Yeah those empty markers totally tells me where everything is, any time, even when I'm not even close to it, I don't need to enter it, I just know just by seeing an arrow on my hud. Knowing the direction automatically means I know the exact way to the target, mountains, walls, enemies don't matter.
As for the really intelligent question from the OP, you've got the compass from the same source as your magical map that can always tell you where you are and automatically registers every visited location, alongside with the journal that writes itself, and the handy Inventory sorter software and black hole where you can put and organize your inventory with ease, without it ever showing any sign on you outside.
Bukee... I think I love you. :hugs:
I wish people would understand that
it's just a friggin gameplay mechanic. By the time a marker for a ruin appears on your compass, you're probably already close enough to see it in front of you, especially since Skyrim's draw distances seem to be a lot longer than Oblivion's.
And as for compass markers, what if I don't pursue a quest immediately after I've acquired it? Say, I only get back to it a few actual weeks/months later and forgotten what I was supposed to do or where exactly to go. Don't tell me to just 'look into your journal', because that's not always accurate or detailed enough, even in MW. In fact, I eventually decided to just write all of my MW quest info on a big paper, especially the person and location of who
gave me the quest, because I got tired of constantly having to look up on UESP who I had to report back to if I hadn't played for a while. A marker would really help for the journey back, 's all I'm saying. And you could even explain it by saying that your
character knows the way back.