2 enemies walking into walls, that is it.