"The consoles can't handle it!"

Post » Sun Jun 20, 2010 3:49 am

Well, it might be true that consoles do infact limits the game, but here is the inside scoop: live with it.

Bethesda wants money, however most pc-gamers download their games illigal. Then there is students like me who does not infact have enough money to buy a new computer, so if Bethesda wants my money; release it on console.

It is the same with Crytech, way to many people download their game and they dont earn enough money. Thats why Crysis to is avalible on both the Xbox and PS3 in March.

So if you do want an Elder scrolls game, there better be a company to make the game. That company needs money. They get way more money if they release it for consoles. So keep up the whining and [censored]ing but Bethesda still need money.


Crysis sold over a million copies, Steam took almost a billion dollars last year. Games on consoles are heavily pirated as well - it's a minority of PC gamers who pirate games.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jun 20, 2010 12:06 am

OK, I feel I have the time and the effort to explain this all.

The first thing we have to consider is the Oblivion was moved to the 360 very late in it's development cycle (I think something like 6 months before release). So, the engine is very very, and i mean very unoptimized, even for the PC. The 360 was completely new, so they didn't have time to get used to it. RDR and Just Cause 2 came out at least 4 years after (I haven't counted or checked this) the consoles had been out; the developers have had a lot of time to play with making games for it.

Secondly, there is absolutely no http://en.wikipedia.org/wiki/Hidden_surface_determination (which basically only renders what the player can see), which would (probably) easily allow there to be open cities. Well, provided the engine was optimized. Not to mention the fact that all of these meshes were http://sites.google.com/site/oblivionpoinfo/optimization/pyffi), and had a high poly count. The next thing we need to consider is that nearly all the objects had collision, as in they could be picked up and thrown about. This sort of thing is very taxing on the GPU, which slows things down a lot. So adding all of this together, and the fact the game had to still render the rest of the outside world (in the closed cities if you go outside the land is blank with rubbish textures and no wildlife etc,you can see it doesn't bode well. Let's not forget all the high poly NPCs and armour and weapons etc.

Now, if we move onto the CPU. This has to keep track of all the NPCs going about on their day to day business, and if hostile NPCs and creates could run into the town willy nilly, things would slow to a crawl. This is because the AI of Oblivion is very resource hungry (because it does a lot of stuff). Just Cause 2 does not have NPCs with schedules, that go about their daily business in a routine, and do other such stuff. Combat AI is even more taxing than the routine AI that would normally happen. Please note the reason why combat in cities in vanilla oblivion doesn't slow down is because there are not the extra NPCs/creatures from the wild that have just rampaged their way into the city. So this would tax the CPU too much, causing things again to slow down (even if the GPU wasn't suffering from all those polys; they are seperate and one will bottleneck the other, so if one is taxed too much, the whole things slows down).

So, the summation of all of the above features will one way or another cause a slow down.

The optimisation of software (the game engines etc.) has developed considerably since Oblivion, which is why consoles can do so much now, even after being 6 years old. So Skyrim should be able to have open cities, if BGS chooses to go that way and invests sufficient resources into it.

So, that pretty much answers it. Consoles are holding back games with their aging hardware, but the evolution (and considerable investment) in the software that runs on them will prolong their life for a few more years.


EDIT:

Well, it might be true that consoles do infact limits the game, but here is the inside scoop: live with it.

Bethesda wants money, however most pc-gamers download their games illigal. Then there is students like me who does not infact have enough money to buy a new computer, so if Bethesda wants my money; release it on console.

It is the same with Crytech, way to many people download their game and they dont earn enough money. Thats why Crysis to is avalible on both the Xbox and PS3 in March.

So if you do want an Elder scrolls game, there better be a company to make the game. That company needs money. They get way more money if they release it for consoles. So keep up the whining and [censored]ing but Bethesda still need money.



Please do your research before claiming it's more expensive to buy a gaming PC. Sure you can spend as much as you like on it, but you can play PS3 quality games on a PC that won't cost much more than . . . a PS3.
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JERMAINE VIDAURRI
 
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Post » Sat Jun 19, 2010 7:09 pm

Well, it might be true that consoles do infact limits the game, but here is the inside scoop: live with it.

Bethesda wants money, however most pc-gamers download their games illigal. Then there is students like me who does not infact have enough money to buy a new computer, so if Bethesda wants my money; release it on console.

