Does anyone think that with more skills and Actual Attributes back this system would be better?
I'm not so mad about the skills as I am about the disappearing spell types. Mysticism can go, but I want my feather spell back!
Attributes, I can actually agree with seeing go to an extent. Luck didn't really do anything, and Personality only made a difference when you were using it to break the game. Intelligence and Willpower really WERE just ways to get more magicka, and Endurance was the same for health. The only thing really missing is speed...
It's kind of annoying, though, that without that feather spell, the only way my mage can carry anything is to waste a level on stamina. Shouldn't that be tied to health, instead?
Anyway, what they need to do is, if the game is going to level up with you, to give you skills that are all
equally capable of helping you accomplish your goals. That means that if speech is a skill, it needs to be possible to simply bribe, intimidate, befriend, or otherwise talk you way through at least 1/4th of the fights in the game at max ranks, or that is a waste of a skill. Merging skills together because they are too weak compared to other skills when all skills equally level you up just makes sense.
The REAL problem, however, are those broken perks. Everything about them are wrong. It completely undermines the entire "get better through use" mechanic in the game by making you get better by just assigning character points at level up, as if it were some other kind of RPG. Having a choice between one perk or another is fine, so long as that doesn't mean I can hit rank 100 without having any perks in one skill, and every perk in another skill I hardly use except to meet the qualifications of a perk.