The continuing disappointment in "RP" immersivness

Post » Tue Aug 30, 2011 1:35 pm

Many people nowadays have lost the ability to imagine because they are used to being spoon-fed what to imagine. People just need to use their imaginations! Brought to you by the letter, A
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Daniel Holgate
 
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Post » Tue Aug 30, 2011 1:11 pm

Ok, first of all, you don't need to be condescending, which is an unfortunate trend when having any discussion about role playing. You may think my idea of explaining regenerative health is 'silly and contrived', but really, what is so different about adding a piece of fictional history about my character when you can search these forums and find pages and pages of detailed backstory for hundreds of characters by players? Are you saying all those people don't really know how to roleplay either? We're all apparently amateurs that just don't understand how to really play an RPG game.

"For a game to be effective in offering rp potential, it needs to respond to those decisions a player makes". I'm sorry but I don't agree. For a game to have RP potential, it needs to provide rules and guidelines sufficient to create your RP. The PLAYER then responds to the limitations by...roleplaying. It's not the game that provides a satisfactory RP experience, but the knowledge and decisions provided by a person with a vibrant, original idea.

The game is not the fantasy. The RP is. All the game does is provide a canvas, one with rules and guidelines but empty without the player's decisions and playstyle.


I respectfully disagree. The reason Skyrim is a roleplaying game is because it gives us tools to roleplay. That's the very definition of a roleplaying game.
By your definition, any game could be an rpg because we can just pretend.

People are getting riled up because the options given to us for roleplay in previous games are slowly being taken away. Since the game is a roleplaying game, the complaints are valid.
Again, I didn't roleplay eating and drinking in Fallout 3 because you couldn't starve or become dehydrated. I did roleplay eating and drinking in New Vegas because the feature was there.
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Naomi Lastname
 
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Post » Tue Aug 30, 2011 8:57 pm

Skyrim seems to have taken away a few character customisation options, but imho more than made up for it with not only role playing world options ( relationships, cooking, all the rest of the stuff you already know ), but also with the necessity of tactical choices. What do I equip to my hands? Which perks do I take? Is fire, frost or shock the most effective spell to use against this enemy? Do I spread my skills, and level slower, or specialise and get perks more quickly?
Some things have taken from RP, spellmaking, attributes, but we now have a game where potentially we are constantly faced with choices, and I personally will take choices with consequences over a few extra customisation options any day. Less numbers to define your character, versus more things for your character to do within the framework of the world. Which is more important to your roleplay?
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Lory Da Costa
 
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Post » Tue Aug 30, 2011 9:02 am

Its not a big deal, its just a fun little thing that I am going to miss.
If I were a PC player I would probably mod in a simple little cosmetic feature that lets you select your classes name at character creation that would then be displayed somewhere on your stat screen.

And what purpose would that serve? None whatsoever.
Just like the skills you used in Oblivion and Morrowind had nothing to do with your class. no game mechanic forced you to use those certain skills, YOU chose to use them, because you PICKED them.
Same with skyrim; I want to use the 6 warrior skills to be a warrior. So I'll use them, and I'll be a warrior. I need no class name to do that for me, because I have an imagination and self control.
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Minako
 
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Post » Tue Aug 30, 2011 10:11 am

I'm personally not annoyed about role-playing, I'm annoyed that the game is becoming easier.


Where did you play your copy of Skyrim?
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Misty lt
 
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Post » Tue Aug 30, 2011 10:54 am

I find it interesting that you separate those two things. As the OP suggested, many people consider them the same thing. You're pretending to be your role.

Like in pen-and-paper games.... there are the "roll" players, who are all about the game rules, dice, tables, abilities, and skills. And then there's the "role" players, who're busily talking in-character and doing improvisational acting - yes, using the rules as a framework, but frequently just stomping over them when they get in the way. Taken to the extremes in LARPing, which has a minimum of "rules" and maximum improv acting. (and, of course, the RollPlayers think the people talking in character/accents are weird, and the RolePlayers think the guys obsessed with dice & rules aren't getting into the spirit of the game.)




