Is the "Creation Engine" actually a new engine at al

Post » Fri Feb 18, 2011 11:42 pm

Who cares if it's modified or new. It's semantics, let it rest.

And Radiant AI and Radiant Story are two different things.



I mistakingly put Story instead of AI, my bad. :whistling:
Regardless, it is simply reworked.
I also didn't see the 5 posts that came after yours, I was looking up the article to get the quote....
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NEGRO
 
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Post » Sat Feb 19, 2011 1:42 am

I mistakingly put Story instead of AI, my bad. :whistling:
Regardless, it is simply reworked.
I also didn't see the 5 posts that came after yours, I was looking up the article to get the quote....


New Engine. Not Reworked.

http://twitter.com/nickbreckon/status/14015054991069184

http://www.gamesas.com/index.php?/topic/1148218-new-engine/page__view__findpost__p__16786625

/thread



You can't argue with Bethesda employees.


Apparently you can. Well, and be wrong at least.
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Leticia Hernandez
 
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Post » Sat Feb 19, 2011 7:03 am

It may just be semantics.

If you take a care engine, swap out parts for lighter weight or stronger ones, add on more parts to make it go faster, etc, is it a new engine? Even if, at it's base, is the old one?
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Laura
 
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Post » Sat Feb 19, 2011 11:04 am

I'm not arguing against what I didn't read BECAUSE I WAS POSTING. It's all good though, just a misunderstanding.
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Wayne Cole
 
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Post » Sat Feb 19, 2011 12:44 am

http://twitter.com/nickbreckon/status/14015054991069184

http://www.gamesas.com/index.php?/topic/1148218-new-engine/page__view__findpost__p__16786625

/thread


This.

How often do we really need to have all these "it's not new, it's rebuilt" discussions when this was settled even before the GI article came out and settled it for good?
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Pawel Platek
 
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Post » Sat Feb 19, 2011 4:41 am

The actual Gamebryo package is a renderer with a bunch of hooks for other middleware, so things like SpeedTree (also used in Arkham Asylum, if I recall correctly) drop into place seamlessly for the end-user studio.

Is it really inconceivable that BGS wrote a rendering layer in less than 2 years alongside everything else? Especially since they had a library of custom rendering components from Oblivion and Fallout 3?

Hey look, the first person in the thread to actually understand what an “engine” is, rather than just posting garbage! Awesome! :flamethrower:
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Catherine Harte
 
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Post » Sat Feb 19, 2011 9:54 am

As we said guys, it's semantics (For the third time)

Some of the Bethesda employees say it's completely reworked Gamebryo and some say it's all new because of that. Either way, it was created from Gamebryo framework and not from scratch.

But who cares? why are we even arguing about this? lol.
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CHangohh BOyy
 
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Post » Fri Feb 18, 2011 7:03 pm

I'm pretty sure the engine being heavily modified still means that it's simply updated. Heavily updated. I guess it really would all be semantics then... it's a heavily updated engine with new features then. I'm not sure if simply quoting the article is against the rules, but the GI article simply says, "Bethesda went back to the drawing board and rewrote every major system powering the gameplay experience. The result is the newly dubbed Creation Engine and Kit."

They talk about their reworked Radiant AI becoming Radiant Story, so it sounds like they just used the previous build as a base and made it better.



Would you say the Source engine that powers Half-life & Half Life 2 is the quake engine? Look into it

It's like anything in life my friends, it's a remix. Once something is remixed enough to be fresh it's dubbed new. Ideas and game engines are no different.

They learnt a lot using gamebryo and applied the knowledge/code to their new engine. The Creation Engine.
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Christine
 
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Post » Fri Feb 18, 2011 9:05 pm

http://www.everythingisaremix.info
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Tai Scott
 
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Post » Sat Feb 19, 2011 11:19 am

As we said guys, it's semantics (For the third time)

Some of the Bethesda employees say it's completely reworked Gamebryo and some say it's all new because of that. Either way, it was created from Gamebryo framework and not from scratch.

But who cares? why are we even arguing about this? lol.


My point is that we have no direct Bethesda quote saying it has anything to do with Gamebryo. Just some site that got information off GI and reported it erroneously.
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Jordan Fletcher
 
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Post » Sat Feb 19, 2011 8:04 am

Some of the Bethesda employees say it's completely reworked Gamebryo and some say it's all new because of that. Either way, it was created from Gamebryo framework and not from scratch.

And there's the crux. If there is still Gamebryo in the background, it still is Gamebryo. Just the same basis for the engine as we are used to. Still, if they have reworked it from a newer version of Gamebryo, at least the stupid sensibilities on the PC should be gone.
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Katie Pollard
 
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Post » Fri Feb 18, 2011 11:20 pm

Yeah if they don't have Directx 11 support on the PC I'm going to be pretty damn annoyed at them.

Stop living in the past, Todd Howard! Yes we realize you are in love with a 5 year old console that's outdated as all oblivion and that's O.K but please don't drag PC gamers down to console levels!



Forget DX11 support, Console doesn t have it. and Bethesda is a Console company porting to PC, so no DX 11 until next console generation.
And i forgot, unless the do an entire interface for PC, expect no mouse programation for more modern mouses and limited keyboard programation as well.
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 5:24 am

http://www.everythingisaremix.info


It's a fascinating subject and there are many good books and articles covering it. The process also seems to be speeding up.
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Alexis Estrada
 
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Post » Sat Feb 19, 2011 4:56 am

Forget DX11 support, Console doesn t have it. and Bethesda is a Console company porting to PC, so no DX 11 until next console generation.

