[RELz] The Crimson Queen

Post » Sat May 28, 2011 10:09 pm

The Crimson Queen

4/30/10 UPDATE v2.1: woops, lol. fixed a script that wasn't allowing you to equip the hand of asta

4/29/10 UPDATE v2.0:finally solved the mesh issues and the crashing due to Red and Abomination, rebalanced enemies so it'd less of a hack-fest, and added an optional plugin for those with Terran Vampires beta v1.4. Also, i couldn't replicate the crash some have when going back to cyrodiil before the queen is dead, so be sure to go prepared 'cause you won't be able to leave until she's dead. Huge thnx to spookyfx.com for all his help with the ctd!

http://www.gamesas.com/bgsforums/index.php?showtopic=1063750&hl=
Alternate Forum at http://www.invision.tesalliance.org/forums/index.php?/topic/2078-relz-the-crimson-queen/page__pid__32723__st__0&#entry32723
Table of Contents
1. Intro
2. Features
3. Compatibility
4. Media
6. Download


1. Introduction
This mod is meant to be played with the lights off and the volume cranked up. Also, please refrain from using nighteye and/or light spells.

An odd man has been lurking around Cheydinhal, looking for someone to do some dangerous work. He says that there
is a horrific vampire who has made haven in Cyrtsalbeam Bog, in the southern marshes of Morrowind. Should
you except this man's work you will discover unspeakable horrors and grotesque monstrosities. You will face
enemies unlike anything you have seen before...in an environment you have only laid witness to in your nightmares.
Good luck...you're going to need it.

*This mod is meant to showcase some of what you will see in Terran Vampires v2.0. Although this mod ties into T.V., it does not require any version or resources of T.V. and (via secrecy) it is lore friendly.

2. Features
-Travel to the Southern Marshes of Morrowind
-New, never before seen enemies
-New enviroments
-New architecture, containers, statics, etc.
-New Sounds
-New items
-New weapons
-New ingredients
-New artifacts
-New frightening experience
-and much much more!

3.Compatibility
There are no known compatibility issues with this mod:
One of the design principles of this mod is to write everything from scratch and to alter nothing that already existed. With few exceptions, this mod does not alter any existing NPCs, scripts, items, objects, or any other references, so it should be compatible with almost any other mod out there.

The only possible incompatibilities are with anything that drastically changes the Cheydinhal Bridge Inn interior,
and/or anything that changes the area East/Northeast of Lake Canulus.

4. Media
*sorry if the screens seem a little pixalated, i forgot to covert them to jpg before uploading to photobucket
Enter Crystalbeam Bog
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-10-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-20-03-05.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-20-18-77.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-20-42-41.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-21-33-22.jpg
find her haven
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-24-36-22.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-11-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-12-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-15-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-39-17-32.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-41-15-24.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-44-36-24.jpg
face your nightmares
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-13-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-17-14-60.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-41-58-66.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-36-14-53.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-38-14-16.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-42-48-77.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-48-47-36.jpg
http://i468.photobucket.com/albums/rr44/BadCo_4/Terran%20Vampires/The%20Crimson%20Queen/Oblivion2010-01-0420-47-39-21.jpg
...you ain't seen nothin' yet.

5. Download
Discover the Tzimitze... http://www.invision.tesalliance.org/forums/index.php?app=downloads&showfile=261 http://www.tesnexus.com/downloads/file.php?id=29172 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6070 http://www.moddb.com/mods/the-crimson-queen
*If you can barely run oblivion on mid-low settings this mod may not be very fps-friendly.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat May 28, 2011 1:43 pm

TESAlliance link doesn't work... oh well, found it after a little searching :P. I try this out, thanks.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun May 29, 2011 3:16 am

Congratulations BC!! :woot: I just know this will be wonderful. The screens are already making me nervous. :lmao:

Edit: Malornarys - That was because the file hadn't been approved yet. :P I was a little slow. It should be there now!
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sat May 28, 2011 10:41 pm

wow those screenshots looks awesome, I want to download it right now but I don't think my lowly leveled breton will be able to handle those creatures haha. Definetly grabbing it after a little more playtime though.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat May 28, 2011 6:12 pm

Looks amazing, I'll check it out! Thanks for sharing and keep up the good work! ;)
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bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sat May 28, 2011 11:42 pm

Wow. This looks terrific... :drool:
I will definitely have to download it.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sun May 29, 2011 12:06 am

So, how do I start your quest? It doesn't show any new locations on the map and there is noone around :huh:
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Sat May 28, 2011 12:37 pm

head to the cheydinhal bridge inn, there you see someone who isn't usually there...
Spoiler
Danus

