Every time a new change is announced, one of the first responses I see is "Great, now I can't RP the way I want because X is gone".
Disappointment is understandable, especially when it comes to this series because we are all so close to it. Most of us have put hundreds of hours of gameplay into TES and have certain expectations. But please...stop using roleplay as the excuse. I'm starting to turn into Inigo Montoya every time I see this in a thread- "You keep using that word. I don't think it means what you think it means".
Roleplaying is PRETEND. It's the fantasy you create with your character. In that fashion, if you are decent at role playing, you should be able to role play ANYTHING. Remember when you were a kid and the floor in the living room was hot lava? Seriously, just because mom moved the comfy chair doesn't mean that the role play was doomed, it meant you had to find a different pirate ship to get across the lava!
As a fan of role play myself, I am constantly surprised at how limited some of the TES fans are. They took birthsigns out of the game, your roleplay is now broken? You can't roleplay that you are under a certain sign? Really? There is now slow regen of health. You can't role play your character has had a special gift since birth, bestowed upon him/her by a mysterious cleric who visited your mother in a dark winter storm? Come on, I just made that up like, right now.
So, if you want to be disappointed in game mechanics and changes, have at it. But please, stop using pretend as an excuse. Because what it really sounds like is "I'm not that imaginative and can't pretend my way out of this simple scenario".
Thanks
![Smile :)](http://gamesas.com/images/smilies/icon_e_smile.gif)
I totally agree with you.
I don't need classes to tell me how to play. I don't need birthsigns neither. Just pick the skills you want to make up your 'class' and use those the most. I never really used the premade classes in Oblivion and Morrowind anway. I always created a 'custom class.'
Yes, I don't understand how people can complain about the class system being gone, but can't look at all the positive stuff that will add to RPing and will really make it easier to RP.
Let's look at some of the positive:
1. Blacksmithing (RP as a simple blacksmith)
2. Farming (RP as a farmer)
3. Woodcutting/working at the woodmill (RP as a hardworking laborer)
4. Cooking (RP as a chef)
5. Mining (RP as a miner)
6. Enchanting (RP as an enchanter at the College of Winterhold)
7. Better Tavern's (taverns are supposedly now livelier, with bards, more patrons, tavern brawls, etc., so visiting your local
tavern after a hard day's work now becomes more immersive)
8. Animal Companions (owning a dog becomes a viable RP option)
9. Marriage (no longer have to RP the lonely warrior, though in Oblivion, with either the Skingrad maid or the Battlehorn Castle
one, your imagination could help you with this aspect.)
10. Friends (add a little social life to TES - invite a friend to go drinking (get one of your companions to follow you) - not to mention, friends will not kick you out of their house if you barge in, in the middle of the night)
11. 3D Books (good for adding immersion. Now, you can actually see the pages flip. So, find a quiet spot in the house where the spouse won't bother you, relax in a chair, and read the lore of Tamriel to your heart's content.)
And, if some of you people still haven't got the point, here's a list of character's I've already planned out, with their own backstories and major skills they use.
1. My Nord character - character I play through the main quest with.
Skills: One-handed weapons
Archery
Light Armor
Smithing
Speech
Lockpicking
2. Imperial ranger - highly skilled in archery and use of one handed weapons. His father was a Jarl, now
murdered, and seeks justice on the men who murdered his father. His father was a friend of the Altmers of
Summerset Isle, so he was sent to Summerset Isle for his own protection as his father's will stated. While in
Summerset Isle, as a younger man he meets a young Altmer woman who he falls in love with (an Aragorn/Arwen
inspired love story).
Name: Adamus
From: Skyrim
Family: One of the jarls
Adventures: Summerset Isles, Valenwood (served as an ambassador), and Cyrodiil
Skills: One-handed weapons
Archery
Light Armor
Lockpicking
Pickpocket?
Sneak
Speech
Alchemy
Personality:
Backstory: son to a great Jarl of Skyrim. Father murdered, and sent to live among the Altmer of
Summerset Isles as per his father's will. Served as ambassador to Valenwood for the king of Summerset Isles.
4. An Orc barbarian/gang leader (leads orcs on raids on smaller settlements) - Well skilled in two handed weapons
and heavy armor. I'm hoping there's plenty of possible orc companions - also nice to be able to equip companions
with armor.
