The Daedric quests are soo...

Post » Tue Dec 13, 2011 4:52 pm

I've made several threads, and contributed to many others, about how hollow the main quest lines are. They are short, generally "surprise panic!" oriented, and leave you feeling like you have done nothing of significance in the end, because you have nothing to show for it and nobody, not even your guild mates, recognizes what you have done.

However, that's not to say that Bethesda hasn't done a fantastic job with quests overall. It's strange, but the miscellaneous quests often leave me feeling like I've really done a favor for someone. Sometimes the rewards for the radiant, miscellaneous quests are even better than some of the main questline rewards. Indeed, even in the guilds each individual quest seems very genuine, and makes the player feel rather helpful. I was quite excited when I went on the first College quest, I felt like a legitimate student on a real adventure with my professor. On the small scale, everything is fantastic.

The Daedric quests in particular... there are just no words. They're incredible. I don't want to give away any details, but they are so dark, and can often creep up on you. You don't neccesarily start them just by showing up at their shrine and asking if they need any help, like previous games. No, often you get roped into something that looks like an ordinary quest, and then you find out halfway through that you've been hoodwinked into this sadistic, horrifying series of events that, should you go through with it, you get an incredible reward.

I have to say, I love this. I don't know how it is that Bethesda manages to be such a dichotomy with itself, but they do. The pendulum goes back and forth, too. In some games, their guilds are just fascinating, deep, and very fulfilling to complete (Morrowind) while the Misc. quests just seem half-hearted and mundane. The opposite is true in the case of Skyrim.

So that's my 2 cents. For all the moaning I do over how very unsatisfying the main quest lines are, I find the miscellaneous ones to be incredibly engaging. So... for whatever that is worth, I like it.
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Manny(BAKE)
 
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Post » Tue Dec 13, 2011 7:25 am

I think Daedric quests make guards comment on the artifact like "How did you get ____ blah blah blah"
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Damned_Queen
 
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Post » Tue Dec 13, 2011 4:15 am

I've made several threads, and contributed to many others, about how hollow the main quest lines are. They are short, generally "surprise panic!" oriented, and leave you feeling like you have done nothing of significance in the end, because you have nothing to show for it and nobody, not even your guild mates, recognizes what you have done.

However, that's not to say that Bethesda hasn't done a fantastic job with quests overall. It's strange, but the miscellaneous quests often leave me feeling like I've really done a favor for someone. Sometimes the rewards for the radiant, miscellaneous quests are even better than some of the main questline rewards. Indeed, even in the guilds each individual quest seems very genuine, and makes the player feel rather helpful. I was quite excited when I went on the first College quest, i felt like a legitimate student on a real adventure with my professor. On the small scale, everything is fantastic.

The Daedric quests in particular... there are just no words. They're incredible. I don't want to give away any details, but they are so dark, and can often creep up on you. You don't neccesarily start them just by showing up at their shrine and asking if they need any help, like previous games. No, often you get roped into something that looks like an ordinary quest, and then you find out halfway through that you've been hoodwinked into this sadistic, horrifying series of events that, should you go through with it, you get an incredible reward.

I have to say, I love this. I don't know how it is that Bethesda manages to be such a dichotomy with itself, but they do. The pendulum goes back and forth, too. In some games, their guilds are just fascinating, deep, and very fulfilling to complete (Morrowind) while the Misc. quests just seem half-hearted and mundane. The opposite is true in the case of Skyrim.

So that's my 2 cents. For all the moaning I do over how very unsatisfying the main quest lines are, I find the miscellaneous ones to be incredibly engaging. So... for whatever that is worth, I like it.

for once, i agree with someone who's complaining. i expected the main quest to be longer. more fleshed out. more quest with esbern. the ending left me wanting more
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Dezzeh
 
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Post » Tue Dec 13, 2011 7:20 am

I often hear guards say, "Is that Azura's Star? No it couldn't be!". Can you guess which one gets guards saying "That's a mighty big hammer you've got there!"

I've already complained out my criticism of the main quests, they aren't going to be made longer now... the best we can hope for is DLC that adds longer and more enthralling quest lines.
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OJY
 
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Post » Tue Dec 13, 2011 5:47 am

Nothing is cooler than running in Whiterun and the guards freak out over my Mace of Malog Bal. They are by far some of my favorite quests to do. I don't have too much to complain about this game execpt that I'm level 28 and I have only seen 3 random dragons. All my friends complain about getting too many but I don't get enough XD
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Eric Hayes
 
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Post » Tue Dec 13, 2011 7:51 am

I'm moving this to spoilers, just in case :)
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Craig Martin
 
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Post » Tue Dec 13, 2011 7:44 am

The Daedric quests in particular... there are just no words. They're incredible. I don't want to give away any details, but they are so dark, and can often creep up on you. You don't neccesarily start them just by showing up at their shrine and asking if they need any help, like previous games. No, often you get roped into something that looks like an ordinary quest, and then you find out halfway through that you've been hoodwinked into this sadistic, horrifying series of events that, should you go through with it, you get an incredible reward.

