"The consoles can't handle it!"

Post » Sun Jun 20, 2010 4:51 am

My computer is far superior to an XBox, so yeah, I think consoles are holding back not just TES, but all gaming in general.

That would be true if people started to make original games for the PC the fact I can only get two decent fighting games on my rig svcks [censored] that we need to send letters to companies so they can actually make some originality do you think I want to play RPG first person shooter or RTS all the effing time no I would buy a console but there to expensive for the price there selling it at 200 bucks for something that has graphics that look like a rats turd F no why can't video game companies stop ripping me off!!!!!!

NERD RAGE!!!!!
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Chloe :)
 
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Post » Sun Jun 20, 2010 12:47 am

In my experience (and this is not indicative of EVERY PC gamer, just the few that I have talked with), the PC gamers I have talked with only talk trash on the consoles because the consoles hold a vast majority of the market share. It isn't that the consoles are crap, or non-capable machines, it is simply that these peoples chosen method of gaming seems to get forgotten in favor of the consoles.




.. Cough.. Cough..

http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2010/03/Picture21.png

I think the vital issue here with this 'discussion' is that people are arguing about different things. Allow me to interpret;

- There are those here that are arguing that for Bethesda, current consoles are not holding the advancement of Skyrim back. And they would be right, Todd Howard already explained this in the Podcast. Todd explained that with the current technology they are using, and with the current level of ideas and current visualization of what the game should be, they have all the capability available in the console. Extra oomph wouldn't even be needed considering they have been working on it for X years.

- Then there are those who are defending their PC's, arguing that consoles are holding back any motive for Games Developers to eagerly advance their technology. Well in a global sense, yes your right too. If even most of the current Developers completely stopped focus in making games for anything other than consoles, then the demand for new technology would almost entirely cease, and we wouldn't be seeing the vast improvement year after year that we do.

So basically those arguing for Skyrim on console are correct, but really, so are those saying that the bottom line is, old-generation consoles do hold things back.

But the truth is, in this case Bethesda is the exception to the rule, and as always the man himself, Todd Howard, has already explained this. Not only will the game in current estimation, be easily capable of being played on a console, but we've been told that their natural home is the PC. They make and test the game on PC. And their trademark standard to make sure that, at very least, the PC version will always get added attention to cater for those with higher specification PC's capable of better visual graphics. And then finally, we rest in the knowledge that the images we have already seen are prior to the polish we should expect to see in the final game.

So why can't we get along?
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Scarlet Devil
 
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Post » Sun Jun 20, 2010 12:13 am

No flaming intended, I love Consoles for their variety, multiplayer, and controllers, and computers for their amazing graphics and smoothness

The reason consoles will always triumph over computers even though the computers have much better quality is this:

1. Consoles are standard
- They all have the same hardware, they are easy to mass produce, and they are easy to set up.
2. Consoles are easier
- They have much less options, are easier to set up, have controllers instead of keyboards, and have much more support than computers, at least by developers.
3. Multiplayer made easy
- Multiplayer can not have as many options, but it is much easier to get more players on something like Halo or Call of Duty when the electronic gear is standard, and easy to find.
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Lily Evans
 
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Post » Sun Jun 20, 2010 12:32 am

I apologize for my previous post please don't report me to the mods that would be uncool.
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Danii Brown
 
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Post » Sun Jun 20, 2010 7:28 am

@ Sleign

You have to know where to look. You also have to spend a lot of time looking. A 2Tb hard drive is on sale for $80 at new egg right now, it will be $40 by this time next year. I was not talking about top of the line video cards, just fairly decent ( next to newest) models.


I know where to look and the a couple weeks ago I saw a 1TB HDD for $75 but I was just glancing because it's SSD or nothing with me. Usually they don't have the crap deals on the first page on new egg. I think it's been like 6 months since someone ordered a computer from me with an HDD in it now that I think about it :ahhh:
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Curveballs On Phoenix
 
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Post » Sun Jun 20, 2010 1:42 am

Of course not, consoles are still powerful no matter what people say. But they will start to hold back games in about 2-3 years, the life span of about 3 new computers :/
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Killah Bee
 
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Post » Sun Jun 20, 2010 5:42 am

I think it boils down to one simple thought and expression:

If you took Oblivion, added all new textures and styles of graphics, then spent 5 years optimizing the same code you had in Oblivion, adding in what you need new, removing what didn't work well the first time, then what you have: IS SKRYIM.

