The 16 Confirmed Skills

Post » Sat Jun 25, 2011 1:37 pm

OK EVERYONE PAY ATTENTION I FOUND IT
i am not savvy with computers but i found a skill in the trailer that is out of focus here is the video on youtube it is the footage from today http://www.youtube.com/watch?v=ic6dKnv3WdU
Now a little before 4:15 They are looking at the inventory and zooming in on the nirnroot. Then the camera goes out and on the screen behind the male announcer's left shoulder a skill appears because they just entered the skills menu. It is there for about a two seconds. It says its level is 34 but i don't know how to magnify an image in a video. After the two seconds the male announcer covers it up with his shoulder and the skills menu immediatly moves right.. get to work people lets find out what it is.

There is like 3 skills not shown in the video this could confirm one of the missing two


The level 34 skill is alchemy
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat Jun 25, 2011 5:42 pm

If the last two skills are Security and Mercantile I will be disappointed. The most boring and redundant ones in the game in my opinion.

The removal of Marksman from the stealth skills made sense, but at this rate the stealth skills will feel severly lackluster.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sun Jun 26, 2011 2:00 am

Light armor is one of them, I have my doubts on the next being lockpicking, seems like something to be merged into sneak.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Sun Jun 26, 2011 12:17 am

The level 34 skill is alchemy

are you positive... how you know for sure

and we forgot about Sneak that could easily be a skill or it could tie into security
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sun Jun 26, 2011 3:33 am

I would REALLY like to see a mixed Acrobatics, Athletics and Climbing skill. I can make up dozens of cool perks for these skills right on the spot.

And it is kind of likely that lockpicking will be merged into one of the other skills. Can't think of a single perk that could work for Security.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Sun Jun 26, 2011 2:37 am

EDIT: NVM
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sun Jun 26, 2011 1:15 am

are you positive... how you know for sure

and we forgot about Sneak that could easily be a skill or it could tie into security


I put the video into the highest quality (not a huge difference), paused at the right time, fullscreen, screenshot, open picture, zoom in, clear enough it says alchemy; albeit pixelated as hell.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sat Jun 25, 2011 8:40 pm

Unlikely since all skill increases count towards your leveling and those have been quite passive. I know jumping is tecnicly not passive, but still.

Could you get any more passive than armor skills, though? :P

Strange so many overlooked Light Armor. It's already among the 16 confirmed ones.
I think they should merge Mercantile with Speechcraft and Security with Sneak. Everything else would just bloat the skill list, and they emphasized quite strongly that they want to remove redundant things. I'd just hate to see alternative gameplay styles like hand to hand be removed, and skills that no sane person has ever picked (I'm looking at you Mercantile) left untouched.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Sat Jun 25, 2011 5:21 pm

Its almost certain now the stealth skills are light armor security sneak mercantile speechcraft alchemy



When pointed at the mage sign .. destruction skill we see all the magic LIKE skills including alchemy..

When pointed to the warrior sign you see all the combat skills AND light armor.

When pointed at sneak most likely you see archery to alchemy.

Also wareriors primary skill is 2 handed weapons and beside it on each side 1 handed weapons and block... 3 primary warrior skills.

The 3 main mage skiolls are destruction restoration and conjuration..


Now id expect the main stealth skill is sneak and to either side.. security and mercantile.. because looting and selling loot .... makes sense combined with sneak to be 3 main stealth skills.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat Jun 25, 2011 7:27 pm

I think if mercantile was removed we would have heard it by now..

So mercantile and security.
Don't get your hopes up.


They have already pointed out that probably mercantile and speech will be merged.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat Jun 25, 2011 11:00 pm

Security definitely.

Maybe some sort of evasion/agility like skill?
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Jun 25, 2011 8:28 pm

Light armor and lockpicking. How do you have heavy armor without light armor?


You don't, and that's why light armor is already on the list of confirmed skills. How about reading it next time before jumping in to tell us how it's obviously light armor?

One of the two remaining unconfirmed skills has to be lockpicking, and that leaves one unknown. No idea what it could be, but the 'stealth' skill list, once again, is looking extreamly lacklustre :sadvaultboy: Still can't believe that they did not merge the armor skills...
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sat Jun 25, 2011 11:33 pm

Security is one of them for sure. Though it may be called lock picking now...

Todd already mentioned that the lock picking mini game is back. And he also emphasized that he doesn't like to call it mini games.

The second is probably light armor as there is already heavy armor.

The security stuff could just be perks under the sneak skill.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Jun 25, 2011 2:01 pm

and who says archery is combat and not stealth
Hopefully every person on every planet. Why would archery ever be a stealth skill?
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sat Jun 25, 2011 7:06 pm

Todd confirmed a marksman skill in a gameinformer podcast a while back.

EDIT: Oh, nevermind. I misread the post.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat Jun 25, 2011 10:42 pm

Combat:
Smithing - Heavy Armor - Block - TwoHanded - OneHanded - Archery



Any thoughts? :shrug:

I would think there would be a skill tree for perks with dual wielding weapons. I mean how else would they add a blocking perk by crossing your two weapons with both the left trigger and the right trigger. ( ps not confirmed, but would be kewl)
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sun Jun 26, 2011 2:53 am

I would have to say:
-Security (locksmithing)
-Agility(speed, acrobatics)
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Sun Jun 26, 2011 2:55 am

Light Armor in stealth? That is just stupid, assuming they use the same system as they did in Oblivion where you have to get hit to level up armor.

