I feel like people reduce themselves to worry about glitches and such just becuase it is easy to make such a statement. I am an avid gamer, and really hate glitches (only bad ones I have experianced were with FO: NV), but I still wonder if there is a better way.
When you chaulk it down, this arguement is similar to the fast travel option (you have the choice to use it); personally i hate having the choice to use it or not as there should be contsant established. The game should have a series of automatic saves within it to avoid crashes - similar to Word Autosave, but different than the current autosaves which games offer (enter into a dungeon and it saves). Make no option to save unless you are clearly done gaming for the day.
Maybe with imbedded saves, once you die you must pay a fine(again not sure what this will be) to ressurect back to where you just got your ass kicked.
"People reduce themselves to worry"?
As long as I save frequently I have no worry. In my game I control how often I save and it should matter to anyone else how often I do that since it's a single player game. Embedded saves leaves control out of my hands and in the devs hands...no thank you. I want to save whenever I need to go to bed or when I get an important phone call or before I quit to make dinner. I want to save next to that ninroot I just spotted so next time I start I can pick it. I want a save before I go to the final battle so I can do it over a different way if I do get killed. If I have over 100 hours into a game...I don't want to play that entire 100 hours over just because my character died.
Such would work in a 10-20 hour shooter but such is not reasonable nor has it ever been reasonable in a open world RPG. I enjoy a game where I get to choose how to solve quests, I get to choose when and what quests I do and the order and I get to choose when I save.
I'm not sure what a cost to save would implement that would be of much worth. There are a number of people who play where death is final and they must start over if their character dies. They don't need anyone to limit their saves to do that. They merely make the rule for themselves and follow it.
:unsure: I just not sure of the purpose nor why we can't make our own in game rules as we see fit instead of having them forced upon us.
edit: and thanks for calling me a kid. At my age it's quite a compliment.