I agree, they're integrated into the world much better than the Oblivion ones, which were all 'touch shrine to start quest'.

I often saw 'em coming though. For Sheogorath, Vaermina, Hircine and Clavicus Vile I knew that they were involved in quests before they were actually mentioned by name in those quests. :P

But that's just from knowing the daedric princes very well from previous games.

I often hear guards say, "Is that Azura's Star? No it couldn't be!".

I guess all guards are equipped with X-ray vision to scan the backpacks of strangers... Gives 'psychic guards' a whole new meaning.
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Janine Rose
 
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Post » Tue Dec 13, 2011 4:09 am

I was wandering about when I saw this big thing up there. Looks like Azura I thought and went up there. Got disappointed with how obtaining the quest was laid out and didn't start it (still haven't). The second one was similar, just a shrine thingy and I thought "omg didn't they do more to it that this?" - oh boy was I wrong :D I've since done quite a few daedric quests that I never realized I started until it was "too late". Other than a certain shield, which acts as my only magic protection (master), I'm not using any of the artifacts in the field though. So far, I'm very pretty content with the daedric quests.

Can't say much about the other quests as I haven't really begun questing yet, mostly just exploring topside and living the life of a hunter.
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Brian LeHury
 
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Post » Tue Dec 13, 2011 6:55 am

My bigget gripe with the Daedric quests is that they seem mostl to like to be unashamedly evil. THIS GAME HAS MORE/ BETTER EVIL CONTENT THAN GOOD ( See:Dark Brotherhood/Thieves Guild vs College of Winterhold/Companions.. there's almost no contest, evil got all the love and unique content)

Only one i
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Sam Parker
 
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Post » Tue Dec 13, 2011 7:23 pm

Omg LOVED Vaermias one...That EPIC Battle with the cultist's fighting the orcs 20 YEARS AGO!
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J.P loves
 
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Post » Tue Dec 13, 2011 4:56 am

My bigget gripe with the Daedric quests is that they seem mostl to like to be unashamedly evil.


To be fair, almost all the Daedric Princes are unashamedly evil. It's just between Morrowind and Oblivion, that got watered down quite a bit. I like how Skyrim has taken the Daedra back to their darker, more sinister roots you read about in the books, but never really see in the game.

It's also the first game where I've passed over several Daedric Artifacts simply because it is the "right" thing to do. In previous games, I collected them all without fear. Skyrim's making me think if I really want to unleash these artifacts of power on the world or not.

Though the Ebony Blade was a bit of a cop out I felt.
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Claire
 
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Post » Tue Dec 13, 2011 2:56 pm

I agree OP, the Daedric quests are great! I especially liked Azura's quest. That was just very unique and unexpected. Oh, and Sanguine's "quest" was just hilarious...

GC Rust, I felt the same way about "passing over" some artifacts. The things I had to do to get them actually made me feel bad, and were things my lawful, trustworthy character would never consider. Because of that, he doesn't have the Skull of Corruption, Mehrunes Razor or Boethiah's reward (whatever it is in this game, I can't remember).
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Curveballs On Phoenix
 
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Post » Tue Dec 13, 2011 9:46 am

I will say, I am disappointed you can't directly challenge, defy or attack Daedra. For instance, Boethia's quest starts when you talk to a cultist. Instead, I kill all the cultists and Boethia appears and talks to me, "great I think, an alternative quest arc!" - Wrong. its just the exact same quest given to me by a more important NPC.

I would like more ways to deal with Daedra, specifically violent resolution. Why should my Dovah have to tolerate these scrub daedra's bad attitudes?
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Chavala
 
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Post » Tue Dec 13, 2011 4:05 am

I will say, I am disappointed you can't directly challenge, defy or attack Daedra. For instance, Boethia's quest starts when you talk to a cultist. Instead, I kill all the cultists and Boethia appears and talks to me, "great I think, an alternative quest arc!" - Wrong. its just the exact same quest given to me by a more important NPC.

I would like more ways to deal with Daedra, specifically violent resolution. Why should my Dovah have to tolerate these scrub daedra's bad attitudes?