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Sun May 29, 2011 12:09 am

Thx, but now I can't find location he mentioned...
There are no new markers on the map northeast of lake canulus!
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sun May 29, 2011 2:53 am

damnit...well you can either kick it old school and head to the lake and look for a cave north east of it, wait for me to release an updated esp, or type coc "vmpgorecave" into the console.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sun May 29, 2011 3:08 am

Founded it via console, it still doesn't appear on the mapscreen or compass thou...
Anyway thanks again for the directions, I'm off to some dungeon-crawling now!
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Sat May 28, 2011 9:31 pm

UPDATE:
okay so for those who have already dl'ed it you can either kick it old school and head to the lake and look for a cave north east of it, type coc "vmpgorecave" into the console, or re download it...i just updated the file so the mapmarker issue is fixed.
Enjoy!
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat May 28, 2011 8:47 pm

UPDATE:
okay so for those who have already dl'ed it you can either kick it old school and head to the lake and look for a cave north east of it, type coc "vmpgorecave" into the console, or re download it...i just updated the file so the mapmarker issue is fixed.
Enjoy!


This mod is freaking me out. (it's not a bad thing)
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sat May 28, 2011 3:21 pm

I hope you upload this on Tesnexus or PES soon :(
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Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sat May 28, 2011 1:13 pm

after the 1st week of release i will upload the file to TESNExus and PES, until then it will only be available at TESA, which is a fantastic and helpful site/community i might add :)

This mod is freaking me out. (it's not a bad thing)

i'm glad :embarrass:
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Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Sat May 28, 2011 2:43 pm

Thanks for the update, much apreciated and you are right TESA is a great place. ;)



Cheers,
Pushkatu!

PS: Guys, you'll get a better download speed on TESA, at least I do! :D
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat May 28, 2011 2:08 pm

Hi, my game crashes every time in the Storage room as soon as I reach the doglike creature :( Has it happened to anyone else?

Apart from that the mod is really, really great. I mean I almost crapped my pants when a RAT sneak-attacked me, and that was at the very start of the mod :D Also
Spoiler
spiders
? Basically any game/movie/book etc, that features them is scary in my book.:P The atmosphere is really really great. If TV mod will have a similar atmosphere it will be the greatest mod ever for me:D

The only minor problem I have is that this mod is not very fps-friendly. At least for somebody who can barely run oblivion on mid-low settings, but that's just my problem and nothing you can fix.

Anyway hope you can look into the crash thing. Great job so far :D
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ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Sun May 29, 2011 1:25 am

well i really glad ur enjoying it
on the crashing note...i have no idea why this could be happening and as far as i know no one else has it... is anyone else having this problem?
Estonian, could you pm me what creature exactly is giving u the issue :)

BTW, how's everyone else enjoying it so far?
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Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat May 28, 2011 10:18 pm

I hope you get it on Tesnexus soon.
Oh and is this compatible with UL?
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sat May 28, 2011 11:31 pm

I hope you get it on Tesnexus soon.
Oh and is this compatible with UL?

...
There are no known compatibility issues with this mod:
One of the design principles of this mod is to write everything from scratch and to alter nothing that already existed. With few exceptions, this mod does not alter any existing NPCs, scripts, items, objects, or any other references, so it should be compatible with almost any other mod out there.

The only possible incompatibilities are with anything that drastically changes the Cheydinhal Bridge Inn interior,
and/or anything that changes the area East/Northeast of Lake Canulus.

...and it'll be on TESNexus on the 12th :)
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat May 28, 2011 1:02 pm

The Crimson Queen is now uploaded to http://www.tesnexus.com/downloads/file.php?id=29172!
PES willing be following soon :)
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christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sun May 29, 2011 2:19 am

k, the file has now been uploaded to http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6070 as well :P
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Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sun May 29, 2011 1:45 am

So, does she use Vicissitude Or Dominate?

/o-WoD reference

Yeah could you upload a picture of the bog during daylight hours, please?
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Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Sat May 28, 2011 1:01 pm

Vicissitude of course (via drain an damage spells until TVv2 is done) :P
and no, you arrive at the bog at night, so there is no daytime version
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Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat May 28, 2011 6:02 pm

Cool.

Yeah I've always been a fan TV simply for the untapped potential. WoD is one of the better PnP settings. It provoked a reaction I hadn't felt since warhammer40k but in a slightly different manner.

Still wish for a brighter SS of the bog.
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Catherine N
 
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Joined: Sat Jan 27, 2007 9:58 pm

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