It is the same with Crytech, way to many people download their game and they dont earn enough money. Thats why Crysis to is avalible on both the Xbox and PS3 in March.

So if you do want an Elder scrolls game, there better be a company to make the game. That company needs money. They get way more money if they release it for consoles. So keep up the whining and [censored]ing but Bethesda still need money.

Downloading games illegally on console is just as bad as it is on PC (modding and hacking is a huge issue on both Xbox and PS3). Game developers are becoming more console-centric for one reason, because consoles are growing and becoming more popular every year. Why miss out on an opportunity to make huge profits? Eventually, I believe Sony and Microsoft will figure out a way to keep consoles somewhat on scale with PC so they don't become outdated after a few years. Of course at that point, consoles will probably cost so much money that you may as well just buy a PC...
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SHAWNNA-KAY
 
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Post » Sat Jun 19, 2010 6:41 pm

Crysis sold over a million copies, Steam took almost a billion dollars last year. Games on consoles are heavily pirated as well - it's a minority of PC gamers who pirate games.


Also the most $$$$$$$$$$$$ game is WoW, but really if skyrim doesnt come with DX11 support i will be very disappoint. Also you forget to mention Valve is the most profitable per employee company EVER.

Estimated worth 4 billion

employee's 250.

????

success.
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Katie Samuel
 
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Post » Sat Jun 19, 2010 8:13 pm

Downloading games illegally on console is just as bad as it is on PC (modding and hacking is a huge issue on both Xbox and PS3). Game developers are becoming more console-centric for one reason, because consoles are growing and becoming more popular every year. Why miss out on an opportunity to make huge profits? Eventually, I believe Sony and Microsoft will figure out a way to keep consoles somewhat on scale with PC so they don't become outdated after a few years. Of course at that point, consoles will probably cost so much money that you may as well just buy a PC...


I see no reason for them to do that, despite the many shortcomings and general price gouging in the console walled garden they're still selling, and if the console market has taught me anything it's that nothing matters more than money.
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Nims
 
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Post » Sun Jun 20, 2010 5:19 am

I've heard countless times how there won't be open cities because the consoles can't handle it. People say that TES is limited by the consoles.

Really?

Maybe I'm completely wrong and shouldn't be posting this, but what about RDR? The map was 71 square kilometers, and Just Cause 2 had a map that was over 100 square kilometers. Both worked completely fine on the consoles.

Now, I know that the PC has many technical advantages over the console, but I think the consoles are underestimated. Things work smoother on the PC, the PC can do things the consoles can't, but I don't think they're really holding TES back.

Post your thoughts, and if anyone KNOWS, not thinks or has an opinion about, but knows, what the consoles are capable of please share.
Here's the thing:

1. Map size doesn't matter, because not all of the map is loaded at one point in time. Likewise, not all objects are loaded into memory at the same time - or else the consoles (and PCs) would quickly run out of RAM. If everything in Oblivion (meshes, sounds, etc) was loaded at once, that would take up over 3.5 gigabytes.
2. The Xbox 360 has 512 megabytes of RAM. The PS3? 256 megabytes. There are phones out there with more RAM than either.
3. As mentioned, Oblivion objects / NPCs are much more complex than RDR or Just Cause 2 - thus they take up more memory. A certain number of objects are required to make a game-world believable - Oblivion has more objects / NPCs that are more complex, thus it likely pushes the limits of both consoles in terms of RAM.
4. The Skyrim NPCs / objects are likely going to be just as complex as the NPCs and objects in Oblivion, if not more so. Thus, more RAM is needed to hold the same number of NPCs or objects (in theory - they may simply be as complex as Oblivion's are).
5. While PCs have made leaps and bounds in processing power and RAM, the Xbox 360 and PS3 have not. A game made in 2011 - Skyrim - must deal with the same computer specs as a game made in 2006 / 2007.
6. So, yeah, the consoles are holding back PCs in general.
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Rachael Williams
 
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Post » Sun Jun 20, 2010 2:47 am

If I remember correctly in one of the videos filmed at Bethesda HQ, they showed an Xbox360 that looked like it was hooked up to a computer. If I knew any better, theres a good chance that during production of Skyrim, they are also testing the game on the 360 console as well to make sure its running the way it should. Im sure they also have a PS3 hooked up as well and testing too.
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brenden casey
 
