I think some people are missing the point - as I am not saying remove the option, just limit the option with the understanding that it will cost me something to save or re-load a game.
No, I think we pretty much caught that. We're just emphatically opposed to the very concept.
Many games have created a cost system for dying, while they limit save game abilities while enemies are afoot; such as diablo.
Not a terribly big fan of stuff like that either, but it does fit better in Diablo-style games - i.e, infinitely respawning hackfests. Which is not what ES games are.
The other popular genre with death penalties is the MMO..... where the developers want you to have your play time dragged out and set back as much as possible, so that you keep paying more subscription fees (or buy penalty-reducers from the ca$h $hop, in the case of "free" MMOs). Yeah, not a good example to follow either. (Also, like Diablo-esque games, infinitely respawning)