The compass of all knowing...

Post » Tue Aug 23, 2011 2:13 am

obvious question is, its a game mechanic it is as non existent as you/the menu/numbers are to the game world. :P
since this is the same Omnicient compass as the one in Oblivion, what exactly is the point of Clairvoyance.

Pete said you can turn off quest markers in a "Way" We don't know for sure How we can do it.
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FABIAN RUIZ
 
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Post » Tue Aug 23, 2011 4:13 pm

From Wikipedia:

"Exploration is the act of searching or traveling around a terrain (including space, see space exploration) for the purpose of discovery of resources or information."

Somebody make a banner with this written on it and post it right next to everyone's desk over at Bethesda.....map markers etc have their place but that place should not be mandatory for everyone.
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jodie
 
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Post » Tue Aug 23, 2011 3:02 am

Why ask an NPC for directions when the game can tell you exactly where to go?
Why look at a sign post that's an actual part of the gameworld when the game can tell you exactly where to go?
Why look around for a hidden entrance to a dungeon when you can just follow a marker?
Why spend time familiarising yourself with the world and learning where things are when the game can do all that for you?
Why walk around and explore when you can just fast-travel and get straight to the action?

The game is aimed at people who don't like open-world games.

What? The game is still aimed at both parties. Just because it shows a marker doesn't mean it is only aimed towards people who don't like open-world games.

http://www.youtube.com/watch?v=x8YgaH2i8tM&feature=related
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CYCO JO-NATE
 
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Post » Tue Aug 23, 2011 4:51 pm

I :wub: my GPS.
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Jani Eayon
 
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Post » Tue Aug 23, 2011 12:29 pm

Yeah those empty markers totally tells me where everything is, any time, even when I'm not even close to it, I don't need to enter it, I just know just by seeing an arrow on my hud. Knowing the direction automatically means I know the exact way to the target, mountains, walls, enemies don't matter.

As for the really intelligent question from the OP, you've got the compass from the same source as your magical map that can always tell you where you are and automatically registers every visited location, alongside with the journal that writes itself, and the handy Inventory sorter software and black hole where you can put and organize your inventory with ease, without it ever showing any sign on you outside.
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A Lo RIkIton'ton
 
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Post » Tue Aug 23, 2011 9:41 am

In my opinion, there is a good way of doing a compass that shows your quest objective: the one from Pirates of the Caribbean (the movie). It points to the thing that you desire the most and in a game that would be your current quest objective. At best you would have to find the compass as an actual item in the game, perhaps at the end of the tutorial. When you use it, your character takes it out of his pocket and looks at it, similar to the Pipboy from Fallout 3. This way you would have something to help you, if you're lost, it is completely optional to use it and it would fit the game lore.

(I am currently working on a RPG project, where we intend to use such an item ;))
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Elina
 
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Post » Tue Aug 23, 2011 3:21 am

Yeah those empty markers totally tells me where everything is, any time, even when I'm not even close to it, I don't need to enter it, I just know just by seeing an arrow on my hud. Knowing the direction automatically means I know the exact way to the target, mountains, walls, enemies don't matter.

As for the really intelligent question from the OP, you've got the compass from the same source as your magical map that can always tell you where you are and automatically registers every visited location, alongside with the journal that writes itself, and the handy Inventory sorter software and black hole where you can put and organize your inventory with ease, without it ever showing any sign on you outside.


Bukee... I think I love you. :hugs:

I wish people would understand that it's just a friggin gameplay mechanic. By the time a marker for a ruin appears on your compass, you're probably already close enough to see it in front of you, especially since Skyrim's draw distances seem to be a lot longer than Oblivion's.

And as for compass markers, what if I don't pursue a quest immediately after I've acquired it? Say, I only get back to it a few actual weeks/months later and forgotten what I was supposed to do or where exactly to go. Don't tell me to just 'look into your journal', because that's not always accurate or detailed enough, even in MW. In fact, I eventually decided to just write all of my MW quest info on a big paper, especially the person and location of who gave me the quest, because I got tired of constantly having to look up on UESP who I had to report back to if I hadn't played for a while. A marker would really help for the journey back, 's all I'm saying. And you could even explain it by saying that your character knows the way back.
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Anthony Diaz
 
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Post » Tue Aug 23, 2011 1:30 am

Bukee... I think I love you. :hugs:

I wish people would understand that it's just a friggin gameplay mechanic. By the time a marker for a ruin appears on your compass, you're probably already close enough to see it in front of you, especially since Skyrim's draw distances seem to be a lot longer than Oblivion's.