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Post » Sat Jun 19, 2010 6:21 pm

Here's the thing:

1. Map size doesn't matter, because not all of the map is loaded at one point in time. Likewise, not all objects are loaded into memory at the same time - or else the consoles (and PCs) would quickly run out of RAM. If everything in the Oblivion was loaded at once, that would take up over 3.5 gigabytes.
2. The Xbox 360 has 512 megabytes of RAM. The PS3? 256 megabytes. There are phones out there with more RAM than either.
3. As mentioned, Oblivion objects / NPCs are much more complex than RDR or Just Cause 2 - thus they take up more memory. A certain number of objects are required to make a game-world believable - Oblivion has more objects / NPCs that are more complex, thus it likely pushes the limits of both consoles in terms of RAM.
4. The Skyrim NPCs / objects are likely going to be just as complex as the NPCs and objects in Oblivion, if not more so. Thus, more RAM is needed to hold the same number of NPCs or objects (in theory).
5. While PCs have made leaps and bounds in processing power and RAM, the Xbox 360 and PS3 have not. A game made in 2011 - Skyrim - must deal with the same computer specs as a game made in 2006 / 2007.
6. So, yeah, the consoles are holding back PCs in general.


The PS3 actually has 512 as well, it's 256 of faster RAM and 256 of slower. Of course, 512mb is still a very small amount, but it's worth mentioning just for inter-console comparisons.
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Susan Elizabeth
 
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Post » Sat Jun 19, 2010 6:06 pm

The PS3 actually has 512 as well, it's 256 of faster RAM and 256 of slower. Of course, 512mb is still a very small amount, but it's worth mentioning just for inter-console comparisons.
Really? Hm. I thought it had 256MB of system and 256MB of video RAM. Which are not the same thing (that's according to Wikipedia).
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Milad Hajipour
 
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Post » Sat Jun 19, 2010 3:06 pm

You guys say whatever you want, illegal pc-downloads is a much greater issue than illegal console downloads. Only releasing a game to PC does not generate nearly as much money as a release on all platforms. Like it or not, money talks.
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Tikarma Vodicka-McPherson
 
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Post » Sat Jun 19, 2010 11:21 pm

If I remember correctly in one of the videos filmed at Bethesda HQ, they showed an Xbox360 that looked like it was hooked up to a computer. If I knew any better, theres a good chance that during production of Skyrim, they are also testing the game on the 360 console as well to make sure its running the way it should. Im sure they also have a PS3 hooked up as well and testing too.

All of the screen shots we have seen of Skyrim were clearly taken from a Xbox 360 so far. BGS is making sure the quality of the game is as close as possible throughout all platforms.
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Robert Garcia
 
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Post » Sat Jun 19, 2010 3:19 pm

If you watch "The road to skyrim" the todd howard interview,third video i think he basically says this:
At the moment the enviroments you walk through,are pretty good.
They'll look better each time,but there isn't this enviroment thing they can't do yet.
He also said,they don't feel the need at the moment to move to the next hardware cycle,because it doesn't push them anywhere,thast really new yet.


Consoles obviously have a limit,but tools and tech are getting better,which means they can still get extra things out that hardware,which todd as more or less said above.
Consoles aren't dead yet.
I mean ,remember that skyrim is on the same consoles as oblivion was. Yet they have made the graphics much,much better ( in my opinion ),and also made the draw distance better + other things. If you look at oblivion ( which was impressive at the time ) and skyrim now,to me thats some achievement,considering it's 6 year old tech.
I love the way this game is looking,but i ain't everyone else.
Anyway,just thought i'd put my view across :)
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Queen
 
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Post » Sat Jun 19, 2010 9:43 pm

All of the screen shots we have seen of Skyrim were clearly taken from a Xbox 360 so far. BGS is making sure the quality of the game is as close as possible throughout all platforms.

I thought all the screenshots were from a computer since the game is being made on a computer? Either way, they still look good.
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Rudi Carter
 
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Post » Sun Jun 20, 2010 7:34 am

Really? Hm. I thought it had 256MB of system and 256MB of video RAM. Which are not the same thing (that's according to Wikipedia).


Oh, indeed you're right, though I'm not sure what affect that would legitimately have, given the far-from-PC architecture.