Name: Grok
From: Orsinium
Family: A father
Adventures: Has raided settlements in High Rock and Hammerfell. Sends weekly shipments back to Orsimer
through one of his orc contacts. Loyal to Orsimer
Skills: Two-handed weapons
Block (can we block with two handed weapons)
Smithing?
Heavy Armor
Lockpicking
Conjuration (learned from an orc shaman for help on raids)
Personality: Violent, paranoid,
religiously devout to the daedric prince, Malacath
believes many orcs outside to have betrayed their race by intermingling too much with
the humans and elves.
Backstory: son to an orc captain in the Orsinium army.
5. A Khajiit mercenary/drug dealer - extremely competent in close quarters combat with two daggers or two short
blades. A mercenary whose not very good at his job (not a very good problem solver), and so smuggles/produces
Skooma. Joins the Thieves guild.
Name:
From: ,Skyrim
Family:
Adventures: Cyrodiil and Elsweyr
Career: Mercenary/Part-Time Skooma Dealer
Skills: one handed
pickpocket
sneak
lockpicking
light armor
Personality: Moody, irritable,
Backstory: born to a poor Khajiit family. dreamed of adventure, eventually becoming a mercenary. Hardly
any money, so he turns to the Skooma trade.
Prejudice: Dunmer, and elves in general
6. A Nord or Imperial Black Widow - romances men then kills them to symbolize the abuse she went through as an
adolescent at the hands of men in her life she trusted. She promises that every womanizin', wife abusing, child
abusing piece of scum will be killed until she finds the one responsible for her grief. The Nord warrior will have
to find the one she is after in order to lead her out into the open (How he does that...look for my fanfiction
sometime after the game is released).
Name:
From: Cyrodiil
Family: A father and mother
Adventures:
Career: Tailor
Skills: One-handed weapons
Sneak
Pickpocket
Illusion
Lockpicking
Alchemy (So she can make deadly poisons)
Personality:
Backstory:
Prejudice:
7. A Nord or Imperial Smooth-Talkin' Ladies' Man - A captain in the Imperial Army in charge of one of the
garrison's guarding the passage to Morrowind. He is a Gaston-type of personality - someone who is full of himself
and believes he is the gods' gift to Tamriel. This man is responsible for causing a psychological breakdown in the
Black Widow that causes her to go on a spree. He only just evades her wrath before she could kill him, and keeps a
group of soldiers with him as bodyguards. What did he do? He was caught with another woman when they had only just
been married.
Name:
From: Cyrodiil
Family: Father and mother; separated
Adventures:
Career: Captain in the Imperial Army
Skills: One-handed Weapons
Light/Heavy Armor?
Speech
Lockpicking
Pickpocketing?
8. Argonian shadowscale - in Skyrim on a mission to pursue an enemy of Black Marsh - A great house dunmer who
escaped Morrowind during the Red Mountain eruption - wanted dead 'cause he's got a lot of political push, and is
trying to make things bad for Black Marsh, also trying to implement slavery into Skyrim. Pursues minor target
related to the main target - how he finds the Great House Dunmer.
http://theskyrimblog.com/?p=1076 - details on Argonian lore
Name: Zar-Sabal
From: Black Marsh
Family:
Adventures: Solstheim, Morrowind, Cyrodiil, Black Marsh
Career: Currently an agent of Black Marsh, but still pulls jobs for the Dark Brotherhood of Skyrim.
Skills: one-handed weapons (better for spies/assassins)
speech (though he is a very silent type because he learned to trust no one, his career as a spy
makes speech a valuable skill
lockpicking - so he can access the homes of targets if needed
pickpocketing
sneak - good at blending into his environment, and getting inside high security areas
light armor
alchemy
Personality:
Backstory: born under the sign of Sithis, he was promptly handed over to the Dark Brotherhood (in Skyrim)
as a hatchling. He only came to know the region of Skyrim where the DB was located. By 20, he
was given his first assignment in Solstheim, then Morrowind, then Cyrodiil. By the age of 45, he
was considered an excellent professional assassin, really the top of his field, and was soon enrolled in the service of Black Marsh, as both a spy and an assassin.
