The City of Shadows
After the death of Martin Septim, Chancellor Ocato, with the backing of the Elder Council, took absolute power. Cyrodiil prospered under his control, and the Empire underwent a period of regrowth after the Oblivion Crises. However, the other provinces were left to rot, and with higher taxes and puppet governments in place, talk of rebellion began to spread.
In 4E 18, a prophet dressed in robes black as night traveled to the Imperial City. He began to preach that something called the “Great Death” was approaching. Much to Ocato’s surprise, the people listened to him, and treated him as if he were a saint. So Ocato, not wanting the man to amass power and start a riot, had him publicly executed. But when his head fell to the ground, a black vapor rose from his corpse, and his head began to speak.
“Fool,” was all it said, and then the vapor dissipated. This greatly disturbed Ocato, but he did his best to put in out of his mind. That was, until the spirit of the prophet began to torture Ocato. According to him, the spirit was always with him, saying and doing things that only he could see and hear. A week later, Ocato snapped. He pulled a dagger and committed suicide right in the middle of a council meeting.
The members of the Council were horrified, and his successor, Chancellor Cortello, had the White-Gold Tower completely sealed off. He believed that the tower was now home to a vengeful spirit, and he hoped that he could keep it contained there. He was wrong.
Every night thereafter, a strange, blue mist descended upon the city, and every night, someone disappeared. Whether this was still the prophet’s spirit, or whether it was the “Great Death,” no one knew. But people began to panic. Eventually, Chancellor Cortello ordered a complete evacuation of the city by the Legion. Some were, of course, left behind. Some hid, not wishing to leave their home. Others ran for the sewers thinking they may be safer. The people languishing in the Imperial Prison were left behind, and the Mage's Guild refused to leave the Arcane University. These people’s fates have been lost.
But before they lost contact with the outside world, the most powerful wizards of the Arcane University activated an ancient Ayelid artifact they had found hidden under the city. The inscriptions on it’s side read: And now we use this, our last hope, so that we may suppress our unknown foe. The mages hoped that it would destroy the evil presence, but it failed. In fact, it did the opposite. When the machine activated, a great, red shield emerged from it, spreading all across the isles that the Imperial City had been built on. It seemed to stop the mist from leaving the city, but it also made it stronger. Instead of just one person disappearing, people were now going missing in groups. However, for whatever reason, the mist did not descend upon the University, nor buildings in which there was light.
Then, amid the chaos and turmoil, the Summerset Isles, Skyrim, Black Marsh, and Elsweyr rebelled. And they succeeded. The Summerset Isles cut off all contact with the world. Few came out, and none went in. The other provinces however, marched now on the remnants of the Imperial government, who had created a sprawling mess of houses and buildings along the coast of the Imperial City. Chancellor Cortello called out to any loyal to the empire for aid. The forces of Morrowind, now led by a Dunmer of Imperial blood, Valenwood, eager to have revenge on the Khajiit for their years of torment, Hammerfell, staunch supporters of the Empire, as they had received the best treatment of all provinces, and High Rock, of whom the Chancellor was a native, marched for the glory of the Empire.
The two great forces met in front of the massive bridge that led to the Imperial City. A fierce battle took place, but the loyalists found themselves on the losing end. Out of desperation, Chancellor Cortello called for a retreat inside the city. Having no where else to go, the armies followed him. And the rebellious forces, not knowing what awaited them, pursued.
Another pitched battle took place inside the city, this time with the loyalists having the upper hand. The usurpers attempted to flee the city, only to find that they could not get past the red barrier. Backed into a corner, they fought on, and night soon fell. As soon as the sun fell out of sight, the mist dropped upon the clashing armies. It decimated both sides. No one knows just how many soldiers were lost that day, but according to the records of a few observers who had been watching from outside the shield, some miraculously survived. These few looked around and all of their compatriots, as well as the bodies of their fallen comrades, were gone. It was as if they had never existed, as even the blood that had covered the ground had disappeared. The remaining soldiers scattered, and no one knows what happened to them after that.
Now it is 5E 89, and the city is a desolate wasteland of crumbling buildings and overgrown streets. But some remain. Hiding away inside some of the stronger buildings, groups of survivors had formed. This is the story of one such group, and their attempts to survive….The City of Shadows.
Additional Info
Most of this is from the previous rp, which I've restructured a bit.
My plan for this it to be the narrator of events, much like last time. Very similar to Lycan's style, as well as What Lies Beneath. I control all important characters, enemies, and move events along in my posts.
Rules
1. All character sheets must be sent to me for approval.
2. No ubering, character controlling, mind reading, etc, etc.
3. Vampires are allowed, were creatures of any kind are not.
4. Ah romance. Two things here, if you're going to have romance, please keep it classy. If it ends up where it probably will, no details. Remember, children might be reading this.
5. I control all! If a horde of angry vampire rats swarms you in broad daylight and chews you straight to the bone, well, that svcks for you.
6. You can join at any time. There's always another survivor out there, waiting for a name.
7. If you will no longer be posting in this thread for whatever reason, please notify me so I can find a creative way to kill off your character.
The Map
Not really, just details.
Talos Plaza District: Out of all the districts, this one is probably the safest. The largest group of survivors makes their home here, in the Tiber Septim Hotel, and the district itself isn't quite as run down as everywhere else. The majority of the buildings are still standing, although they may not be in the best of shape. The roads are still in function, as the survivors here stopped any plants from taking it over, although the remaing pieces of free land are now filled with tall grass and shrubs. It also has one of the few remaining sewer entrances.