...me, I've always been more of a "roll" player in my tabletop RPGs. I'm terrible at improv. :tongue:


This is a perfect description of the two rpg players, I've always been more of a "Role" player myself :shrug: :)
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Annick Charron
 
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Post » Tue Aug 30, 2011 1:56 pm

Ok, first of all, you don't need to be condescending, which is an unfortunate trend when having any discussion about role playing.

Any condescension was directed entirely at your implication that people just weren't pretending hard enough.
You may think my idea of explaining regenerative health is 'silly and contrived', but really, what is so different about adding a piece of fictional history about my character when you can search these forums and find pages and pages of detailed backstory for hundreds of characters by players? Are you saying all those people don't really know how to roleplay either? We're all apparently amateurs that just don't understand how to really play an RPG game.

Back stories serve the purpose of helping a player formulate the personality and preferences of a character. They might establish which weapon a character will use, what factions they join, which the avoid, which the attack on sight, etc. In and of themselves, they are only valuable if the game actually recognizes a back story. For instance, if you had the option to choose "enemies" or "rivals" for your character at creation which would either unlock certain quests or random encounters, then the back story would matter within that context.

As it is, it's pure fluff. The game doesn't give a [censored] what happened to your character in the past. He could have single handedly blown up the universe and then reconstructed it by hand, but it doesn't matter. The game will not recognize any of that. Without the game recognizing and responding to these decisions and choices, you have the bare minimum of what's required for an RPG (if even that).
"For a game to be effective in offering rp potential, it needs to respond to those decisions a player makes". I'm sorry but I don't agree. For a game to have RP potential, it needs to provide rules and guidelines sufficient to create your RP. The PLAYER then responds to the limitations by...roleplaying. It's not the game that provides a satisfactory RP experience, but the knowledge and decisions provided by a person with a vibrant, original idea.

The game is not the fantasy. The RP is. All the game does is provide a canvas, one with rules and guidelines but empty without the player's decisions and playstyle.

I didn't say you couldn't role play, I said it didn't offer an effective system that engenders role playing. You are forced to fight against the limitations of the system instead of work with them. That's not conducive to good role playing and is a weakness any way you turn it. So, this comes down again to you thinking that pretending stuff is preferable to the game recognizing and encouraging your role playing.
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Misty lt
 
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Post » Tue Aug 30, 2011 4:43 pm

I respectfully disagree. The reason Skyrim is a roleplaying game is because it gives us tools to roleplay. That's the very definition of a roleplaying game.
By your definition, any game could be an rpg because we can just pretend.

People are getting riled up because the options given to us for roleplay in previous games are slowly being taken away. Since the game is a roleplaying game, the complaints are valid.
Again, I didn't roleplay eating and drinking in Fallout 3 because you couldn't starve or become dehydrated. I did roleplay eating and drinking in New Vegas because the feature was there.


Did you read all of the post you quoted? Because I said that.

" For a game to have RP potential, it needs to provide rules and guidelines sufficient to create your RP"

It's right there. In the quoted text :P

And I do understand that for your style of RP, there needs to be actual in game need to use something. That is not everyone's style, however. Food is in all the TES games- if you choose to eat/drink as part of your RP, you can. If you don't want to, you don't have to. That's the beauty of most of the TES games- there are tons of details in the games, and you can choose to use them or just leave them as filler art. I think the only legitimate thing being FORCED upon players is the regenerative health. That's the only thing it seems people can't opt out of and will be something people either work around or mod out.
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BrEezy Baby
 
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Post » Tue Aug 30, 2011 5:23 pm

I think that by the inclusion of Smithing, cooking, Enchanting, etc...the RP potential is in fact increased. And the lack of classes and attributes will be more a matter of getting used to it than anything else.

Frankly, I'm more concerned about the Dragonshouts that anything else, as they make every character a "magic" user and kinda removes "pure" non-magic classes (or at least that's what I feel about them). I know every class has starting spells, even the most pure warrior, but the Dragonshouts only makes things worse in that matter. Hope I'm wrong and they fit somehow...(for the sake of my 1st char, a pure Warrior).
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Jynx Anthropic
 
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Post » Tue Aug 30, 2011 10:34 am

And what purpose would that serve? None whatsoever.


Did I write cosmetic in my post you quote?
Seems I did.
Hmm.

