The Cities

Post » Sun Jun 13, 2010 5:02 am

how in the world were all of the cities in Oblivion the same, they all had original architecture, the only real thing that was the same for all of them was the walls, all the castle were varied greately and even the cathedrals were changed up

Morrowind was terrible, every house was the same in every city


I don't agree even slightly with any part of this post. Are you thinking of Daggerfall? There was definately more architectural variety in Morrowind than there was in Oblivion. Compare Vivic, Ebonheart, Balmora, and Ald Ruhn for instance.
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Steve Smith
 
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Post » Sun Jun 13, 2010 6:31 pm

It seems unrealistic that in Oblivion every city has a mages guild and a fighters guild.

In Skyrim, I hope they do a major/minor city type of thing, and have only the major cities have guilds.
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Cody Banks
 
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Post » Sun Jun 13, 2010 3:43 pm

I hope the cities look awesome although I wish they could make a city look like the Imperial City without White Gold Tower.
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I’m my own
 
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Post » Sun Jun 13, 2010 10:38 am

I want more cities, more variety. Let me explain, Oblivion has solely 9 cities (one of them being destroyed) and nothing else. I know there can't be 10 000 cities, but it didn't feel realistic for such a limited number of cities in the imperial province, seat of the empire. The shores of lake Rumare was mostly desert, and there weren't even real imperial cities! They were all influenced by other cultures, the Imperial City itself is Aldmeri, why does Morrowind has tons of imperial settlements? If you look at Morrowind, while it had only 4 actual cities (one of them being Vivec which has 9 cantons and the ministry of truth), it has 13 (!) towns of varying sizes and importance. Add imperial forts, add telvanni towers, and Vvardenfell (a fraction of the province of Morrowind) feels much more realistic and alive. I really hope Skyrim manages something similar and is not 99% pure wilderness with absolutely nothing but pretty landscape and ruins.
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Casey
 
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Post » Sun Jun 13, 2010 9:03 am

the cities should be... LARGER!! Really, I am tired of those minuscule villages from Oblivion being called cities... and to have 2 or 3 houses grouped together being called as villages.
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Emily Martell
 
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Post » Sun Jun 13, 2010 8:19 am

big city should have a lot of people is all i care about for them. more people = more quests and more Possibilities.
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Kevin S
 
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Post » Sun Jun 13, 2010 2:13 pm

I'd like them to be bustling and seem as alive and dynamic as possible. After that, size and open/closed, varied architecture, etc. are nice but not nearly as important.

I agree completely. I can't stand walking through Balmora or the Imperial City and not coming across anyone but a few nondescript guards.
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Mashystar
 
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Post » Sun Jun 13, 2010 7:26 am

Open cities so we can have levitation back!
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Louise
 
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Post » Sun Jun 13, 2010 10:24 am

I don't agree even slightly with any part of this post. Are you thinking of Daggerfall? There was definately more architectural variety in Morrowind than there was in Oblivion. Compare Vivic, Ebonheart, Balmora, and Ald Ruhn for instance.


I also agree, Morrowind felt like there was much more variety!
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Eve Booker
 
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Post » Sun Jun 13, 2010 8:30 pm

Different. I want massive cities with tower building and tons of buildings themselves, even if it requires making some of them unable to be opened.

I don't want open cities because it will more than likely cost us a ton of detail in the cities themselves.
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vanuza
 
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Post » Sun Jun 13, 2010 10:13 am

Each city should be as different as their local culture allows. Even though everyone thinks this is all going to be ice and snow everywhere you look, I doubt this is actually the case.

Open cities, because really, the engine can handle it and always could. Erecting walls to solve design flaws in your game is bad form.

Open interiors? Only if it can be done and done well, like the Gothic series. Otherwise stick to separated interiors.
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Budgie
 
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Post » Sun Jun 13, 2010 10:12 am

how in the world were all of the cities in Oblivion the same, they all had original architecture, the only real thing that was the same for all of them was the walls, all the castle were varied greately and even the cathedrals were changed up

Morrowind was terrible, every house was the same in every city


really? every town in oblivion had the same church, similar walls, the guards looked exactly the same.

you're talking out of you're ass. morrowind has at leasy 6 completely different architecture types, and the cities feel completely different.
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Eire Charlotta
 
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Post » Sun Jun 13, 2010 9:29 am

The Imperial City was sot of unique... sort of.

Chorrol, Skingrad, and Cheydinhal looked pretty much the same, and arguably Leyawiin with its garish red and yellow buildings (and gamesas seriously copped out there by not adding a port).

Bravil was unique.

Bruma was unique.

Anvil was unique.

Kvatch was... well, you know.

That's four unique cities with special architecture and four more or less identical cities. I could see where the Imperial style was in the identical cities, but it was a bit of a far cry from what we saw in Morrowind.

I also really missed the forts. Sure, they were blocky, but they did fit. In fact, I've actually made the forts come back in my game. They are all built in the style of the ruined forts, but at least it's nice to see the Legion keeping an eye on their beloved Imperial Province. I would like to see maybe not operational Legion forts (given the circumstances) but at least some trace of the old Septim Empire in Skyrim.

As for the cities, you can get some pretty good mileage out of Norse pagan architectural styles. Perhaps throw in some Pict influences here and there.