The Temple District: In contrast, this district is one of the worst off. Many of the people who lived here were the first to be taken by the mist, and so the houses, which stood for decades, finally collapsed without proper repair and upkeep. Few buildings are left standing, and even the Temple Of One, which was rebuilt after the Oblivion Crises by Ocato, has mostly collapsed, though a portion of it's walls still stand.
Green Emperor Way: This district is completely overgrown. The parks and cemetary that once surrounded the White-Gold Tower is now home to hundreds of trees and bushes. The grass has grown almost waist high. Regardless, many of the plants here bear fruits and berries, which makes it the primary food source for most of the city. It is a place of neutral ground, and all the survivors of the city come here early in the morning, as soon as the sun rises, to collect food. If anyone starts a fight here, they will be killed by all other survivors, but as soon as you leave this district, you may do whatever you wish. On a side note, the people of the city have developed a ritual, where they leave the corpse of anyone who dies of natural causes (a rare occurence) in front of the gates of the tower. For some reason, the mist never goes to the walkway around the tower, but the body dissappears overnight anyway.
The Elven Gardens District: It may be worth noting that this is home to the other entrance to the sewers, where another group made their home. These people are very strange however. Possessed by Sheogorath, some might say.
The Market District: This area is only barely better off than the Temple District. Many of the building here are in piles of rubble, though a few stores still stand. If you're lucky, you might find something worthwhile in the wreckage, but don't get your hopes up.
The Arena District: This area is home to the third group. It's very dirty here, and the streets, as well as everything outside of the arena is overgrown. There's always a strange smell here, though if you ask the residents, who live in the arena and bloodworks, they would say they don't know what you're talking about.
The Arboretum: This district is much like Green Emperor Way, in that it's completely overgrown. Unlike Green Emperor Way though, this is a forest. And it's dark. Unknown animals populate this district, and few who go in come out.
The Prison District: Unlike the other district, nothing grows here. The place smells of death and decay all the time, and strange noises come from the ruined buildings.
The Arcane University: As of the start of the rp, this place is sealed off. No one knows what lies beyond it's gates, which have been sealed for decades.
The Waterfront District: There are no buildings here, as everythings completely destroyed. It's overgrown in a way between Green Emperor Way and the Arboretum, which is to say that it's still a dark forest, but the animals are of the normal variety. The docks are deserted, and the buildings are rubble. Numerous boatwrecks populate the waters, but something fouler than slaughterfish rules the sea here. The lighthouse is crumbling , and it's said that an old man lives there, but the door is sealed, so there's no way to know.
Safe Zones
Home is where you're not dead.
There are five "safe zones" in the city, or places where the mist supposedly won't go. They are as follows.
1. The Tiber Septim Hotel.
2. The Arena
3. The Elven Gardens Sewers
4. The Arcane University
5. The White-Gold Tower*
*Before you go getting ideas here, don't rush to get inside. There may be worse things than the mist in those long forgotten halls.
Character Sheets
They look like this.
This is an outline only. Use your own if you wish.
Name:
Race:
Gender:
Class:
Skills: No more than 7.
Weapons: Iron and steel only, unless you can convince me why your character needs better.
Armor/Clothing: For clothing, you can put whatever you want. For armor, like above, you're limited to iron and steel for heavy, and leather, fur, and chainmail for light.
Physical Description: Put what you're characters basic appearence is here, as well as eye color, weight, and height if you so desire.
Personality:
Bio: If your character is alone, this should include a description of why he/she is.
Miscellaneous
Cause I have no where else to put it.
Alright, to explain the effects of the mist and light. Any buildings that have a large light source, such as the Tiber Septim Hotel, are immune to the effects of the mist. However, houses without a light source will fill with it. If you're going to stay in a place besides a stated safe zone, make sure you're prepared. Also, the mist can creep into a lighted room if there are shadows that extend for a few feet inside. Outside in the night, you have no hope. Torches and candles will not stop the mist, and magic will only stop it temporarily. If the light source goes out for even a second, it will get you. Inside, however, it takes a few moments for the mist to get in, so if you can manage to renew your light, you'll be safe.
The RP takes place 287 years after the battle, and 289 years after the coming of the mist.
The Hotel's general appearence hasn't changed much, but on closer inspection, you can see many cracks in the walls and floor. There is a layer of dirt and grime collected over the years in most places there, except perhaps for the bedrooms, which are the responsibility of the individual occupant or occupants. There are 20 or so NPCs there of varying gender and race, as well as 4 children, an Imperial, Breton, Khajit, and Breton/Nord. You can give the NPCs a face and name if you wish. If you want descriptions of any other areas, you can do your best to imagine it, or ask me in a PM. At certain points, I will give the description of a place before allowing access.
Here are the enemies.
Raiders are relatively well equiped people that go around the districts taking what they need by force, usually from the lone survivors or small groups. I will always trigger their appearance and control them.
Scavengers are lone survivors that are only hostile if they feel threatened. You may trigger them, but only in the rubble districts; Temple, Market, Talos Plaza, and Waterfront.
Wildlife may be triggered by anyone, but only in Waterfront, Arboretum, Green Emperor Way, and Arena. They're always hostile, unless they're deer, rabbits, etc.
Vampires can be triggered or controlled by me, if they're more powerful. They are in the sewers, and the Prison district, if you dare to go there.
The last group may only be triggered by me and are related to the story.
OOC: Right, so you're going to be part of a group heading into the sewers. You have to be in the area of the Talos Plaza area, but not necessarily from there or affiliated with them. I'll search a bit longer for a specific piece of info, then you can send me sheets.