The continuing disappointment in "RP" immersivness

Post » Tue Aug 30, 2011 6:39 pm

No, you still lose role playing value. I can't play a character who is skilled only in long swords, but not with claymores. Obviously, there is a practical cut off---We can't have infinite skills---but that doesn't mean that there isn't less role playing potential. When we examine things like this in the context of TES, which has had separate skills for different weapons, things like this can certainly be classified as a loss.

What you're describing is artificial, player-imposed restrictions. That's no different than speed runs or any other challenge players have decided to set for themselves. Without the game imposing restrictions (less effectiveness with weapons your character is unskilled in), the difference is largely meaningless. At least when we're discussing what your character can do. What they will do is another question, one more about preferences and personality than hard restrictions.

The fact that you can either use this or that at one time is a big restriction.

As for which one you're going to use more, there's where the roleplaying will take part
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Silvia Gil
 
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Post » Tue Aug 30, 2011 2:43 pm

By your logic every game could be called an rpg. I can pretend in cod. In rpgs we're used to getting some mechanics from the game that enhance role playing. The game needs to acknowledge some things and have some things included to get a good role playing experience. Sure, I can still pretend I'm intelligent and have willpower but the game wont acknowledge that. It wont be as fun. I can still pretend that I can really fast because I'm a khajit but I'm not and the game doesnt acknowledge it. If you really understood role playing you'd know that these mechanics that are being removed greatly enhance it.
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k a t e
 
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Post » Tue Aug 30, 2011 2:35 pm

I agree with OP except the role playing regenerating health. That is just an annoying game play feature that I will be promptly modding out.
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Jacob Phillips
 
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Post » Tue Aug 30, 2011 6:57 pm

:rofl: borked: bork = to attack (a candidate or public figure) systematically, especially in the media. :rofl: I'm sure that this isn't what you meant by that word, but I luved it nonetheless! :D

Try the urban dictionary. ;)
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Del Arte
 
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Post » Tue Aug 30, 2011 12:39 pm

Perhaps a better term for it is LINEAR. The TES series is becoming more LINEAR.

Now this isn't so much about Skyrim, because MAYBE Bethesda learned something from all the criticism surrounding Oblivion, but maybe not.

Take Deus Ex for example which I am currently playing now. I am playing a pre-defined character... I didn't get to choose the name, background, etc. However, I consider it a FINE RPG. Why... because I get to choose how he acts. If I want to go through the whole game being a sneaky hacker who never ever has to get blood on his hands.... I can do that. If I want to find information in the police station, by walking in the front door guns blazing like the Terminator.... I can do that too. Someone holding a hostage... how does my character want to handle that... I get to determine how the character defines himself by his actions. THAT was missing in Oblivion. There were few options for ever handling a quest in anything but one very specific way. For all its open-world feel, it was a pretty linear game, where most options to handle anything were pre-determined for you. Sure you may have been able to decide where you go and what quests you accomplish first, but you pretty much always had to accomplish them the exact same way. That is NOT Role-playing. That is little more than reading a book, except you get to choose in which order your read the chapters.

Afraid I have to disagree. There were as many ways to complete a quest as your imagination allowed in Oblivion. The RP failure is the lack of potential outcomes. You could sneak, fight, use archery, use destruction, use illusion, or conjuration, no problem in how you rp'ed your character's methods and abilities. The problem is the outcome was either don't do at all, fail ( sometimes an option ) or well done, you have saved the world/guild/farm once again. There was great freedom in shaping your character, none in shaping the world.
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David Chambers
 
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Post » Tue Aug 30, 2011 10:36 am

What you can do is defined by your skills, stats, attributes.

Agree

:yes:
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Sarah Knight
 
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Post » Tue Aug 30, 2011 5:21 pm

Try the urban dictionary. ;)

HAHA, I'm such a traditionalist! :wink: I do believed that's going to be my new word when I stub my toe, drop the spaghetti dish on the floor and all those other fun things that happen in life! Cheers! :)
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Danii Brown
 
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Post » Tue Aug 30, 2011 7:26 am

That, of course would be your opinion, not mine, not others. Your vehemence and hostility toward me and others is unwarranted. :P

No hostility, just tired of the same PR lines being trotted out again and again without justification. It's more than opinion. TES is a series. You can argue the changes are good, you can't argue that mechanics and systems in other games (especially those in past TES games) are irrelevant.

I mean, half the justifications made for the changes are, "But it was so poorly executed in Oblivion," or, "It was so annoying in Morrowind." But as soon as someone brings up Morrowind or Oblivion or Daggerfall or whatever to claim a decision was not good, then everyone jumps on that, shouting, "New game! Old stuff doesn't count!" You can't have it both ways.
The fact that you can either use this or that at one time is a big restriction.

Which is still a restriction regardless of which one you're skill in and which you aren't. That's a limitation in either system. One just makes further distinctions between different weapon types.
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ZzZz
 
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Post » Tue Aug 30, 2011 7:23 pm

Roleplaying is PRETEND.


Would you like to see combat having to be pretended as well?
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Daniel Lozano
 
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Post » Tue Aug 30, 2011 10:49 pm

Don't talk BS when you haven't played the game.

I'll make my own opinions thanks. I don't want to ignore every piece of information that comes out and reserve my judgement until I buy the game, there's a possibility that Skyrim will just be Oblivion 2.0.
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mimi_lys
 
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Post » Tue Aug 30, 2011 7:48 pm

Perhaps a better term for it is LINEAR. The TES series is becoming more LINEAR.

Now this isn't so much about Skyrim, because MAYBE Bethesda learned something from all the criticism surrounding Oblivion, but maybe not.

Take Deus Ex for example which I am currently playing now. I am playing a pre-defined character... I didn't get to choose the name, background, etc. However, I consider it a FINE RPG. Why... because I get to choose how he acts. If I want to go through the whole game being a sneaky hacker who never ever has to get blood on his hands.... I can do that. If I want to find information in the police station, by walking in the front door guns blazing like the Terminator.... I can do that too. Someone holding a hostage... how does my character want to handle that... I get to determine how the character defines himself by his actions. THAT was missing in Oblivion. There were few options for ever handling a quest in anything but one very specific way. For all its open-world feel, it was a pretty linear game, where most options to handle anything were pre-determined for you. Sure you may have been able to decide where you go and what quests you accomplish first, but you pretty much always had to accomplish them the exact same way. That is NOT Role-playing. That is little more than reading a book, except you get to choose in which order your read the chapters.

So you cannot use magic instead of swords, sneak past the guards instead of fighting them, use bows for ranged attacks instead of spells, give the quest objective to the quest giver or his rival, in Skyrim or Oblivion because...
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Sasha Brown
 
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Post » Tue Aug 30, 2011 12:42 pm

In that fashion, if you are decent at role playing, you should be able to role play ANYTHING.


Also a character who uses nothing but spears? imaginary spears someone?:whistling:

Not whining about spears again, just proving you wrong. ;)
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Sian Ennis
 
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Post » Tue Aug 30, 2011 8:10 am

Also a character who uses nothing but spears? imaginary spears someone?:whistling:

Not whining about spears again, just proving you wrong. ;)


Or you could easily put in guns, being a Wookie, having a banana phone. :P

Hyperbole works both ways m'dear.
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K J S
 
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Post » Tue Aug 30, 2011 9:33 am

I've not had a problem with most of the changes but obviously the more the game acknowledges aspects of my imagined character, the better. I could always think to myself that I was born under the lady or whatever, but it'd be better if the game acknowledged that. In Mass Effect I try to pretend Commander Shepard is English and also not a cheesy derpbag but it would be much better for me if this was actually the case.

Whining aside, I still think Skyrim looks awesome.
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Phillip Brunyee
 
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Post » Tue Aug 30, 2011 7:01 pm

I'll make my own opinions thanks. I don't want to ignore every piece of information that comes out and reserve my judgement until I buy the game, there's a possibility that Skyrim will just be Oblivion 2.0.


Everything from what we've seen or heard have been from gameplay videos and journalist write ups. Every single one of those people were playing a pre set character on a pre set difficulty (easy) at a very early stage in the game. Not nearly enough basis to determine whether a game will be easier than its predecessors; but go ahead and tell yourself whatever you like.
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john page
 
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Post » Tue Aug 30, 2011 11:18 am

No hostility, just tired of the same PR lines being trotted out again and again without justification. It's more than opinion. TES is a series. You can argue the changes are good, you can't argue that mechanics and systems in other games (especially those in past TES games) are irrelevant.

I mean, half the justifications made for the changes are, "But it was so poorly executed in Oblivion," or, "It was so annoying in Morrowind." But as soon as someone brings up Morrowind or Oblivion or Daggerfall or whatever to claim a decision was not good, then everyone jumps on that, shouting, "New game! Old stuff doesn't count!" You can't have it both ways.

Which is still a restriction regardless of which one you're skill in and which you aren't. That's a limitation in either system. One just makes further distinctions between different weapon types.

I'm sure we are sorry if you are tired of it. You sure don't have to read this stuff much less respond to it. And you can choose to understand not everyone sees it as you do. Doesn't mean you are wrong or they are wrong, just means you see it differently.

It's fine you see it as you do but I don't believe you will convince many to see it as you do and the ones who already do see it your way don't need convincing. We'll all in the end either like it or not based on our own criteria.
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flora
 
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Post » Tue Aug 30, 2011 9:37 am

Everything from what we've seen or heard have been from gameplay videos and journalist write ups. Every single one of those people were playing a pre set character on a pre set difficulty (easy) at a very early stage in the game. Not nearly enough basis to determine whether a game will be easier than its predecessors; but go ahead and tell yourself whatever you like.

Source on the difficulty setting? Also considering TES' track record, You can see they're not getting any more challenging.
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Sierra Ritsuka
 
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Post » Tue Aug 30, 2011 1:15 pm

I'm going to pretend I am Iggle Piggle, here is about to receive a blessing http://www.strangeharvest.com/inthenightgarden_8.jpg
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Lizs
 
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Post » Tue Aug 30, 2011 10:35 am

Good points, but role-playing was born before computer programs were capable of producing advanced images, let alone interactive scripts. You can do all of those things you mentioned, plus anything else you could do in reality plus anything you could do in your imagination. If you wanted to, you could say that computer gaming has "dumbed down" role-playing by placing limits on our imaginations.

The OP wasn't talking about things being added or removed, (s)he was talking about the imagination having a more active role in role-playing, computers or not.


There is one factor that you have to include. In tabletop, there is this demonic force known as the DM, or GM. Their mission in life is to manage the structure of the world and events. Provide a modestly interesting storyline to hang your imagination on. Sabotage your spells, trip your booty, and otherwise dare you to outsneak him/her/it. That is what the game engine does; take the place of the dungeonmaster. Provide the rules. Enforce same. Smile at you sweetly when you open the Door You Should Not. Stare at you like a Buddha as you ponder which exit to take, knowing that there -is- no exit. Just a selection of bad options. Rules exist to prevent chaos, and provide structure. Take them away, or toss them to 'You imagine it, dumkopf!' and you don't have a CRPG. You have an undefined mess. The point is not "I can imagine this!' It's 'How can I adapt to this set of abilities and limitations'? I can sit down and imagine I'm playing Ultima Underworld while poking away at Sonic the Hedgehog. That does not make Sonic a CRPG.......
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Erika Ellsworth
 
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Post » Tue Aug 30, 2011 7:47 pm

It's just not the same without game induced limitations and features. In Fallout 3 I didn't roleplay eating and drinking. In New Vegas, it was easy. Why do you think there are so many RP mods out there for Oblivion?


The reason Skyrim is a ROLE PLAYING GAME is because it provides tools to allow us to RP. By your definition, Call of Duty is a role playing game because we could pretend that tamriel had a massive industrial and technology movement and that we are mages with guns.



End thread
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Marie Maillos
 
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Post » Tue Aug 30, 2011 7:36 pm

Source on the difficulty setting? Also considering TES' track record, You can see they're not getting any more challenging.


Source is from the forums, someone posted their PAX gameplay experience and noted that the difficulty was set at easy; go look for it if you wish. It makes sense that they'd set it to easy so they didn't have people dying left and right; this isn't Dark Souls where everyone expects to die at any given moment.

TES games only got less challenging from Daggerfall to Morrowind and that's only because certain enemies could 1 shot you with spells. When Morrowind switched to Oblivion there was an illusion of difficulty change simply because they dropped the stupid dice roll hit system.
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Nichola Haynes
 
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Post » Tue Aug 30, 2011 10:26 pm

You make a good point there OP. +1
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Clea Jamerson
 
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Post » Tue Aug 30, 2011 3:16 pm

Quit your whining at once!
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CHARLODDE
 
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Post » Tue Aug 30, 2011 4:21 pm

So really Bethesda should just focus on the gameplay of one character type, like Mage, and if you want to be a warrior or a thief you can just pretend that your fireballs are swords or that when you are invisible you are really just sneaking.

Sounds great.
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Neliel Kudoh
 
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Post » Tue Aug 30, 2011 6:43 pm

Source is from the forums, someone posted their PAX gameplay experience and noted that the difficulty was set at easy; go look for it if you wish. It makes sense that they'd set it to easy so they didn't have people dying left and right; this isn't Dark Souls where everyone expects to die at any given moment.

TES games only got less challenging from Daggerfall to Morrowind and that's only because certain enemies could 1 shot you with spells. When Morrowind switched to Oblivion there was an illusion of difficulty change simply because they dropped the stupid dice roll hit system.

Difficulty is one thing, the mechanics are another I'm still seeing hands being held and the recent information of health regen and no degrading armour isn't really helping. But whatever. I'm going to keep doing what I'm doing and hope to be proved wrong by hearing what my friends think first.
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kevin ball
 
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