The Rift, known for its beautiful autumn forests and rich rivers. However, nestled high in the mountains to the Southeast is an all but forgotten ruin of the ancient Dwemer race known as 'Rkund'. The mountains are the antithesis of The Rift's general climate. Here, it is dreary and often thick with overcast skies. Most days it is either snowing or a cold rain.
A mysterious note is passed out by various couriers, the note is a map labeled http://i262.photobucket.com/albums/ii97/Martyr_of_Death/BlackstoneSurfaceMap.jpg. For most, it is a fool's errand or a job for the adventurer, or, in rare cases, for those down on their luck seeking a new life. Upon the back is a letter to those literate or willing to hear what's written.
'To whomever finds this,
Opportunity awaits in the high passes of The Rift. My team and I have carved a staircase that can fit one wagon abriast up the mountain, but this by no means makes the trip safe. To those brave or desiring enough, the chance for money, honour and power await those eager to come to Blackstone, Southeast of the old Darklight Tower. Show this letter to the sentries at the gate and your wagon or yourself will be welcome through the gates. May the Nine guard your quest.
- Advar Ironvein, Lord of Blackstone'
After a long hard journey through Skyrim's rugged terrain, a queer sight meets the eyes. Two proud Dwemer towers stand vigil amongst grey stone bricked walls, with two small white pillars nearer to you. At the pillars are two bronze faces, menacing and foreboding as they look down upon you, as if silently judging your worth. Between them is a sturdy fence of wood, the tips sharp and deadly to those eager to sneak in. As you arrive at the gate, two armoured Dwemer peer over the stone walls, their helmets facing you. "Halt! Who goes there!". When you reveal the letter, one, a Dunmer woman with rich deep red hair removes her helmet and permits you through the gates. "Welcome to the cit-well, camp, of Blackstone. Just don't let Lord Ironvein hear you call it anything less. He only sees its potential. You'll like as not find him down in the city though the lift there." She points to the Dwemer tower nearest the high and unyielding mountain. "But you'll have to leave your carts out here." She hastily points you to the makeshift lumber and stone stables with horses covered in furs and fed with oat and grains in their trough.
A second sentry in Dwemer armour and a cowl over his head greets you as you arrive at the Lift, "Welcome to Blackstone, friends. Lord Ironvein wishes you well in your successes here. The Altmer looks at you and sees obvious curiousity and chuckles "I bet you're wondering why it's named Blackstone? So did I when I first arrived as part of the hired mercenary team to protect Advar, excuse me, Lord Ironvein. Well, you'll see why soon enough." The Lift groaned and moaned as it pulls to a stop and a huge bronze gate slides upon to reveal branching bridges over black waters and spires of stone below, but the walls of the earth contrast starkly with whites and bronzes of typical Dwemer craft. The walls themselves were as black as Obsidian, and sparkled gently almost as if they were wet gems in surface.
When your eyes gaze back to the railed bridge, you notice it offshoots left, straight and right. To the left and rights the sounds of picks and shouts of command rang from unseen voices through the halls. Straight ahead however was a well lit throne room, banners of rich crimson with golden hammers hitting a golden anvil. At each column stood Dwemer armoured sentries who word their helms and long pykes at the ready in any sign of trouble.
Upon the throne you see a bald Nord with a thick beard. He wears a simple black tunic and grey breeches with a leather jerkin arguing with his steward but turns his attention to you. "Welcome, I am Lord Advar Ironvein. Welcome to Blackstone friends."