The purpose it would serve, as an aside, its to enhance my roleplaying experience.
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Mike Plumley
 
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Post » Tue Aug 30, 2011 11:49 am

Less complex does not necessarily imply easier. Spellmaking again. Taking it out means less complexity, but now you have to use the right spell against an enemy, rather than making a catch all three element attack. Is that easier? no equipment degradation. Less complex, but not easier if your mage made heavy use of disintegrate spells against heavily armed opponents.
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Shelby McDonald
 
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Post » Tue Aug 30, 2011 9:42 pm

Just a "joke" to break the heavy atmosphere of the discussion:
Spoiler
"People want to be hungry and thirsty? People want a need to sleep? A need to take bath and take a piss? People want items degradation and relationship? People want voiced lines everywhere and animations to a thousand of things? Then... People want the new The Sims: Medieval, not an Elder Scrolls Game..."


I think that by the inclusion of Smithing, cooking, Enchanting, etc...the RP potential is in fact increased. And the lack of classes and attributes will be more a matter of getting used to it than anything else.

Frankly, I'm more concerned about the Dragonshouts that anything else, as they make every character a "magic" user and kinda removes "pure" non-magic classes (or at least that's what I feel about them). I know every class has starting spells, even the most pure warrior, but the Dragonshouts only makes things worse in that matter. Hope I'm wrong and they fit somehow...(for the sake of my 1st char, a pure Warrior).


Yes... I'm worried with them too. Tough again I think this is not going to be a Big Deal.
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AnDres MeZa
 
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Post » Tue Aug 30, 2011 5:48 pm

Let me get this straight. You want to Role Play in a game and that role playing is pretend. So you want to pretend and be your character, but now you have to pretend more than you want to? Seems contradictory and that you are whining that its slightly different than what you want, even though its more towards what some of us want?
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Kate Norris
 
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Post » Tue Aug 30, 2011 12:19 pm

Every time a new change is announced, one of the first responses I see is "Great, now I can't RP the way I want because X is gone".

Disappointment is understandable, especially when it comes to this series because we are all so close to it. Most of us have put hundreds of hours of gameplay into TES and have certain expectations. But please...stop using roleplay as the excuse. I'm starting to turn into Inigo Montoya every time I see this in a thread- "You keep using that word. I don't think it means what you think it means".

Roleplaying is PRETEND. It's the fantasy you create with your character. In that fashion, if you are decent at role playing, you should be able to role play ANYTHING. Remember when you were a kid and the floor in the living room was hot lava? Seriously, just because mom moved the comfy chair doesn't mean that the role play was doomed, it meant you had to find a different pirate ship to get across the lava!

As a fan of role play myself, I am constantly surprised at how limited some of the TES fans are. They took birthsigns out of the game, your roleplay is now broken? You can't roleplay that you are under a certain sign? Really? There is now slow regen of health. You can't role play your character has had a special gift since birth, bestowed upon him/her by a mysterious cleric who visited your mother in a dark winter storm? Come on, I just made that up like, right now.

So, if you want to be disappointed in game mechanics and changes, have at it. But please, stop using pretend as an excuse. Because what it really sounds like is "I'm not that imaginative and can't pretend my way out of this simple scenario".

Thanks :)


Yeah, I agree completely. Maybe that's the problem with planning your RP too early, before we know everything about the game. Design your RP within the bounds of what the game offers, not what content you wish there was. You can't RP as a battlemech in a Lord of the Rings world, and you shouldn't complain that you can't. I'm looking forward to learning all I can, playing around with a few styles in the first couple of days, then choosing and sticking to an RP scenario. Can't wait!
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Damian Parsons
 
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Post » Tue Aug 30, 2011 6:15 pm

It's just not the same without game induced limitations and features. In Fallout 3 I didn't roleplay eating and drinking. In New Vegas, it was easy. Why do you think there are so many RP mods out there for Oblivion?
Many will argue that one doesn't need rules or frameworks for role playing. There was plenty of food and drink available, it was up to you to role play it. There was freedom of choice. Others argue that class elimination hinders role-playing because it doesn' force you to play a role; the other side sayd it allows you more freedom to role play how you want to.