In other words, if they had spent one more year developing Oblivion, then almost half of the criticisms leveled against it would never happened. Having the time to rework your code down and down and down into a tighter and tighter ball is essential to the outcome: ie, truly demonstrating what you can achieve with what you have available. SKRYIM, I believe, is merely the full expression of what Oblivion was going for but ran out of time for. I mean, let's look at it logically: if Skyrim can be done on the same console now that we had back then, then 5 more years of tweaking their code would have produced SKRYIM back then too. So it's all about time and optimization, and about modifying SKYRIM to be the full expression of what everyone wanted Oblivion to be but wasn't.

But the next truly Next-Gen TES game won't come until the consoles advance forward one iteration. Not saying this game won't be amazing, it WILL be amazing. 5 more years of tinkering with your old code to polish it up will certainly give you a whole new outlook, but there won't be that REVOLUTION (which, to answer this thread's question, allows the game to stop seperating interior and exterior cells and just allow the whole world to be open all the time) until consoles are updated with the memory requirements to handle everything being loaded in at once.

Consoles should, in my mind, be built with more forethought to the fact that RPG's want to be made, and will be made on consoles, whatever their flaws and limitations, so why not just stop building them with these flaws and let the RPG's have what they need to be awesome? TES games are big money makers because their PC fans can mod their own stuff and extend the life, extend the visuals, change what they don't like and add in what is thought to be missing. But not on Consoles. That's also another huge flaw. Fix these aspects, allow consoles to use Mods ... and then they'll not only be even BIGGER money makers, they will be ... LEGENDARY. Market conquering. Then they will do what WoW did for Blizzard.

Just my thoughts. Thanks.
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Rudi Carter
 
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Post » Sun Jun 20, 2010 12:10 am

Do consoles support 2560x1600 resolution? .... they are holding back my eye candies!
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joseluis perez
 
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Post » Sun Jun 20, 2010 7:27 am

I've heard countless times how there won't be open cities because the consoles can't handle it. People say that TES is limited by the consoles.

Really?

Maybe I'm completely wrong and shouldn't be posting this, but what about RDR? The map was 71 square kilometers, and Just Cause 2 had a map that was over 100 square kilometers. Both worked completely fine on the consoles.

Now, I know that the PC has many technical advantages over the console, but I think the consoles are underestimated. Things work smoother on the PC, the PC can do things the consoles can't, but I don't think they're really holding TES back.

Post your thoughts, and if anyone KNOWS, not thinks or has an opinion about, but knows, what the consoles are capable of please share.

Thanks. :wink_smile:

P.S.

I don't have any intentions of starting a flame war, I just want to know if all the claims about the consoles complete inadequacy are true. Please, no fights, or name calling. Let's all be friends! :intergalactic:

Edit: I fail at spell checking..... Oh, and Just Cause 2's map is 400 square kilometers.


I'm sorry man and I really mean no offence but you are extremely uninformed if that's the conclusion you have drawn.

The consoles are almost 6 YEARS OLD.. They run on Directx 9 where as the current version is Directx 11.. They have 512MB of low quality RAM where as most computers now have 8GB minimum and most new gaming computers around 12-24GB.

I would go on and list all the weaknesses of consoles but believe me sir when I say they are holding gaming as a whole back, not just the PC games. If new consoles were brought out every 3 years then gaming would be so much farther ahead now in every single area. It would be amazing.

But Microsoft/Sony know you are going to keep buying games that are developed for 6 year old hardware.

Just to show you how much better the graphics can be on PC compared to consoles, here's a game from early last year that actually unlocked the full potential of the PC (Graphically) and didn't dumb it down to console levels. http://www.youtube.com/watch?v=ZGPrSKG0iUA&feature=related

Once you watch that you will see just how far behind(graphically) consoles are. Sadly most games are not like Metro 2033 and PC games have to put up with being just as ugly as the console versions.


I can't think of a good video example to give you to show how much consoles are holding back gaming in actual regards to gameplay (Such as open cities and such) but I can once again tell you, consoles have 512mb of RAM where as PC's have 8gb minimum usually.


Frankly I'm absolutely amazed that the current gen of consoles are still out and new ones haven't been announced. They are so extremely weak and outdated at this point I just really can't understand it.
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Undisclosed Desires
 
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Post » Sun Jun 20, 2010 8:22 am

If new consoles were brought out every 3 years then gaming would be so much farther ahead now in every single area. It would be amazing.


Not feasible. The company wouldn't make as much money, and would be a nightmare for compatibility. You're looking at hundreds of millions of dollars in upgrading the system each year. Those operating costs probably would outweigh the revenue. Also, could you think of the nightmare the compatibility would be? You're looking at a lifespan of (you say 3 years) and the time it takes to make each game is a minimum a year. The first gen of the console wouldn't be adequate to play the third gen of the consoles games if updated. It makes no sense. The costs associated with that would kill the gaming market.
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Paula Ramos
 
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Post » Sun Jun 20, 2010 8:35 am

In other words, if they had spent one more year developing Oblivion, then almost half of the criticisms leveled against it would never happened.


