Yet another fine day of reading the forums has brought me to a very important question...
Whilst I enjoy the regular TES save game mechanic, should the DEV not attempt to take the next step in creating a new "SAVE GAME" mechanic that will actually cost the player?
Understanding that saving is probably the most important aspect of any game (related to RPG, as a simple mistake will kill you), should there not be price (money, time, % loss in skills, etc...)
Please provide your opinion and try to keep the flaming to an all time low!