And as for compass markers, what if I don't pursue a quest immediately after I've acquired it? Say, I only get back to it a few actual weeks/months later and forgotten what I was supposed to do or where exactly to go. Don't tell me to just 'look into your journal', because that's not always accurate or detailed enough, even in MW. In fact, I eventually decided to just write all of my MW quest info on a big paper, especially the person and location of who gave me the quest, because I got tired of constantly having to look up on UESP who I had to report back to if I hadn't played for a while. A marker would really help for the journey back, 's all I'm saying. And you could even explain it by saying that your character knows the way back.


Fair comments but that does not take away from the fact that the biggest gripes seem to be the inability to turn it off and that things show up before you have found them..... :wink_smile:
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Stay-C
 
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Post » Tue Aug 23, 2011 3:08 am

Bukee... I think I love you. :hugs:

I wish people would understand that it's just a friggin gameplay mechanic. By the time a marker for a ruin appears on your compass, you're probably already close enough to see it in front of you, especially since Skyrim's draw distances seem to be a lot longer than Oblivion's.

And as for compass markers, what if I don't pursue a quest immediately after I've acquired it? Say, I only get back to it a few actual weeks/months later and forgotten what I was supposed to do or where exactly to go. Don't tell me to just 'look into your journal', because that's not always accurate or detailed enough, even in MW. In fact, I eventually decided to just write all of my MW quest info on a big paper, especially the person and location of who gave me the quest, because I got tired of constantly having to look up on UESP who I had to report back to if I hadn't played for a while. A marker would really help for the journey back, 's all I'm saying. And you could even explain it by saying that your character knows the way back.

Skyrim isn't Morrowind, they could have made a better journal system, it's not that complicated. I don't have anything against the compass in itself, but I don't want to use it. It should be there to help people find things, not as a replacement for exploration and good directions.
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naana
 
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Post » Tue Aug 23, 2011 5:13 am

Skyrim isn't Morrowind, they could have made a better journal system, it's not that complicated. I don't have anything against the compass in itself, but I don't want to use it. It should be there to help people find things, not as a replacement for exploration and good directions.


On that note, has anything about the journal system been shown and confirmed? Like how it is going to organize and structure things? (Sorry if this is a stupid question....)
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Laura-Jayne Lee
 
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Post » Tue Aug 23, 2011 5:40 am

What? The game is still aimed at both parties. Just because it shows a marker doesn't mean it is only aimed towards people who don't like open-world games.

http://www.youtube.com/watch?v=x8YgaH2i8tM&feature=related

Did I say it was only aimed at people who don't like open-world games?

:confused:

The game tries to cater to both those who like open-world games, and those who don't... when it would be a lot better as an open-world game if it was only aimed at those who like open-world games.
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Phillip Brunyee
 
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Post » Tue Aug 23, 2011 1:57 pm

On that note, has anything about the journal system been shown and confirmed? Like how it is going to organize and structure things? (Sorry if this is a stupid question....)

We have 4 menus. Makes sense if it was in the map menu, but I haven't heard anything.
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Tyrel
 
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Post » Tue Aug 23, 2011 1:10 pm

Worst is that you dont even have to buy a compass. No the prisonor just happent to have a compass with him right at the beginning.
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Angela
 
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Post » Tue Aug 23, 2011 3:15 pm

We have 4 menus. Makes sense if it was in the map menu, but I haven't heard anything.

Start is the journal button. It can be seen in all of the menus. Map, items, spells, and inventory. It's at the bottom of the screen.
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des lynam
 
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Post » Tue Aug 23, 2011 3:38 am

I personally do not mind the compass, nor did I mind it in Oblivion. I used it to go exploring and mark the places on my map so later I could come back and do the quests that are associated with the places. To me it was a good aid in exploration, but I can understand those that want it to be optional too. Not everyone is going to like all things that are in the game.
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Kelsey Anna Farley
 
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Post » Tue Aug 23, 2011 4:28 am

i dont know why you care.ITS JUST A FRICKIN COMPASS!

just a compass? or an immersion killer that totally shields you from familiarizing yourself with the environment and letting the world embrace you.
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Avril Churchill
 
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Post » Tue Aug 23, 2011 5:04 pm

Start is the journal button. It can be seen in all of the menus. Map, items, spells, and inventory. It's at the bottom of the screen.