No, it still would've happened, because it's not Morrowind. It's a crime to not be Morrowind, so no matter how good the game is, which Oblivion was a great game, if it's not Morrowind then it's terrible....
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Isabel Ruiz
 
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Post » Sun Jun 20, 2010 5:30 am

- There are those here that are arguing that for Bethesda, current consoles are not holding the advancement of Skyrim back. And they would be right, Todd Howard already explained this in the Podcast. Todd explained that with the current technology they are using, and with the current level of ideas and current visualization of what the game should be, they have all the capability available in the console. Extra oomph wouldn't even be needed considering they have been working on it for X years.

Though you have to remember, Todd Howard also said that he prefers the 360 over the PC, so of course his "vision" would work on his preferred system. The console's age may not be holding Skyrim back because Todd isn't aiming much higher than what the console can do.

To put it into perspective, targeting Skyrim (released late 2011) to run on the 360 (released late 2005), would be similar to targeting Morrowind (released early 2002) to run on the N64 (released mid/late 1996), give or take a few months and storage capacity not withstanding. Though if you wanted to wait until the 4MB RAM upgrade (making the system total 8MB, over the default 4MB), that came out much later.
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lillian luna
 
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Post » Sun Jun 20, 2010 4:54 am

the xbox is only capable of 1280x720 resolution, right? Block off all but 1/4 of it while you are playing and that is what it is like compared to 2560x1600 (that I bought a few years ago).... it does not even take all that great of a computer to run that high of a resolution either. So please stop trying to defend the consoles... it is not a personal attack on the playerbase, just a fact of life that consoles are frozen in time.
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Julie Serebrekoff
 
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Post » Sun Jun 20, 2010 4:06 am

It's not that the Pc can runthe game more smoothly or has better graphics. The Ps3 uses blu-ray discs for goodness sakes I'm sure its more than capable of keeping up with a pc especially since you could put an operating system on there. It's pretty much a consoled Pc. The problem as far as graphics go is that they need a uniform graphic level across all three platforms so that one doesn't have a better gameplay experience. The only sstem really behind the curve at this point is the xbox because its focus was soley fo gaming with microsoft having its stake in computers well before their console. As far as open cities, its been said before, but that has nothing to do with graphics or capabiltes. It's senseless to have a huge open city during times of war and instability
it pretty much doesn't make sense at all for the time period even in peace times.
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Sabrina Steige
 
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Post » Sun Jun 20, 2010 8:54 am

Seeing as these games are made for the general public, and not everybody can just drop 1000-2000 USD on a computer just for games I don't think the consoles are responsible for holding games back. I think the only thing that is responsible is that Bethesda doesn't think it's worth it to invest time into making their games so graphically awesome for the 10% of PC players who can run it on max graphics.

Also another thing for people to remember is that comparing the base specs of the XBOX 360 with your PC isn't exactly accurate. The XBOX is made solely for running games, that is it uses no other resources. But PC's are not made exclusively for running games, there are many things running on your PC taking up resources, and if your not to savvy with PC's (as generally most gamers might not be) it could be bogging your system down a ton.

Bethesda isn't just concerned with whats the best thing PC's can do these days, but more along the lines of how can we allow as many people as possible to enjoy our games.
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Eliza Potter
 
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Post » Sat Jun 19, 2010 11:59 pm

Seeing as these games are made for the general public, and not everybody can just drop 1000-2000 USD on a computer just for games I don't think the consoles are responsible for holding games back. I think the only thing that is responsible is that Bethesda doesn't think it's worth it to invest time into making their games so graphically awesome for the 10% of PC players who can run it on max graphics.

Also another thing for people to remember is that comparing the base specs of the XBOX 360 with your PC isn't exactly accurate. The XBOX is made solely for running games, that is it uses no other resources. But PC's are not made exclusively for running games, there are many things running on your PC taking up resources, and if your not to savvy with PC's (as generally most gamers might not be) it could be bogging your system down a ton.

Bethesda isn't just concerned with whats the best thing PC's can do these days, but more along the lines of how can we allow as many people as possible to enjoy our games.



