[RELz] The Crimson Caravan v1.0 Beta, by Azar

Post » Fri May 13, 2011 5:15 pm

The Crimson Caravan v1.0 Beta
A sequel to Arefu Expanded

By Azar

Link: http://fallout3nexus.com/downloads/file.php?id=12466

Contents

1. Description
2. Install
3. Release History
4. Issues
5. Credits

1. Description
========================

The Crimson Caravan is a sequel to Arefu Expanded. It adds a new caravan to the town of Arefu, along with new characters, locations, and quests.

Features:
- A new Caravan has moved into the town of Arefu, and they need your help.
- Embark on new quests that will test your combat, exploration, and puzzle-solving skills.
- Explore 5 brand new locations.
- 15 new characters, each with their own backstories and dialogue.
- Your own caravan, with 5 fully customizable followers.

All the features of the original Arefu Expanded mod are included. Arefu Expanded by itself can be found http://www.fallout3nexus.com/downloads/file.php?id=8976. This mod does not change anything in the "Blood Ties" quest.

This mod is a Beta release. The 3rd act of the story is currently unfinished, and certain parts of Act 2 are missing. However this mod is playable. Please report any issues in the comments section. Enjoy!

2. Install
========================

IMPORTANT: If you have ArefuExpandedByAzar.esm and ArefuExpandedByAzar-Radio.esp from http://www.fallout3nexus.com/downloads/file.php?id=8976 installed already, this mod will overwrite those files. Your game progress in that mod will not be affected.

Install:
1) Download the 3 required zip files from this mod's page at Fallout3Nexus.
2) Unzip all 3 zip files into your "Fallout3/Data" folder.
3) Open the latest version of FOMM (Fallout Mod Manager) and load the ESM file below Fallout3.esm. Load the ESP below the ESM. Load order of the ESM and ESP files will vary depending on what other mods you have installed.
4) Load a savegame where you are friendly with Arefu's inhabitants, and head to Arefu. OPTIONAL: Wait a day or so in an interior location (i.e. Megaton House) to get the game to refresh it's locations.

Recommended Step:
- Use http://www.fallout3nexus.com/downloads/file.php?id=637 MasterUpdate function after installing this mod. This will update your game with your new mod load order and prevent potential crashes.

Recommended Mods:
- For increased difficulty: http://www.fallout3nexus.com/downloads/file.php?id=3211. Use "Increased Spawns" with caution.
- For nicer looking environments: http://www.fallout3nexus.com/downloads/file.php?id=2672.

Mod Conflicts:
- If you are getting crashes, try out different load orders in your Mod Manager. As explained in the install section, keeping ArefuExpandedByAzar.esm ABOVE the FOOK or MMM esm's is recommended.
- Use http://www.fallout3nexus.com/downloads/file.php?id=6510 if you are experiencing crashes.
- Anything that modifies Arefu may cause crashes (Arefu_Expanded_Beta, My Arefu House, etc.).
- Older versions of Trynfkwtme's Exotic Dancers mod will cause the dialogue to break. Use with caution.
- Possible conflicts with the pipboy light in the Jesse Companion mod, Megaton Outskirts, Old Olney is Alive, Mart's Mutant Mod, FOOK, and the Unofficial Fallout 3 patch.
- "Mart's Mutant Mods: Increased Spawns" should be used carefully. It may slow your CPU down, especially in this expanded Arefu (which already has lots of new NPC actors), and cause a crash.
- Wasteland Travelers, especially the "Crowded Cities" esp, may cause conflicts. It is highly recommended that you turn this off.

Uninstall:
- Unload the ESM and ESP files from FOMM, and delete the ESM, ESP, BSA and sound files from your "Fallout3/Data" directory.

3. Release History
========================

* 1.0 - May 2, 2010
- Initial Beta release.

