I agree of course, I just don't feel that Tenpenny is on the same level of "evil" (if we use that term) as the Enclave. The Enclave at least have a purpose behind what they do, and you can (and I certainly have) seen the logic behind, say, Eden's plan.
Tenpenny however, has no logic or purpose behind what he does. Nothing other than "I don't like that town, it'd be fun if someone blew it up."
Of course, because Bethesda made him like that. No way he'd be any close to the Enclave in his... "kind of evil" or even depth, but he didn't have to be as flat as he was.
@R.J., killing people is wrong, right? Tenpenny want people harm, that is evil. You want people harm, but that isn't evil because...? Those you kill you consider "evil"? What gives
you the right
? Wouldn't the best way be to tell Lucas to arrest Burke, then of course save Lucas' ass when Burke draws gun (that kill is self-defence, it's justified), then Tenpenny will no longer be a threat to anyone so he needn't to die, right? He still
wanted people dead, but he
won't kill anyone. It's just like when I daydream of killing people I hate, does that make me evil? I won't kill them, right? You can then solve his little ghoul issue peacefully, which Tenpenny by the way had no opinion on, it was the inhabitants of the tower that wanted all the ghouls dead (are
they evil? They basically wanted an entire population dead.)
The solution wouldn't be to kill him because you know that
if you had been evil and
helped him and Burke, then he would be guilty of mass murder, but since you are playing a good guy, he's not guilty of mass murder right? And if this situation was real life, and you're good, you wouldn't even
know that he's evil the first time you meet him, because you would never have accepted Burke's offer.