» Tue Aug 30, 2011 8:01 am
I can play Call of Duty and pretend I'm a strong independent black woman with herpes. Does that make Call of Duty an RPG?
What makes an RPG an RPG is that in a world, there are communities where people have roles, jobs, duties, goals, morals, desires, friends, enemies etc. An RPG provides you with a virtual world that provides all these things, then allows you to place yourself wherever you like. What makes an RPG better is:
1) When the game actively acknowledges what role you're playing. This can be done via giving the character a job title (classes), having people comment on the player's traits (comments people made about the character's stats in Oblivion, comments people made about the player's karma in FO3) or letting the player join any faction he likes so that people respond to you as a typical member of that faction.
2) Provide the player with interesting, diverse factions that have stereotypical habits and reactions to other groups. If the game simply provided us with group A and group B who were in a conflict with one another and gave them little to no personality whatsoever, then what fun is that? Yes, we're free to imagine whatever traits we like in this situation, but if WE have to write the game, what's the point in having the game at all? At that point you might as well turn the game off and just sit down and write your story without it.
And you know why I say "write down your story?" Because we're not kids anymore. We may have fun imagining up a story in our heads for a bit, but now, we want something to show for it. The moment you stop playing pretend, your pretend story dies. This is why people write; so the story lives on. And this is why we play the game: because we're no writers and can't think of a good pretend scenario, but we'd still like to pretend. And once we're done playing, we have something to show for it: our character is saved on our computer. We can load it up, show someone the world based on that character's actions and walk through town with NPCs saying "you're that skooma-addicted Bard I've heard so much about."
An RPG should basically be a good book, but with the added benefit of, after we read the book, we don't have to sit and think "I wish I was a member of the Legion;" we can be, thanks to the story being in the form of a game. The reason people are worried is that now, there seems to be less "story." No one's going to call you a bard because there are no classes. No one's going to call you strong because there are no attributes. Your character isn't going to be any less nimble than any other character because athletics and acrobatics were cut. The game no longer recognizes all of the individual character traits that previous titles acknowledged.