4. Issues
========================

- This mod can be draining on your computer's system resources, especially when you are in Arefu. Make sure to defragment your hard drive, and close all Windows programs before running Fallout 3.
- I recommend you enter this new Arefu with a character that is in good standing with the old Arefu. If not, characters like Evan King may start attacking you, which may mess up the disposition new characters have towards you.
- The 3rd act is unfinished. You can hire followers and accept caravan jobs, but the actual jobs are unfinished.
- Victoria Persaud's side quest is unfinished. The sidequest currently in the mod is a placeholder.
- If an NPC or follower ever gets frozen (i.e. not following you anymore, stuck in combat, not carrying out their AI routines), you can 1) wait an hour, 2) talk to them and then exit, or 3) go into the console, click on the NPC, and then enter "moveto player" or "EVP" (no quotes). This will usually unfreeze them.
- The vanilla characters have been tweaked slightly. Evan King, the Ewers, and Karen Schenzy have been modified so that they are less aggressive. Their post-Blood Ties hourly schedules have also been tweaked to match those of the new Arefu citizens.
- This mod does not conflict with the "Blood Ties" quest.

5. Credits
========================

AK-102, PKM, Gauss Rifle, Vintorez Rifle, Bull Pistol, Minigun, and RG6 Grenade Laucher are from the S.T.A.L.K.E.R. weapons mod by TOXA.

SVD Dragnov by Zealotlee.

Wattz Laser Rifle by Joefoxx.

Achilles Rifle by Jester_v01.

Deathclaw Gauntlet retexture by Idealmilk.

Advanced Combat Armor by PROMETHEUS_ts.

Colossus Heavy Armor by Dae.

Blackwolf Backpacks by Bunsaki.

The music in Calavera Cafe is "Brimstone Beach Club" from the game "The Curse of Monkey Island".

All other meshes and textures are by me.

Further credits can be found in the mod description for http://www.fallout3nexus.com/downloads/file.php?id=8976.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Fri May 13, 2011 4:57 am

In your mod, are you going to improve AE's stability? I had to uninstall the original mod because it kills my FPS (I think it was all the flaming barrels) and I crashed whenever I went underneath the bridge.
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Trey Johnson
 
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Joined: Thu Oct 11, 2007 7:00 pm

Post » Fri May 13, 2011 10:59 am

This looks really interesting.
The content of Arefu Expanded was very well thought out and compelling - easily one of the best mods I have seen. I would really like to see more of the characters, and development of the town.
However, it was very unstable on my computer, with a lot of crashes and slowdowns. I eventually removed it just to stabilize that area of the map.

It could just be my machine, but seeing that this one is noted as being perhaps more demanding, I don't think I will get it, cool as it sounds.

Frankly Azar, I would be really happy if you could do a 'lite and clean' version of both of Arefu mods.
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Greg Cavaliere
 
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Joined: Thu Nov 01, 2007 6:31 am

Post » Fri May 13, 2011 8:14 pm

Yeah, I'm with Gura. Unless you do something about AE's instability, I don't think I will install this :(
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djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 13, 2011 9:16 am

Yeah, I'm with Gura. Unless you do something about AE's instability, I don't think I will install this :(


This one is actually a lot cleaner than the latest Arefu Expanded. I shuffled around some of the NPC schedules so they all don't come out during the day, and I removed a lot of clutter. I also added a map marker inside the town, for those who were getting crashes fast-traveling to the perimeter of the town. You can also try installing the Address Enabler mod. A user reported that it fixed all of his crashing problems, and not just for my mod. If I could, I would move all this to a new worldspace, like Megaton, but it's too late for that now. Anyways give it a try, I made this mod to be played! :)
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Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Fri May 13, 2011 12:59 pm

hi azar, just a heads up, your top link to the file isn't working - it should be: http://fallout3nexus.com/downloads/file.php?id=12466

I shall give this a go, I love arefu expanded though i also suffere a few crashes with it.
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Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Fri May 13, 2011 7:56 am

This one is actually a lot cleaner than the latest Arefu Expanded. I shuffled around some of the NPC schedules so they all don't come out during the day, and I removed a lot of clutter. I also added a map marker inside the town, for those who were getting crashes fast-traveling to the perimeter of the town. You can also try installing the Address Enabler mod. A user reported that it fixed all of his crashing problems, and not just for my mod. If I could, I would move all this to a new worldspace, like Megaton, but it's too late for that now. Anyways give it a try, I made this mod to be played! :)


I definitely will. Sounds great!

It's just a shame that a mod as great as AE suffered all of these crashing issues :(
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Nana Samboy
 
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Joined: Thu Sep 14, 2006 4:29 pm


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