Sorry for the ignorant question it is just that my computer is so old that watching the videos is like hitting myself in the face with a hammer....actually less painful. Can anyone point me to a specific point in a video, etc. where it is shown so that I don't have to try to watch the whole thing?
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kennedy
 
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Post » Tue Aug 23, 2011 6:31 am

Sorry for the ignorant question it is just that my computer is so old that watching the videos is like hitting myself in the face with a hammer....actually less painful. Can anyone point me to a specific point in a video, etc. where it is shown so that I don't have to try to watch the whole thing?

Look at the part where Todd is on the UI. I don't have a timestamp, sorry. He enters the UI before he goes into Riverwood.
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RObert loVes MOmmy
 
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Post » Tue Aug 23, 2011 9:05 am

I wonder what's next...

Compass icons for legendary and hidden artifacts? So we can't miss any?
Long-tracking quest markers for dragons?

I wonder what Bethesda is thinking with sometimes...
Sure, they should strive to make the game accessible (they shouldn't spoil the chance at making much more money), but they shouldn't alienate the fans either, which they clearly are.


Plus, the world is even more jam-packed than Oblivion's.
It's not like we're not bound to stumble on a new location every half a dozen steps.
Honestly, it sounds like a kid waving his arms frantically and screaming ?Pick me! Pick me!?

At least make it toggable. It's all I ask.
Hopefully NPC's directions will circumvent the Radiant Story challenge.
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Enie van Bied
 
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Post » Tue Aug 23, 2011 4:10 am

I think i might draw locations i find on my crappy map, then i can be an explorerer ^_^
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KIng James
 
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Post » Tue Aug 23, 2011 4:51 pm

Fair comments but that does not take away from the fact that the biggest gripes seem to be the inability to turn it off and that things show up before you have found them..... :wink_smile:


Depends on your definition of "found them". In my case, by the time I'm close enough to something that it appears on my compass, chances are that I've already noticed it in the distance. Oblivion is a poor example for this, you pretty much needed the compass markers because the engine frequently made large structures visible only once you were about 100-150 meters away from them. In real life, you would have noticed them a kilometer or two away (about twice the distance the markers appeared at).


Skyrim isn't Morrowind, they could have made a better journal system, it's not that complicated. I don't have anything against the compass in itself, but I don't want to use it. It should be there to help people find things, not as a replacement for exploration and good directions.


But it's not a replacement for good directions, it's merely a supplement. And (for me at least) it helps me find things while I'm exploring. They are not as mutually exclusive as some people make them out to be. :)
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Juan Cerda
 
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Post » Tue Aug 23, 2011 1:24 am

Did I say it was only aimed at people who don't like open-world games?

:confused:

The game tries to cater to both those who like open-world games, and those who don't... when it would be a lot better as an open-world game if it was only aimed at those who like open-world games.

Actually it doesn't really cater to anyone except people who have sort of a hard time finding things. It doesn't aim towards the people who hate open world games. If you don't like open world games you aren't going to buy a game that is open world no matter what.
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Ells
 
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Post » Tue Aug 23, 2011 9:00 am

I know a magical way to disable this compass.

1: Take post-it note
2: Put post-it note over compass (if you can still see compass go to step 1)

Ta-da!
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Danial Zachery
 
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Post » Tue Aug 23, 2011 10:12 am

i dont know why you care.ITS JUST A FRICKIN COMPASS!


It is just a frickin compass, a frickin compass that takes out any sense of discovery. And doubles as a in game strat guide that refuses to let go of your hand in the form a quest markers. No, I don't want Morrowind system back, I want them to scale back the quest markers, mark the cave we need to go to, not the long lost treasure in the 3rd room to our left behind the rock.
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Emily Martell
 
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Post » Tue Aug 23, 2011 2:10 am

Depends on your definition of "found them". In my case, by the time I'm close enough to something that it appears on my compass, chances are that I've already noticed it in the distance. Oblivion is a poor example for this, you pretty much needed the compass markers because the engine frequently made large structures visible only once you were about 100-150 meters away from them. In real life, you would have noticed them a kilometer or two away (about twice the distance the markers appeared at).

But it's not a replacement for good directions, it's merely a supplement. And (for me at least) it helps me find things while I'm exploring. They are not as mutually exclusive as some people make them out to be. :)


Your first point is fair and any comments about the marker/compass should be tempered with the caveat that implementation could be better due to draw distances etc. Regarding large structures, I agree totally. When it is a long forgotten cave or ruin that is (or should be) overgrown with weeds, etc.....not so much agreement. Those are the times where knowing exactly where to look gets annoying.

I want it in the game I just want to not have it mandatory.
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Gemma Woods Illustration
 
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