1: When the enemy has lost more than half its health, It becomes tired and it's attacks become weaker. I could imagine this being implemented by draining the enemy stamina once the target range of health has been reached.
2: When some enemies become tired, they use powerful desperation/berserk attacks to try and win back a lost advantage. Being bloodied and tired however, these desperation attacks would be limited in the number of times they could be performed.
3: Some enemies in face of certain death will receive a limited time adrenaline rush that will boost their stamina and attack power.
4: Some enemies would rather live than die and will flee if they feel they can't win.
What do you guys think? Would you implement battle fatigue differently? Do you like what I've suggested? Do you think the idea of battle fatigue is a load of poppycock and horse feathers? Do you like "Critical Existence Failure"? All I ask is that you please be polite and respectful on this topic. I don't want this one ending in a mess like too many other topics have.