You guys say whatever you want, illegal pc-downloads is a much greater issue than illegal console downloads. Only releasing a game to PC does not generate nearly as much money as a release on all platforms. Like it or not, money talks.

Of course, it's much easier to run illegal software when you actually control your hardware, rather than it being a walled garden - but it's still a serious issue on every console, and to say that "Most" PC gamers pirate games is simply wrong. There's even a lot going on around the PS3 at the moment due to sony's inadequate protection leaving the console effectively unprotected, so PS3 piracy may well end up being not only easier than piracy on any other console, but easier than piracy on PC, as well. Any torrent site will tell you that so far, 360 game pirating is on similar scales to PC game pirating - and the PSP was devastated by piracy, the DS suffering similar rates but having stronger sales.
It seems obvious that a cross-platform release generates more money, but you cannot extrapolate from that that a PC-only release is not viable. Intel's research shows that the number of "Gaming-class" PCs could well outstrip the number of consoles (Estimated by using console sales over a period, and gaming-class graphics card sales over a period), and Steam's billion dollar income, where steam is one (albeit major) player in the digital distribution ecosystem estimated to only take slightly over 50% of PC sales.

So, for most PC gamers to pirate all their games there must be an awful lot more PC gamers than there are any other type of gamer. Hm, the numbers on that don't quite check out.
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Eric Hayes
 
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Post » Sun Jun 20, 2010 1:38 am

You guys say whatever you want, illegal pc-downloads is a much greater issue than illegal console downloads. Only releasing a game to PC does not generate nearly as much money as a release on all platforms. Like it or not, money talks.


World of warcraft; also they dont have to gimp the pc game they can just do what idk DICE is doing with BF3; full dx11 support, 64bit optimized, ect and so on. Bethesda should at least throw in DX11 even if they dont implement the effects themselves this way modders can mod in the effects.
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Andrea P
 
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Post » Sun Jun 20, 2010 2:18 am

You guys say whatever you want, illegal pc-downloads is a much greater issue than illegal console downloads. Only releasing a game to PC does not generate nearly as much money as a release on all platforms. Like it or not, money talks.


It's not because of illegal downloads that games on PCs don't sell. It's just that a larger proportion of people buy consoles (well not according to Intel, but I know a lot more people with consoles than with gaming PCs), therefore a larger proportion of games will sell on consoles.
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Benji
 
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Post » Sun Jun 20, 2010 7:00 am

I know this is really a moot point, but apart from the fact that the amount of NPCs and items, etc. that the game has to keep track of, realistically and historically speaking, cities and large towns were not open in the medieval ages, when this game basically takes place. For protection, many cities and towns were walled. As for small towns and villages, they were not usually fortified by walls, but Oblivion has plenty of settlements that are like villages, and they are all open.
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Kelsey Hall
 
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Post » Sun Jun 20, 2010 4:46 am

actually, just cause 2's map was FOUR HUNDRED... not one hundred.

pretty sure it says that right on the case, so i dunno how anyone could get that wrong.

Did he get it wrong?.. I thought he said OVER 100, 400 is over 100 isn't it? I mean... it says so right there in the thread. I don't know how anyone could get that wrong.
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Kayla Keizer
 
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Post » Sat Jun 19, 2010 4:59 pm

Maps can be as big as you want as long as the storage media allows it. Nowadays maps are "streamed", so size is not important.

WHAT CONSOLES CAN'T AFFORD is the complexity, so graphics are lowered and detail reduced to be able to handle it.
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Alycia Leann grace
 
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Post » Sat Jun 19, 2010 6:04 pm

I know this is really a moot point, but apart from the fact that the amount of NPCs and items, etc. that the game has to keep track of, realistically and historically speaking, cities and large towns were not open in the medieval ages, when this game basically takes place. For protection, many cities and towns were walled. As for small towns and villages, they were not usually fortified by walls, but Oblivion has plenty of settlements that are like villages, and they are all open.


I think people main complaints aren't the fact it's closed off by walls, more the fact that it's in a separate worldspace. Therefore that means no levitation etc. etc. And no loading, which people seem to care about a lot :D
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Skivs
 
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Post » Sun Jun 20, 2010 5:23 am

Well lets see, did anyone notice DX11 rendering technique's in the screenshots, or DX11 tessellation? Nope neither did i, also most of those games you mentioned are small, as in there is a lot of empty.