Prejudice: Mainly against Dunmer, and not too trusting of Nords.
"Sithis is the patron idol of the Dark Brotherhood, indeed Argonian hatchlings born under the sign of Sithis are
handed over to be raised in the Dark Brotherhood, becoming known as ‘shadowscale’."
"It’s not clear what, if any, religious beliefs are native to the Argonians. It seems to involve worship of
Sithis, one of the two primordial beings responsible for the existence of the universe. Sithis is the patron idol
of the Dark Brotherhood, indeed Argonian hatchlings born under the sign of Sithis are handed over to be raised in
the Dark Brotherhood, becoming known as ‘shadowscale’."
9.Old Breton Wizard - a Gandalf type character (long robe, lengthy white beard, hat/or no hat, staff and
sword/staff and spell. 110 years old. Head of the College of Winterhold? Came to Skyrim many years ago to join
the college. Considered the wisest man in Tamriel, other than the Greybeards. - tricked and framed by the Altmer
sorcerer when the Greybeards disappear from High Hrothgar some time after Alduin's defeat.
10. Sorceress/Enchantress
11. Crime Lord - runs operations in southern Skingrad to northern half of Cyrodiil up to Imperial City - controls
much of the Skooma trade. Also operates in Morrowind, and also has some territory in Elsweyr. A Nord or
Imperial. Lord of a far-reaching crime syndicate that is only 50 years in the making.
12. Enforcer - works for the Crime Lord, doing his 'dirty' work. Roughs up shop owners who don't pay 'protection'
money, assassinates those who refuse, handles kidnapping, etc. An Imperial.
13. Dunmer Lord - one of the last of the Redoran House of Morrowind - have come to Skyrim seeking political asylum
in Winterhold - friend of the Jarl of Winterhold/king
-uses the argument that Argonians have no emotions, to try making slavery more acceptable.
-(eventually got a law working that ONLY Dunmer from Morrowind could have slaves)
-also trying to gain support for an invasion into Morrowind (to punish the Argonians and restore Dunmer rule).
-target for the Shadowscale
-throughout the 4th Era, he is sending secret search parties out to find the shrine of Boethiah
-finally locate it, slightly SE of Cheydinhal (several years after Alduin's defeat, and dragons still
present in the world).
-after a legendary artifact that allows one to control dragons (http://www.uesp.net/wiki/Lore:Boethiah)
-Boethiah gives it as a reward - Goldbrand - The Dunmer tells Boethiah he wishes to become ruler of Tamriel and restore the Dunmer's rightful place in the world, and Boethiah gives him a test - Tournament
of the Ten Bloods
What was 'unknown' about the sword is that the wielder is able to control dragons - dragons must obey the
wielder of the blade.- Goldbrand forged by dragons, and wielded by a knight sworn to protect them
"According to the Elder Scrolls novel, ‘The Infernal City’, the Argonians exacted their revenge after the
explosion that largely destroyed Vvardenfell by invading and driving the remnants of the Dark Elves into Skyrim
and Solsteim."
14. Vampire Lord
-once used an Imperial Fort as his feeding grounds (Hans comes across a Captain's Log that details the
strange events and 'mysterious disappearances' occuring at the Fort.
15. Imperial Soldier - under command of the Imperial Legion Captain
Name:
From: High Rock
Family: Breton father, Imperial mother, and 2 sisters -he's the youngest
Adventures: Cyrodiil, Skyrim, Dragontail Mountains (to punish an orc tribe)
Career: Soldier in the Imperial Legion
Skills: One-handed
Archery (slight skill for hunting)
Light armor/Heavy armor?
Speech
Lockpicking
Pickpocketing?
Restoration
Personality: Cooking as a hobby
Backstory: joined the Imperial Legion when he was 18. Became a lieutenant when he was 22. Met a very
beautiful Imperial or Breton woman in Skyrim. Went with a legion of soldiers when he was 24
'to punish' an orc tribe in the Dragontail Mountains for several attacks on the Imperial City. His
entire legion was crushed, and he was the only survivor. Now, he is stationed at Windhelm, guarding
the passage to Morrowind.
Prejudice: Orcs, and considering his sole survivor-ship, you can understand why.