Do the clothing options actually offer any protective benefi

Post » Sat Feb 19, 2011 2:39 am

I was wondering if anyone knew if the apparel options provided any damage resistance like they did in Bethesda's previous work, Fallout 3? And if so, does the increased bulk also come with a movement restriction to offset their protective advantage?

For example, the video "A Matter of Class", features two very impressive Jacket options called "The Tank" and "The Bomb" that look like they would be perfect for Heavy Engineers who will find themselves stationary targets while making a stand defending a particular area (I was going to insert screenshots of these items but couldn't figure out how to post them - I saw the insert image icon but it required me to enter an "image URL" and I have no idea how that works).

Forgive me if this is a repeat question that has already been asked and answered.
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saharen beauty
 
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Post » Sat Feb 19, 2011 1:59 am

They're only cosmetic.

This isn't Bethesda's, but Splash Damages work, btw. And no RPG.
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Zosia Cetnar
 
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Post » Sat Feb 19, 2011 10:01 am

they offer bad-assery ;)
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JERMAINE VIDAURRI
 
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Post » Sat Feb 19, 2011 7:28 am

if u are a medic and wear a red jacket , it will offer lots of protection ....... :toughninja:
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Tanika O'Connell
 
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Post » Sat Feb 19, 2011 12:04 am

thats not true its has been said that only some are cosmetic and there is armor that actually works in favor of the player
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Katie Pollard
 
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Post » Sat Feb 19, 2011 1:53 am

i think they were talking about the soldier ability were they can hand out armor...or was it the engineer..
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john page
 
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Post » Sat Feb 19, 2011 1:58 am

i think they were talking about the soldier ability were they can hand out armor...or was it the engineer..


Engineer can hand out kelvar plates. Soldier has some self armor ability.
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Suzie Dalziel
 
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Post » Fri Feb 18, 2011 9:44 pm

just for the looks,
so a shirtless guy can take the same number of bullets as a guy with tons of armor (of the same size)
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Shaylee Shaw
 
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Post » Fri Feb 18, 2011 6:53 pm

Although something cool like 'The Bomb' getting explosive resistance, 'The Anger' getting slightly more damage with knives, etc, would be interesting. I believe it is only cosmetic.
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Petr Jordy Zugar
 
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Post » Sat Feb 19, 2011 7:30 am

Fallout 3 and the rest of the fallout series is an RPG game not like Brink, which is a FPS.
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Kieren Thomson
 
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Post » Sat Feb 19, 2011 7:59 am

Although something cool like 'The Bomb' getting explosive resistance, 'The Anger' getting slightly more damage with knives, etc, would be interesting. I believe it is only cosmetic.


I think the reason they did that was so that you didn't have to relinquish the character you desired because the clothing had special purposes that you sought after.
For example: You wanted to make a character modeled after The Anger, but you couldn't because you wanted to be able to use an ability exclusive to The Fortress such as increased armor or explosive resistance. Besides, considering the fact that you can mix and match archetypes, it would throw that system all out of whack.
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Lisha Boo
 
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Post » Sat Feb 19, 2011 10:23 am

the symphony of guns video states more armour means more noise. so it's possible there are minor tweaks to stats but probably not huge tweaks. probably a trade off on minor damage reduction vs stealthier movement. not by enough for anyone to care though
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Emma Parkinson
 
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Post » Sat Feb 19, 2011 3:46 am

the symphony of guns video states more armour means more noise. so it's possible there are minor tweaks to stats but probably not huge tweaks. probably a trade off on minor damage reduction vs stealthier movement. not by enough for anyone to care though

Putting more/different clothing on your character will cause different (possibly more) movement-sounds, this is correct.
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kirsty joanne hines
 
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Post » Sat Feb 19, 2011 2:12 am

Any game that has costume customizations with actual effects on stats end up with a bunch of fugly looking demon-spawns online.
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meghan lock
 
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Post » Fri Feb 18, 2011 6:44 pm

it's for all you fashion queens out there :teehee:
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sam
 
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Post » Fri Feb 18, 2011 7:26 pm

it's for all you fashion queens out there :teehee:

And I love it.
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Emily Martell
 
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Post » Sat Feb 19, 2011 10:02 am

First person to go Lady Gaga on this game gets a face full of gun butt.
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matt white
 
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Post » Sat Feb 19, 2011 2:37 am

First person to go Lady Gaga on this game gets a face full of gun butt.

How about if I make a Bowie costume when I play Resistance?

People compare the two often enough (usually before anyone tells them Lady Gaga is female).
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Curveballs On Phoenix
 
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Post » Fri Feb 18, 2011 7:32 pm

First person to go Lady Gaga on this game gets a face full of gun butt.


You're my hero.
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Peter lopez
 
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Post » Sat Feb 19, 2011 2:53 am

You're my hero.

yea....that didnt sound creepy :blink:
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lauraa
 
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Post » Fri Feb 18, 2011 9:03 pm

I was wondering if anyone knew if the apparel options provided any damage resistance like they did in Bethesda's previous work, Fallout 3? And if so, does the increased bulk also come with a movement restriction to offset their protective advantage?

For example, the video "A Matter of Class", features two very impressive Jacket options called "The Tank" and "The Bomb" that look like they would be perfect for Heavy Engineers who will find themselves stationary targets while making a stand defending a particular area (I was going to insert screenshots of these items but couldn't figure out how to post them - I saw the insert image icon but it required me to enter an "image URL" and I have no idea how that works).

Forgive me if this is a repeat question that has already been asked and answered.

No, but they shoulda put a teletubby hat or something that secretly give you damage resistance.
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Katey Meyer
 
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Post » Sat Feb 19, 2011 8:45 am

You're my hero.

Why thank you, my dear man.

Fancy being my personal medic perchance? It has certain... added perks... :happy:
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Horror- Puppe
 
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Post » Sat Feb 19, 2011 10:24 am

Why thank you, my dear man.

Fancy being my personal medic perchance? It has certain... added perks... :happy:


giggety.

but I'm glad they didn't do that, like someone else so eloquently put it, I don't want to have to make my character a "fugly demon spawn" to be effective because of clothing bonuses
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Soph
 
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Post » Fri Feb 18, 2011 11:23 pm

No, because if it did almost everyone would go The Bomb or The Shield. If they did decide to do it that way, the weight of the outfit would also have to be a factor.
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Jordan Moreno
 
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Post » Fri Feb 18, 2011 10:07 pm

It does make sense that SD have the outfits cosmetic only, or else everybody would want ONE outfit.

It's a great way to keep it personalized.
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Ells
 
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