The 16 Confirmed Skills

Post » Sat Jun 25, 2011 3:11 pm

Didn't they say 12 is the lowest number of perks in a tree?

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/SkillsMenu_wLegal.jpg
In this picture restoration has 9 including the base, conjugation has 10 and destruction 12
However this is an old picture, they might have added more.
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LADONA
 
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Post » Sat Jun 25, 2011 6:37 pm

Dont have one, but trust him, it's out.

Not out any more than blunt, just put under probably one hand with its own perks. You can fight unarmed.
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Chris Jones
 
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Post » Sun Jun 26, 2011 3:43 am

well everyone thinks its Security and _____. My money is on something which like hidden weapon or something which is stealthy and hurts people. Security should be lockpicking and trap finding/making. Trap a door in a fort and watch a goblin get hit in the face with a mace.
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loste juliana
 
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Post » Sat Jun 25, 2011 2:13 pm

Not out any more than blunt, just put under probably one hand with its own perks. You can fight unarmed.


The point is that H2H is not a SKILL... it may however end up being a PERK under two-handed or one-handed.
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Lucy
 
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Post » Sat Jun 25, 2011 6:29 pm

Bow skill or Dagger Skill?
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HARDHEAD
 
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Post » Sat Jun 25, 2011 2:55 pm

So where do cooking and wood cutting fit in to the Skill Tree? Not saying that cooking should be a skill, that's lame. However, some skill should be governed by cooking, wood cutting, farming, etc... the more I do it, the better I should get at it...

So something like Survival, Handyman, Chores, Working, that would be governed by cooking, wood cutting, fishing, textiles, farming etc. seems like a viable speculation...
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kirsty joanne hines
 
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Post » Sat Jun 25, 2011 9:30 pm

So something like Survival, Handyman, Chores, Working, that would be governed by cooking, wood cutting, fishing, textiles, farming etc. seems like a viable speculation...


Maybe a Gathering or Harvesting skill.

Some perks choices could increase the chance to find more ore, cut more wood, etc.
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Lance Vannortwick
 
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Post » Sat Jun 25, 2011 8:14 pm

I would have to say:
-Security (locksmithing)
-Agility(speed, acrobatics)

I like the way this sounds.

Although I am one to say that we could make do without Acrobatics and Athletics, it makes sense to combine them into one, to make it more useful, seeing as how they are such small specific categories. That being said, Mercantile will probably be merged with Speechcraft - Mercantile was so useless, because in Oblivion, with no skill toward Mercantile, I can still make an huge load of money.

But, can someone tell me, why is Alchemy under Stealth?
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Lisha Boo
 
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Post » Sat Jun 25, 2011 4:44 pm

In the http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx, Todd Howard confirms Alchemy is in the Stealth category. 13:00 is a good place to start. He also confirms that Mysticism is out at about 16:47.

This http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/SkillsMenu_wLegal.jpg shows the 6 Magic skills: Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, as well as Speechcraft and Alchemy(stealth) and Smithing (Combat).

The http://bethblog.com/index.php/2011/06/16/skyrim-e3-2011-roundup/ shows the magic skills previously mentioned as well as all 6 Combat skills (approximately 4:15): Smithing, Heavy Armor, Block, Two-Handed, One Handed, and Archery. It also shows Light Armor (stealth).

Sneak is confirmed in http://www.gamesas.com/index.php?/topic/1189517-part-02-todd-howard-interview-norwegian-magazine-gamerno/ of a Todd Howard interview. A link to the original article is provided there.

http://www.computerandvideogames.com/304571/skyrim-gameplay-details-slip-out/

Most, if not all, of these are also confirmed elsewhere, but it should be clear that the only speculation at this point involves the last 2 Stealth skills.
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Betsy Humpledink
 
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Post » Sat Jun 25, 2011 7:07 pm

Security could be one of those 2 last skills but I don't see Security doing enough to warrant 16-18 perks.
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Dean Brown
 
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Post » Sat Jun 25, 2011 9:13 pm

I like the way this sounds.

Although I am one to say that we could make do without Acrobatics and Athletics, it makes sense to combine them into one, to make it more useful, seeing as how they are such small specific categories. That being said, Mercantile will probably be merged with Speechcraft - Mercantile was so useless, because in Oblivion, with no skill toward Mercantile, I can still make an huge load of money.

But, can someone tell me, why is Alchemy under Stealth?


