I really liked this part, thanks. :thumbsup:
I dislike that whenever there's a gameplay mechanic that divides people's opinions on forums, it's always suggested to make it a toggle. Well guess what, now the devs have to account for more than one way to any mechanic and spend even MORE of their limited time and resources developing the game to work around these multiple choices instead of just focusing on a single thing and making it as good as possible.
A toggle isn't really a good solution as nu_clear_day says, but in this case it's the easiest and simplest way to make it optional and not forced, and thus make everyone happy.
There are other solutions though, as written below...
Personally, this is what I would want for a compass instead:A
compass that you can buy in a store (or find as an item) and that you can
hold in your hand like an actual item.It would
work as an actual compass, with no markers or icons. However, since Tamriel is a magical world, you can
enchant the compass with a spell to get certain effects.
An example would be to enchant the compass with the spell
Clairvoiance, which would make the compass show quest markers to your goals.
Another possibility would be to add a
detect spell and enchant the compass with that, which would make the compass show nearby dungeons like compass icons.
A
detect life spell to enchant the compass with would make the compass show nearby life forms (enemies/friends).
The pros of this would be:- it's immersive
- it works with the two hands system Bethesda got
- it's 100% optional since it's easy to remove, it's also 100% optional in every enchanting stage it has
- we get a truly HUD free screen, with no obtrusive compass at the top of the screen which blocks the sky
- it makes sense in the world of Tamriel
- it can work as an actual magic compass, of which you can enchant spells to in order to get certain effects (quest markers, compass icons) in an optional and immersive way.
- you feel that you've earned to be shown quest markers, compass icons because it takes a bit of work to get it enchanted
The cons of this would be:- if Bethesda is lazy and have built the game around quest markers, not having the compass enchanted as a magic compass might break the game (like not being able to find out certain places without constant quest markers)
- probably too late now to change things?
- Bethesda might never see this discussion and suggestion?