Turn on AA and it bogs down a PC more than just using a higher resolution... I know from experience
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Alexx Peace
 
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Post » Sat Jun 19, 2010 11:46 pm

Turn on AA and it bogs down a PC more than just using a higher resolution... I know from experience


He speaks with wisdom.
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Allison C
 
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Post » Sun Jun 20, 2010 5:38 am

If Bethesda weren't hand-crafting the entire world this time, the size of Skyrim would've been much greater than Oblivion's map. Fortunately for us, Bethesda realized content is more important than size.
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Joey Bel
 
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Post » Sun Jun 20, 2010 6:38 am

Who cares if the cities are closed? I do not mind that one bit. I mean it would be nice to have open cities but I am just glad to get TES5
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Steve Fallon
 
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Post » Sun Jun 20, 2010 12:09 am

.. Cough.. Cough..

http://software.intel.com/en-us/blogs/wordpress/wp-content/uploads/2010/03/Picture21.png


There is a threshold that will come around 2012/13 where the gap between console and PC game graphics appear so great, that casual gamers will begin to take notice and start jumping on the PC bandwagon again. That is unless the console companies decide to release their next-gen consoles.
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Kelvin Diaz
 
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Post » Sun Jun 20, 2010 8:39 am

To me the biggest limitations imposed on the pc by consoles as others have mentioned is on controls. For example loving the obliuon mod hotkeys expanded at the moment 40 hotkeys not a pesky 8.
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Britney Lopez
 
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Post » Sun Jun 20, 2010 12:48 pm

Though you have to remember, Todd Howard also said that he prefers the 360 over the PC, so of course his "vision" would work on his preferred system. The console's age may not be holding Skyrim back because Todd isn't aiming much higher than what the console can do.



You could think of it that way, yes. If Bethesda sets out from the start to make a game for consoles, then there's a good chance their vision of the game will be one that would work on consoles. So it really depends on this question. Does Bethesda decide what game they want to make, and then see if it can be done on the technology available to them? Or do they see what the technology can do and plan out the game they want to make based on that?

But regardless of whether consoles are holding back Bethesda, it may be that they are holding back the industry as a whole, but that's not the fault of the consoles themselves. The Xbox 360 and PS3 had fairly nice technology when they came out, the problem is that computer rendering technologies are constantly improving, and due to the issue of not being able to upgrade consoles like you can a PC, PCs inevitably advance beyond the consoles, this is not something I hold against consoles, before the Xbox 360 and PS3, I had pretty much accepted that if I want the latest in graphics technology, I'd need a good PC. But both consoles and PCs could have games with good gameplay, and still can, and that's what's most important, having all the latest graphical effects was just a nice bonus. But when the Xbox 360 and PS3 came along, things seemed to change a bit. On the Xbox 360, I could play many of the same types of games I might have played on my PC, and when the console was new, those games looked every bit as impressive as PC games could. It seems to me that at that point, the role consoles played changed somewhat, of course, maybe the original Xbox already brought an element of such change, I'm not sure because all the games I wanted to play on it were ones I could play on the PC too, so I never felt much reason to bother with it, but it seemed like it was with the current generation of consoles that the distinction between PC and console games really became blurred, and suddenly, every game I see is multiplatform, if it gets a PC release at all. Of course, I still do see a few PC exclusives, but most seem to be in select genres, like strategy games, or independant titles, I rarely see PC exclusive main stream games now, and really, that's where the problem comes from. I think, I hold nothing against consoles, and it's not really their fault, in itself, that they might hold the industry back. It's by their very nature that consoles will ultimately fall behind PCs technologically, because it's simply not feasible to release new consoles fast enough to keep up with the advancements in PC hardware, even if you only do it when major steps forward in technology become available, and honestly, while this is a limitation of consoles, I'd also say it's one of their advantages. As it makes things easier for both the developers and the players, for developers, it means that optimizing the game is easier since you don't need to account for different hardware setups. For players, it means you don't need to worry about which graphics card or CPU to get, or whether you're hardware can run a game, if you have the console it's released for, chances are you can run it. But it's hard to deny that there are limits to what console games can do, due to the capabilities of the technology they run on. But this only limits the industry as a whole because for most mainstream developers, consoles are the primary focus, Todd Howard is hardly the only one who favors consoles. Because of this, whatever limitations affect the current consoles will ultimately have an impact on what games designed for them can do. That's not so bad if you're content to just make a game that's fun, but if you want to make something that will bring major technical breakthroughs for the industry, you're prospects will be limited unless you either focus on PCs, or wait for the next generation of consoles, whenever that will be.

Even so, "The consoles can't handle it." is used as an excuse for not doing something too often in this community, for one thing, it sometimes comes up when talking about features that have already been done in other console games. Thus proving consoles can, in fact, handle them. Maybe they couldn't in a game like the Elder Scrolls, but some players seem to automatically assume they can't as long as doing so supports their argument. And when it happens for graphical effects that consoles wouldn't support, you know, you CAN have the PC version include options for graphical effects that won't be supported on the console versions. In fact, Todd Howard already claims that the PC version can run at graphics higher than the console versions, we just don't know how much higher. Now, obviously, Bethesda doesn't want leave out content or gameplay features on the console versions, but they don't really need to ensure that the console versions also look exactly like the PC version on high settings.