Because they want to have 6 skills for each archetype. If it was under Magic, then Magic would have 7 skills and stealth would only have 5...
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Kelli Wolfe
 
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Post » Sat Jun 25, 2011 8:56 pm

I'm guessing security and ... climbing? :woot:


I'm guessing firearms and riding dragons :facepalm:


..... Only joking don't ever want the first one and am not lucky enough to get the second ......
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Erich Lendermon
 
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Post » Sat Jun 25, 2011 9:16 pm

http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=3&%3BPageIndex=3&PageIndex=1

A little snippet of info regarding stealth and daggers:
"Though the dagger is still considered a one-handed weapon skill, the perks for the weapon are housed under the stealth banner."
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Cash n Class
 
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Post » Sun Jun 26, 2011 2:13 am

There's no confirmation of this. Producer said that being a monk-like character is viable and you can get all the way through the game with it. There are more hints that H2H is in than out. Also, not to mention stealth has no offensive combat skill so far. We'll see.


Trust us, H2H is out Todd confirmed it in the PS3 mag.

You can still play as a monk type character because you can still use your hands as weapons (most likely), it just won't contribute to leveling up like a skill would.
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TWITTER.COM
 
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Post » Sun Jun 26, 2011 12:29 am

I call for Energy Weapons and Science!

Oh wait, wrong game


OT though, i think it will be Lockpicking/security (100% chance) and maybe mercantile (even though i believe mercantile would fit best as a branch from Speech)
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Nice one
 
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Post » Sat Jun 25, 2011 12:26 pm

i hope security isent as useless in oblivion though, it can be countered by the skeleton key and open lock spells


Why would my pure thief use a spell?
Skeleton key? cool, now i don't have to carry around lock picks anymore (which i would only use after maxing Security out)
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Kelsey Anna Farley
 
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Post » Sun Jun 26, 2011 1:53 am

and who says archery is combat and not stealth


in the E3 demo they show a bunch of the skills and srchery was in the combat section
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Stephanie Valentine
 
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Post » Sat Jun 25, 2011 3:49 pm

I think if mercantile was removed we would have heard it by now..

So mercantile and security.
Don't get your hopes up.

yup unless you are a khajiit nothing to see here
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Lavender Brown
 
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Post » Sat Jun 25, 2011 5:15 pm

Stealthy person requires something to kill with to be in that category (for level speed increasing reasons), i suspect Assassin/ation (dagger no doubt) or whatever name that can be associated with it.

Otherwise playing a stealthy person would be extremely foolish and limited.
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Nathan Risch
 
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Post » Sat Jun 25, 2011 5:46 pm

Security and Mercantile are probably the ones. I do agree that they're not as useful compared to the other branches' skills though.

Has there been any word on whether or not Skyrim would show similar speech checks as Fallout?
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elliot mudd
 
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Post » Sun Jun 26, 2011 3:39 am

How would they use a speech system like Fallout with the "learning by doing" system that TES uses?
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Jon O
 
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Post » Sat Jun 25, 2011 9:54 pm

Security and Mercantile seem to be the two. Why doesn't Beth just confirm the damn list already?

Cuz they're probably going to remove the two skills everyone's trying to guess to satisfy the "General Audience".
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Nicholas C
 
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Post » Sat Jun 25, 2011 5:39 pm

I would love a climb ability for the stealth skills. I doubt it's going in, but the ability to climb onto a rooftop for a sneakier way to assassinate/steal your target would make the game for me. Instead of bashing your way through the front door, you could get up high and create a distraction by taking out a guard or two with poison arrows and sneak in through a window or something similar.
Have I been playing too much Assassin's Creed?
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Kate Norris
 
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Post » Sat Jun 25, 2011 9:51 pm

Combat:
Smithing - Heavy Armor - Block - TwoHanded - OneHanded - Speechcraft

Magic
Illusion - Conjuration - Destruction - Restoration - Alteration - Enchanting

Stealth:
Light Armor - Sneak - Security - Mercantile - Archery - Alchemy



I would have preferred mercantile and speachcraft combined the gap in warrior to be filled by a athletic/acrobatics skill and sneak security combined and a h2h in it's place.
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Neil
 
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Post » Sat Jun 25, 2011 11:24 pm

Combat:
Smithing - Heavy Armor - Block - TwoHanded - OneHanded - Archery

Magic
Illusion - Conjuration - Destruction - Restoration - Alteration - Enchanting

Stealth:
Light Armor - Sneak - Security - Disguise - Alchemy -Speechcraft
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FoReVeR_Me_N
 
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