Your first point is fair and any comments about the marker/compass should be tempered with the caveat that implementation could be better due to draw distances etc. Regarding large structures, I agree totally. When it is a long forgotten cave or ruin that is (or should be) overgrown with weeds, etc.....not so much agreement. Those are the times where knowing exactly where to look gets annoying.
I want it in the game I just want to not have it mandatory.
Thank you, it's so refreshing to finally have a civil discussion with someone that doesn't involve both parties just sticking to their own opinions without listening to the other side (I probably worded that pretty bad right now but it's 1 AM here :turned:).
And I also agree that old and abandoned locations (especially if they are far from any settlements) should be much harder to find. One possibility would be to give their markers much shorter radiuses, so they'd only show up if you were already very close to them and would realistically spot them. Unfortunately I don't think this is how it's implemented in vanilla Skyrim, but then again there are so many other things that 'would be cool to happen but won't', so we'll have to accept the compromises just as we do with things in real life.
It doesn't have to be, but in Oblivion it was. For me at least, the compass would be in the way even if there were good directions because I would keep noticing it. That's why people want it removable.
Then use a mod that removes it. Honestly, if everything was optionable or togglable like people wanted, we'd end up with a
HUGE options menu. Someone actually made a parody picture of it with like 80+ various options, but I can't find it right now. :sadvaultboy: