
In the player houses they all seem to be created from the same three components:
- XMarkerHeading (static)
- PlayerHouseMannequin (actor)
- MannequinActivateTrig (Activator)
The PlayerHouseMannequin has a linked reference to the XMarkerHeading
The PlayerHouseMannequin has an Activate Parents entry (delay 0, Parent Activate Only) to the MannequinActivateTrig
Both the XMarkerHeading and the PlayerHouseMannequin are created via drag and drop from the Object Window
The MannequinActivateTrig is created by selecting the PlayerHouseMannequin and clicking on the Create Trigger toolbar button (box with T) and selecting MannequinActivateTrig as the template trigger. Also ticking the "Player Activation" box on the Primitive Tab.
I can duplicate the references the same way as in the player buildings but I cannot seem to get it to actually prompt with "E - Activate Mannequin"
Can anyone enlighten me as to why doing these steps doesn't produce a working mannequin?