The Current of Time

Post » Fri Nov 18, 2011 1:49 pm

If Scow and Korrodead are both still interested in doing this, once I recieve their Character Sheets and yours Gavril, I think we'll begin. Unlike the previous RP, The War of Tamriel, this one won't rely on having a high amount of people, so we should be fine with a little group. :)
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Manuel rivera
 
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Post » Fri Nov 18, 2011 9:40 am

Awesome, that should prevent Gavril and I being the only ones posting. That was a little grim.
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Jay Baby
 
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Post » Fri Nov 18, 2011 12:44 am

Hey, I'd be interested in joining. Though I wouldn't be able to post during monday-wednesday next week since I won't be home. Still, if you dont mind a little delay before you start, I'd love to join the rp.
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Steeeph
 
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Post » Fri Nov 18, 2011 2:06 pm

It'll be a while before I finish my CS... Most of my time at home is spent on the obvious task-at-hand.
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Batricia Alele
 
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Post » Fri Nov 18, 2011 1:33 am

Well if you're still hiring, here's my character sheet :)

Name: Krindri
Race: Khajiit
Birthsign: The Thief
Gender: Female
Age: 29
Time: 3E433

Class: Martial Artist/Thief
Skills: Unarmed, Unarmored, Stealth, Lockpicking, Block

Appearance: A unique looking individual, even amongst her kind, Krindri's spotted fur makes this apparent. Unlike most of her kind, who sport a plainer hide, Kindri's distinctive spotted brown fur instantly sets her apart: It wouldn't be wrong to say that she resembled a Cheetah, at least, a cheetah given humanoid form. Her face would match this description, sharp and fierce, her amber eyes lined with black fur that runs down her nose in a dark streak. Krindri's tawny-brown hair is pulled back from her face, reaching neatly down to her shoulders. Standing at 5 ft 3, Krindri's lack of height is immediately obvious, a fact that many would write Krindri off as unimportant, or weak, and coupled with the bigotry of most other races, it is a view often taken. But looking past the fur, its readily apparent from her lightly muscular build and the self-assured way with which she carries herself that it would be a mistake to underestimate this cat.

Clothing: Krindri wears a simple beige vest around her chest along with loose, flowing pants while her feet are encased in practical leather boots. Wrapped around her forearms and across her hands are leather half-gloves, with sharp steel studs protruding above each knuckle: The knowledgeable would recognize the weapon as a cestus. The fact that the gloves leave her fingers free also allows her natural claws to be utilized in addition to her knuckles.

Weapons: Most of the time, Krindri can be seen wearing her steel-studded cestus, but she also carries a second pair of gloves that have silver spikes rather than steel, undoubtedly for handling creatures that are unaffected by more mundane materials.

Pack: Carried on her belt and within her small, unobtrusive pouch (Also on her belt) are:
A 'borrowed' Emerald, Ruby and Sapphire. Various bits of food and a flask containing water. About 100 gold pieces. Three lockpicks and two probes for traps. A coil of rope.

Personality: Krindri views the world with usual Khajiiti playfulness: She seeks amusemant and adventure, to live in the moment, whether or not that involves theivery, combat or tomb-raiding is acceptable, as long as its thrilling. Despite this reckless attitude, Krindri also carries herself with confidence and pride (Although her idea of pride more often than not differs to that of the other races), reflecting her past spent in the within Northern Anequinia and the nomadic tribes within.

Background: Krindri was raised within a family of Khajiit practitioners of the martial art of Whispering Claw. Almost as soon as she could walk, Krindri was taught the fundamentals of combat and it was no wonder that she was. As her family operated as travelling merchants, they would often travel across Tamriel in their wagons. Because they were Khajiit, and also because they traveled using caravans, they were preyed upon by bandit and townsfolk alike. Of course, the fact that things often tended to disappear when the Krindri's family were around might have explained the hostility of the locals, though nevertheless they still received business from the folk they met.

It was during their journey to Leyawiin that they were ambushed by a horde of daedra spilling forth from an Oblivion Gate. Although they slew at least half a dozen of the fiends, there were simply too many for the Khajiit to handle, forcing the troupe to scatter and hope that they would be able to reunite later. It was while she was fleeing that Krindri found a small cave, which she dashed within. Running blindly for what felt minutes, she eventually stopped and saw before her a jagged tear in the stone, filled with an infinite blackness that not even her feline eyes could pierce. Hesitating only a moment, she plunged into the rift.
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Javaun Thompson
 
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Post » Fri Nov 18, 2011 10:56 am

OOC: I reserved this character for the IB timeline for Cyrodiil, but I also want to add her here.

Spoiler


Name: http://i37.tinypic.com/ztj4ol.jpg

Race: Imperial

Birthsign: The Warrior

Gender: Female

Age: Young, appearing in her late twenties.

Time: 4E201

Class: Bounty Hunter, HOH.