Maybe because they are immortal and very powerful. But there can be other reasons. :tongue:
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hannaH
 
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Post » Tue Dec 13, 2011 6:55 pm

I will say, I am disappointed you can't directly challenge, defy or attack Daedra. For instance, Boethia's quest starts when you talk to a cultist. Instead, I kill all the cultists and Boethia appears and talks to me, "great I think, an alternative quest arc!" - Wrong. its just the exact same quest given to me by a more important NPC.

I would like more ways to deal with Daedra, specifically violent resolution. Why should my Dovah have to tolerate these scrub daedra's bad attitudes?

What the Heck, We physical see 3 PRINCES, And we Also See Hircine in a way!
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Craig Martin
 
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Post » Tue Dec 13, 2011 1:27 pm

Well, the daedric princes aren't just any daedra. Fighting them isn't like fighting a storm atronach or dremora lord or something...these are gods, and can't just be killed....and before anyone says anything, in Bloodmoon you could only harm Hircine because he let you....
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Alex Vincent
 
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Post » Tue Dec 13, 2011 5:04 am

I did defy Hircine and Mehrunes Dagon.

Hircine laughed it off and gave me the equivalent of a high five. Dagon sent out Dremora to kill me. I also took care of Numeria's little fan club and let the Skull be banished back to Oblivion.
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Add Meeh
 
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Post » Tue Dec 13, 2011 3:50 pm

Yeah so far I have to say that the Daedric quests are my favorite part other than just exploring. I have completed all questlines except for the stormcloak side of the civil war and have to say that my favorite ones are the Brotherhood and the Thieves Guild in that order. My favorite Deadric quest was probably Sanguine, because I was totally confused for almost the entire quest and it was also my first daedric quest.
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Amy Masters
 
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Post » Tue Dec 13, 2011 9:36 am

I did defy Hircine and Mehrunes Dagon.

Hircine laughed it off and gave me the equivalent of a high five. Dagon sent out Dremora to kill me. I also took care of Numeria's little fan club and let the Skull be banished back to Oblivion.

As you Know Hircine is the king of sportsman Ship!
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Samantha Wood
 
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Post » Tue Dec 13, 2011 4:36 am

I did defy Hircine and Mehrunes Dagon.

Hircine laughed it off and gave me the equivalent of a high five. Dagon sent out Dremora to kill me. I also took care of Numeria's little fan club and let the Skull be banished back to Oblivion.


Yeah I did all those things. Killing the cannibals was really fun. But most Daedra just talk trash from a behind portal to oblivion. I would like more opportunities to humble them.

I think Sheogorath is the only Daedra I want to hang out with, he is a cool guy.
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:)Colleenn
 
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Post » Tue Dec 13, 2011 9:48 am

Eh. Sheogorath is just as likely to kill you then be your friend. Madness and all.

Personally? Mericida and Azura seem like they are on the level. Though there is something refreshingly honest about Clavicus Vile.
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Brian Newman
 
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Post » Tue Dec 13, 2011 5:05 am

I've made several threads, and contributed to many others, about how hollow the main quest lines are. They are short, generally "surprise panic!" oriented, and leave you feeling like you have done nothing of significance in the end, because you have nothing to show for it and nobody, not even your guild mates, recognizes what you have done.



Eh. Thieves guild calls me "boss" and I'm practically worshipped by the DB for being Listener.
Not to mention guards pissing themselves when I approach sometimes.
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Rowena
 
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Post » Tue Dec 13, 2011 6:18 am

I also like Sanguine. If I got the chance I'd like to help him pull off pranks of cosmic scale. lol

I like Meridia too. Honestly I don't know why she would be considered evil at all. All we know is that she's a goddess of light and hates undead. Other than that she doesn't seem to have a sinister agenda or dark side. So, why is she evil again?
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Dalley hussain
 
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Post » Tue Dec 13, 2011 9:26 am

I think Daedric quests make guards comment on the artifact like "How did you get ____ blah blah blah"

Yes they do.
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Rob Davidson
 
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Post » Tue Dec 13, 2011 3:58 am

I also like Sanguine. If I got the chance I'd like to help him pull off pranks of cosmic scale. lol

I like Meridia too. Honestly I don't know why she would be considered evil at all. All we know is that she's a goddess of light and hates undead. Other than that she doesn't seem to have a sinister agenda or dark side. So, why is she evil again?

Perhaps her hate for undead is greater than her concern for the living. It would be very daedra-esque for her to find out that there is a vampire somewhere in a small village and have the player go in and wipe out the town to be sure that the vampire was destroyed.
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Tom Flanagan
 
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