As a stealth character, I don't expect to get hit much.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Sun Jun 26, 2011 1:59 am

My bet is that the remaining two skills are Security and Mercantile. The reasoning is pretty straightforward.

There are 18 skills in Skyrim. There were 21 skills in Oblivion. We already know the the following Oblivion skills will not reappear in Skyrim: Acrobatics, Athletics, and Hand-to-Hand. (Mysticism has been replaced with Enchanting, and there are some other more "cosmetic" changes, like relabelling Marksman with "Archery". But these changes do not affect the amount of skills). 21 - 3 = 18. So we've got a list of 18 skills.

Now, if Mercantile is merged into Speechcraft, or if Security is merged into Sneak, then that gives us 17 or 16 skills, depending if only one or both of those mergers occur.

But what are the other skills that are added to those 17 or 16 skills to take the number back up to 18? Here are two possibilities: (i) it's a skill that has appeared in previous games; (ii) it's an entirely new skill.

(i) Let's go through the candidates.
Backstabbing: this is now covered by Sneak.
Climbing: if I recall correctly, it's been confirmed that there's no climbing.
Critical Strike: now a perk in the weapons skills.
Dodging/Unarmoured: maybe, now that Acrobatics is out, there's a skill to govern dodging moves in combat.
Etiquette: governed by Speechcraft.
Medical: resting always fully restores health; other stuff is dealt with by Restoration, Alchemy, altars.
Pickpocket: governed by Sneak.
Stealth: governed by Sneak.
Streetwise: governed by Speechcraft.
(None of the language skills are plausible, I think).

Dodging/Unarmoured is the only plausible candidate, it seems to me.

(ii) I haven't seen any suggestions for new skills which sounded plausible. Probably the best I've seen has been a Dual-Wielding skill; but that's a Combat skill. And we've already got all 6 of those. What we need are Thief skills, if Mercantile is merged with Speechcraft, or if Security is merged with Sneak.

They have already pointed out that probably mercantile and speech will be merged.


No such thing has been pointed out. This is speculation. It has been speculated that Mercantile and Speechcraft will be merged ever since Daggerfall -> Morrowind.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sun Jun 26, 2011 1:25 am

Security should go in with SNEAK.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Sat Jun 25, 2011 3:12 pm

Medium and Light Armor

Yep.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Sat Jun 25, 2011 3:38 pm

I wanted to facepalm when I saw that heavy and light armor are still separate skills. They streamline the weapon skills into 1H and 2H with perks for specialization, but they don't combine the armor skills? And can someone explain to me why a pure stealth character would need armor of any type? The only reason I can think of is for backup when they engage in combat.

Anyway, I'm guessing mercantile will have a bigger impact on the game, considering the revamped economy system and various crafting systems, activities, and services you can do. And I don't really see mercantile as a branch of speechcraft - being charismatic doesn't automatically make you an expert on trade prices.

Security could also be expanded - maybe they brought back probes for disarming traps, and maybe now you can lock/trap doors to get away from enemies. Maybe there will be a chance of your house getting robbed if you don't lock your doors.


- Padded light armor boots may end up reducing the sound of your footsteps more than if you wore socks or were barefoot.

- Light armor could come colored to camouflage you.

- When the fecal matters hit the fans and your cover is blown you′re going to want some sort of protection, not too heavy since that would have just made sneaking harder in the first place and not just cloth since an angry house-owner running at you with a knife is likely to tear through that.

- Light armor gloves help keep the poison off your fingers when you slip it into the targets medicine.

And probably a lot more reasons if you just get creative.

Light Armor in stealth? That is just stupid, assuming they use the same system as they did in Oblivion where you have to get hit to level up armor.

As a stealth character, I don't expect to get hit much.


Perhaps in Skyrim they will let you increase your light armor a bit too if you sneak successfully.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sat Jun 25, 2011 3:46 pm

I'm hoping for a skill something like, "Physicality" or something. Something that can cover unarmored, athletics, acrobatics, and hand-to-hand. And security.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Jun 25, 2011 12:41 pm

OK EVERYONE PAY ATTENTION I FOUND ITi am not savvy with computers but i found a skill in the trailer that is out of focus here is the video on youtube it is the footage from today http://www.youtube.com/watch?v=ic6dKnv3WdUNow a little before 4:15 They are looking at the inventory and zooming in on the nirnroot. Then the camera goes out and on the screen behind the male announcer's left shoulder a skill appears because they just entered the skills menu. It is there for about a two seconds. It says its level is 34 but i don't know how to magnify an image in a video. After the two seconds the male announcer covers it up with his shoulder and the skills menu immediatly moves right.. get to work people lets find out what it is.There is like 3 skills not shown in the video this could confirm one of the missing two


I see what you are talking about, I just cant make out what it says.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sat Jun 25, 2011 1:19 pm

nvm, I svck at math.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

PreviousNext

Return to V - Skyrim