There are two different paradigms: 1) framework forcing one into a role and 2) lack of framework allowing more creativity in the role

Each is roleplaying.

The reason Skyrim is a ROLE PLAYING GAME is because it provides tools to allow us to RP. By your definition, Call of Duty is a role playing game because we could pretend that tamriel had a massive industrial and technology movement and that we are mages with guns.

I'll argue that Skyrim isn't an RPG because it doesn't have dice, is played on a screen, and doesn't allow me to speak in silly accents, slap my friend 'lonside the head for a stupid comment, nor does it allow the freedom for on the spot rule adaptations. In my opinion, any kind of cRPG isn't a TRUE rpg due to my pnp background. Others will argue that cRPGs are indeed true rpg's. The crux is that our own personal history colors the rpg definition. It's subjective.

I also think folks get confused between immerssion and freedom of choice. Bu that's a different thread...
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Haley Merkley
 
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Post » Tue Aug 30, 2011 10:00 am

Where did you play your copy of Skyrim?

I can formulate an opinion from watching videos and reading interviews. You should try it too.
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Multi Multi
 
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Post » Tue Aug 30, 2011 11:50 pm

If you have ever Larped, then you know it isn't shooting for that sort of experience. The "live" is automatically taken out. And some do and will play their game in such a way and most rpgs make it possible to do so. Are you bothered how others perceive or play their game? It surely won't bother you and how you play.

Label cans, not people.

I'm not labeling people. I'm labeling RPGs. There's a pretty sizable difference between freeform cooperative storytelling based on the honor system and a structured, single-player, mechanics-based game. The two are near diametrically opposed, and while there are degrees between the two, I'm not sure how you'd incorporate that into a computer RPG.

Since this does affect the way I play my game, yeah, it bothers me.
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Claire Mclaughlin
 
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Post » Tue Aug 30, 2011 10:51 am

Ah, Im so happy someone else understands the meaning of roleplaying!

Your the Greatest... the greatest
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Anthony Santillan
 
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Post » Tue Aug 30, 2011 9:46 am

Yeah, I agree completely. Maybe that's the problem with planning your RP too early, before we know everything about the game. Design your RP within the bounds of what the game offers, not what content you wish there was. You can't RP as a battlemech in a Lord of the Rings world, and you shouldn't complain that you can't. I'm looking forward to learning all I can, playing around with a few styles in the first couple of days, then choosing and sticking to an RP scenario. Can't wait!

Oh, thank you for that. I have seen too many posts : "skyrim doesn't have this, I can't role play my incredibly niche character born out of the mechanics of another game, therefore Skyrim is inferior." No. Find a role play from Skyrim's mechanics, I don't think there will be a shortage of possible builds.
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kirsty joanne hines
 
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Post » Tue Aug 30, 2011 10:54 am

Any condescension was directed entirely at your implication that people just weren't pretending hard enough.

Back stories serve the purpose of helping a player formulate the personality and preferences of a character. They might establish which weapon a character will use, what factions they join, which the avoid, which the attack on sight, etc. In and of themselves, they are only valuable if the game actually recognizes a back story. For instance, if you had the option to choose "enemies" or "rivals" for your character at creation which would either unlock certain quests or random encounters, then the back story would matter within that context.

Those are your definitions though. By saying their only purpose is to establish what tangible skills a player has, you are shutting the door on what many people use as the motivation for their characters, a primary part of their roleplay experience.

As it is, it's pure fluff. The game doesn't give a [censored] what happened to your character in the past. He could have single handedly blown up the universe and then reconstructed it by hand, but it doesn't matter. The game will not recognize any of that. Without the game recognizing and responding to these decisions and choices, you have the bare minimum of what's required for an RPG (if even that).

It may be unnecessary for tactile, physical gameplay, and that seems to be the only thing you care about. You imply the only practical roleplay is one that utilizes the game mechanics to make every single aspect of your roleplay have an actual consequence in-game. That's not everyone's style.

I didn't say you couldn't role play, I said it didn't offer an effective system that engenders role playing. You are forced to fight against the limitations of the system instead of work with them. That's not conducive to good role playing and is a weakness any way you turn it. So, this comes down again to you thinking that pretending stuff is preferable to the game recognizing and encouraging your role playing.