If you want big take this upcoming pc execlusive: infinity the quest for earth a 1:1 size to scale galaxy :)
http://www.youtube.com/watch?v=h7eREddMjt4&feature=related
See the stars in the background and the nebula, yeah that's actually there as in you can go to those stars.

Discusion here is open cities who is a cpu and memory problem, DX11 is rendering, argument against DX11 stand just as well for a PC only game, more modules to adjust to as they also want to support older graphic cards to get more players, but yes they should include it in a new engine as they probably will use it for later games to.

Sims 2 has poor graphic, however you had no chance running it with the expansion packs on console because of memory use, graphic is not everything.

TY for the link to infinity, bookmarked. However MMO is PC only, two reasons, memory and keyboard+ mouse, you need mouse to control and keyboard to chat, again graphic is not everything WOW make Oblivion look good however Oblivion don't have hundred people in different armor at the screen at once.
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Zosia Cetnar
 
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Post » Sat Jun 19, 2010 11:21 pm

If you watch "The road to skyrim" the todd howard interview,third video i think he basically says this:

At the moment the enviroments you walk through,are pretty good.
They'll look better each time,but there isn't this enviroment thing they can't do yet.
Like procedural effects, water, snow, fire, ect o wait they cant do that on "older systems"



He also said,they don't feel the need at the moment to move to the next hardware cycle,because it doesn't push them anywhere,thast really new yet.

Yeah; because nothings to interesting because DX11 tessellation wont be able to do anything cool with distant objects, water, buildings, character models..anything cool at all http://www.youtube.com/watch?v=4G9anRoYGko&feature=related. I'm not even talking about awesome lighting effects

Consoles obviously have a limit,but tools and tech are getting better,which means they can still get extra things out that hardware,which todd as more or less said above.
Consoles aren't dead yet.
I mean ,remember that skyrim is on the same consoles as oblivion was. Yet they have made the graphics much,much better ( in my opinion ),and also made the draw distance better + other things. If you look at oblivion ( which was impressive at the time ) and skyrim now,to me thats some achievement,considering it's 6 year old tech.

idk those quarls texture packs sure look better (texture wise)

I love the way this game is looking,but i ain't everyone else.
Anyway,just thought i'd put my view across :)


What they should make the best game they can on the consoles, then in the port over add latest dx11 effects OR at least the ability to mod those effects into the game.
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Amber Ably
 
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Post » Sun Jun 20, 2010 6:42 am

Why is it just consoles that are blamed for restrictions? I'd say 20% of PC gamers dont have spec any higher than a console also. Not everyone wants to spend a lot of money just to play games.
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Kira! :)))
 
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Post » Sat Jun 19, 2010 11:48 pm

Discusion here is open cities who is a cpu and memory problem, DX11 is rendering, argument against DX11 stand just as well for a PC only game, more modules to adjust to as they also want to support older graphic cards to get more players, but yes they should include it in a new engine as they probably will use it for later games to.

Sims 2 has poor graphic, however you had no chance running it with the expansion packs on console because of memory use, graphic is not everything.

TY for the link to infinity, bookmarked. However MMO is PC only, two reasons, memory and keyboard+ mouse, you need mouse to control and keyboard to chat, again graphic is not everything WOW make Oblivion look good however Oblivion don't have hundred people in different armor at the screen at once.


Well people are going HERP THE DERP how are consoles holding PC's back.

I just pointed that out, and showed the true potential of PC gaming and how SO SO SOSOSOSOSO far away consoles are from that sort of raw power.
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Emily Jeffs
 
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Post » Sat Jun 19, 2010 4:47 pm

Why is it just consoles that are blamed for restrictions? I'd say 20% of PC gamers dont have spec any higher than a console also. Not everyone wants to spend a lot of money just to play games.


You don't have to spend a lot of money. End of.

PC games have graphics sliders so those with low end machines can still play, and those with high end machines can get all the juicy good stuff that they paid for.

Consoles are 6 years old. So it's like making games for a computer that's six years old. This topic is probably going to turn into a console vs PC war, but at the end of the day the outdated technology that are the consoles are holding back a lot of multi-platform games.

EDIT: :ninja:

Woohoo! :P
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quinnnn
 
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