That is no excuse. At all.

Bad Company 2 was made for consoles and ported to PC and it has DX11.
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Lavender Brown
 
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Post » Sat Feb 19, 2011 1:33 am

And there's the crux. If there is still Gamebryo in the background, it still is Gamebryo. Just the same basis for the engine as we are used to. Still, if they have reworked it from a newer version of Gamebryo, at least the stupid sensibilities on the PC should be gone.


Actually no that's not the "crux". There isn't Gamebryo in the "background", there are some ideas they incorporated from Gamebryo just like everyone else does with everything. Man we could say the same about every game since before Doom. "It's running on the Doom engine!!!". They built a new renderer and they had more than two years guys. It seems they had five, with a much larger staff. Think about the CD-Projekt and the Witcher 2 they have built a new engine in less time with less resources. Granted not as large in scope but doable none the less.
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Carlitos Avila
 
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Post » Sat Feb 19, 2011 7:16 am

I don't care as long is the a.i is better and you can have anti aliasing and HDR on together
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Rebekah Rebekah Nicole
 
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Post » Sat Feb 19, 2011 9:02 am

There isn't Gamebryo in the "background", there are some ideas they incorporated from Gamebryo just like everyone else does with everything.

I'm sorry, but reworking the Gamebryo framework is not building from scratch. That is the only thing that seems to be interesting here. I don't care, but people do.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 2:11 am

And there's the crux. If there is still Gamebryo in the background, it still is Gamebryo.

My computer used to be a DELL, but then I changed out the Video card, then the power supply, then the RAM, then added a new harddrive, then came the motherbord, which led to needing a new case. Does this mean that I still have a DELL computer? Not by a longshot. I started changing components out one by one till I had a new computer, I still have a couple components left over from my old DELL, but it is in no way a DELL now. The new engine for Skyrim is likely no different than that.

Point is: You can start with Gamebryo and start making changes to things that you don't like or need to be changed, that the final product, while originally based of of it is no longer Gamebryo.

Of course there are those people that will still say that it is Gambryo regardless of how many changes were made to it.
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Danial Zachery
 
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Post » Sat Feb 19, 2011 7:01 am

I'm sorry, but reworking the Gamebryo framework is not building from scratch. That is the only thing that seems to be interesting here. I don't care, but people do.


Just like TES is just an updated LOTR, since they borrowed elements from it.
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Cat Haines
 
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Post » Sat Feb 19, 2011 2:11 am

I'm sorry, but reworking the Gamebryo framework is not building from scratch. That is the only thing that seems to be interesting here. I don't care, but people do.

And by “people” you mean “fans, who neither make games nor understand what developing game technology actually entails, and who have huge entitlement issues,” right?

I mean geez, some of the posts on this forum. :rolleyes:
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Krystal Wilson
 
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Post » Sat Feb 19, 2011 7:59 am

No it`s the Daggerfall engine - upgraded. Don`t tell anyone though!
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m Gardner
 
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Post » Sat Feb 19, 2011 3:05 am

And by “people” you mean “fans, who neither make games nor understand what developing game technology actually entails, and who have huge entitlement issues,” right?

I mean geez, some of the posts on this forum. :rolleyes:

Pretty much this, actually. They just see Gamebryo. I could not care less, provided they use a more current version than their old Gamebryo incarnation.
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Eduardo Rosas
 
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Post » Sat Feb 19, 2011 7:47 am

I could not care less, provided they use a more current version than their old Gamebryo incarnation.

Just by looking at your previous posts, it would appear that you do.
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Michael Korkia
 
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Post » Sat Feb 19, 2011 12:44 am

Its simple.. gamebryo couldnt do what they need to do on the 360 and ps3 going forward so they made a new engine using ideas they actualy liked from the old engine to make a game that looks alot better on the consoles then they could ever do before...

How they did that is quite litteraly thier bussiness;/ And frankly I dont care. That it means bethesda is likely looking at anouther monster hit and thus enough money to keep making these games and fallouts till we all die.. thats all I care about.
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Amy Melissa
 
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Post » Sat Feb 19, 2011 2:15 am

It's not a new engine, it's a heavily updated and modified version of the Gamebryo engine.

And that's a good thing. A very good thing.

If they had decided to create a completely new engine it would end up not feeling like The Elder Scrolls at all and modders would have to re-learn how to mod all over again from scratch instead of having thousands of hours of experience with the basic idea of how the engine works at it's core and how to mod with it.

"New" engines end up svcking 99% of the time. I'm very happy this is just a heavily updated version of the Gamebryo engine with all of it's strengths and none of it's weaknesses.

+1

I think given how much success they have had with the Gamebroyo framework, we would Loose alot of features that we like if they had to rebuild it all from scratch. And given that we don't know exactly what was upgraded in Gamebroyo and how good it is now, saying that "it svcks because it's Gamebroyo" is akin to saying that Intel or AMD cannot build a better CPU because they made mistakes with it in the past - which is hogwash. Experienced companies improve and can make innovative products, sometimes radically forward than before.

The creation engine, if it brings-forward many elements of the GECK, should be Fantastic! The GECK is dreamy from a modding perspective. :twirl:

Thanks for sharing the links! Very good reads for inquiring minds..
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Sheeva
 
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