Open Cities, please. I really can't see any excuse for having heavily fortified closed cities in Skyrim. Bruma was seriously stretching it in Oblivion.
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Janette Segura
 
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Post » Sun Jun 13, 2010 10:10 pm

@Thomas What do you mean Bruma was stretching it?
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stevie critchley
 
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Post » Sun Jun 13, 2010 8:36 pm

Well there's already been a couple threads on the cities of Skyrim, I'll link em because there is some good discussion and ideas in them.

http://www.gamesas.com/index.php?/topic/1148418-small-villages-and-settlements/
http://www.gamesas.com/index.php?/topic/1156134-cities/

And here's my thoughts.

Since most of Skyrim is uninhabitable or unsuitable for a city I would think we won't see too many small towns scattered about.

Only in the west do the mountains abate to the canyons and mesas of the Reach, by far the most cosmopolitan of the Holds of Skyrim. The rest of Skyrim is a vertical world: the high ridges of the northwest-to-southeast slanting mountain ranges, cleft by deep, narrow valleys where most of the population resides.


The original Nord settlements were generally established on rocky crags overlooking a river valley; many of these villages still survive in the more isolated Holds, especially along the Morrowind frontier.

The northern and western Holds -- Winterhold, Eastmarch, Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways. Here, too, the people still revere their hereditary leaders, while the other Holds have long been governed (after a fashion) by elected moots.

Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch.
(More on this city bottom)


In most of Skyrim, however, this defensive posture was deemed unnecessary by the mid-first era, and most cities and towns today lie on the valley floors, in some cases still overlooked by the picturesque ruins of the earlier settlement.


The Region or Hold known as The Reach is one of these places where most of the cities and towns are.

The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit.


So atleast there will be some diversity in the population. The common idea is all we'll see are Nordic people and I don't think that will be true for the towns and cities in The Reach.

As for the Old Holds, like Windhelm, I don't think you'll see too many other races within these settlements and cities.

Outsiders are a rarity, usually a once-yearly visit from an itinerant peddler.


And I'm not too sure how many actual Nord's, in number, will reside within these settlements.

The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire).


[TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]


Outside of Settlements, Towns, and Cities they can always do scattered Farm Houses, Encampments, and other places where a few Nordic families dwell.

Along the sides of the river valleys, sturdy Nord farmers raise a wide variety of crops; wheat flourishes in the relatively temperate river bottoms, while only the snowberry bushes can survive in the high orchards near the treeline.


One of the towns I think that will be the biggest and most populated, mainly by Nords though, is Haafingar (Solitude).

The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal.


I can picture this city in my head, A larger city, one of the most influential and wealthy in Skyrim. The northern most in all of Tamriel, along the coast of the ice-choked Sea of Ghosts with Viking-esque longships at port and some oaring out to sea. Throughout the city I can picture all kinds of buildings built partly underground made with stones, with wood used for support, and roofs of straw above the wood. Ranging from small to larger citizen homes, a marketplace distract for all the towns shops and blacksmiths. A castle where the Wolf Queen Potema once lived. And of course a larger building for the Bards' College. With the streets being filled with bard students, , of varying races, who invade the marketplace for a week of revelry. Holding lively and noisy festivities with every citizen; man, woman, or child out enjoying themselves. All with a flagon of Nordic Whiskey in hand.

The other major city I definitely think will play a role in quests and possibly the main storyline is Windhelm.

Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.


And last but certainly not least, the most famous place I want to see for sure is, High Hrothgar on top the Throat of the World Mountain.


This is the highest mountain in Skyrim, and the highest in Tamriel aside from Vvardenfell in Morrowind.

The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland.

Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.


I wonder how many caves and tunnels and stuff we'll see in the mountains too considering they cover most of Skyrim and make a huge portion of the playable area. That would be some fun exploring climbing the long lost mountain paths and finding a cave or a long tunnel that leads you into a dragon's secret lair. :flamed: :dead:

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Jeff Tingler
 
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Post » Sun Jun 13, 2010 6:54 pm

As was stated, I think i actually prefer the larger cities closed in. In a sense, thats what they were made for; security. Plus it makes it a lot easier to stop accidental deaths happening to NPC's that give quests. Small settlements/villages should be open though.
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Saul C
 
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Post » Sun Jun 13, 2010 10:44 pm

@Chipher I think Solitude is the place with the windmill in the trailer.
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TWITTER.COM
 
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Post » Sun Jun 13, 2010 12:53 pm

@Dragonborn01

Bruma was stretching it by having the same massive fortifications all the other cities had. For a heavily Nord influenced town, those walls (medieval European style, mind you) were completely and totally out of place. Such massive stone walls are unheard of in even the largest of viking cities, the best you usually saw with them was fortified palisades. Really, the walls at Bruma did absolutely nothing to help the graphics of the town, they just screamed "we're hiding stuff!"
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Melly Angelic
 
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Post » Sun Jun 13, 2010 11:43 am

Each city should emit its unique culture and history, and should blend with geographical characteristics of the region.

Each society should have its different soul, and should be different from other societies because of different situations and their relations.
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Harry Leon
 
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Post » Sun Jun 13, 2010 4:38 pm

I think the cities should be open and the cities themselves may have one thing but not the other. That way it will feel like a real city.
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willow
 
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