Skills: Archery, blunt weapons such as axe and maces. Shows proficient skill in Hand to Hand and is able to disarm and subdue enemies. Expert in tracking and survival skills, also is efficient in Guile, the act of outwitting her prey. Vera's lithe body and muscular legs aid her in her speed as well as strength and her sharp cunning mind gives her advantage over the less experienced individual, enemy or ally. Vera kept herself in prime condition, maintaining the habit of practicing sometimes with her equipment. During her life she displayed prudence and skills in tactics.

http://oi53.tinypic.com/kbd7ye.jpg Vera grew into an athletically built, axe wielding young woman of average height, with long, blond strands of hair and eyamber colored eyes. She was often looked upon by those whom she came across as potentially beautiful, but her savage behavior and lack of personal pampering makes them think twice before attempting to woo her. Vera has some exceptional strength, which is evident by her legs and her stomach section which displays a ripped and well-built midsection over the years of running.

Clothing: Vera's armor was constructed from steel, allowing it to sustain some damage sans degrading. Her armor also has two shoulder pads which were black, as was her kneepads. Both black shoulder pads has a http://oi41.tinypic.com/25sorv6.jpg on it. In more temperate climates, she wears a set of armor which has steel bracers, beneath her chest-padded steel plating was a fur covering that was beneath her armor which was exposed below her chest and stomach area. Her third armor which she rarely uses is a more open and less protective one which she uses for hunting game and prey such as animals and creatures.

http://oi52.tinypic.com/wksn4k.jpg Vera Darksky carries simple, but effective weapons which she is confident she will rely on in times of need; Poison arrows for paralyzing and slowing down enemies, a sharp battle axe good for cleaving the skulls of wanted enemies or dangerous creatures in two. She heavily relies on her bow and arrows for hunting whenever she runs out of crossbow bolts. She also carries a silver dagger and a hunting knife which she conceales in her boot.

Pack: Raw and dried pieces of horker meat, rabbit legs and venison. Few herbs as well. She carries a small sack of gold for her travels, as well as a map of the province in which she is staying. Among her gear is a small statuette of the Patron of Hunting and the Sacrifice of Mortals. A bottle of water if she is in dry climates such as Hammerfell, and fur gloves if she is in cold places such as Skyrim.

Personality: "I enjoy wealth and material goods, but such things palls before power and purpose. With power, whatever you desire can be obtained and taken. With purpose, life has meaning. I live and breathe glory; The feast, the Chase and the Hunt...is what I live for."

Vera is instinctive, intelligent and ruthless when it came to her Bounty Hunting profession, but she was shows an amable side for the very few people she cares about in life. She was often motivated by coin, and as such her trust was to the highest paying customer. She became known in areas around Hammefell, Morrowind and Skyrim as well as Cyrodiil that even authorities secretly hired her. She has an insatiable lust for life, she also does not express any gentleness with tragedy or grief and is battle-hardened.

Most of the time, she kept a calm demeanor when calculating her every move, always planning to triumph or survive. When not on the job of hunting down prey, for profit or for glory, Vera often squandered her earnings in taverns purchasing Cyrodilic Brandy and various assortments of meats and spices to sate her hunger. From even a younger age, Vera had a dry sarcastic humor and wit. She was not far from being considered tougher than some guys, going as far as to arm wrestle large brutish orcs and nords in shady taverns and winning. Her clients who require bounty hunting service range from the low-life cast to the civilized and snotty noble. As long as the pay was good, she was the right woman for the task.

Having a sense of devout worship, Vera was religiously mindful of a few Daedric Princes. Although she only kept one in high respect. Her and the Nine do not tread common ground.

Background: Vera's past is shrouded in mystery from the outside world, only a few selected people are aware of her past. Vera's homeland is Cyrodiil and that she was born near the Great Forest. Vera belonged to a family of aristocratic nobles, living the high life in Darksky Manor. While it may seem to everyone else that her family was happy, she knew the truth was cloaked in lies. Her family had an embarrasing financial issue, her mother passed away from an animal attack and following her death, Vera's father married another woman whom Vera loathed. She became rebellious and got in trouble often, so much that a captain of the Imperial Legion wanted to imprison her for petty theft and assault. Instead of jail, she was sent to the Imperial Legion camp to train as an officer. Vera was expelled the same month for brutally damaging another woman in the barracks after a verbal confrontation. Upon returning home, she grew attached to her mysterious grandfather. He took the young Vera for walks in the forest at some times at night and trained her with archery and hand to hand combat.

As the years passed and more darker problems arose in her family, Vera decided to move on with her life and got involved in more criminal problems. In Bravil, she got involved in the Skooma trade and began to understand how the mind of a thief and criminal works. There she made various friends whom were also young dilinquents. A years had passed and Vera's closest friend died at the hands of a thug who overlooked the drug trade in Bravil at the time. Vera, eager to avenge her friend, decided to pursue the man while he was en route to Elsweyr. She captured him and decided to kill him by seperating his head from his body. Remembering the wanted posters, Vera took his head and returned to the Imperial fort and claimed her coin. Enjoying the chase and the hunt of the mundane, she sought to make a living off of Bounty Hunting.

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Kate Murrell
 
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Post » Fri Nov 18, 2011 2:07 am

I'll add both of these to the character post :)
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louise tagg
 
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Post » Fri Nov 18, 2011 5:56 am

Erasmos who's your character?
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C.L.U.T.C.H
 
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Post » Fri Nov 18, 2011 9:08 am

Erasmos who's your character?


I'll add his Character Sheet in a minute, thanks for reminding me. He's the Altmer sat in the centre of the End of Time, his name is Eldar The Storyteller.
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Katie Samuel
 
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