I don't mean to sound blunt or mean, but your definitions/expectations of an RPG seem virtually impossible to fulfill. You say the entire TES series has not ever met them, I'm curious as to what game has? I think your viewpoint is far too literal and it just doesn't work for me :)
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Lance Vannortwick
 
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Post » Tue Aug 30, 2011 7:33 am

Hey, I've seen some LARP videos, and they seem like they're having fun. Although it's just not my cup of tea, unless there's some LARP group which has more "serious" material than using sponge swords while wearing half the set of an armor.
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Clea Jamerson
 
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Post » Tue Aug 30, 2011 11:41 am

So they took gender out. You can't roleplay what gender you want to play? Really?
So they took races out. You can't roleplay an Orc? Really?
Come on people, just pretend!
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Rich O'Brien
 
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Post » Tue Aug 30, 2011 8:58 am

I respectfully disagree. The reason Skyrim is a roleplaying game is because it gives us tools to roleplay. That's the very definition of a roleplaying game.
By your definition, any game could be an rpg because we can just pretend.

People are getting riled up because the options given to us for roleplay in previous games are slowly being taken away. Since the game is a roleplaying game, the complaints are valid.
Again, I didn't roleplay eating and drinking in Fallout 3 because you couldn't starve or become dehydrated. I did roleplay eating and drinking in New Vegas because the feature was there.

And that is the beauty of TES, you can play your way, I can play my way, the OP can play his way and we can all respect one another for our individual desires. And we can all hope Skyrim brings plenty to make all three of us with out differing approaches enjoy our game. Now that's an accomplishment. And we will know what beefs we all have, what we each like about it and what we don't on 11/11/11.

There is no "very definition" of role playing btw. This forum has seen 1000s of threads about role playing games and what makes a game so and I've yet to see one definition everyone agrees on. And I assure you that it won't be resolved in this thread and that if folks can't just agree to disagree and not pick on one another for their differences of opinions and approaches that this thread will end up a ball of fire and we'll have to lock it down and call in Woody to put out the fire.
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Katharine Newton
 
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Post » Tue Aug 30, 2011 7:53 pm

Well if you're going to take the term 'roleplaying' literally, then you can roleplay in pretty much any game. :confused: In Mortal Kombat, i'm using my imagination to pretend that i'm Scorpion. Must be an RPG by your logic. In Red Dead Redemption, I imagine that i'm John Marston. Must be an RPG by your logic.

Once again, it amazes me how many people don't understand what an RPG is.

Stats as used to define the character you're playing as and allow for progression - that is what makes a game an RPG. Without that, the game becomes an adventure game, or an action game, or an action-adventure game (go and use wikipedia if you're also confused on the definition of these genres :rolleyes:)

If skills such as athletics and acrobatics are taken out of the game, then yes, it does remove a way to roleplay. Running and jumping effectively become default for every character, so there's no way of roleplaying a character who is naturally faster than average. I can "pretend" my character is still faster, but they're not. This isn't a pen and paper RPG where you can pretty much imagine anything. It's an action RPG. The abilities of your character have to be reflected by stats.
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Jade MacSpade
 
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Post » Tue Aug 30, 2011 11:55 am

I don't mean to sound blunt or mean, but your definitions/expectations of an RPG seem virtually impossible to fulfill. You say the entire TES series has not ever met them, I'm curious as to what game has? I think your viewpoint is far too literal and it just doesn't work for me :)

The ideal would be impossible, I'm not asking for that. The discussion is framed within the context of the TES series and RPGs as a whole. Traditionally, the choices offered by TES have been "join this faction, don't join this faction". There is very little choice in how you approach objectives or multi-solution quests. TES doesn't encourage complex characters. It's that binary sort of on/off system of choice that really doesn't foster meaningful role playing. It's the bare minimum.

So, considering this when looking at some cuts made for Skyrim. Since we're already looking at a game with the bare minimum of player agency, any cut is going to mean that much more. Loss of birthsigns, regenerating health, whatever else. These all, unarguably, affect the role playing potential of this title. You may argue that they are small losses, but there isn't exactly a whole lot to lose in TES.
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My blood
 
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