Who cares if the cities are closed? I do not mind that one bit. I mean it would be nice to have open cities but I am just glad to get TES5


Judging from the fact that the subject has come up many times on this forum and someone went through the trouble of making a mod to make the cities in Oblivion open, I'd say a lot of people care.

Myself, I can live with closed cities, the main reason I want open cities is because it would allow Bethesda to bring back levitation. If we get open cities and still don't get levitation, then meh. Aside from that, while open cities would be nice, I'd like to see interiors seamlessly integrated into the world as well. If we already have to have loading screens for going indoors, I don't feel having them for entering and exiting cities is too much of a problem. I'll live with whatever Bethesda is doing for Skyrim in this regard.

To me the biggest limitations imposed on the pc by consoles as others have mentioned is on controls. For example loving the obliuon mod hotkeys expanded at the moment 40 hotkeys not a pesky 8.


That's true as well, and the problem isn't just with hotkeys either. In Fallout 3, for example, there were a couple of functions that were done by holding down buttons with other functions, like turning on the Pipboy light and holstering you're gun, a somewhat unintuitive approach, I'd say, it took me a while to figure out how to use the light, and at first, to holster my gun I had to switch to a melee weapon or unarmed, then holster that because I didn't realize you could just hold down the reload button. This was necessary only due to the limitations on the amount of buttons on the console controllers.

But even that wouldn't be a problem if Bethesda changed the console system of the PC version, rather than just adapting an identical input system to a keyboard.
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Charleigh Anderson
 
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Post » Sun Jun 20, 2010 1:40 am

Didn't Bethesda say that they thought the current generation consoles still have soemthing to offer and decided to make Skyrim for those instead of waiting for the next generation consoles? So I guess that speaks for itself, the consoles are good enough for what Todd is mixing up.
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Kirsty Wood
 
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Post » Sun Jun 20, 2010 6:02 am

XBox:
3.2GHz Tri-core CPU
512MB of RAM (for both system and graphics)
integrated gfx card similar to the 7800 nvidia

My computer:
2.4GHz Core2Duo Core CPU
4GB of RAM (For system)
GTX260 graphics card with 896 MB of dedicated VRAM
2 60GB SSDs

My computer is far superior to an XBox, so yeah, I think consoles are holding back not just TES, but all gaming in general.


my computer
6core i7 @ 4.0ghz
12gb's 2113mhz
2x580 gtx overclocked
2 600gb velicorapters

and i'm about to get 12gb's of more ram for $250 (it's corsair domintor)

So yeah my computers better than a console :)

Just imagine a game optimized for my system.
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Petr Jordy Zugar
 
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Post » Sat Jun 19, 2010 10:14 pm

Consoles did, necessarily, hold Oblivion back. An example is the inventory GUI. It was obviously designed for a controller and had no place in a PC game, yet the PC version's was the same as the console version's. This is not a subjective point. You could only see 5 items in your inventory on a single panel without scrolling down, the fonts were gigantic on the monitor, and the interface was clunky. That is why DarNified UI is one of the most prolific mods for the game (see link below). Sacrifices were made in the PC version for the sake of the console version.

I personally did not care, because I mod my game heavily and simply downloaded DarNified UI, which creates an interface similar to Morrowind's. It is an objectively superior interface on the PC. While sacrifices were made to bring the game to the consoles, the advantage of modding outweighs them.

Personally, I feel that more people playing Elder Scrolls is a good thing. I am willing to accept the inherent flaws in the game that are mutable by modification. This is not the case, however, for major game-defining problems such as the lack of diverse atmospheres in Oblivion. I don't care if Todd Howard likes to play Xbox. I don't feel that the game is inherently better on PC or console. I do, however, love Elder Scrolls. I want to play as much of it as I can, and I play the PC version because I feel that being able to add to the game while preserving Bethesda's original vision is awesome.

To defend my point on this, I will put forth the link in my signature, which is a guide on how to mod vanilla Morrowind to make it look as visually stunning as Oblivion while preserving the original feel of gameplay. This kind of mutability is what makes the games great and seperates them from everything else on the market. Due exclusively to mods, Morrowind has been able to withstand the test of time and maintain goodness beyond simple nostalgia.

http://www.tesnexus.com/downloads/file.php?id=10763
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Felix Walde
 
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