Occasionally the quest markers made sense, a well known city being marked on your map, they did that with Morrowind too.
But I absolutely hated how the compass showed every town, city, shrine, garrison, and point of interest about 10 minutes before it was visible on my screen. It removed all exploration, and short of modding, you couldn't turn it off. What's more there was such an over abundance (yes, too many) of dungeons in Oblivion that I just had to take one step into the woods to be totally surrounded by "rare unexplored" ruins and caves. It cheapened the feel of all of them. Exploration was entirely ruined.
Now my main question, that the preamble is leading to...
Do we have any developer quotes or information saying that quest NPCs will give directions? I want to be able to turn off the compass and the quest markers. I couldn't in Oblivion because there was no alternate. You flat out couldn't finish quests sometimes because NPCs would be "In Bruma" or "in a cave in the north". Without quest markers, which I hated using, it was not possible to complete quests.
I know there's a quote from a french magazine that says SOME NPCs "SEEM" to give directions, but are there any more official words on this? Can we turn the compass off?
I'm afraid this is a big sticking point for me. It's the difference between pre ordering and buying the game on sale a year from now.