The Compass...

Post » Thu Apr 07, 2011 7:47 pm

I want a compass for Skyrim... but I wan't a Daggerfall style one, with north, east, south, and west scratched into it... not some freakin' magic arrow witch will tell you where every quest item is...
Or maybe you'd have to buy a compass, and then go over to the local mages guild and enchant it to tell you where everything is...
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Tai Scott
 
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Post » Thu Apr 07, 2011 11:03 pm

Option 5. Compass is a very valuable object that you have to buy. AND I AM SERIOUS.
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bonita mathews
 
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Post » Fri Apr 08, 2011 12:59 am

Nothing at all.
Or North, East, South and West, but no quest marker or location markers.
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nath
 
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Post » Fri Apr 08, 2011 5:14 am

Just a regular compass in one of the corners of the screen. Then at least I'll know if I'm going North, South etc without having to open up my map every time.
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Cassie Boyle
 
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Post » Fri Apr 08, 2011 7:06 am

With north, east, south, and west scratched into it. And you don't have it by default, you buy it. And you don't have a map by default either. You buy it/find parts/receive it doing quests and/or research from books. You must WORK for the damn goodies.
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[Bounty][Ben]
 
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Post » Thu Apr 07, 2011 5:34 pm

I think you should be able to buy a compass that works like a real-world compass (N,S,E,W), and only when you use it :)
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Bitter End
 
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Post » Thu Apr 07, 2011 5:18 pm

Please post any suggestions and if its good I'll add it to the poll...
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james tait
 
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Post » Thu Apr 07, 2011 5:14 pm

They should just make the quest marker optional.
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Blaine
 
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Post » Fri Apr 08, 2011 5:24 am

I like the idea of a buyable compass. But as long as quest-related NPCs wander around the game world there are going to be compass markers.
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Lucky Boy
 
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Post » Fri Apr 08, 2011 12:04 am

N S E and W only
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Madeleine Rose Walsh
 
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Post » Fri Apr 08, 2011 5:55 am

With north, east, south, and west scratched into it. And you don't have it by default, you buy it. And you don't have a map by default either. You buy it/find parts/receive it doing quests and/or research from books. You must WORK for the damn goodies.

Agree :goodjob:
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Misty lt
 
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Post » Thu Apr 07, 2011 5:14 pm

It would be one of the first quests, you have to buy it and then find someone in the Mages guild to enchant it.
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Damian Parsons
 
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Post » Fri Apr 08, 2011 7:21 am

Compass is fine and even useful at times, but the compass quest markers should die in a fire.
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J.P loves
 
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Post » Fri Apr 08, 2011 1:53 am

Let's just take out the compass altogether. If we make it hard enough then all those newbies will stop playing/buying the game. Then we won't have to worry about them ruining realism and Bethesda won't have to worry about making any money on the game.
:bunny: I mean, who needs money these days when you have 1% of your fan base to make happy.
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Laura Tempel
 
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Post » Fri Apr 08, 2011 5:31 am

Let's just take out the compass altogether. If we make it hard enough then all those newbies will stop playing/buying the game. Then we won't have to worry about them ruining realism and Bethesda won't have to worry about making any money on the game.
:bunny: I mean, who needs money these days when you have 1% of your fan base to make happy.

Yea because 99% of people want markers that absolutely ruin all sense of exploration...
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Vickey Martinez
 
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Post » Fri Apr 08, 2011 5:12 am

No compass, just a mini-map like in Morrowind...
It seems to make more sense to me.
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Bethany Watkin
 
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Post » Thu Apr 07, 2011 8:16 pm

I like the quest marker...
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Beast Attire
 
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Post » Thu Apr 07, 2011 11:01 pm

Nothing at all, I don't need it.
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Assumptah George
 
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Post » Fri Apr 08, 2011 8:46 am

How about a real compass? And a map with bearings on it? The game would be more immersive and also teach people a valuable skill.
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Joie Perez
 
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Post » Thu Apr 07, 2011 7:49 pm

I like the idea of a buyable compass. But as long as quest-related NPCs wander around the game world there are going to be compass markers.

Certainly there needs to be a way of finding wandering NPCs, and it isn't really feasible to do it through dialogue ("You'll find him in his home. Let me mark it for you. Except in the evening, when he'll be at the Wolf's Head Inn. Let me mark it for you. And during the morning he'll be working his field, except at lunchtime when he might go home unless he needs to buy food in which case he'll be at the inn..."), so for these we need magic markers.

But for places, like dungeons, cities, temples and landmarks, magic markers aren't needed at all. For these we can have verbal and journal descriptions of their location. Vague verbal descriptions and accurate journal descriptions, to allow for Bethesda having to (perhaps) move them on the map after recording the dialogue. Yes, there were big problems with this in Morrowind, but that was mostly a production and quality control issue, with directions that were misleading or downright wrong.

Fixed locations could be found using the directions, a world map and a regular compass.
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Alessandra Botham
 
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Post » Fri Apr 08, 2011 5:30 am

A simple N-E-S-W style compass as we had in Daggerfall would be perfect in my opinion. :)
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Chenae Butler
 
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Post » Fri Apr 08, 2011 8:07 am

Certainly there needs to be a way of finding wandering NPCs, and it isn't really feasible to do it through dialogue... so for these we need magic markers.

Fixed locations could be found using the directions, a world map and a regular compass.

I agree. And I hope they do it this way.
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Tammie Flint
 
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Post » Thu Apr 07, 2011 10:59 pm

Well. Those who want the quest compass, I doubt they want to have to gain it - it's a commodity, it should be there right at the beginning for them. I don't blame them either : it's not everybody who wants to have to search for something for an hour.

I would however want myself the possibility to do without it - a "disable" option. It would require some in-game adjustment, too : the NPCs should be able to give you directions to one of them ("between 8 and 10PM, she takes a walk along that road"), given their more extravagant schedule.
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Christie Mitchell
 
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Post » Thu Apr 07, 2011 10:25 pm

Certainly there needs to be a way of finding wandering NPCs, and it isn't really feasible to do it through dialogue ("You'll find him in his home. Let me mark it for you. Except in the evening, when he'll be at the Wolf's Head Inn. Let me mark it for you. And during the morning he'll be working his field, except at lunchtime when he might go home unless he needs to buy food in which case he'll be at the inn..."), so for these we need magic markers.

You COULD just check your journal for his schedule.
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quinnnn
 
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Post » Fri Apr 08, 2011 1:43 am

A compass should have N S E W on it and THAT'S IT. There should never be a pointer that leads you to your objective, that's what directions and common sense or for.
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Nicole Mark
 
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